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Paul A. Cairns
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- affiliation: University of York, Department of Computer Science
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2020 – today
- 2024
- [c82]Habiba Farzand, David Al Baiaty Suarez, Thomas Goodge, Shaun Alexander Macdonald, Karola Marky, Mohamed Khamis, Paul A. Cairns:
Beyond Aesthetics: Evaluating Response Widgets for Reliability & Construct Validity of Scale Questionnaires. CHI Extended Abstracts 2024: 55:1-55:7 - 2023
- [j44]Nathan Gerard Jayy Hughes, Josephine R. Flockton, Paul A. Cairns:
Growing together: An analysis of measurement transparency across 15 years of player motivation questionnaires. Int. J. Hum. Comput. Stud. 169: 102940 (2023) - [c81]Jozef Kulik, Paul A. Cairns:
A Qualitative Investigation of Real World Accessible Design Experiences within a Large Scale Commercial Game Development Studio. CoG 2023: 1-8 - [c80]Laura Helsby, Jo Iacovides, Paul A. Cairns:
'The bandwidth comes and goes': Gaming preferences, habits and attitudes in a persistent low mood population. FDG 2023: 35:1-35:9 - [c79]Christopher Power, Paul A. Cairns, Triskal Dehaven:
Mapping Virtual Reality Controls to Inform Design of Accessible User Experiences. INTERACT (1) 2023: 89-100 - [c78]Christopher Power, Paul A. Cairns, Mark C. Barlet, Steven Weitz:
Whose Responsibility is Accessibility in Games Anyway? Everyone. INTERACT (4) 2023: 273-278 - 2022
- [j43]Joe Cutting, Paul A. Cairns:
Investigating game attention using the Distraction Recognition Paradigm. Behav. Inf. Technol. 41(5): 981-1001 (2022) - [j42]Ioanna Iacovides, Joe Cutting, Jen Beeston, Marta E. Cecchinato, Elisa D. Mekler, Paul A. Cairns:
Close but Not Too Close: Distance and Relevance in Designing Games for Reflection. Proc. ACM Hum. Comput. Interact. 6(CHI PLAY): 1-24 (2022) - 2021
- [j41]Nathan Gerard Jayy Hughes, Paul A. Cairns:
Opening the world of contextually-specific player experiences. Entertain. Comput. 37: 100401 (2021) - [j40]Paul A. Cairns, Christopher Power, Mark C. Barlet, Gregory Haynes, Craig Kaufman, Jen Beeston:
Enabled Players: The Value of Accessible Digital Games. Games Cult. 16(2): 262-282 (2021) - [j39]Christopher Power, Paul A. Cairns, Mark C. Barlet, Gregory Haynes, Jen Beeston, Triskal Dehaven:
Validation and Prioritization of Design Options for Accessible Player Experiences. Interact. Comput. 33(6): 641-656 (2021) - [c77]Jozef Kulik, Jen Beeston, Paul A. Cairns:
Grounded Theory of Accessible Game Development. FDG 2021: 28:1-28:9 - 2020
- [j38]David Zendle, Paul A. Cairns, Herbie Barnett, Cade McCall:
Paying for loot boxes is linked to problem gambling, regardless of specific features like cash-out and pay-to-win. Comput. Hum. Behav. 102: 181-191 (2020) - [j37]Alena Denisova, Paul A. Cairns, Christian Guckelsberger, David Zendle:
Measuring perceived challenge in digital games: Development & validation of the challenge originating from recent gameplay interaction scale (CORGIS). Int. J. Hum. Comput. Stud. 137: 102383 (2020) - [c76]Timea Farkas, Sarah Wiseman, Paul A. Cairns, Rebecca Fiebrink:
A Grounded Analysis of Player-Described Board Game Immersion. CHI PLAY 2020: 427-437
2010 – 2019
- 2019
- [j36]Alena Denisova, Paul A. Cairns:
Player experience and deceptive expectations of difficulty adaptation in digital games. Entertain. Comput. 29: 56-68 (2019) - [j35]Christopher Power, Paul A. Cairns, Alena Denisova, Themis Papaioannou, Ruth Gultom:
