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Branislav Bosanský
Person information

- unicode name: Branislav Bošanský
- affiliation: Czech Technical University in Prague, Department of Computer Science and Engineering
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2020 – today
- 2023
- [j9]Karel Horák
, Branislav Bosanský, Vojtech Kovarík
, Christopher Kiekintveld:
Solving zero-sum one-sided partially observable stochastic games. Artif. Intell. 316: 103838 (2023) - 2022
- [c62]Md. Abu Sayed
, Ahmed H. Anwar
, Christopher Kiekintveld
, Branislav Bosanský
, Charles A. Kamhoua
:
Cyber Deception Against Zero-Day Attacks: A Game Theoretic Approach. GameSec 2022: 44-63 - [i12]Tomás Pevný, Viliam Lisý, Branislav Bosanský, Petr Somol, Michal Pechoucek:
Explaining Classifiers Trained on Raw Hierarchical Multiple-Instance Data. CoRR abs/2208.02694 (2022) - [i11]Branislav Bosanský, Dominik Kouba, Ondrej Manhal, Thorsten Sick, Viliam Lisý, Jakub Kroustek, Petr Somol:
Avast-CTU Public CAPE Dataset. CoRR abs/2209.03188 (2022) - 2021
- [c61]Jakub Cerný, Viliam Lisý, Branislav Bosanský, Bo An:
Computing Quantal Stackelberg Equilibrium in Extensive-Form Games. AAAI 2021: 5260-5268 - [c60]Petr Tomásek, Karel Horák, Aditya Aradhye, Branislav Bosanský, Krishnendu Chatterjee:
Solving Partially Observable Stochastic Shortest-Path Games. IJCAI 2021: 4182-4189 - [e1]Branislav Bosanský
, Cleotilde Gonzalez
, Stefan Rass
, Arunesh Sinha:
Decision and Game Theory for Security - 12th International Conference, GameSec 2021, Virtual Event, October 25-27, 2021, Proceedings. Lecture Notes in Computer Science 13061, Springer 2021, ISBN 978-3-030-90369-5 [contents] - [i10]Marek Galovic, Branislav Bosanský, Viliam Lisý:
Improving Robustness of Malware Classifiers using Adversarial Strings Generated from Perturbed Latent Representations. CoRR abs/2110.11987 (2021) - [i9]Aditya Aradhye, Branislav Bosanský, Michael Hlavácek:
Computing Stackelberg Equilibrium with Memory in Sequential Games. CoRR abs/2111.02111 (2021) - 2020
- [j8]Jirí Cermák, Viliam Lisý, Branislav Bosanský:
Automated construction of bounded-loss imperfect-recall abstractions in extensive-form games. Artif. Intell. 282: 103248 (2020) - [c59]Olga Petrova, Karel Durkota, Galina Alperovich, Karel Horák, Michal Najman, Branislav Bosanský, Viliam Lisý:
Discovering Imperfectly Observable Adversarial Actions using Anomaly Detection. AAMAS 2020: 1969-1971 - [c58]Petr Tomásek, Branislav Bosanský, Thanh Hong Nguyen:
Using One-Sided Partially Observable Stochastic Games for Solving Zero-Sum Security Games with Sequential Attacks. GameSec 2020: 385-404 - [c57]Jakub Cerný, Viliam Lisý, Branislav Bosanský, Bo An:
Dinkelbach-Type Algorithm for Computing Quantal Stackelberg Equilibrium. IJCAI 2020: 246-253 - [c56]Jirí Cermák, Viliam Lisý, Branislav Bosanský:
Automated Construction of Bounded-Loss Imperfect-Recall Abstractions in Extensive-Form Games (Extended Abstract). IJCAI 2020: 5030-5034 - [c55]Jakub Cerný, Branislav Bosanský, Bo An:
Finite State Machines Play Extensive-Form Games. EC 2020: 509-533 - [i8]Olga Petrova, Karel Durkota, Galina Alperovich, Karel Horák, Michal Najman, Branislav Bosanský, Viliam Lisý:
Discovering Imperfectly Observable Adversarial Actions using Anomaly Detection. CoRR abs/2004.10638 (2020) - [i7]Karel Horák, Branislav Bosanský, Vojtech Kovarík, Christopher Kiekintveld:
Solving Zero-Sum One-Sided Partially Observable Stochastic Games. CoRR abs/2010.11243 (2020)
2010 – 2019
- 2019
- [j7]Karel Durkota, Viliam Lisý, Branislav Bosanský, Christopher Kiekintveld, Michal Pechoucek
:
Hardening networks against strategic attackers using attack graph games. Comput. Secur. 87 (2019) - [j6]Karel Horák, Branislav Bosanský, Petr Tomásek, Christopher Kiekintveld, Charles A. Kamhoua:
Optimizing honeypot strategies against dynamic lateral movement using partially observable stochastic games. Comput. Secur. 87 (2019) - [c54]Karel Horák, Branislav Bosanský:
Solving Partially Observable Stochastic Games with Public Observations. AAAI 2019: 2029-2036 - [c53]Marcus Gutierrez, Jakub Cerný, Noam Ben-Asher, Efrat Aharonov-Majar, Branislav Bosanský, Christopher Kiekintveld, Cleotilde Gonzalez:
Evaluating Models of Human Behavior in an Adversarial Multi-Armed Bandit Problem. CogSci 2019: 394-400 - [c52]Thanh Hong Nguyen, Amulya Yadav, Branislav Bosanský, Yu Liang
:
Tackling Sequential Attacks in Security Games. GameSec 2019: 331-351 - [c51]Xinrun Wang, Milind Tambe, Branislav Bosanský, Bo An:
When Players Affect Target Values: Modeling and Solving Dynamic Partially Observable Security Games. GameSec 2019: 542-562 - [c50]Pavel Rytír, Lukás Chrpa, Branislav Bosanský:
Using Classical Planning in Adversarial Problems. ICTAI 2019: 1335-1340 - [c49]Karel Horák, Branislav Bosanský, Christopher Kiekintveld, Charles A. Kamhoua:
Compact Representation of Value Function in Partially Observable Stochastic Games. IJCAI 2019: 350-356 - [i6]Karel Horák, Branislav Bosanský, Christopher Kiekintveld, Charles A. Kamhoua:
Compact Representation of Value Function in Partially Observable Stochastic Games. CoRR abs/1903.05511 (2019) - 2018
- [j5]Jirí Cermák, Branislav Bosanský, Karel Horák, Viliam Lisý
, Michal Pechoucek
:
Approximating maxmin strategies in imperfect recall games using A-loss recall property. Int. J. Approx. Reason. 93: 290-326 (2018) - [c48]Anjon Basak
, Jakub Cerný
, Marcus Gutierrez
, Shelby R. Curtis
, Charles A. Kamhoua
, Daniel Jones
, Branislav Bosanský
, Christopher Kiekintveld
:
An Initial Study of Targeted Personality Models in the FlipIt Game. GameSec 2018: 623-636 - [c47]Karel Horák, Branislav Bosanský, Krishnendu Chatterjee
:
Goal-HSVI: Heuristic Search Value Iteration for Goal POMDPs. IJCAI 2018: 4764-4770 - [c46]Jakub Cerný, Branislav Bosanský, Christopher Kiekintveld:
Incremental Strategy Generation for Stackelberg Equilibria in Extensive-Form Games. EC 2018: 151-168 - [i5]Jiri Cermak, Viliam Lisý, Branislav Bosanský:
Constructing Imperfect Recall Abstractions to Solve Large Extensive-Form Games. CoRR abs/1803.05392 (2018) - 2017
- [j4]Branislav Bosanský, Simina Brânzei, Kristoffer Arnsfelt Hansen
, Troels Bjerre Lund, Peter Bro Miltersen:
Computation of Stackelberg Equilibria of Finite Sequential Games. ACM Trans. Economics and Comput. 5(4): 23:1-23:24 (2017) - [c45]Jiri Cermak, Branislav Bosanský:
Towards Solving Imperfect Recall Games. AAAI Workshops 2017 - [c44]Jiri Cermak, Branislav Bosanský, Michal Pechoucek:
Combining Incremental Strategy Generation and Branch and Bound Search for Computing Maxmin Strategies in Imperfect Recall Games. AAAI Workshops 2017 - [c43]Qingyu Guo, Bo An, Branislav Bosanský, Christopher Kiekintveld:
Strategic Information Revelation and Commitment in Security Games. AAAI Workshops 2017 - [c42]Karel Horák, Branislav Bosanský, Michal Pechoucek:
Heuristic Search Value Iteration for One-Sided Partially Observable Stochastic Games. AAAI 2017: 558-564 - [c41]Jirí Cermák, Branislav Bosanský, Michal Pechoucek:
Combining Incremental Strategy Generation and Branch and Bound Search for Computing Maxmin Strategies in Imperfect Recall Games. AAMAS 2017: 902-910 - [c40]Karel Durkota, Viliam Lisý, Christopher Kiekintveld, Karel Horák, Branislav Bosanský, Tomás Pevný
:
Optimal Strategies for Detecting Data Exfiltration by Internal and External Attackers. GameSec 2017: 171-192 - [c39]Karel Horák, Quanyan Zhu, Branislav Bosanský:
Manipulating Adversary's Belief: A Dynamic Game Approach to Deception by Design for Proactive Network Security. GameSec 2017: 273-294 - [c38]Branislav Bosanský, Jiri Cermak, Karel Horák, Michal Pechoucek
:
Computing Maxmin Strategies in Extensive-form Zero-sum Games with Imperfect Recall. ICAART (2) 2017: 63-74 - [c37]Karel Horák, Branislav Bosanský:
Dynamic Programming for One-sided Partially Observable Pursuit-evasion Games. ICAART (2) 2017: 503-510 - [c36]Jiri Cermak, Branislav Bosanský, Viliam Lisý:
An Algorithm for Constructing and Solving Imperfect Recall Abstractions of Large Extensive-Form Games. IJCAI 2017: 936-942 - [c35]Qingyu Guo, Bo An, Branislav Bosanský, Christopher Kiekintveld:
Comparing Strategic Secrecy and Stackelberg Commitment in Security Games. IJCAI 2017: 3691-3699 - 2016
- [j3]Branislav Bosanský, Viliam Lisý
, Marc Lanctot, Jirí Cermák, Mark H. M. Winands
:
Algorithms for computing strategies in two-player simultaneous move games. Artif. Intell. 237: 1-40 (2016) - [j2]Karel Durkota, Viliam Lisý
, Christopher Kiekintveld, Branislav Bosanský, Michal Pechoucek
:
Case Studies of Network Defense with Attack Graph Games. IEEE Intell. Syst. 31(5): 24-30 (2016) - [c34]Jiri Cermak, Branislav Bosanský, Karel Durkota, Viliam Lisý, Christopher Kiekintveld:
Using Correlated Strategies for Computing Stackelberg Equilibria in Extensive-Form Games. AAAI 2016: 439-445 - [c33]Karel Horák, Branislav Bosanský:
A Point-Based Approximate Algorithm for One-Sided Partially Observable Pursuit-Evasion Games. GameSec 2016: 435-454 - [i4]Karel Horák, Branislav Bosanský:
Dynamic Programming for One-Sided Partially Observable Pursuit-Evasion Games. CoRR abs/1606.06271 (2016) - [i3]Branislav Bosanský, Jiri Cermak, Karel Horák, Michal Pechoucek:
Computing Maxmin Strategies in Extensive-Form Zero-Sum Games with Imperfect Recall. CoRR abs/1608.01510 (2016) - 2015
- [c32]Branislav Bosanský, Jiri Cermak:
Sequence-Form Algorithm for Computing Stackelberg Equilibria in Extensive-Form Games. AAAI 2015: 805-811 - [c31]Branislav Bosanský, Albert Xin Jiang, Milind Tambe, Christopher Kiekintveld:
Combining Compact Representation and Incremental Generation in Large Games with Sequential Strategies. AAAI 2015: 812-818 - [c30]Karel Durkota, Viliam Lisý, Christopher Kiekintveld, Branislav Bosanský:
Game-Theoretic Algorithms for Optimal Network Security Hardening Using Attack Graphs. AAMAS 2015: 1773-1774 - [c29]Jirí Cermák, Branislav Bosanský, Nicola Gatti:
Strategy Effectiveness of Game-Theoretical Solution Concepts in Extensive-Form General-Sum Games. AAMAS 2015: 1813-1814 - [c28]Karel Durkota, Viliam Lisý
, Branislav Bosanský, Christopher Kiekintveld:
Approximate Solutions for Attack Graph Games with Imperfect Information. GameSec 2015: 228-249 - [c27]Karel Durkota, Viliam Lisý, Branislav Bosanský, Christopher Kiekintveld:
Optimal Network Security Hardening Using Attack Graph Games. IJCAI 2015: 526-532 - [c26]Branislav Bosanský, Simina Brânzei, Kristoffer Arnsfelt Hansen
, Peter Bro Miltersen, Troels Bjerre Sørensen:
Computation of Stackelberg Equilibria of Finite Sequential Games. WINE 2015: 201-215 - [i2]Branislav Bosanský, Simina Brânzei, Kristoffer Arnsfelt Hansen, Peter Bro Miltersen, Troels Bjerre Sørensen:
Computation of Stackelberg Equilibria of Finite Sequential Games. CoRR abs/1507.07677 (2015) - 2014
- [j1]Branislav Bosanský, Christopher Kiekintveld, Viliam Lisý, Michal Pechoucek
:
An Exact Double-Oracle Algorithm for Zero-Sum Extensive-Form Games with Imperfect Information. J. Artif. Intell. Res. 51: 829-866 (2014) - [c25]Michal Abaffy, Tomás Brázdil, Vojtech Rehák, Branislav Bosanský, Antonín Kucera, Jan Krcál:
Solving adversarial patrolling games with bounded error: (extended abstract). AAMAS 2014: 1617-1618 - [c24]Jirí Cermák, Branislav Bosanský, Viliam Lisý
:
Practical Performance of Refinements of Nash Equilibria in Extensive-Form Zero-Sum Games. ECAI 2014: 201-206 - 2013
- [c23]Branislav Bosanský, Christopher Kiekintveld, Viliam Lisý, Jiri Cermak, Michal Pechoucek:
Double-oracle algorithm for computing an exact nash equilibrium in zero-sum extensive-form games. AAMAS 2013: 335-342 - [c22]Branislav Bosanský:
Solving extensive-form games with double-oracle methods. AAMAS 2013: 1423-1424 - [c21]Branislav Bosanský, Viliam Lisý, Jiri Cermak, Roman Vitek, Michal Pechoucek:
Using Double-Oracle Method and Serialized Alpha-Beta Search for Pruning in Simultaneous Move Games. IJCAI 2013: 48-54 - [c20]Viliam Lisý, Vojtech Kovarík, Marc Lanctot, Branislav Bosanský:
Convergence of Monte Carlo Tree Search in Simultaneous Move Games. NIPS 2013: 2112-2120 - [i1]Viliam Lisý, Vojtech Kovarík, Marc Lanctot, Branislav Bosanský:
Convergence of Monte Carlo Tree Search in Simultaneous Move Games. CoRR abs/1310.8613 (2013) - 2012
- [c19]Branislav Bosanský, Ondrej Vanek, Michal Pechoucek:
Strategy Representation Analysis for Patrolling Games. AAAI Spring Symposium: Game Theory for Security, Sustainability, and Health 2012 - [c18]Ondrej Vanek, Branislav Bosanský, Michal Jakob, Viliam Lisý, Michal Pechoucek:
Extending Security Games to Defenders with Constrained Mobility. AAAI Spring Symposium: Game Theory for Security, Sustainability, and Health 2012 - [c17]Ondrej Vanek, Zhengyu Yin, Manish Jain, Branislav Bosanský, Milind Tambe, Michal Pechoucek:
Game-theoretic resource allocation for malicious packet detection in computer networks. AAMAS 2012: 905-912 - [c16]Viliam Lisý, Branislav Bosanský, Michal Pechoucek:
Anytime algorithms for multi-agent visibility-based pursuit-evasion games. AAMAS 2012: 1301-1302 - [c15]Peter Novák, Antonín Komenda, Viliam Lisý, Branislav Bosanský, Michal Cáp, Michal Pechoucek:
Tactical operations of multi-robot teams in urban warfare (demonstration). AAMAS 2012: 1473-1474 - [c14]Branislav Bosanský, Christopher Kiekintveld, Viliam Lisý
, Michal Pechoucek
:
Iterative Algorithm for Solving Two-player Zero-sum Extensive-form Games with Imperfect Information. ECAI 2012: 193-198 - [c13]Viliam Lisý
, Radek Píbil, Jan Stiborek
, Branislav Bosanský, Michal Pechoucek
:
Game-theoretic Approach to Adversarial Plan Recognition. ECAI 2012: 546-551 - [c12]Radek Píbil, Viliam Lisý
, Christopher Kiekintveld, Branislav Bosanský, Michal Pechoucek
:
Game Theoretic Model of Strategic Honeypot Selection in Computer Networks. GameSec 2012: 201-220 - 2011
- [c11]Branislav Bosanský, Viliam Lisý, Michal Jakob, Michal Pechoucek:
Computing time-dependent policies for patrolling games with mobile targets. AAMAS 2011: 989-996 - [c10]Ondrej Vanek, Michal Jakob, Viliam Lisý, Branislav Bosanský, Michal Pechoucek:
Iterative game-theoretic route selection for hostile area transit and patrolling. AAMAS 2011: 1273-1274 - [c9]Michal Jakob, Ondrej Vanek, Branislav Bosanský, Ondrej Hrstka, Michal Pechoucek:
AgentC: agent-based system for securing maritime transit. AAMAS 2011: 1309-1310 - [c8]Branislav Bosanský, Viliam Lisý
, Michal Pechoucek
:
Towards Cooperation in Adversarial Search with Confidentiality. HoloMAS 2011: 246-255 - [c7]Lenka Lhotská
, Branislav Bosanský, Jaromir Dolezal:
Integration of Procedural Knowledge in Multi-Agent Systems in Medicine. ITBAM 2011: 82-95 - 2010
- [c6]Ondrej Vanek, Branislav Bosanský, Michal Jakob, Michal Pechoucek
:
Transiting areas patrolled by a mobile adversary. CIG 2010: 9-16 - [c5]Viliam Lisý
, Branislav Bosanský, Roman Vaculín, Michal Pechoucek
:
Agent subset adversarial search for complex non-cooperative domains. CIG 2010: 211-218
2000 – 2009
- 2009
- [c4]Viliam Lisý, Branislav Bosanský, Michal Jakob, Michal Pechoucek:
Adversarial search with procedural knowledge heuristic. AAMAS (2) 2009: 899-906 - [c3]Viliam Lisý, Branislav Bosanský, Michal Jakob, Michal Pechoucek:
Goal-based Adversarial Search - Searching Game Trees in Complex Domains using Goal-based Heuristic. ICAART 2009: 53-60 - [c2]Viliam Lisý
, Branislav Bosanský, Michal Jakob, Michal Pechoucek
:
Goal-Based Game Tree Search for Complex Domains. ICAART (Revised Selected Papers) 2009: 97-109 - 2008
- [c1]Branislav Bosanský, Cyril Brom
:
Agent-Based Simulation of Business Processes in a Virtual World. HAIS 2008: 86-94
Coauthor Index

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last updated on 2023-03-30 00:38 CEST by the dblp team
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