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Simon Colton
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- affiliation: Queen Mary University of London, Game AI Group, London, UK
- affiliation: Monash University, SensiLab, Melbourne, Australia
- affiliation: Falmouth University, MetaMakers Institute, UK
- affiliation: Imperial College London, Department of Computing, London, UK
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2020 – today
- 2024
- [c116]Keshav Bhandari, Simon Colton:
Motifs, Phrases, and Beyond: The Modelling of Structure in Symbolic Music Generation. EvoMUSART 2024: 33-51 - [i16]Keshav Bhandari, Simon Colton:
Motifs, Phrases, and Beyond: The Modelling of Structure in Symbolic Music Generation. CoRR abs/2403.07995 (2024) - 2023
- [c115]Berker Banar, Nick Bryan-Kinns, Simon Colton:
A Tool for Generating Controllable Variations of Musical Themes Using Variational Autoencoders with Latent Space Regularisation. AAAI 2023: 16401-16403 - [c114]Simon Colton, Berker Banar:
Automatically Adding to Artistic Cultures. EvoMUSART@EvoStar 2023: 50-66 - [c113]Simon Colton, Sara Cardinale:
Extending Generative Neo-Riemannian Theory for Event-Based Soundtrack Production. EvoMUSART@EvoStar 2023: 67-83 - [i15]Amy Smith, Hope Schroeder, Ziv Epstein, Michael Cook, Simon Colton, Andrew Lippman:
Trash to Treasure: Using text-to-image models to inform the design of physical artefacts. CoRR abs/2302.00561 (2023) - [i14]Sebastian Berns, Simon Colton, Christian Guckelsberger:
Towards Mode Balancing of Generative Models via Diversity Weights. CoRR abs/2304.11961 (2023) - [i13]Nick Bryan-Kinns, Berker Banar, Corey Ford, Courtney N. Reed, Yixiao Zhang, Simon Colton, Jack Armitage:
Exploring XAI for the Arts: Explaining Latent Space in Generative Music. CoRR abs/2308.05496 (2023) - 2022
- [j18]Michael Cook, Jeremy Gow, Gillian Smith, Simon Colton:
Danesh: Interactive Tools for Understanding Procedural Content Generators. IEEE Trans. Games 14(3): 329-338 (2022) - [c112]Berker Banar, Simon Colton:
A Systematic Evaluation of GPT-2-Based Music Generation. EvoMUSART 2022: 19-35 - [c111]Amy Smith, Simon Colton:
The @artbhot Text-To-Image Twitter Bot. ICCC 2022: 175-179 - [c110]Sara Cardinale, Simon Colton:
Neo-Riemannian Theory for Generative Film and Videogame Music. ICCC 2022: 231-235 - [c109]Berker Banar, Simon Colton:
Connecting Audio and Graphic Score Using Self-supervised Representation Learning - A Case Study with György Ligeti's Artikulation. ICCC 2022: 236-240 - [c108]Berker Banar, Simon Colton:
Identifying Critical Decision Points in Musical Compositions using Machine Learning. MMSP 2022: 1-6 - [c107]Simon Colton:
Towards Educating Artificial Neural Systems. NeSy 2022: 186-191 - [i12]Maria Teresa Llano, Mark d'Inverno, Matthew Yee-King, Jon McCormack, Alon Ilsar, Alison Pease, Simon Colton:
Explainable Computational Creativity. CoRR abs/2205.05682 (2022) - [i11]Simon Colton, Maria Teresa Llano, Rose Hepworth, John William Charnley, Catherine V. Gale, Archie Baron, François Pachet, Pierre Roy, Pablo Gervás, Nick Collins, Bob L. Sturm, Tillman Weyde, Daniel Wolff, James Robert Lloyd:
The Beyond the Fence Musical and Computer Says Show Documentary. CoRR abs/2206.03224 (2022) - 2021
- [c106]Simon Colton:
Evolving Neural Style Transfer Blends. EvoMUSART 2021: 65-81 - [c105]Alexander Hagg, Sebastian Berns, Alexander Asteroth, Simon Colton, Thomas Bäck:
Expressivity of parameterized and data-driven representations in quality diversity search. GECCO 2021: 678-686 - [c104]Terence Broad, Sebastian Berns, Simon Colton, Mick Grierson:
Active Divergence with Generative Deep Learning - A Survey and Taxonomy. ICCC 2021: 227-236 - [c103]Simon Colton, Amy Smith, Sebastian Berns, Ryan Murdock:
Generative Search Engines: First Experiments. ICCC 2021: 237-246 - [c102]Simon Colton, Blanca Pérez Ferrer:
GANlapse Generative Photography. ICCC 2021: 281-285 - [c101]Sebastian Berns, Terence Broad, Christian Guckelsberger, Simon Colton:
Automating Generative Deep Learning for Artistic Purposes: Challenges and Opportunities. ICCC 2021: 357-366 - [i10]Alexander Hagg, Sebastian Berns, Alexander Asteroth, Simon Colton, Thomas Bäck:
Expressivity of Parameterized and Data-driven Representations in Quality Diversity Search. CoRR abs/2105.04247 (2021) - [i9]Sebastian Berns, Terence Broad, Christian Guckelsberger, Simon Colton:
Automating Generative Deep Learning for Artistic Purposes: Challenges and Opportunities. CoRR abs/2107.01858 (2021) - [i8]Terence Broad, Sebastian Berns, Simon Colton, Mick Grierson:
Active Divergence with Generative Deep Learning - A Survey and Taxonomy. CoRR abs/2107.05599 (2021) - 2020
- [c100]Simon Colton, Jon McCormack, Sebastian Berns, Elena Petrovskaya, Michael Cook:
Adapting and Enhancing Evolutionary Art for Casual Creation. EvoMUSART 2020: 17-34 - [c99]Jonathan Young, Simon Colton:
Controlling Self-organization in Generative Creative Systems. EvoMUSART 2020: 194-209 - [c98]Elena Petrovskaya, Sebastian Deterding, Simon Colton:
Casual Creators in the Wild: A Typology of Commercial Generative Creativity Support Tools. ICCC 2020: 65-72 - [c97]Simon Colton, Jon McCormack, Michael Cook, Sebastian Berns:
Creativity Theatre for Demonstrable Computational Creativity. ICCC 2020: 288-291 - [c96]Maria Teresa Llano, Mark d'Inverno, Matthew Yee-King, Jon McCormack, Alon Ilsar, Alison Pease, Simon Colton:
Explainable Computational Creativity. ICCC 2020: 334-341 - [c95]Simon Colton, Alison Pease, Christian Guckelsberger, Jon McCormack, Maria Teresa Llano:
On the Machine Condition and its Creative Expression. ICCC 2020: 342-349 - [c94]Sebastian Berns, Simon Colton:
Bridging Generative Deep Learning and Computational Creativity. ICCC 2020: 406-409
2010 – 2019
- 2019
- [j17]Antonios Liapis, Georgios N. Yannakakis, Michael Cook, Simon Colton:
Guest Editorial Special Issue on AI-Based and AI-Assisted Game Design. IEEE Trans. Games 11(1): 1-4 (2019) - [c93]Michael Cook, Simon Colton, Jeremy Gow, Gillian Smith:
General Analytical Techniques For Parameter-Based Procedural Content Generators. CoG 2019: 1-8 - [c92]Andrew R. Martin, Simon Colton:
Towards Liveness in Game Development. CoG 2019: 1-4 - [c91]Dilpreet Singh, Nina Rajcic, Simon Colton, Jon McCormack:
Camera Obscurer: Generative Art for Design Inspiration. EvoMUSART 2019: 51-68 - [c90]Simon Colton, Alison Pease, Michael Cook, Chunyang Chen:
The HR3 System for Automatic Code Generation in Creative Settings. ICCC 2019: 108-115 - [c89]Michael Cook, Simon Colton, Alison Pease, Maria Teresa Llano:
Framing In Computational Creativity - A Survey And Taxonomy. ICCC 2019: 156-163 - [c88]Alison Pease, Simon Colton, Chris Warburton, Athanasios Nathanail, Irina Preda, Daniel Arnold, Daniel Winterstein, Mike Cook:
The Importance of Applying Computational Creativity to Scientific and Mathematical Domains. ICCC 2019: 250-257 - [i7]Dilpreet Singh, Nina Rajcic, Simon Colton, Jon McCormack:
Camera Obscurer: Generative Art for Design Inspiration. CoRR abs/1903.02165 (2019) - 2018
- [j16]Swen E. Gaudl, Mark J. Nelson, Simon Colton, Rob Saunders, Edward Jack Powley, Blanca Pérez Ferrer, Peter Ivey, Michael Cook:
Rapid game jams with fluidic games: A user study & design methodology. Entertain. Comput. 27: 1-9 (2018) - [c87]Michael Cook, Simon Colton, Azalea Raad:
Inferring Design Constraints From Game Ruleset Analysis. CIG 2018: 1-8 - [c86]Mark J. Nelson, Swen E. Gaudl, Simon Colton, Sebastian Deterding:
Curious users of casual creators. FDG 2018: 61:1-61:6 - [c85]Michael Cook, Simon Colton:
Redesigning Computationally Creative Systems For Continuous Creation. ICCC 2018: 32-39 - [c84]Edward J. Powley, Simon Colton, Michael Cook:
Investigating and Automating the Creative Act of Software Engineering: A Position Paper. ICCC 2018: 224-231 - [c83]Michael Cook, Simon Colton:
Neighbouring Communities: Interaction, Lessons and Opportunities. ICCC 2018: 256-263 - [c82]Peter Ivey, Blanca Pérez Ferrer, Rob Saunders, Swen E. Gaudl, Edward J. Powley, Mark J. Nelson, Simon Colton, Michael Cook:
A Parameter-Space Design Methodology for Casual Creators. ICCC 2018: 264-271 - [c81]Alison Pease, Simon Colton, Rob Saunders:
Issues of Authenticity in Autonomously Creative Systems. ICCC 2018: 272-279 - [c80]Andrew Ireland, Maria Teresa Llano, Simon Colton:
The Use of Automated Theory Formation in Support of Hazard Analysis. NFM 2018: 237-243 - [i6]Swen E. Gaudl, Mark J. Nelson, Simon Colton, Rob Saunders, Edward Jack Powley, Peter Ivey, Blanca Pérez Ferrer, Michael Cook:
Exploring Novel Game Spaces with Fluidic Games. CoRR abs/1803.01403 (2018) - 2017
- [j15]Michael Cook, Simon Colton, Jeremy Gow:
The ANGELINA Videogame Design System - Part I. IEEE Trans. Comput. Intell. AI Games 9(2): 192-203 (2017) - [j14]Michael Cook, Simon Colton, Jeremy Gow:
The ANGELINA Videogame Design System - Part II. IEEE Trans. Comput. Intell. AI Games 9(3): 254-266 (2017) - [c79]Edward Jack Powley, Mark J. Nelson, Swen E. Gaudl, Simon Colton, Blanca Pérez Ferrer, Rob Saunders, Peter Ivey, Michael Cook:
Wevva: Democratising Game Design. AIIDE 2017: 273-276 - [c78]Mark J. Nelson, Simon Colton, Edward Jack Powley, Swen E. Gaudl, Peter Ivey, Rob Saunders, Blanca Pérez Ferrer, Michael Cook:
Mixed-Initiative Approaches to On-Device Mobile Game Design. MICI@CHI 2017 - [c77]Christian Guckelsberger, Christoph Salge, Simon Colton:
Addressing the "Why?" in Computational Creativity: A Non-Anthropocentric, Minimal Model of Intentional Creative Agency. ICCC 2017: 128-135 - [c76]Mark J. Nelson, Swen E. Gaudl, Simon Colton, Edward Jack Powley, Blanca Pérez Ferrer, Rob Saunders, Peter Ivey, Michael Cook:
Fluidic Games in Cultural Contexts. ICCC 2017: 175-182 - [i5]Michael Cook, Adam Summerville, Simon Colton:
Off The Beaten Lane: AI Challenges In MOBAs Beyond Player Control. CoRR abs/1706.03122 (2017) - 2016
- [j13]Maria Teresa Llano, Simon Colton, Rose Hepworth, Jeremy Gow:
Automated Fictional Ideation via Knowledge Base Manipulation. Cogn. Comput. 8(2): 153-174 (2016) - [c75]Gudmund Grov, Andrew Ireland, Maria Teresa Llano, Peter Kovacs, Simon Colton, Jeremy Gow:
