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Encyclopedia of Computer Graphics and Games 2019
- Newton Lee:
Encyclopedia of Computer Graphics and Games. Springer 2019
Living reference work, snapshot April 2019
(...)
- Anna E. Yankovskaya:
2-Simplex Prism as a Cognitive Graphics Tool for Decision-Making. - Vlasios Kasapakis, Damianos Gavalas, Elena Dzardanova:
3D Modelling Through Photogrammetry in Cultural Heritage. - Emily Peed, Newton Lee:
3D Printing, History of. - Ryuya Akase, Yoshihiro Okada:
3D Room Layout System Using IEC (Interactive Evaluational Computation). - Masahiko Itoh:
3D Visualization Interface for Temporal Analysis of Social Media. - Petyo Budakov:
3D-Rendered Images and Their Application in the Interior Design.
A
- Daniel N. Boulos:
Abstraction and Stylized Design in 3D Animated Films: Extrapolation of 2D Animation Design. - John Quarles:
Accessibility of Virtual Reality for Persons with Disabilities. - Tonguc Ibrahim Sezen
:
Analog Prototyping for Digital Game Design. - Inma Carpe:
Animation and Neurocinematics: Visible Language of E-motion-S and Its Magical Science. - Laura Ricci, Emanuele Carlini:
Area of Interest Management in Massively Multiplayer Online Games. - Rebecca Ruige Xu:
Artistic Data Visualization in the Making. - Mikhail Fiadotau:
Audiogame. - Satyaki Roy, Pratiti Sarkar, Surojit Dey:
Augmented Learning Experience for School Education. - G. Stewart Von Itzstein
, Mark Billinghurst
, Ross T. Smith
, Bruce H. Thomas
:
Augmented Reality Entertainment: Taking Gaming Out of the Box. - Federico Manuri, Francesco De Pace, Andrea Sanna:
Augmented Reality for Human-Robot Interaction in Industry. - Gianluca Paravati:
Augmented Reality for Maintenance. - Fabrizio Cutolo:
Augmented Reality in Image-Guided Surgery.
B
- Luís Aly
, Rui Penha
, Gilberto Bernardes
:
Biosensing in Interactive Art: A User-Centered Taxonomy. - Simena Dinas
:
Bounding Volume Hierarchies for Rigid Bodies.
C
- Sicilia Ferreira Judice:
Cellular Automata Methods. - David C. Gibson, Leah Irving, Katy Scott:
Challenge-Based Learning in a Serious Global Game. - Tariq Alrimawi:
Challenges Facing the Arab Animation Cinema. - Christos Mousas
, Christos-Nikolaos Anagnostopoulos:
Character Animation Scripting Environment. - Patrick C. K. Hung, Marcelo Fantinato
, Jorge Roa:
Children Privacy Protection. - Krystina S. Madej:
Children's Games, from Turtle to Squirtle. - Stefano Ferretti, Gabriele D'Angelo:
Client/Server Gaming Architectures. - Gabriele D'Angelo, Stefano Ferretti, Moreno Marzolla
:
Cloud for Gaming. - Chen Guo
, Shuang Wei, Yingjie Victor Chen:
Cognitive Processing of Information Visualization. - Celia Hodent:
Cognitive Psychology Applied to User Experience in Video Games. - Ozan Özkan, Özhan Tingöy:
Collaborative Engineering and Virtual Prototyping Within Virtual Reality. - Simena Dinas
:
Collision Detection. - Metin Arica, Burak Tezateser:
Comic Arts in Games, Asset Production, and Rendering. - Hanno Hildmann:
Computer Games and Artificial Intelligence. - Hanno Hildmann, Benjamin Hebgen:
Computer Games and the Evolution of Digital Rights. - Jule Hildmann, Hanno Hildmann:
Computer Games in Education. - Kazuki Yoshizoe, Martin Müller:
Computer Go. - Anthony Lewis Brooks
:
Computer Graphics, Video Games, and Gamification Impacting (Re)Habilitation, Healthcare, and Inclusive Well-Being. - Ulka Chandini Pendit, Syamsul Bahrin Zaibon
, Juliana Aida Abu Bakar:
Conceptual Model of Mobile Augmented Reality for Cultural Heritage. - Jacob Schrum
, Risto Miikkulainen:
Constructing Game Agents Through Simulated Evolution. - Takenobu Takizawa, Takeshi Ito, Takuya Hiraoka, Kunihito Hoki:
Contemporary Computer Shogi. - Sai-Keung Wong:
Crowd Evacuation Using Simulation Techniques. - Daniel Thalmann:
Crowd Simulation. - Keith Nesbitt, Eugene Nalivaiko:
Cybersickness.
D
- Nicusor Nedelcu:
Decoupling Game Tool GUIs from Core Editing Operations. - Kemal Akay, Cansu Nur Simsek
:
Design of Alienation in Video Games. - Huy Kang Kim, Jiyoung Woo:
Detecting and Preventing Online Game Bots in MMORPGs. - Mikhail Fiadotau:
Digital Games for Animals. - Jouni Ikonen:
Distributed Simulation and Games. - Gilberto Bernardes
, Diogo Cocharro:
Dynamic Music Generation, Audio Analysis-Synthesis Methods.
