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Paul Boustead
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2000 – 2009
- 2007
- [j8]Xinbo Jiang, Farzad Safaei, Paul Boustead:
An approach to achieve scalability through a structured peer-to-peer network for massively multiplayer online role playing games. Comput. Commun. 30(16): 3075-3084 (2007) - [c28]Ying Peng Que, Farzad Safaei, Paul Boustead:
The Impact of Avatar Mobility on Distributed Server Assignment for Delivering Mobile Immersive Communication Environment. ICC 2007: 1576-1581 - [c27]Xinbo Jiang, Farzad Safaei, Paul Boustead:
Enhancing the multicast performance of structured P2P overlay in supporting Massively Multiplayer Online Games. ICON 2007: 124-129 - [c26]Ying Peng Que, Farzad Safaei, Paul Boustead:
Distributed Server Delivery of Immersive VoIP Service: Balancing Between Voice Latency and Access Upload Cost. ICON 2007: 489-494 - [c25]Ying Peng Que, Farzad Safaei, Paul Boustead:
An immersive voice over IP service to wireless gaming: user study and impact of virtual world mobility. NETGAMES 2007: 93-98 - 2006
- [j7]Jeremy Brun, Farzad Safaei, Paul Boustead:
Managing latency and fairness in networked games. Commun. ACM 49(11): 46-51 (2006) - [j6]Cong Duc Nguyen, Farzad Safaei, Paul Boustead:
Optimal assignment of distributed servers to virtual partitionsfor the provision of immersive voice communicationin massively multiplayer games. Comput. Commun. 29(9): 1260-1270 (2006) - [j5]Gaurav Srivastava, Paul Boustead, Joe F. Chicharo:
Connected fixed node degree based topologies in ad hoc networks. Comput. Commun. 29(9): 1330-1340 (2006) - [c24]Ying Peng Que, Paul Boustead, Farzad Safaei:
Minimising the computational cost of providing a mobile immersive communication environment (MICE). CCNC 2006: 1163-1167 - [c23]Jeremy Brun, Farzad Safaei, Paul Boustead:
Fairness and playability in online multiplayer games. CCNC 2006: 1199-1203 - [c22]Ying Peng Que, Paul Boustead, Farzad Safaei:
Scalable Delivery of Immersive Communication Environment (ICE) using Peer-to-Peer (P2P) Architecture. GLOBECOM 2006 - [c21]Jeremy Brun, Farzad Safaei, Paul Boustead:
Server topology considerations in online games. NETGAMES 2006: 26 - [c20]Ying Peng Que, Paul Boustead, Farzad Safaei:
Trading off computation for error in providing immersive voice communications for mobile gaming. NETGAMES 2006: 31 - [c19]Dingliang Liang, Paul Boustead:
Using local lag and timewarp to improve performance for real life multi-player online games. NETGAMES 2006: 37 - 2005
- [j4]Justin Lipman, Mehran Abolhasan, Paul Boustead, Joe F. Chicharo:
An optimised resource aware approach to information collection in ad hoc networks. Ad Hoc Networks 3(5): 643-655 (2005) - [j3]Farzad Safaei, Paul Boustead, Cong Duc Nguyen, Jeremy Brun, Mehran Dowlatshahi:
Latency-driven distribution: infrastructure needs of participatory entertainment applications. IEEE Commun. Mag. 43(5): 106-112 (2005) - [j2]Thanh Vinh Nguyen, Farzad Safaei, Paul Boustead, Chun Tung Chou:
Provisioning overlay distribution networks. Comput. Networks 49(1): 103-118 (2005) - [c18]Gaurav Srivastava, Joe F. Chicharo, Paul Boustead:
Power Efficient Connected Topologies in Ad Hoc Networks. ISCC 2005: 22-27 - [c17]Paul Boustead, Farzad Safaei, Mehran Dowlatshahi:
DICE: Internet Delivery of Immersive Voice Communication for Crowded Virtual Spaces. VR 2005: 35-41 - 2004
- [c16]Jeremy McMahon, Michael Rumsewicz, Paul Boustead, Farzad Safaei:
Investigation and modeling of traffic issues in immersive audio environments. ICC 2004: 1490-1494 - [c15]Filip Rosenbaum, Sanjay Jha, Paul Boustead, Farzad Safaei:
Resilience-differentiation in programmable virtual networks. ICC 2004: 2117-2121 - [c14]Cong Duc Nguyen, Farzad Safaei, Paul Boustead:
A distributed server architecture for providing immersive audio communication to massively multiplayer online games. ICON 2004: 170-176 - [c13]Gaurav Srivastava, Paul Boustead, Joe F. Chicharo:
Topology control in heterogeneous ad-hoc networks. ICON 2004: 665-670 - [c12]Cong Duc Nguyen, Farzad Safaei, Paul Boustead:
A distributed proxy system for provisioning immersive audio communication to massively multi-player games. NETGAMES 2004: 166 - [c11]Paul Boustead, Farzad Safaei:
Comparison of delivery architectures for immersive audio in crowded networked games. NOSSDAV 2004: 22-27 - 2003
- [j1]Justin Lipman, Paul Boustead, John Judge:
Neighbor Aware Adaptive Power Flooding (NAAP) in Mobile Ad Hoc Networks. Int. J. Found. Comput. Sci. 14(2): 237-252 (2003) - [c10]Chun Tung Chou, Farzad Safaei, Paul Boustead, Iradj Ouveysi:
A hybrid optical network architecture consisting of optical cross connects and optical burst switches. ICCCN 2003: 53-58 - [c9]Thanh Vinh Nguyen, Chun Tung Chou, Paul Boustead:
Provisioning content distribution networks over shared infrastructure. ICON 2003: 119-124 - [c8]Gaurav Srivastava, Paul Boustead, Joe F. Chicharo, Christopher Ware:
TCMCA: a source-based distributed topology control algorithm for mission critical applications in mobile ad-hoc networks. ICON 2003: 161-166 - [c7]Justin Lipman, Paul Boustead, Joe F. Chicharo, John Judge:
Resource aware information dissemination in ad hoc networks. ICON 2003: 591-596 - 2002
- [c6]Thanh Vinh Nguyen, Paul Boustead, Farzad Safaei:
An architecture for carrier grade programmable networks. GLOBECOM 2002: 2016-2020 - 2000
- [c5]Paul Boustead, Joe F. Chicharo:
Label switching using the IPv6 address hierarchy. GLOBECOM 2000: 500-504 - [c4]Paul Boustead, Joe F. Chicharo:
IP Forwarding Alternatives in Cell Switched Optical Networks. ICC (3) 2000: 1628-1632
1990 – 1999
- 1999
- [c3]Paul Boustead, Joe F. Chicharo, Gary J. Anido:
Classification and comparison of schemes for providing scalable IP services over ATM networks. ICON 1999: 195-202 - [c2]Eryk Dutkiewicz, Paul Boustead:
Analysis of per-flow and aggregate QoS in scalable QoS networks. ICON 1999: 289-294 - 1998
- [c1]Paul Boustead, Scott A. Barnett, Joe F. Chicharo, Gary J. Anido:
Label Switching and IP Version 6. ICCCN 1998: 561-565
Coauthor Index
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