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Cornelius W. A. M. van Overveld
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- affiliation: Philips Research, Eindhoven, The Netherlands
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2010 – 2019
- 2013
- [c18]Kees van Overveld, Tom Verhoeff:
Self-consistent Peer Ranking for Assessing Student Work - Dealing with Large Populations. CSEDU 2013: 399-404
2000 – 2009
- 2004
- [j30]Rui Rodrigues, António Fernandes, Kees van Overveld, Fabian Ernst:
From spatiotemporal curves to reconstructed depth. Image Vis. Comput. 22(12): 959-970 (2004) - [j29]Kees van Overveld, Brian Wyvill:
Shrinkwrap: An efficient adaptive algorithm for triangulating an iso-surface. Vis. Comput. 20(6): 362-379 (2004) - [j28]Daniel Dekkers, Kees van Overveld, Rob Golsteijn:
Combining CSG modeling with soft blending using Lipschitz-based implicit surfaces. Vis. Comput. 20(6): 380-391 (2004) - [c17]Brian Wyvill, Cornelius W. A. M. van Overveld, Sheelagh Carpendale:
Rendering cracks in Batik. NPAR 2004: 61-149 - 2003
- [c16]Jarke J. van Wijk, Cornelius W. A. M. van Overveld:
Preset based interaction with high dimensional parameter spaces. Data Visualization: The State of the Art 2003: 391-406 - [c15]Koen Meinds, Jan Stout, Kees van Overveld:
Real-Time Temporal Anti-Aliasing for 3D Graphics. VMV 2003: 337-344 - 2002
- [c14]Sviataslau Pranovich, Jarke J. van Wijk, Kees van Overveld:
The KITE geometry manipulator. CHI Extended Abstracts 2002: 764-765 - [c13]Fabian Ernst, Piotr Wilinski, Cornelius W. A. M. van Overveld:
Dense Structure-from-Motion: An Approach Based on Segment Matching. ECCV (2) 2002: 217-231 - 2001
- [j27]Ahmad H. Nasri, Cornelius W. A. M. van Overveld, Brian Wyvill:
A Recursive Subdivision Algorithm for Piecewise Circular Spline. Comput. Graph. Forum 20(1): 35-45 (2001) - [c12]Fabian Ernst, Cornelius W. A. M. van Overveld, Piotr Wilinski:
Efficient Generation of 3-D Models Out of Depth Maps. VMV 2001: 203-210 - 2000
- [j26]Oliver Deussen, Stefan Hiller, Cornelius W. A. M. van Overveld, Thomas Strothotte:
Floating Points: A method for computing stipple drawings. Comput. Graph. Forum 19(3): 41-50 (2000) - [c11]Bart Barenbrug, Frans J. Peters, Cornelius W. A. M. van Overveld:
Algorithms for Division Free Perspective Correct Rendering. Workshop on Graphics Hardware 2000: 7-13
1990 – 1999
- 1999
- [c10]Cornelius W. A. M. van Overveld, B. C. van den Broek:
Using the Implicit Surface Paradigm for Smooth Animation of Triangle Meshes. Computer Graphics International 1999: 214-221 - [c9]Peter M. J. Rongen, Maurice J. Maes, Kees van Overveld:
Digital image watermarking by salient point modification: practical results. Security and Watermarking of Multimedia Contents 1999: 273-282 - 1998
- [c8]Maurice J. J. J. B. Maes, Cornelius W. A. M. van Overveld:
Digital Watermarking by Geometric Warping. ICIP (2) 1998: 424-426 - 1997
- [j25]Alexandru C. Telea, Cornelius W. A. M. van Overveld:
The Close Objects Buffer: A Sharp Shadow Detection Technique for Radiosity Methods. J. Graphics, GPU, & Game Tools 2(2): 1-8 (1997) - [j24]M. G. J. R. Stalpers, Cornelius W. A. M. van Overveld:
Deforming Geometric Models Based on a Polygonal Skeleton Mesh. J. Graphics, GPU, & Game Tools 2(3): 1-14 (1997) - [j23]Cornelius W. A. M. van Overveld:
Color Waves: A Simple Heuristic for Choosing False Colors. J. Graphics, GPU, & Game Tools 2(4): 45-50 (1997) - [j22]Cornelius W. A. M. van Overveld, Brian Wyvill:
Polygon Inflation for Animated Models: a Method for the Extrusion of Arbitrary Polygon Meshes. Comput. Animat. Virtual Worlds 8(1): 3-16 (1997) - [j21]Cornelius W. A. M. van Overveld, Brian Wyvill:
Phong Normal Interpolation Revisited. ACM Trans. Graph. 16(4): 397-419 (1997) - [c7]Cornelius W. A. M. van Overveld, Brian Wyvill:
An Algorithm for Polygon Subdivision Based on Vertex Normals. Computer Graphics International 1997: 3-12 - [c6]Brian Wyvill, Kees van Overveld:
Warping as a modelling tool for CSG/implicit models. Shape Modeling International 1997: 205-213 - [c5]Alexandru C. Telea, Cornelius W. A. M. van Overveld:
An Object-Oriented Interactive System for Scientific Simulations: Design and Applications. VisMath 1997: 207-220 - 1996