Semi-Automated Design Space Exploration for Formal Modelling. ABZ 2016: 282-289 - [c74]Michael Cook, Jeremy Gow, Simon Colton:
Towards the automatic optimisation of procedural content generators. CIG 2016: 1-8 - [c73]Christian Guckelsberger, Christoph Salge, Simon Colton:
Intrinsically motivated general companion NPCs via Coupled Empowerment Maximisation. CIG 2016: 1-8 - [c72]Edward Jack Powley, Simon Colton, Swen E. Gaudl, Rob Saunders, Mark J. Nelson:
Semi-automated level design via auto-playtesting for handheld casual game creation. CIG 2016: 1-8 - [c71]Christian Guckelsberger, Christoph Salge, Rob Saunders, Simon Colton:
Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation. ICCC 2016: 9-16 - [c70]Maria Teresa Llano, Christian Guckelsberger, Rose Hepworth, Jeremy Gow, Joseph Corneli, Simon Colton:
What If A Fish Got Drunk? Exploring the Plausibility of Machine-Generated Fictions. ICCC 2016: 213-221 - [c69]Simon Colton, Maria Teresa Llano, Rose Hepworth, John William Charnley, Catherine V. Gale, Archie Baron, François Pachet, Pierre Roy, Pablo Gervás, Nick Collins, Bob L. Sturm, Tillman Weyde, Daniel Wolff, James Robert Lloyd:
The "Beyond the Fence" Musical and "Computer Says Show" Documentary. ICCC 2016: 311-321 - [c68]John William Charnley, Simon Colton, Maria Teresa Llano, Joseph Corneli:
The FloWr Online Plat-form: Automated Programming and Computational Creativity as a Service. ICCC 2016: 363-370 - [i4]Gudmund Grov, Andrew Ireland, Maria Teresa Llano, Peter Kovacs, Simon Colton, Jeremy Gow:
Semi-Automated Design Space Exploration for Formal Modelling. CoRR abs/1603.00636 (2016) - 2015
- [c67]Michael Cook, Simon Colton:
Generating Code For Expressing Simple Preferences: Moving On From Hardcoding And Randomness. ICCC 2015: 8-16 - [c66]Simon Colton, Jakob Halskov, Dan Ventura, Ian Gouldstone, Michael Cook, Blanca Pérez Ferrer:
The Painting Fool Sees! New Projects with the Automated Painter. ICCC 2015: 189-196 - [c65]Joseph Corneli, Anna Jordanous, Rosie Shepperd, Maria Teresa Llano, Joanna Misztal, Simon Colton, Christian Guckelsberger:
Computational Poetry Workshop: Making Sense of Work in Progress. ICCC 2015: 268-275 - [e2]Hannu Toivonen, Simon Colton, Michael Cook, Dan Ventura:
Proceedings of the Sixth International Conference on Computational Creativity, ICCC 2015, Park City, Utah, USA, June 29 - July 2, 2015. computationalcreativity.net 2015, ISBN 978-0-8425-2970-9 [contents] - [i3]Azlan Iqbal, Matej Guid, Simon Colton, Jana Krivec, Shazril Azman, Boshra Haghighi:
The Digital Synaptic Neural Substrate: A New Approach to Computational Creativity. CoRR abs/1507.07058 (2015) - 2014
- [c64]Michael Cook, Simon Colton:
Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans. ICCC 2014: 54-62 - [c63]Simon Colton, Alison Pease, Joseph Corneli, Michael Cook:
Assessing Progress in Building Autonomously Creative Systems. ICCC 2014: 137-145 - [c62]Maria Teresa Llano, Rose Hepworth, Simon Colton, Jeremy Gow, John William Charnley, Nada Lavrac, Martin Znidarsic, Matic Perovsek, Mark Granroth-Wilding, Stephen Clark:
Baseline Methods for Automated Fictional Ideation. ICCC 2014: 211-219 - [c61]Marco Schorlemmer, Alan Smaill, Kai-Uwe Kühnberger, Oliver Kutz, Simon Colton, Emilios Cambouropoulos, Alison Pease:
COINVENT: Towards a Computational Concept Invention Theory. ICCC 2014: 288-296 - [c60]John William Charnley, Simon Colton, Maria Teresa Llano:
The FloWr Framework: Automated Flowchart Construction, Optimisation and Alteration for Creative Systems. ICCC 2014: 315-323 - [c59]Simon Colton, Dan Ventura:
You Can't Know my Mind: A Festival of Computational Creativity. ICCC 2014: 351-354 - [e1]Simon Colton, Dan Ventura, Nada Lavrac, Michael Cook:
Proceedings of the Fifth International Conference on Computational Creativity, ICCC 2014, Ljubljana, Slovenia, June 10-13, 2014. computationalcreativity.net 2014, ISBN 978-961-264-055-2 [contents] - [i2]Joseph Corneli, Alison Pease, Simon Colton, Anna Jordanous, Christian Guckelsberger:
Modelling serendipity in a computational context. CoRR abs/1411.0440 (2014) - 2013
- [c58]Michael Cook, Simon Colton, Azalea Raad, Jeremy Gow:
Mechanic Miner: Reflection-Driven Game Mechanic Discovery and Level Design. EvoApplications 2013: 284-293 - [c57]Alison Pease, Simon Colton, Ramin Ramezani, John William Charnley, Kate Reed:
A Discussion on Serendipity in Creative Systems. ICCC 2013: 64-71 - [c56]Michael Cook, Simon Colton, Jeremy Gow:
Nobody's A Critic: On The Evaluation Of Creative Code Generators - A Case Study In Video Game Design. ICCC 2013: 123-130 - [c55]Flaminia Cavallo, Alison Pease, Jeremy Gow, Simon Colton:
Using Theory Formation Techniques for the Invention of Fictional Concepts. ICCC 2013: 176-183 - [c54]Matic Perovsek, Bojan Cestnik, Tanja Urbancic, Simon Colton, Nada Lavrac:
Towards Narrative Ideation via Cross-Context Link Discovery Using Banded Matrices. IDA 2013: 333-344 - [c53]Simon Colton:
On Shape Poems and the Shape of Poems: A Computational Creativity Perspective. SHAPES 2013: 23-28 - 2012
- [j12]Cameron Browne, Edward Jack Powley, Daniel Whitehouse, Simon M. Lucas, Peter I. Cowling, Philipp Rohlfshagen, Stephen Tavener, Diego Perez Liebana, Spyridon Samothrakis, Simon Colton:
A Survey of Monte Carlo Tree Search Methods. IEEE Trans. Comput. Intell. AI Games 4(1): 1-43 (2012) - [j11]Cameron Browne, Georgios N. Yannakakis, Simon Colton:
Guest Editorial: Special Issue on Computational Aesthetics in Games. IEEE Trans. Comput. Intell. AI Games 4(3): 149-151 (2012) - [j10]Jeremy Gow, Robin Baumgarten, Paul A. Cairns, Simon Colton, Paul Miller:
Unsupervised Modeling of Player Style With LDA. IEEE Trans. Comput. Intell. AI Games 4(3): 152-166 (2012) - [c52]Michael Cook, Simon Colton, Alison Pease:
Aesthetic Considerations for Automated Platformer Design. AIIDE 2012 - [c51]Jeremy Gow, Simon Colton, Paul A. Cairns, Paul Miller:
Mining Rules from Player Experience and Activity Data. AIIDE 2012 - [c50]Cameron Browne, Simon Colton:
Computational creativity in a closed game system. CIG 2012: 296-303 - [c49]Simon Colton, Geraint A. Wiggins:
Computational Creativity: The Final Frontier? ECAI 2012: 21-26 - [c48]Simon Colton:
Evolving a Library of Artistic Scene Descriptors. EvoMUSART 2012: 35-47 - [c47]Michael Cook, Simon Colton, Jeremy Gow:
Initial Results from Co-operative Co-evolution for Automated Platformer Design. EvoApplications 2012: 194-203 - [c46]John William Charnley, Alison Pease, Simon Colton:
On the Notion of Framing in Computational Creativity. ICCC 2012: 77-81 - [c45]Simon Colton, Jacob Goodwin, Tony Veale:
Full-FACE Poetry Generation. ICCC 2012: 95-102 - [c44]Simon Colton, Blanca Pérez Ferrer:
No photos harmed/growing paths from seed: an exhibition. NPAR@Expressive 2012: 1-10 - 2011