Lost at the Edge of Uncertainty: Measuring Player Uncertainty in Digital Games. Int. J. Hum. Comput. Interact. 35(12): 1033-1045 (2019) - [j34]Joe Cutting, David Gundry, Paul A. Cairns:
Busy doing nothing? What do players do in idle games? Int. J. Hum. Comput. Stud. 122: 133-144 (2019) - [j33]Paul A. Cairns, Christopher Power, Mark C. Barlet, Gregory Haynes:
Future design of accessibility in games: A design vocabulary. Int. J. Hum. Comput. Stud. 131: 64-71 (2019) - [c75]Catherine Holloway, Kathrin Gerling, Christopher Power, Katta Spiel, Giulia Barbareschi, Anna Louise Cox, Paul A. Cairns:
Disability Interactions in Digital Games: From Accessibility to Inclusion. CHI PLAY (Companion) 2019: 835-839 - 2018
- [j32]David Zendle, Paul A. Cairns, Daniel Kudenko:
No priming in video games. Comput. Hum. Behav. 78: 113-125 (2018) - [j31]David Zendle, Daniel Kudenko, Paul A. Cairns:
Behavioural realism and the activation of aggressive concepts in violent video games. Entertain. Comput. 24: 21-29 (2018) - [j30]Heather L. O'Brien, Paul A. Cairns, Mark Hall:
A practical approach to measuring user engagement with the refined user engagement scale (UES) and new UES short form. Int. J. Hum. Comput. Stud. 112: 28-39 (2018) - [c74]Jen Beeston, Christopher Power, Paul A. Cairns, Mark C. Barlet:
Accessible Player Experiences (APX): The Players. ICCHP (1) 2018: 245-253 - [p7]Paul A. Cairns:
Can Games Be More Than Fun? Funology, 2nd ed. 2018: 33-46 - [p6]Paul A. Cairns, Christopher Power:
Measuring Experiences. New Directions in Third Wave Human-Computer Interaction (2) 2018: 61-80 - [p5]Christopher Power, Paul A. Cairns, Mark C. Barlet:
Inclusion in the Third Wave: Access to Experience. New Directions in Third Wave Human-Computer Interaction (1) 2018: 163-181 - [i1]Jen Beeston, Christopher Power, Paul A. Cairns, Mark C. Barlet:
Characteristics and Motivations of Players with Disabilities in Digital Games. CoRR abs/1805.11352 (2018) - 2017
- [j29]Arabella Scantlebury, Laura Sheard, Ian Watt, Paul A. Cairns, John Wright, Joy Adamson:
Exploring the implementation of an electronic record into a maternity unit: a qualitative study using Normalisation Process Theory. BMC Medical Informatics Decis. Mak. 17(1): 4:1-4:10 (2017) - [j28]Mark G. Eramian, Ekta Walia, Christopher Power, Paul A. Cairns, Andrew Lewis:
Image-based search and retrieval for biface artefacts using features capturing archaeologically significant characteristics. Mach. Vis. Appl. 28(1-2): 201-218 (2017) - [c73]Christopher Power, Alena Denisova, Themis Papaioannou, Paul A. Cairns:
Measuring Uncertainty in Games: Design and Preliminary Validation. CHI Extended Abstracts 2017: 2839-2845 - [c72]Christian Guckelsberger, Christoph Salge, Jeremy Gow, Paul A. Cairns:
Predicting Player Experience without the Player.: An Exploratory Study. CHI PLAY 2017: 305-315 - [c71]Shringi Kumari, Christopher Power, Paul A. Cairns:
Investigating Uncertainty in Digital Games and its Impact on Player Immersion. CHI PLAY (Companion) 2017: 503-509 - [e6]Ben A. M. Schouten, Panos Markopoulos, Phoebe O. Toups Dugas, Paul A. Cairns, Tilde Bekker:
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017, Amsterdam, The Netherlands, October 15-18, 2017. ACM 2017, ISBN 978-1-4503-4898-0 [contents] - [e5]Ben A. M. Schouten, Panos Markopoulos, Phoebe O. Toups Dugas, Paul A. Cairns, Tilde Bekker:
Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017, Amsterdam, Netherlands, October 15 - 18, 2017. ACM 2017, ISBN 978-1-4503-5111-9 [contents] - 2016