- [j20]Huub van de Wetering, Kees van Overveld:
Chain Codes and Their Application in Curve Design. CVGIP Graph. Model. Image Process. 58(5): 464-470 (1996) - [j19]Brian Wyvill, Kees van Overveld:
Polygonization of Implicit Surfaces with Constructive solid Geometry. Int. J. Shape Model. 2(4): 257-274 (1996) - [j18]Cornelius W. A. M. van Overveld, Brian Wyvill:
Hi-speed, Hi-fi, Hi-lights: A Fast Algorithm for the Specular Term in the Phong Illumination Model. J. Graphics, GPU, & Game Tools 1(2): 25-30 (1996) - [j17]Cornelius W. A. M. van Overveld, Brian Wyvill:
Banishing Bad Buckling. J. Graphics, GPU, & Game Tools 1(3): 13-28 (1996) - [j16]Cornelius W. A. M. van Overveld, Marie-Luce Viaud:
Sticky Splines: Definition and Manipulation of Spline Structures with Maintained Topological Relations. ACM Trans. Graph. 15(1): 72-98 (1996) - [c4]Cornelius W. A. M. van Overveld:
Painting Gradients: Free-form Surface Design Using Shading Patterns. Graphics Interface 1996: 151-158 - 1995
- [j15]Cornelius W. A. M. van Overveld:
Pondering on discrete smoothing and interpolation. Comput. Aided Des. 27(5): 377-384 (1995) - [c3]Harry Bunt, René M. C. Ahn, Robbert-Jan Beun, Tijn Borghuis, Cornelius W. A. M. van Overveld:
Multimodal Cooperation with the DENK System. Multimodal Human-Computer Communication 1995: 39-67 - 1994
- [j14]René M. C. Ahn, Harry Bunt, Robbert-Jan Beun, Tijn Borghuis, Cornelius W. A. M. van Overveld:
The DenK-architecture: A Fundamental Approach to User-Interfaces. Artif. Intell. Rev. 8(5-6): 431-445 (1994) - [j13]Cornelius W. A. M. van Overveld:
A simple approximation to rigid body dynamics for computer animation. Comput. Animat. Virtual Worlds 5(1): 17-36 (1994) - [j12]Cornelius W. A. M. van Overveld, Hyeongseok Ko:
Small steps for mankind: Towards a kinematically driven dynamic simulation of curved path walking. Comput. Animat. Virtual Worlds 5(3): 143-165 (1994) - [j11]Jan van Ee, Cornelius W. A. M. van Overveld:
Casting shadows with approximated object space accuracy by means of a modified Z-buffer. Vis. Comput. 10(5): 243-254 (1994) - [c2]Catherine Pelachaud, Cornelius W. A. M. van Overveld, Chin Seah:
Modeling and animating the human tongue during speech production. CA 1994: 40-49 - 1993
- [j10]Cornelius W. A. M. van Overveld:
Building blocks for goal-directed motion. Comput. Animat. Virtual Worlds 4(4): 233-250 (1993) - 1992
- [j9]Cornelius W. A. M. van Overveld:
Beyond bump maps: nonlinear mappings for the modeling of geometric details in computer graphics. Comput. Aided Des. 24(4): 201-209 (1992) - [j8]Cornelius W. A. M. van Overveld, Erik van Loon:
Hanging cloths and dangling rods: A unified approach to constraints in computer animation. Comput. Animat. Virtual Worlds 3(1): 45-59 (1992) - [j7]Cornelius W. A. M. van Overveld:
Application of morphological filters to tackle discretisation artefacts. Vis. Comput. 8(4): 217-232 (1992) - 1991
- [j6]Cornelius W. A. M. van Overveld:
The generalized display processors as an approach to real-time interactive 3-D computer animation. Comput. Animat. Virtual Worlds 2(1): 16-25 (1991) - [j5]Cornelius W. A. M. van Overveld:
An iterative approach to dynamic simulation of 3-D rigid-body motions for real-time interactive computer animation. Vis. Comput. 7(1): 29-38 (1991) - 1990
- [j4]Cornelius W. A. M. van Overveld:
Discrete bilinear blending and its application in rendering curved surfaces. Comput. Aided Des. 22(6): 332-343 (1990) - [j3]Cornelius W. A. M. van Overveld:
Family of recursively defined curves, related to the cubic Bézier curve. Comput. Aided Des. 22(9): 591-597 (1990) - [j2]Cornelius W. A. M. van Overveld:
A technique for motion specification in computer animation. Vis. Comput. 6(2): 106-116 (1990)
1980 – 1989
- 1988
- [j1]Marloes L. P. van Lierop, Cornelius W. A. M. van Overveld, Huub M. M. van de Wetering:
Line rasterization algorithms that satisfy the subset line property. Comput. Vis. Graph. Image Process. 41(2): 210-228 (1988) - 1986
- [c1]Cornelius W. A. M. van Overveld, Marloes L. P. van Lierop:
A consistent algorithm to fill triangles and triangular patches. Eurographics 1986
Coauthor Index
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