- [c43]Michael Cook, Simon Colton:
Multi-faceted evolution of simple arcade games. CIG 2011: 289-296 - [c42]Simon Colton, Michael Cook, Azalea Raad:
Ludic Considerations of Tablet-Based Evo-Art. EvoApplications (2) 2011: 223-233 - [c41]Michael Cook, Simon Colton:
Automated Collage Generation - With More Intent. ICCC 2011: 1-3 - [c40]Alison Pease, Simon Colton:
Computational Creativity Theory: Inspirations behind the FACE and the IDEA models. ICCC 2011: 72-77 - [c39]Simon Colton, John William Charnley, Alison Pease:
Computational Creativity Theory: The FACE and IDEA Descriptive Models. ICCC 2011: 90-95 - 2010
- [c38]Simon Colton:
Stroke Matching for Paint Dances. CAe 2010: 67-74 - [c37]Chong-U Lim, Robin Baumgarten, Simon Colton:
Evolving Behaviour Trees for the Commercial Game DEFCON. EvoApplications (1) 2010: 100-110 - [c36]Andrew R. Martin, Andrew Lim, Simon Colton, Cameron Browne:
Evolving 3D Buildings for the Prototype Video Game Subversion. EvoApplications (1) 2010: 111-120 - [c35]Anna Krzeczkowska, Jad El-Hage, Simon Colton, Stephen Clark:
Automated Collage Generation - With Intent. ICCC 2010: 36-40 - [c34]Simon Colton, Jeremy Gow, Pedro Torres, Paul A. Cairns:
Experiments in Objet Trouvé Browsing. ICCC 2010: 238-247 - [c33]Simon Colton:
Towards Ontology Use, Re-use and Abuse in a Computational Creativity Collective - A Position Statement. WoMO 2010: 1-4
2000 – 2009
- 2009
- [j9]Simon Colton, Ramón López de Mántaras, Oliviero Stock:
Computational Creativity: Coming of Age. AI Mag. 30(3): 11-14 (2009) - [j8]Robin Baumgarten, Simon Colton, Mark Morris:
Combining AI Methods for Learning Bots in a Real-Time Strategy Game. Int. J. Comput. Games Technol. 2009: 129075:1-129075:10 (2009) - [c32]Simon Colton, Cameron Browne:
Evolving Simple Art-Based Games. EvoWorkshops 2009: 283-292 - [c31]Simon Colton, Pedro Torres:
Evolving Approximate Image Filters. EvoWorkshops 2009: 467-477 - [i1]Simon Colton:
Seven Catchy Phrases for Computational Creativity Research. Computational Creativity: An Interdisciplinary Approach 2009 - 2008
- [j7]Marcello Balduccini, Chitta Baral, Boyan Brodaric, Simon Colton, Peter Fox, David Gutelius, Knut Hinkelmann, Ian Horswill, Bernardo A. Huberman, Eva Hudlicka, Kristina Lerman, Christine L. Lisetti, Deborah L. McGuinness, Mary Lou Maher, Mark A. Musen, Mehran Sahami, Derek H. Sleeman, Barbara Thönssen, Juan D. Velásquez, Dan Ventura:
AAAI 2008 Spring Symposia Reports. AI Mag. 29(3): 107-115 (2008) - [j6]Volker Sorge, Andreas Meier, Roy L. McCasland, Simon Colton:
Automatic Construction and Verification of Isotopy Invariants. J. Autom. Reason. 40(2-3): 221-243 (2008) - [j5]Stephen H. Muggleton, Ramón P. Otero, Simon Colton:
Guest editorial: special issue on Inductive Logic Programming. Mach. Learn. 70(2-3): 119-120 (2008) - [c30]Simon Colton:
Joined-Up Reasoning for Automated Scientific Discovery: A Position Statement and Research Agenda. AAAI Fall Symposium: Automated Scientific Discovery 2008: 18-19 - [c29]Simon Colton:
Creativity Versus the Perception of Creativity in Computational Systems. AAAI Spring Symposium: Creative Intelligent Systems 2008: 14-20 - [c28]Dan Ventura, Mary Lou Maher, Simon Colton:
Organizing Committee. AAAI Spring Symposium: Creative Intelligent Systems 2008 - [c27]Dan Ventura, Mary Lou Maher, Simon Colton:
Preface. AAAI Spring Symposium: Creative Intelligent Systems 2008 - [c26]