default search action
"Comparison of delivery architectures for immersive audio in crowded ..."
Paul Boustead, Farzad Safaei (2004)
- Paul Boustead, Farzad Safaei:
Comparison of delivery architectures for immersive audio in crowded networked games. NOSSDAV 2004: 22-27
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.