- [j27]Matthew Hudson, Paul A. Cairns:
The effects of winning and losing on social presence in team-based digital games. Comput. Hum. Behav. 60: 1-12 (2016) - [j26]Huawei Tu, Patrick Oladimeji, Sarah Wiseman, Harold Thimbleby, Paul A. Cairns, Gerrit Niezen:
Employing Number-Based Graphical Representations to Enhance the Effects of Visual Check on Entry Error Detection. Interact. Comput. 28(2): 194-207 (2016) - [j25]Frank Soboczenski, Matthew Hudson, Paul A. Cairns:
The Effects of Perceptual Interference on Number-Entry Errors. Interact. Comput. 28(2): 208-218 (2016) - [j24]Arabella Clarke, Joy Adamson, Ian Watt, Laura Sheard, Paul A. Cairns, John Wright:
The impact of electronic records on patient safety: a qualitative study. BMC Medical Informatics Decis. Mak. 16: 62 (2016) - [c70]Lennart E. Nacke, Anna L. Cox, Regan L. Mandryk, Paul A. Cairns:
SIGCHI Games: The Scope of Games and Play Research at CHI. CHI Extended Abstracts 2016: 1088-1091 - [c69]Alena Denisova, A. Imran Nordin, Paul A. Cairns:
The Convergence of Player Experience Questionnaires. CHI PLAY 2016: 33-37 - [c68]Dina Salah, Richard F. Paige, Paul A. Cairns:
A Maturity Model for Integrating Agile Processes and User Centred Design. SPICE 2016: 109-122 - [p4]Paul A. Cairns:
Engagement in Digital Games. Why Engagement Matters 2016: 81-104 - [p3]Heather O'Brien, Paul A. Cairns:
Conclusions. Why Engagement Matters 2016: 219-222 - [e4]Heather O'Brien, Paul A. Cairns:
Why Engagement Matters: Cross-Disciplinary Perspectives of User Engagement in Digital Media. Springer 2016, ISBN 978-3-319-27444-7 [contents] - [e3]Anna L. Cox, Phoebe O. Toups Dugas, Regan L. Mandryk, Paul A. Cairns, Vero Vanden Abeele, Daniel M. Johnson:
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2016, Austin, TX, USA, October 16 - 19, 2016. ACM 2016, ISBN 978-1-4503-4456-2 [contents] - [e2]Anna L. Cox, Phoebe O. Toups Dugas, Regan L. Mandryk, Paul A. Cairns, Vero Vanden Abeele, Daniel M. Johnson:
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, Companion Extended Abstracts, CHI PLAY 2016, Austin, TX, USA, October 16 - 19, 2016. ACM 2016, ISBN 978-1-4503-4458-6 [contents] - 2015
- [j23]Heather O'Brien, Paul A. Cairns:
An empirical evaluation of the User Engagement Scale (UES) in online news environments. Inf. Process. Manag. 51(4): 413-427 (2015) - [j22]Arabella Clarke, Joy Adamson, Laura Sheard, Paul A. Cairns, Ian Watt, John Wright:
Implementing electronic patient record systems (EPRs) into England's acute, mental health and community care trusts: a mixed methods study. BMC Medical Informatics Decis. Mak. 15: 85 (2015) - [c67]Alena Denisova, Paul A. Cairns:
First Person vs. Third Person Perspective in Digital Games: Do Player Preferences Affect Immersion? CHI 2015: 145-148 - [c66]Ioanna Iacovides, Anna Louise Cox, Richard Kennedy, Paul A. Cairns, Charlene Jennett:
Removing the HUD: The Impact of Non-Diegetic Game Elements and Expertise on Player Involvement. CHI PLAY 2015: 13-22 - [c65]Alena Denisova, Paul A. Cairns:
The Placebo Effect in Digital Games: Phantom Perception of Adaptive Artificial Intelligence. CHI PLAY 2015: 23-33 - [c64]Alena Denisova, Paul A. Cairns:
Adaptation in Digital Games: The Effect of Challenge Adjustment on Player Performance and Experience. CHI PLAY 2015: 97-101 - [c63]Tom Cole, Paul A. Cairns, Marco Gillies:
Emotional and Functional Challenge in Core and Avant-garde Games. CHI PLAY 2015: 121-126 - [c62]David Zendle, Paul A. Cairns, Daniel Kudenko:
Higher Graphical Fidelity Decreases Players' Access to Aggressive Concepts in Violent Video Games. CHI PLAY 2015: 241-251 - [c61]Dina Salah, Richard F. Paige, Paul A. Cairns:
Patterns for integrating agile development processes and user centred design. EuroPLoP 2015: 19:1-19:10 - [c60]Matthew Hudson, Paul A. Cairns, A. Imran Nordin:
Familiarity in Team-Based Online Games: The Interplay Between Player Familiarity and the Concepts of Social Presence, Team Trust, and Performance. IVIC 2015: 140-151 - [c59]Dina Salah, Richard F. Paige, Paul A. Cairns:
Observations on Utilising Usability Maturity Model-Human Centredness Scale in Integrating Agile Development Processes and User Centred Design. SPICE 2015: 159-173 - [p2]Eduardo H. Calvillo Gámez, Paul A. Cairns, Anna L. Cox:
Assessing the Core Elements of the Gaming Experience. Game User Experience Evaluation 2015: 37-62 - [e1]Anna L. Cox, Paul A. Cairns, Regina Bernhaupt, Lennart E. Nacke:
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2015, London, United Kingdom, October 5-7, 2015. ACM 2015, ISBN 978-1-4503-3466-2 [contents] - 2014
- [j21]Matthew Hudson, Paul A. Cairns:
Interrogating social presence in games with experiential vignettes. Entertain. Comput. 5(2): 101-114 (2014) - [c58]Dina Salah, Richard F. Paige, Paul A. Cairns:
A Practitioner Perspective on Integrating Agile and User Centred Design. BCS HCI 2014 - [c57]Paul A. Cairns, Jing Li, Wendy Wang, A. Imran Nordin:
The influence of controllers on immersion in mobile games. CHI 2014: 371-380 - [c56]Andrew Howes, Benjamin R. Cowan, Christian P. Janssen, Anna Louise Cox, Paul A. Cairns, Anthony J. Hornof, Stephen J. Payne, Peter Pirolli:
Interaction science SIG: overcoming challenges. CHI Extended Abstracts 2014: 1127-1130 - [c55]Paul A. Cairns, Pratyush Pandab, Christopher Power:
The influence of emotion on number entry errors. CHI 2014: 2293-2296 - [c54]Ana I. Grimaldo, Alberto L. Morán, Eduardo H. Calvillo Gámez, Paul A. Cairns, Ramon R. Palacio, Victoria Meza-Kubo:
Promoting Elderly-Children Interaction in Digital Games: A Preliminary Set of Design Guidelines. CRIWG 2014: 169-176 - [c53]Dina Salah, Richard F. Paige, Paul A. Cairns:
A systematic literature review for agile development processes and user centred design integration. EASE 2014: 5:1-5:10 - [c52]A. Imran Nordin, Paul A. Cairns, Matthew Hudson, Alejandro Alonso, Eduardo H. Calvillo Gámez:
The effect of surroundings on gaming experience. FDG 2014 - [c51]Dina Salah, Richard F. Paige, Paul A. Cairns:
Integrating Agile Development Processes and User Centred Design- A Place for Usability Maturity Models? HCSE 2014: 108-125 - [c50]Dina Salah, Richard F. Paige, Paul A. Cairns:
An Evaluation Template for Expert Review of Maturity Models. PROFES 2014: 318-321 - 2013
- [j20]Paul A. Cairns, Anna Louise Cox, Matthew Day, Hayley Martin, Thomas Perryman:
Who but not where: The effect of social play on immersion in digital games. Int. J. Hum. Comput. Stud. 71(11): 1069-1077 (2013) - [j19]Paul A. Cairns:
A Commentary on Short Questionnaires for Assessing Usability. Interact. Comput. 25(4): 312-316 (2013) - [c49]A. Imran Nordin, Jaron Ali, Aishat Animashaun, Josh Asch, Josh Adams, Paul A. Cairns:
Attention, time perception and immersion in games. CHI Extended Abstracts 2013: 1089-1094 - [c48]Panagiotis Koutsouras, Paul A. Cairns:
User-generated content as cues for performance in LittleBigPlanet. FDG 2013: 372-375 - [c47]Frank Soboczenski, Paul A. Cairns, Anna Louise Cox:
Increasing Accuracy by Decreasing Presentation Quality in Transcription Tasks. INTERACT (2) 2013: 380-394 - 2012
- [j18]Jeremy Gow, Robin Baumgarten, Paul A. Cairns, Simon Colton, Paul Miller:
Unsupervised Modeling of Player Style With LDA. IEEE Trans. Comput. Intell. AI Games 4(3): 152-166 (2012) - [c46]Jeremy Gow, Simon Colton, Paul A. Cairns, Paul Miller:
Mining Rules from Player Experience and Activity Data. AIIDE 2012 - [c45]Matt Thompson, A. Imran Nordin, Paul A. Cairns:
Effect of touch-screen size on game immersion. BCS HCI 2012: 280-285 - [c44]Harold W. Thimbleby, Paul A. Cairns:
How good is this conference?: evaluating conference reviewing and selectivity. BCS HCI 2012: 410-415 - [c43]Anna Louise Cox, Paul A. Cairns, Pari Shah, Michael Carroll:
Not doing but thinking: the role of challenge in the gaming experience. CHI 2012: 79-88 - [c42]Sally Fincher, Paul A. Cairns, Alan F. Blackwell:
A contextualised curriculum for HCI. CHI Extended Abstracts 2012: 2707-2710 - 2011
- [j17]Eduardo H. Calvillo Gámez, Jeremy Gow, Paul A. Cairns:
Introduction to special issue: Video games as research instruments. Entertain. Comput. 2(1): 1-2 (2011) - [j16]HuiKeng Lau, Iain Bate, Paul A. Cairns, Jon Timmis:
Adaptive data-driven error detection in swarm robotics with statistical classifiers. Robotics Auton. Syst. 59(12): 1021-1035 (2011) - [j15]Rania A. Hodhod, Paul A. Cairns, Daniel Kudenko:
Innovative Integrated Architecture for Educational Games: Challenges and Merits. Trans. Edutainment 5: 1-34 (2011) - [c41]Sarah Wiseman, Paul A. Cairns, Anna Louise Cox:
A taxonomy of number entry error. BCS HCI 2011: 187-196 - [c40]Helen Petrie, Christopher Power, Paul A. Cairns, Cagla Ozen Seneler:
Using Card Sorts for Understanding Website Information Architectures: Technological, Methodological and Cultural Issues. INTERACT (4) 2011: 309-322 - 2010
- [j14]Rania A. Hodhod, Daniel Kudenko, Paul A. Cairns:
Adaptive Interactive Narrative Model to Teach Ethics. Int. J. Gaming Comput. Mediat. Simulations 2(4): 1-15 (2010) - [j13]Richard Ribeiro, Chris Kimble, Paul A. Cairns:
Quantum phenomena in Communities of Practice. Int. J. Inf. Manag. 30(1): 21-27 (2010) - [j12]William Newman, Graham Button, Paul A. Cairns:
Pauses in doctor-patient conversation during computer use: The design significance of their durations and accompanying topic changes. Int. J. Hum. Comput. Stud. 68(6): 398-409 (2010) - [j11]Suziah Sulaiman, Ann Blandford, Paul A. Cairns:
Haptic experience and the design of drawing interfaces. Interact. Comput. 22(3): 193-205 (2010) - [c39]Timothy Sanders, Paul A. Cairns:
Time perception, immersion and music in videogames. BCS HCI 2010: 160-167 - [c38]Derek Foster, Mark Blythe, Paul A. Cairns, Shaun W. Lawson:
Competitive carbon counting: can social networking sites make saving energy more enjoyable? CHI Extended Abstracts 2010: 4039-4044 - [c37]Eduardo H. Calvillo Gámez, Paul A. Cairns, Jeremy Gow, Jonathan Back, Eddie Capstick:
Video games as research instruments. CHI Extended Abstracts 2010: 4493-4496 - [c36]Rania A. Hodhod, Daniel Kudenko, Paul A. Cairns:
Character Education Using Pedagogical Agents and Socratic Voice. FLAIRS 2010 - [c35]Simon Colton, Jeremy Gow, Pedro Torres, Paul A. Cairns:
Experiments in Objet Trouvé Browsing. ICCC 2010: 238-247 - [c34]Mark Blythe, Paul A. Cairns:
Tenori-on stage: YouTube as performance space. NordiCHI 2010: 72-81 - [c33]Derek Foster, Shaun W. Lawson, Mark Blythe, Paul A. Cairns:
Wattsup?: motivating reductions in domestic energy consumption using social networks. NordiCHI 2010: 178-187 - [p1]Eduardo H. Calvillo Gámez, Paul A. Cairns, Anna Louise Cox:
Assessing the Core Elements of the Gaming Experience. Evaluating User Experience in Games 2010: 47-71
2000 – 2009
- 2009
- [c32]Rania A. Hodhod, Daniel Kudenko, Paul A. Cairns:
Educational Narrative and Student Modeling for Ill-Defined Domains. AIED 2009: 638-640 - [c31]Brock Craft, Paul A. Cairns:
Sketching sketching: outlines of a collaborative design method. BCS HCI 2009: 65-72 - [c30]Eduardo H. Calvillo Gámez, Paul A. Cairns, Anna Louise Cox:
From the gaming experience to the wider user experience. BCS HCI 2009: 520-523 - [c29]Mark Blythe, Paul A. Cairns:
Critical methods and user generated content: the iPhone on YouTube. CHI 2009: 1467-1476 - [c28]Charlene Jennett, Anna Louise Cox, Paul A. Cairns:
Investigating computer game immersion and the component real world dissociation. CHI Extended Abstracts 2009: 3407-3412 - 2008
- [j10]Paul A. Cairns, Harold W. Thimbleby:
Affordance and Symmetry in User Interfaces. Comput. J. 51(6): 650-661 (2008) - [j9]Simon Attfield, Ann Blandford, John Dowell, Paul A. Cairns:
Uncertainty-tolerant design: Evaluating task performance and drag-and-link information gathering for a news-writing task. Int. J. Hum. Comput. Stud. 66(6): 410-424 (2008) - [j8]Charlene Jennett, Anna Louise Cox, Paul A. Cairns, Samira Dhoparee, Andrew Epps, Tim Tijs, Alison Walton:
Measuring and defining the experience of immersion in games. Int. J. Hum. Comput. Stud. 66(9): 641-661 (2008) - [j7]Anna Louise Cox, Paul A. Cairns, Alison Walton, Sasha Lee:
Tlk or txt? Using voice input for SMS composition. Pers. Ubiquitous Comput. 12(8): 567-588 (2008) - [c27]May-li Seah, Paul A. Cairns:
From immersion to addiction in videogames. BCS HCI (1) 2008: 55-63 - [c26]Lidia Oshlyansky, Paul A. Cairns, M. Angela Sasse, Chandra Harrison:
The challenges faced by academia preparing students for industry: what we teach and what we do. BCS HCI (2) 2008: 203-204 - [c25]Anna Louise Cox, Paul A. Cairns, Harold W. Thimbleby, Natalie Webb:
Research methods for HCI. BCS HCI (2) 2008: 221-222 - [c24]Sarah Faisal, Brock Craft, Paul A. Cairns, Ann Blandford:
Internalization, qualitative methods, and evaluation. BELIV 2008: 5 - [c23]Julie Schiller, Paul A. Cairns:
There's always one!: modelling outlying user performance. CHI Extended Abstracts 2008: 3513-3518 - [c22]Brock Craft, Paul A. Cairns:
Directions for Methodological Research in Information Visualization. IV 2008: 44-50 - 2007
- [j6]Paul A. Cairns, Jeremy Gow:
Integrating Searching and Authoring in Mizar. J. Autom. Reason. 39(2): 141-160 (2007) - [c21]Lidia Oshlyansky, Paul A. Cairns, Harold W. Thimbleby:
Validating the unified theory of acceptance and use of technology (UTAUT) tool cross-culturally. BCS HCI (2) 2007: 83-86 - [c20]Sarah Faisal, Paul A. Cairns, Ann Blandford:
Challenges of evaluating the information visualisation experience. BCS HCI (2) 2007: 167-170 - [c19]Paul A. Cairns:
HCI... not as it should be: inferential statistics in HCI research. BCS HCI (1) 2007: 195-201 - [c18]Sarah Faisal, Paul A. Cairns, Ann Blandford:
Building for Users not for Experts: Designing a Visualization of the Literature Domain. IV 2007: 707-712 - 2006
- [c17]Brock Craft, Paul A. Cairns:
Using Sketching to Aid the Collaborative Design of Information Visualisation Software - A Case Study. HWID 2006: 103-122 - [c16]