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Publication search results
found 47 matches
- 2018
- Batu Aytemiz, Isaac Karth, Jesse Harder, Adam M. Smith, Jim Whitehead:
Talin: A Framework for Dynamic Tutorials Based on the Skill Atoms Theory. AIIDE 2018: 138-144 - Sasha Azad:
Towards Generating Narratives for the Real World. AIIDE 2018: 282-284 - Hendrik Baier, Peter I. Cowling:
Evolutionary MCTS with Flexible Search Horizon. AIIDE 2018: 2-8 - Spencer Beaupre, Thomas Wiles, Sean Briggs, Gillian Smith:
A Design Pattern Approach for Multi-Game Level Generation. AIIDE 2018: 145-151 - Rodrigo Canaan:
Games as Co-Creative Cooperative Systems. AIIDE 2018: 285-287 - Alessandro Canossa, Sasha Makarovych, Julian Togelius, Anders Drachen:
Like a DNA String: Sequence-Based Player Profiling in Tom Clancy's The Division. AIIDE 2018: 152-158 - Alexander Card:
Structure Editors and Autonomous Agents. AIIDE 2018: 288-289 - Tiannan Chen, Stephen J. Guy:
GIGL: A Domain Specific Language for Procedural Content Generation with Grammatical Representations. AIIDE 2018: 9-16 - Mihai Sorin Dobre, Alex Lascarides:
POMCP with Human Preferences in Settlers of Catan. AIIDE 2018: 17-23 - Markus Eger, Chris Martens:
Keeping the Story Straight: A Comparison of Commitment Strategies for a Social Deduction Game. AIIDE 2018: 24-30 - Rachelyn Farrell:
Experience Management with Beliefs, Desires, and Intentions for Virtual Agents. AIIDE 2018: 290-292 - Raluca D. Gaina, Simon M. Lucas, Diego Pérez-Liébana:
VERTIGØ: Visualisation of Rolling Horizon Evolutionary Algorithms in GVGAI. AIIDE 2018: 265-267 - Matthew Guzdial, Mark O. Riedl:
Automated Game Design via Conceptual Expansion. AIIDE 2018: 31-37 - Britton Horn, Josh Aaron Miller, Gillian Smith, Seth Cooper:
A Monte Carlo Approach to Skill-Based Automated Playtesting. AIIDE 2018: 166-172 - Ian Douglas Horswill:
CatSAT: A Practical, Embedded, SAT Language for Runtime PCG. AIIDE 2018: 38-44 - Ian Douglas Horswill:
Postmortem: MKULTRA, An Experimental AI-Based Game. AIIDE 2018: 45-51 - Pavan Kantharaju, Katelyn Bright Alderfer, Jichen Zhu, Bruce W. Char, Brian K. Smith, Santiago Ontañón:
Tracing Player Knowledge in a Parallel Programming Educational Game. AIIDE 2018: 173-179 - Kamolwan Kunanusont, Simon Mark Lucas, Diego Pérez-Liébana:
Modeling Player Experience with the N-Tuple Bandit Evolutionary Algorithm. AIIDE 2018: 180-186 - Dennis Lee, Haoran Tang, Jeffrey O. Zhang, Huazhe Xu, Trevor Darrell, Pieter Abbeel:
Modular Architecture for StarCraft II with Deep Reinforcement Learning. AIIDE 2018: 187-193 - Zijin Luo, Matthew Guzdial, Nicholas Liao, Mark O. Riedl:
Player Experience Extraction from Gameplay Video. AIIDE 2018: 52-58 - Kory W. Mathewson, Piotr Mirowski:
Improbotics: Exploring the Imitation Game Using Machine Intelligence in Improvised Theatre. AIIDE 2018: 59-66 - Afshin Mobramaein, Morteza Behrooz, Jim Whitehead:
CADI - A Conversational Assistive Design Interface for Discovering Pong Variants. AIIDE 2018: 194-200 - Rubens O. Moraes, Julian R. H. Mariño, Levi H. S. Lelis:
Nested-Greedy Search for Adversarial Real-Time Games. AIIDE 2018: 67-73 - Rubens O. Moraes, Julian R. H. Mariño, Levi H. S. Lelis, Mario A. Nascimento:
Action Abstractions for Combinatorial Multi-Armed Bandit Tree Search. AIIDE 2018: 74-80 - Xenija Neufeld, Sanaz Mostaghim, Sandy Brand:
A Hybrid Approach to Planning and Execution in Dynamic Environments Through Hierarchical Task Networks and Behavior Trees. AIIDE 2018: 201-207 - Victor M. Oliveira, Hugo A. D. do Nascimento, Fabrízzio Alphonsus A. M. N. Soares, Cleomar S. Rocha:
Evolving Behaviors for an Interactive Cube-Based Artifact. AIIDE 2018: 81-87 - Santiago Ontañón:
SHRDLU: A Game Prototype Inspired by Winograd's Natural Language Understanding Work. AIIDE 2018: 268-270 - Brandon Packard, Santiago Ontañón:
A User Study on Learning from Human Demonstration. AIIDE 2018: 208-214 - Nathan Partlan, Elín Carstensdóttir, Sam Snodgrass, Erica Kleinman, Gillian Smith, Casper Harteveld, Magy Seif El-Nasr:
Exploratory Automated Analysis of Structural Features of Interactive Narrative. AIIDE 2018: 88-94 - Christopher Purdy, Xinyu Wang, Larry He, Mark O. Riedl:
Predicting Generated Story Quality with Quantitative Measures. AIIDE 2018: 95-101
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