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Nelson Zagalo
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- affiliation: University of Aveiro, Portugal
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2020 – today
- 2024
- [c34]Dalila Martins, Nelson Zagalo, Ana Patricia Oliveira:
From Entertainment to Mental Health Awareness: the "Debris" Case. GEM 2024: 1-6 - [c33]Sofia da Costa, Ana Patricia Oliveira, Nelson Zagalo, Elisabete Pinto:
Promoting Nutrition Literacy and Food Neophilia of Middle School Children Through a Serious Hybrid Game. HCI (54) 2024: 3-13 - [c32]Pedro Reisinho, Cátia Silva, Maria Ferreira, Rui Raposo, Mário Vairinhos, Nelson Zagalo:
An Analysis of the Sense of Presence and Cybersickness in Virtual Reality: The Influence of Content Type, Exposure Time, and Gender. HCI (24) 2024: 263-282 - [c31]Mónica Silva, Lersi Durán, Sofia Bermudez, Fábio Ferreira, Oksana Tymoshchuk, Lídia Oliveira, Nelson Zagalo:
The Power of Information Visualization for Understanding the Impact of Digital Media Projects. ICEIS (1) 2024: 172-179 - [c30]Oksana Tymoshchuk, Mónica Silva, Nelson Zagalo, Lídia Oliveira:
From Data to Insights: Research Centre Performance Assessment Model (PAM). ICEIS (1) 2024: 180-188 - [c29]Pedro Reisinho, Rui Raposo, Nelson Zagalo, Óscar Ribeiro:
Interactive Narrative in Virtual Reminiscence Therapy to Stimulate Memory and Communication in People with Dementia. ICMHI 2024: 133-137 - [c28]Francisca Toledo Rocha Lourenço, Lorena Sousa, Oksana Tymoshchuk, Fábio Ferreira, Mónica Silva, Lídia Oliveira, Nelson Zagalo:
Digital Media Doctorates: Trends, Methodologies and Contributions. WorldCIST (3) 2024: 379-388 - 2023
- [j11]Cátia Silva, Nelson Zagalo, Mário Vairinhos:
Towards participatory activities with augmented reality for cultural heritage: A literature review. Comput. Educ. X Real. 3: 100044 (2023) - [c27]Alice Coanhas, Cátia Silva, Nelson Zagalo:
Almeida Star Defense: A Combination of History and Game for the Preservation of Cultural Heritage. ARTECH 2023: 33:1-33:8 - [c26]Dalila Martins, Ana Patricia Oliveira, Nelson Zagalo:
Peak-end rule in narrative videogames: analysis of players' perceptions on social media about "The Last of Us Part II" and "God of War". FDG 2023: 54:1-54:4 - [c25]Bernardo Marques, Liliana Vale Costa, Pedro Reisinho, Cátia Silva, Samuel S. Silva, Nelson Zagalo:
'Push the Industrial Complexity Away': A Vision for using Data Collection and Mixed Reality as an Analysis Tool in Industrial Product Co-Design. VR Workshops 2023: 393-397 - 2022
- [j10]Pilar Lacasa, Nelson Zagalo, Martin Emmer:
Editorial: Digital/Online Networks in Everyday Life During Pandemics. Frontiers Comput. Sci. 4: 887604 (2022) - [j9]Micael Sousa, António Pais Antunes, Nuno Pinto, Nelson Zagalo:
Serious Games in Spatial Planning: Strengths, Limitations and Support Frameworks. Int. J. Serious Games 9(2): 115-133 (2022) - [c24]Pedro Reisinho, Rui Raposo, Nelson Zagalo:
A Systematic Literature Review of Virtual Reality-based Reminiscence Therapy for People with Cognitive Impairment or Dementia. IMET 2022: 1-8 - [c23]Ana Colaço, Ana Patricia Oliveira, Nelson Zagalo:
Know Me: Promoting Gender Equality in Education Through an Interactive Digital Narrative. TECH-EDU 2022: 213-226 - 2021
