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Publication search results
found 20 matches
- 2015
- Luigi Cardamone, Pier Luca Lanzi, Daniele Loiacono:
TrackGen: An interactive track generator for TORCS and Speed-Dreams. Appl. Soft Comput. 28: 550-558 (2015) - 2013
- Luigi Cardamone, Pier Luca Lanzi, Daniele Loiacono, Enrique Onieva:
Advanced overtaking behaviors for blocking opponents in racing games using a fuzzy architecture. Expert Syst. Appl. 40(16): 6447-6458 (2013) - Daniele Loiacono, Luigi Cardamone, Pier Luca Lanzi:
Simulated Car Racing Championship: Competition Software Manual. CoRR abs/1304.1672 (2013) - 2012
- Luigi Cardamone:
Evolutionary learning and search-based content generation in computer games. Polytechnic University of Milan, Italy, 2012 - 2011
- Daniele Loiacono, Luigi Cardamone, Pier Luca Lanzi:
Automatic Track Generation for High-End Racing Games Using Evolutionary Computation. IEEE Trans. Comput. Intell. AI Games 3(3): 245-259 (2011) - Luigi Cardamone, Andrea Mocci, Carlo Ghezzi:
Dynamic synthesis of program invariants using genetic programming. IEEE Congress on Evolutionary Computation 2011: 624-631 - Luigi Cardamone, Antonio Caiazzo, Daniele Loiacono, Pier Luca Lanzi:
Transfer of driving behaviors across different racing games. CIG 2011: 227-234 - Luca Galli, Daniele Loiacono, Luigi Cardamone, Pier Luca Lanzi:
A cheating detection framework for Unreal Tournament III: A machine learning approach. CIG 2011: 266-272 - Luigi Cardamone, Georgios N. Yannakakis, Julian Togelius, Pier Luca Lanzi:
Evolving Interesting Maps for a First Person Shooter. EvoApplications (1) 2011: 63-72 - Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi:
Interactive evolution for the procedural generation of tracks in a high-end racing game. GECCO 2011: 395-402 - 2010
- Pier Luca Lanzi, David Robles Contreras, Luigi Cardamone:
IEEE CIG 2009 Conference Report [Conference Report]. IEEE Comput. Intell. Mag. 5(2): 20-22 (2010) - Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi:
Learning to Drive in the Open Racing Car Simulator Using Online Neuroevolution. IEEE Trans. Comput. Intell. AI Games 2(3): 176-190 (2010) - Daniele Loiacono, Pier Luca Lanzi, Julian Togelius, Enrique Onieva, David A. Pelta, Martin V. Butz, Thies D. Lönneker, Luigi Cardamone, Diego Perez Liebana, Yago Sáez, Mike Preuss, Jan Quadflieg:
The 2009 Simulated Car Racing Championship. IEEE Trans. Comput. Intell. AI Games 2(2): 131-147 (2010) - Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi:
Applying cooperative coevolution to compete in the 2009 TORCS Endurance World Championship. IEEE Congress on Evolutionary Computation 2010: 1-8 - Daniele Loiacono, Alessandro Prete, Pier Luca Lanzi, Luigi Cardamone:
Learning to overtake in TORCS using simple reinforcement learning. IEEE Congress on Evolutionary Computation 2010: 1-8 - Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi, Alessandro Pietro Bardelli:
Searching for the optimal racing line using genetic algorithms. CIG 2010: 388-394 - Enrique Onieva, Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi:
Overtaking opponents with blocking strategies using fuzzy logic. CIG 2010: 123-130 - 2009
- Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi:
On-line neuroevolution applied to The Open Racing Car Simulator. IEEE Congress on Evolutionary Computation 2009: 2622-2629 - Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi:
Learning drivers for TORCS through imitation using supervised methods. CIG 2009: 148-155 - Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi:
Evolving competitive car controllers for racing games with neuroevolution. GECCO 2009: 1179-1186
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retrieved on 2024-10-06 10:23 CEST from data curated by the dblp team
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