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Dennis J. N. J. Soemers
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2020 – today
- 2024
- [j10]Éric Piette, Walter Crist, Dennis J. N. J. Soemers, Lisa Rougetet, Summer Courts, Tim Penn, Achille Morenville:
GameTable COST action: kickoff report. J. Int. Comput. Games Assoc. 46(1): 11-27 (2024) - [j9]Dennis J. N. J. Soemers, Jakub Kowalski, Éric Piette, Achille Morenville, Walter Crist:
GameTable Working Group 1 meeting report on search, planning, learning, and explainability. J. Int. Comput. Games Assoc. 46(1): 28-35 (2024) - [c23]Spyridon Samothrakis, Dennis J. N. J. Soemers, Damian Machlanski:
Games of Knightian Uncertainty as AGI testbeds. CoG 2024: 1-4 - [c22]Dennis J. N. J. Soemers, Guillaume Bams, Max Persoon, Marco Rietjens, Dimitar Sladic, Stefan Stefanov, Kurt Driessens, Mark H. M. Winands:
Towards a Characterisation of Monte-Carlo Tree Search Performance in Different Games. CoG 2024: 1-4 - [c21]Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson, Cameron Browne:
The Ludii Game Description Language is Universal. CoG 2024: 1-8 - [i28]Dennis J. N. J. Soemers, Guillaume Bams, Max Persoon, Marco Rietjens, Dimitar Sladic, Stefan Stefanov, Kurt Driessens, Mark H. M. Winands:
Towards a Characterisation of Monte-Carlo Tree Search Performance in Different Games. CoRR abs/2406.09242 (2024) - [i27]Spyridon Samothrakis, Dennis J. N. J. Soemers, Damian Machlanski:
Games of Knightian Uncertainty as AGI testbeds. CoRR abs/2406.18178 (2024) - [i26]Dennis J. N. J. Soemers, Chiara F. Sironi, Torsten Schuster, Mark H. M. Winands:
Enhancements for Real-Time Monte-Carlo Tree Search in General Video Game Playing. CoRR abs/2407.03049 (2024) - [i25]Graham Todd, Alexander Padula, Matthew Stephenson, Éric Piette, Dennis J. N. J. Soemers, Julian Togelius:
GAVEL: Generating Games Via Evolution and Language Models. CoRR abs/2407.09388 (2024) - [i24]Alexander Padula, Dennis J. N. J. Soemers:
Exploring RL-based LLM Training for Formal Language Tasks with Programmed Rewards. CoRR abs/2410.17126 (2024) - 2023
- [j8]Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson, Cameron Browne:
Spatial state-action features for general games. Artif. Intell. 321: 103937 (2023) - [j7]Éric Piette, Dennis J. N. J. Soemers, Matthew Stephenson, Cameron Browne:
The 2022 Ludii AI competition. J. Int. Comput. Games Assoc. 45(1): 16-27 (2023) - [j6]Dennis J. N. J. Soemers, Spyridon Samothrakis, Éric Piette, Matthew Stephenson:
Extracting tactics learned from self-play in general games. Inf. Sci. 624: 277-298 (2023) - [j5]Dennis J. N. J. Soemers, Vegard Mella, Éric Piette, Matthew Stephenson, Cameron Browne, Olivier Teytaud:
Towards a General Transfer Approach for Policy-Value Networks. Trans. Mach. Learn. Res. 2023 (2023) - [i23]Matthew Stephenson, Dennis J. N. J. Soemers, Éric Piette, Cameron Browne:
Measuring Board Game Distance. CoRR abs/2301.03913 (2023) - [i22]Elliot Doe, Mark H. M. Winands, Jakub Kowalski, Dennis J. N. J. Soemers, Daniel Górski, Cameron Browne:
Proof Number Based Monte-Carlo Tree Search. CoRR abs/2303.09449 (2023) - 2022
- [j4]Cameron Browne, Éric Piette, Walter Crist, Matthew Stephenson, Dennis J. N. J. Soemers:
Report on the 2nd Digital Ludeme Project Workshop. J. Int. Comput. Games Assoc. 44(2): 56-66 (2022) - [c20]Matthew Stephenson, Dennis J. N. J. Soemers, Éric Piette, Cameron Browne:
Measuring Board Game Distance. CG 2022: 121-130 - [c19]Elliot Doe, Mark H. M. Winands, Dennis J. N. J. Soemers, Cameron Browne:
Combining Monte-Carlo Tree Search with Proof-Number Search. CoG 2022: 206-212 - [i21]Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson, Cameron Browne:
Spatial State-Action Features for General Games. CoRR abs/2201.06401 (2022) - [i20]Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson, Cameron Browne:
The Ludii Game Description Language is Universal. CoRR abs/2205.00451 (2022) - [i19]Elliot Doe, Mark H. M. Winands, Dennis J. N. J. Soemers, Cameron Browne:
Combining Monte-Carlo Tree Search with Proof-Number Search. CoRR abs/2206.03965 (2022) - 2021
- [j3]Dennis J. N. J. Soemers, Vegard Mella, Cameron Browne, Olivier Teytaud:
Deep learning for general game playing with Ludii and Polygames. J. Int. Comput. Games Assoc. 43(3): 146-161 (2021) - [c18]Matthew Stephenson, Éric Piette, Dennis J. N. J. Soemers, Cameron Browne:
Automatic Generation of Board Game Manuals. ACG 2021: 211-222 - [c17]Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson, Cameron Browne:
Optimised Playout Implementations for the Ludii General Game System. ACG 2021: 223-234 - [c16]Cameron Browne, Éric Piette, Matthew Stephenson, Dennis J. N. J. Soemers:
General Board Geometry. ACG 2021: 235-246 - [c15]Éric Piette, Matthew Stephenson, Dennis J. N. J. Soemers, Cameron Browne:
General Board Game Concepts. CoG 2021: 1-8 - [c14]Matthew Stephenson, Dennis J. N. J. Soemers, Éric Piette, Cameron Browne:
General Game Heuristic Prediction Based on Ludeme Descriptions. CoG 2021: 1-4 - [i18]Cameron Browne, Dennis J. N. J. Soemers, Éric Piette:
Strategic Features for General Games. CoRR abs/2101.00843 (2021) - [i17]Éric Piette, Cameron Browne, Dennis J. N. J. Soemers:
Ludii Game Logic Guide. CoRR abs/2101.02120 (2021) - [i16]Dennis J. N. J. Soemers, Vegard Mella, Cameron Browne, Olivier Teytaud:
Deep Learning for General Game Playing with Ludii and Polygames. CoRR abs/2101.09562 (2021) - [i15]Dennis J. N. J. Soemers, Vegard Mella, Éric Piette, Matthew Stephenson, Cameron Browne, Olivier Teytaud:
Transfer of Fully Convolutional Policy-Value Networks Between Games and Game Variants. CoRR abs/2102.12375 (2021) - [i14]Matthew Stephenson, Dennis J. N. J. Soemers, Éric Piette, Cameron Browne:
General Game Heuristic Prediction Based on Ludeme Descriptions. CoRR abs/2105.12846 (2021) - [i13]Éric Piette, Matthew Stephenson, Dennis J. N. J. Soemers, Cameron Browne:
General Board Game Concepts. CoRR abs/2107.01078 (2021) - [i12]Matthew Stephenson, Éric Piette, Dennis J. N. J. Soemers, Cameron Browne:
Automatic Generation of Board Game Manuals. CoRR abs/2109.09507 (2021) - [i11]Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson, Cameron Browne:
Optimised Playout Implementations for the Ludii General Game System. CoRR abs/2111.02839 (2021) - [i10]Cameron Browne, Éric Piette, Matthew Stephenson, Dennis J. N. J. Soemers:
General Board Geometry. CoRR abs/2111.11329 (2021) - 2020
- [c13]Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson, Cameron Browne:
Manipulating the Distributions of Experience used for Self-Play Learning in Expert Iteration. CoG 2020: 245-252 - [c12]Éric Piette, Dennis J. N. J. Soemers, Matthew Stephenson, Chiara F. Sironi, Mark H. M. Winands, Cameron Browne:
Ludii - The Ludemic General Game System. ECAI 2020: 411-418 - [i9]Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson, Cameron Browne:
Manipulating the Distributions of Experience used for Self-Play Learning in Expert Iteration. CoRR abs/2006.00283 (2020)
2010 – 2019
- 2019
- [j2]Dennis J. N. J. Soemers, Walter Crist, Cameron Browne:
Report on the Digital Ludeme Project. J. Int. Comput. Games Assoc. 41(3): 138-142 (2019) - [c11]Cameron Browne, Dennis J. N. J. Soemers, Éric Piette:
Strategic Features for General Games. KEG@AAAI 2019: 70-75 - [c10]Cameron Browne, Matthew Stephenson, Éric Piette, Dennis J. N. J. Soemers:
A Practical Introduction to the Ludii General Game System. ACG 2019: 167-179 - [c9]Dennis J. N. J. Soemers, Éric Piette, Cameron Browne:
Biasing MCTS with Features for General Games. CEC 2019: 450-457 - [c8]Cédric Piette, Éric Piette, Matthew Stephenson, Dennis J. N. J. Soemers, Cameron Browne:
Ludii and XCSP: Playing and Solving Logic Puzzles. CoG 2019: 1-4 - [c7]Éric Piette, Matthew Stephenson, Dennis J. N. J. Soemers, Cameron Browne:
An Empirical Evaluation of Two General Game Systems: Ludii and RBG. CoG 2019: 1-4 - [c6]Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson, Cameron Browne:
Learning Policies from Self-Play with Policy Gradients and MCTS Value Estimates. CoG 2019: 1-8 - [c5]Matthew Stephenson, Éric Piette, Dennis J. N. J. Soemers, Cameron Browne:
Ludii as a Competition Platform. CoG 2019: 1-8 - [c4]Matthew Stephenson, Éric Piette, Dennis J. N. J. Soemers, Cameron Browne:
An Overview of the Ludii General Game System. CoG 2019: 1-2 - [i8]Dennis J. N. J. Soemers, Éric Piette, Cameron Browne:
Biasing MCTS with Features for General Games. CoRR abs/1903.08942 (2019) - [i7]Éric Piette, Dennis J. N. J. Soemers, Matthew Stephenson, Chiara F. Sironi, Mark H. M. Winands, Cameron Browne:
Ludii - The Ludemic General Game System. CoRR abs/1905.05013 (2019) - [i6]Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson, Cameron Browne:
Learning Policies from Self-Play with Policy Gradients and MCTS Value Estimates. CoRR abs/1905.05809 (2019) - [i5]Cameron Browne, Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson, Michael Conrad, Walter Crist, Thierry Depaulis, Eddie Duggan, Fred Horn, Steven Kelk, Simon M. Lucas, João Pedro Neto, David Parlett, Abdallah Saffidine, Ulrich Schädler, Jorge Nuno Silva, Alex de Voogt, Mark H. M. Winands:
Foundations of Digital Archæoludology. CoRR abs/1905.13516 (2019) - [i4]Matthew Stephenson, Éric Piette, Dennis J. N. J. Soemers, Cameron Browne:
An Overview of the Ludii General Game System. CoRR abs/1907.00240 (2019) - [i3]Éric Piette, Matthew Stephenson, Dennis J. N. J. Soemers, Cameron Browne:
An Empirical Evaluation of Two General Game Systems: Ludii and RBG. CoRR abs/1907.00244 (2019) - [i2]Cédric Piette, Éric Piette, Matthew Stephenson, Dennis J. N. J. Soemers, Cameron Browne:
Ludii and XCSP: Playing and Solving Logic Puzzles. CoRR abs/1907.00245 (2019) - [i1]Matthew Stephenson, Éric Piette, Dennis J. N. J. Soemers, Cameron Browne:
Ludii as a Competition Platform. CoRR abs/1907.00246 (2019) - 2018
- [j1]Raluca D. Gaina, Adrien Couëtoux, Dennis J. N. J. Soemers, Mark H. M. Winands, Tom Vodopivec, Florian Kirchgeßner, Jialin Liu, Simon M. Lucas, Diego Pérez-Liébana:
The 2016 Two-Player GVGAI Competition. IEEE Trans. Games 10(2): 209-220 (2018) - [c3]Dennis J. N. J. Soemers, Tim Brys, Kurt Driessens, Mark H. M. Winands, Ann Nowé:
Adapting to Concept Drift in Credit Card Transaction Data Streams Using Contextual Bandits and Decision Trees. AAAI 2018: 7831-7836 - 2016
- [c2]Dennis J. N. J. Soemers, Chiara F. Sironi, Torsten Schuster, Mark H. M. Winands:
Enhancements for real-time Monte-Carlo Tree Search in General Video Game Playing. CIG 2016: 1-8 - [c1]Dennis J. N. J. Soemers, Mark H. M. Winands:
Hierarchical Task Network Plan Reuse for video games. CIG 2016: 1-8
Coauthor Index
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last updated on 2024-11-28 20:28 CET by the dblp team
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