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IEEE Transactions on Games, Volume 13
Volume 13, Number 1, March 2021
- Matthew Stephenson

, Jochen Renz
, Xiaoyu Ge, Peng Zhang:
Generating Stable Building Block Structures From Sketches. 1-10 - Daniel Karavolos

, Antonios Liapis
, Georgios N. Yannakakis
:
A Multifaceted Surrogate Model for Search-Based Procedural Content Generation. 11-22 - Roni Barak Ventura

, Samuel Richmond, Matthieu Nadini
, Shinnosuke Nakayama
, Maurizio Porfiri
:
Does Winning or Losing Change Players' Engagement in Competitive Games? Experiments in Virtual Reality. 23-34 - Gonçalo N. P. Amador

, Abel João Padrão Gomes
:
Bounded-Search Pathfinders Based on Influence Maps Generated by Attractors and Repulsors. 35-49 - Sinan Ariyurek

, Aysu Betin-Can
, Elif Sürer
:
Automated Video Game Testing Using Synthetic and Humanlike Agents. 50-67 - Grégoire Hugues Cattan

, Anton Andreev
, César Mendoza, Marco Congedo
:
A Comparison of Mobile VR Display Running on an Ordinary Smartphone With Standard PC Display for P300-BCI Stimulus Presentation. 68-77 - Karsten Rothmeier

, Nicolas Pflanzl, Joschka Andreas Hüllmann, Mike Preuss
:
Prediction of Player Churn and Disengagement Based on User Activity Data of a Freemium Online Strategy Game. 78-88 - Halim Tannous

, Dan Istrate
, Anaick Perrochon
, Jean-Christophe Daviet, Aziz Benlarbi-Delaï
, Julien Sarrazin
, Marie Christine Ho Ba Tho
, Tien-Tuan Dao
:
GAMEREHAB@HOME: A New Engineering System Using Serious Game and Multisensor Fusion for Functional Rehabilitation at Home. 89-98 - Moyuru Kurita

, Kunihito Hoki
:
Method for Constructing Artificial Intelligence Player With Abstractions to Markov Decision Processes in Multiplayer Game of Mahjong. 99-110
Volume 13, Number 2, June 2021
- William Kavanagh

, Alice Miller
, Gethin Norman
, Oana Andrei
:
Balancing Turn-Based Games With Chained Strategy Generation. 113-122 - Guangyun Tan

, Yongyi He, Huahu Xu, Peipei Wei, Ping Yi, Xinxin Shi
:
Winning Rate Prediction Model Based on Monte Carlo Tree Search for Computer Dou Dizhu. 123-137 - Tomas By

:
Hexagonal Grid Numbering. 138-145 - Ben Anderson Kybartas

, Clark Verbrugge, Jonathan Lessard:
Tension Space Analysis for Emergent Narrative. 146-159 - Joe Marshall

, Conor Linehan
:
Are Exergames Exercise? A Scoping Review of the Short-Term Effects of Exertion Games. 160-169 - Jessie Finocchiaro

, H. David Mathias
:
Evolutionary Optimization of Cooperative Strategies for the Iterated Prisoner's Dilemma. 170-179 - Konstantinos Georgiadis

, Giel van Lankveld
, Kiavash Bahreini, Wim Westera
:
On the Robustness of Stealth Assessment. 180-192 - Zhiyang Xiang

, Yibo Guo:
Controlling Melody Structures in Automatic Game Soundtrack Compositions With Adversarial Learning Guided Gaussian Mixture Models. 193-204 - Liyang Gu

, Xiaoxue Shen
, Adele Lu Jia
:
User Activities in Game Replay Sharing Communities and Their Implications for User Retention. 205-215 - Joaquín Salas

, Pablo Vera
, Ángel Hernández
, María Elena Meza-de-Luna:
An Augmented Reality Implementation of the Pong Game. 216-227
Volume 13, Number 3, September 2021
- Damon Daylamani-Zad

, Marios C. Angelides
:
Altruism and Selfishness in Believable Game Agents: Deep Reinforcement Learning in Modified Dictator Games. 229-238 - Olivier Buffet

, Jilles Dibangoye, Abdallah Saffidine
, Vincent Thomas
:
Heuristic Search Value Iteration for Zero-Sum Stochastic Games. 239-248 - Daan Apeldoorn

, Alexander Dockhorn
:
Exception-Tolerant Hierarchical Knowledge Bases for Forward Model Learning. 249-262 - Brent Cowan, Bill Kapralos

, Karen Collins:
Does Improved Sound Rendering Increase Player Performance? A Graph-Based Spatial Audio Framework. 263-274 - Rain Epp

, Dayi Lin
, Cor-Paul Bezemer
:
An Empirical Study of Trends of Popular Virtual Reality Games and Their Complaints. 275-286 - Sarra Graja

, Phil Lopes
, Guillaume Chanel
:
Impact of Visual and Sound Orchestration on Physiological Arousal and Tension in a Horror Game. 287-299 - Kayque W. R. Oliveira

, Melise M. V. Paula:
Gamification of Online Surveys: A Systematic Mapping. 300-309 - David Marshall Hansen

, Kyle Dean Hansen
:
Clues About Bluffing in Clue: Is Conventional Wisdom Wise? 310-314 - Erik S. Steinmetz

, Maria L. Gini
:
More Trees or Larger Trees: Parallelizing Monte Carlo Tree Search. 315-320 - Sanghai Guan

, Jingjing Wang
, Zhengru Fang
, Yong Ren
:
On Solving Link-a-Pix Picture Puzzles. 321-324
Volume 13, Number 4, December 2021
- Julian Togelius

:
Editorial IEEE Transactions on Games: The First Four Years. 325-326 - Maxim Mozgovoy

, Mike Preuss
, Rafael Bidarra
:
Guest Editorial Special Issue on Team AI in Games. 327-329 - Chansol Hong

, In-Bae Jeong
, Luiz Felipe Vecchietti
, Dongsoo Har
, Jong-Hwan Kim
:
AI World Cup: Robot-Soccer-Based Competitions. 330-341 - Emanuele Antonioni, Vincenzo Suriani

, Francesco Riccio
, Daniele Nardi
:
Game Strategies for Physical Robot Soccer Players: A Survey. 342-357 - Yilei Zeng

, Anna Sapienza
, Emilio Ferrara
:
The Influence of Social Ties on Performance in Team-Based Online Games. 358-367 - Victoria J. Hodge

, Sam Devlin
, Nick Sephton
, Florian Block, Peter I. Cowling, Anders Drachen
:
Win Prediction in Multiplayer Esports: Live Professional Match Prediction. 368-379 - Daniel Gourdeau

, Louis Archambault
:
Discriminative Neural Network for Hero Selection in Professional Heroes of the Storm and DOTA 2. 380-387 - Markus Eger

, Chris Martens
, Pablo Sauma Chacón
, Marcela Alfaro Cordoba, Jeisson Hidalgo-Céspedes
:
Operationalizing Intentionality to Play Hanabi With Human Players. 388-397 - Ana Salta

, Rui Prada
, Francisco S. Melo
:
A Game AI Competition to Foster Collaborative AI Research and Development. 398-409 - Sheng Chen

, Menghui Zhu, Deheng Ye
, Weinan Zhang
, Qiang Fu, Wei Yang:
Which Heroes to Pick? Learning to Draft in MOBA Games With Neural Networks and Tree Search. 410-421

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