- [j8]Pedro Pinto Neves, Nelson Zagalo:
Game Design as an Autonomous Research Subject. Inf. 12(9): 367 (2021) - [j7]Pedro Pinto Neves, Nelson Zagalo:
The Systems and Methods of Game Design. Inf. 12(12): 494 (2021) - [c22]Micael Sousa, Nelson Zagalo, Ana Patricia Oliveira:
Mechanics or Mechanisms: defining differences in analog games to support game design. CoG 2021: 1-8 - [c21]Nelson Zagalo, Ana Patricia Oliveira, Pedro Cardoso:
Beats and Units Framework: A Story-Game Integration Framework for the Ideation Stage of Narrative Design of Serious Games. ICIDS 2021: 172-176 - [c20]Pedro Reisinho, Cátia Silva, Mário Vairinhos, Ana Patricia Oliveira, Nelson Zagalo:
Tangible Interfaces and Augmented Reality in a Nutrition Serious Game for Kids. SEGAH 2021: 1-8 - [c19]Micael Sousa, Ana Patricia Oliveira, Pedro Cardoso, Nelson Zagalo, Mário Vairinhos:
Defining the Mechanisms for Engagement Design Protocol Towards the Development of Analogue and Hybrid Serious Games: Learning from FlavourGame. JCSG 2021: 31-46 - 2020
- [b1]Nelson Zagalo:
Engagement Design - Designing for Interaction Motivations. Human-Computer Interaction Series, Springer 2020, ISBN 978-3-030-37084-8, pp. 1-157 - [j6]Lizie Sancho Nascimento, Nelson Zagalo, Laura Bezerra Martins:
Challenges of Developing a Mobile Game for Children with Down Syndrome to Test Gestural Interface. Inf. 11(3): 159 (2020) - [c18]Raquel Echeandía Sánchez, Nelson Zagalo, Sara Cortés Gómez:
Creative Process of Pre-production of Video Games - Multidisciplinary Model Approach of Historical Imaginary that Contributes to Generate Engagement. ArtsIT 2020: 198-211 - [c17]Ana Patricia Oliveira, Micael Sousa, Mário Vairinhos, Nelson Zagalo:
Towards a new hybrid game model: designing tangible experiences. SeGAH 2020: 1-6 - [c16]Pedro Reisinho, Cátia Silva, Nelson Zagalo, Mário Vairinhos, Ana Patricia Oliveira:
Creative Process for Designing a Hybrid Game for Nutrition Education. TECH-EDU 2020: 492-505
2010 – 2019
- 2018
- [j5]Cristina Sylla, Íris Susana Pires Pereira, Eva Brooks, Nelson Zagalo:
t-books: A block interface for young children's narrative construction. Int. J. Child Comput. Interact. 18: 59-66 (2018) - 2017
- [j4]Ana Cristina Marques, Rui Manuel Agostinho Gaspar, Nelson Zagalo:
Arbor: Interactive Sculpture - From the Tree of Letters to the Tree of Words. Int. J. Creative Interfaces Comput. Graph. 8(1): 39-53 (2017) - 2015
- [p2]Nelson Zagalo, Pedro Branco:
The Creative Revolution That Is Changing the World. Creativity in the Digital Age 2015: 3-15 - [e2]Nelson Zagalo, Pedro Branco:
Creativity in the Digital Age. Springer Series on Cultural Computing, Springer 2015, ISBN 978-1-4471-6680-1 [contents] - 2014
- [c15]Cristina Sylla, Ana Carina Figueiredo, Ana Lucia Pinto, Pedro Branco, Nelson Zagalo:
Merging Physical and Digital White Canvas to Unleash Children's Creativity. Advances in Computer Entertainment (Workshops) 2014: 13:1-13:9 - [c14]Ana Carina Figueiredo, Cristina Sylla, Pedro Branco, Nelson Zagalo:
Merry go round: a physical, virtual, physical... toy. Advances in Computer Entertainment 2014: 59:1-59:4 - 2013
- [c13]Ana Carina Figueiredo, Ana Lucia Pinto, Pedro Branco, Nelson Zagalo, Maria Eduarda Coquet:
Bridging book: a not-so-electronic children's picturebook. IDC 2013: 569-572 - [c12]Ana Lucia Pinto, Nelson Zagalo, Cristina Sylla, Natalie Freed, Ana Carina Figueiredo, Jie Qi, Pedro Branco, Maria Eduarda Coquet:
Bridging books: the printed book as a support for digital experiences. IDC 2013: 606-609 - [c11]Ana Carina Figueiredo, Ana Lucia Pinto, Nelson Zagalo, Pedro Branco:
Bridging book: a not-so-electronic children picturebook. CHI Extended Abstracts 2013: 2801-2802 - 2012
- [c10]João Pedro Ferreira, Marta Noronha e Sousa, Nuno Branco, Manuel João Ferreira, Nuno Otero, Nelson Zagalo, Pedro Branco:
Thin slices of interaction: predicting users' task difficulty within 60 sec. CHI Extended Abstracts 2012: 171-180 - 2011
- [j3]Adérito Fernandes Marcos, Nelson Zagalo:
Instantiating the creation process in digital art for serious games design. Entertain. Comput. 2(2): 143-148 (2011) - [c9]Nuno Branco, João Pedro Ferreira, Marta Noronha e Sousa, Pedro Branco, Nuno Otero, Nelson Zagalo, Manuel João Ferreira:
Blink: observing thin slices of behavior to determine users' expectation towards task difficulty. CHI Extended Abstracts 2011: 2299-2304 - [c8]Anabela Pinho, Hugo Paredes, Nelson Zagalo:
An approach about health games to social network environment. SeGAH 2011: 1-4 - 2010
- [j2]Ana Boa-Ventura, Nelson Zagalo:
Ecommerce in virtual worlds - a 'just do it' approach? J. Theor. Appl. Electron. Commer. Res. 5(1) (2010) - [c7]Nelson Zagalo, Sandy Louchart, María T. Soto-Sanfiel:
Users and Evaluation of Interactive Storytelling. ICIDS 2010: 287-288 - [c6]Rogério E. da Silva, Ido Aharon Iurgel, Manuel Filipe dos Santos, Pedro Branco, Nelson Zagalo:
Understanding Virtual Actors. SBGames 2010: 220-229
2000 – 2009
- 2009
- [p1]Adérito Fernandes Marcos, Pedro Sérgio Branco, Nelson Troca Zagalo:
The Creation Process in Digital Art. Handbook of Multimedia for Digital Entertainment and Arts 2009: 601-615 - [e1]Ido Iurgel, Nelson Zagalo, Paolo Petta:
Interactive Storytelling, Second Joint International Conference on Interactive Digital Storytelling, ICIDS 2009, Guimarães, Portugal, December 9-11, 2009. Proceedings. Lecture Notes in Computer Science 5915, Springer 2009, ISBN 978-3-642-10642-2 [contents] - 2008
- [j1]Nelson Zagalo, Ana Torres:
Character emotion experience in virtual environments. Vis. Comput. 24(11): 981-986 (2008) - 2006
- [c5]Nelson Zagalo, Ana Torres, Vasco A. Branco:
Passive Interactivity, an Answer to Interactive Emotion. ICEC 2006: 43-52 - [c4]Nelson Zagalo, Stefan Göbel, Ana Torres, Rainer Malkewitz, Vasco A. Branco:
INSCAPE: Emotion Expression and Experience in an Authoring Environment. TIDSE 2006: 219-230 - 2005
- [c3]Nelson Zagalo, Ana Torres, Vasco A. Branco:
Emotional Spectrum Developed by Virtual Storytelling. International Conference on Virtual Storytelling 2005: 105-114 - 2004
- [c2]Nelson Zagalo, Anthony Barker, Vasco A. Branco:
Story reaction structures to emotion detection. SRMC 2004: 33-38 - 2003
- [c1]Nelson Zagalo, Vasco A. Branco, Anthony Barker:
From the Necessity of Film Closure to Inherent VR Wideness. International Conference on Virtual Storytelling 2003: 74-77
Coauthor Index
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last updated on 2024-10-23 20:34 CEST by the dblp team
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