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Publication search results
found 70 matches
- 2018
- Per-Arne Andersen, Morten Goodwin, Ole-Christoffer Granmo
:
Deep RTS: A Game Environment for Deep Reinforcement Learning in Real-Time Strategy Games. CIG 2018: 1-8 - Daniel A. Ashlock, Courtney Kolthof:
Evolving Number Sentence Morphing Puzzles. CIG 2018: 1-8 - Daniel A. Ashlock, Eun-Youn Kim, Diego Pérez-Liébana:
Toward General Mathematical Game Playing Agents. CIG 2018: 1-7 - Myat Aung, Valerio Bonometti, Anders Drachen
, Peter I. Cowling, Athanasios Vasileios Kokkinakis, C. Yoder, Alex R. Wade:
Predicting Skill Learning in a Large, Longitudinal MOBA Dataset. CIG 2018: 1-7 - Amin Babadi, Kourosh Naderi, Perttu Hämäläinen:
Intelligent Middle-Level Game Control. CIG 2018: 1-8 - In-Chang Baek, Kyung-Joong Kim
:
Web-Based Interface for Data Labeling in StarCraft. CIG 2018: 1-2 - Hendrik Baier, Peter I. Cowling:
Evolutionary MCTS for Multi-Action Adversarial Games. CIG 2018: 1-8 - Paul Bertens, Anna Guitart, Pei Pei Chen, Africa Perianez:
A Machine-Learning Item Recommendation System for Video Games. CIG 2018: 1-4 - Ivan Bravi, Diego Perez Liebana, Simon M. Lucas, Jialin Liu
:
Shallow Decision-Making Analysis in General Video Game Playing. CIG 2018: 1-8 - Cameron Browne:
Modern Techniques for Ancient Games. CIG 2018: 1-8 - Vadim Bulitko, Kacy Doucet:
Anxious Learning in Real-Time Heuristic Search. CIG 2018: 1-4 - Rodrigo Canaan
, Stefan Menzel, Julian Togelius
, Andy Nealen:
Towards Game-based Metrics for Computational Co-Creativity. CIG 2018: 1-8 - Rodrigo Canaan, Haotian Shen, Ruben Rodriguez Torrado, Julian Togelius
, Andy Nealen, Stefan Menzel:
Evolving Agents for the Hanabi 2018 CIG Competition. CIG 2018: 1-8 - Zhengxing Chen, Christopher Amato
, Truong-Huy D. Nguyen, Seth Cooper, Yizhou Sun, Magy Seif El-Nasr:
Q-DeckRec: A Fast Deck Recommendation System for Collectible Card Games. CIG 2018: 1-8 - Anders Harboell Christiansen, Bo Friis Nielsen
, Emil Gensby:
Multi-Parameterised Matchmaking: A Framework. CIG 2018: 1-4 - Michael Cook, Simon Colton, Azalea Raad:
Inferring Design Constraints From Game Ruleset Analysis. CIG 2018: 1-8 - Maria Cutumisu:
The Influence of Feedback Choice on University Students' Revision Choices and Performance in a Digital Assessment Game. CIG 2018: 1-7 - Alexander Dockhorn
, Daan Apeldoorn:
Forward Model Approximation for General Video Game Learning. CIG 2018: 1-8 - Rahul Dubey
, Joseph Ghantous, Sushil J. Louis, Siming Liu:
Evolutionary Multi-objective Optimization of Real-Time Strategy Micro. CIG 2018: 1-8 - Raluca D. Gaina, Simon M. Lucas, Diego Pérez-Liébana:
General Win Prediction from Agent Experience. CIG 2018: 1-8 - Aavaas Gajurel, Sushil J. Louis, Daniel J. Mendez, Siming Liu:
Neuroevolution for RTS Micro. CIG 2018: 1-8 - Sam Ganzfried, Qingyun Sun:
Bayesian Opponent Exploitation in Imperfect-Information Games. CIG 2018: 1-8 - Magnus Gedda, Mikael Z. Lagerkvist, Martin Butler:
Monte Carlo Methods for the Game Kingdomino. CIG 2018: 1-8 - Frank G. Glavin, Michael G. Madden
:
Skilled Experience Catalogue: A Skill-Balancing Mechanism for Non-Player Characters using Reinforcement Learning. CIG 2018: 1-8 - Garrison W. Greenwood, Hussein A. Abbass, Eleni Petraki:
A Critical Analysis of Punishment in Public Goods Games. CIG 2018: 1-5 - Christian Guckelsberger
, Christoph Salge, Julian Togelius
:
New And Surprising Ways to Be Mean. CIG 2018: 1-8 - Stefan Freyr Gudmundsson, Philipp Eisen, Erik Poromaa, Alex Nodet, Sami Purmonen, Bartlomiej Kozakowski, Richard Meurling, Lele Cao
:
Human-Like Playtesting with Deep Learning. CIG 2018: 1-8 - Cristina Guerrero-Romero, Simon M. Lucas, Diego Pérez-Liébana:
Using a Team of General AI Algorithms to Assist Game Design and Testing. CIG 2018: 1-8 - Jack Harmer, Linus Gisslén, Jorge del Val, Henrik Holst, Joakim Bergdahl, Tom Olsson, Kristoffer Sjöö, Magnus Nordin:
Imitation Learning with Concurrent Actions in 3D Games. CIG 2018: 1-8 - Makoto Ishihara, Suguru Ito, Ryota Ishii, Tomohiro Harada
, Ruck Thawonmas:
Monte-Carlo Tree Search for Implementation of Dynamic Difficulty Adjustment Fighting Game AIs Having Believable Behaviors. CIG 2018: 1-8
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