E
- Oytun Kal, Yavuz Samur:
Educational Virtual Reality Game Design for Film and Animation. - Kosuke Kaneko, Yoshihiro Okada:
Emotion-Based 3D CG Character Behaviors. - Duncan A. H. Williams
, Peter I. Cowling, Damian T. Murphy:
Emotional Congruence in Video Game Audio. - Tom Alexander Garner, Wendy A. Powell, Vaughan Powell:
Everyday Virtual Reality. - Jennifer Coleman Dowling:
Exploring Innovative Technology: 2D Image Based Animation with the iPad. - Mehmet Ilker Berkman
:
Eye Tracking in Virtual Reality.
F
- Ruoqi Sun, Lizhaung Ma:
Face Beautification in Antiage. - William Russell Pensyl, Xiaoping Min, Song Shuli Lily:
Facial Recognition and Emotion Detection in Environmental Installation and Social Media Applications. - Manuel Schmidt, Yann Savoye:
Fluid Simulation. - Danielle Marie Olson, Elisabeth Ainsley Sutherland, Cagri Hakan Zaman, D. Fox Harrell:
Foundations of Interaction in the Virtual Reality Medium.
G
- Andrea Lanzi:
Game Bot Detection on Massive Multiplayer Online Role-Playing Games (MMORPGs) Systems. - Roberto Dillon:
Game Design and Emotions: Analysis Models. - Paulo Zaffari:
Game Development Leadership Tips. - Isabel Cristina Siqueira da Silva, Felipe Oviedo Frosi:
Game Interface: Influence of Diegese Theory on the User Experience. - Aaron Hitchcock, Kelvin Sung:
Game Loop and Typical Implementation. - Aaron Hitchcock, Kelvin Sung:
Game Physics Engine, Overview. - Sehar Shahzad Farooq
, Kyung-Joong Kim:
Game Player Modeling. - Selcen Ozturkcan
:
Game Prosumption. - Isabel Cristina Siqueira da Silva, João Ricardo Bittencourt
:
Game Thinking X Game Design Thinking. - Ross Berger:
Game Writer's Dilemma: Context vs. Story. - Sylvester Arnab:
Game-Based Interventions in Public Health: Exploiting the Engaging Factor of Gameplay. - Inês Amaral
, Frederico Fonseca
:
Games and Active Aging. - Douglas Brown:
Games and the Magic Circle. - Christian Stein, Thomas Lilge:
Games in Science. - Antti Knutas:
Gamification. - George Papagiannakis:
Gamification and Serious Games. - Sami Hyrynsalmi
, Kai K. Kimppa, Jouni Smed
:
Gamification Ethics. - Catia Prandi, Paola Salomoni, Silvia Mirri:
Gamification in Crowdsourcing Applications. - Matt Dombrowski, Jaime Lochner:
Gamification of Modern Society: Digital Media's Influence on Current Social Practices. - Umair Azfar Khan, Yoshihiro Okada:
Genetic Algorithm (GA)-Based NPC Making. - Leigh Achterbosch
, Peter Vamplew:
Griefing in MMORPGs.
H
- Emily Peed, Newton Lee:
History of Augmented Reality. - Mehmet Ilker Berkman
:
History of Virtual Reality. - Setsuko Ishii:
Holography as an Architectural Decoration. - Andrés Adolfo Navarro Newball, Borja Barinaga López, Isidro Moreno Sánchez:
Hypermedia Narrative as a Tool for Serious Games.
I
- Hiroshi Yoshikawa
:
Image Quality Evaluation of a Computer-Generated Phase Hologram. - Michele Geronazzo:
Immersive Auralization Using Headphones. - Bill Kapralos, Alvaro Uribe-Quevedo, Adam Dubrowski:
Immersive Technologies for Medical Education. - Lal "Lila" Bozgeyikli, Evren Bozgeyikli:
Immersive Virtual Reality Serious Games. - Mikhail Fiadotau
:
Incremental Games. - Mikhail Fiadotau:
Indie Game. - Lal "Lila" Bozgeyikli:
Information Presentation Methods in Virtual Reality. - Kenneth C. C. Yang, Yowei Kang
:
Integrating Virtual Reality and Augmented Reality into Advertising Campaigns: History, Technology, and Future Trends. - Dominik Borer, Simone Guggiari, Robert W. Sumner, Martin Guay:
Interacting with a Fully Simulated Self-Balancing Bipedal Character in Augmented and Virtual Reality. - Jong Weon Lee, Han Kyu Yoo:
Interaction with Mobile Augmented Reality Environments. - Yanxiang Zhang, Qingqing Zhao:
Interactive Augmented Reality to Support Education. - Aaron Hitchcock, Kelvin Sung:
Interactive Computer Graphics and Model-View-Controller Architecture. - Rodrigo Torres, Marlene Palafox:
Interactive Virtual Reality Navigation Using Cave Automatic Virtual Environment Technology.
K
- Adnan Mahmood
, Bernard Butler
, Hushairi Zen, Brendan Jennings:
Key Early Verticals, Challenges and Limitations in Implementation of Augmented Reality.
L
- Sicilia Ferreira Judice:
Lattice Boltzmann Method for Diffusion-Reaction Problems. - Sicilia Ferreira Judice:
Lattice Boltzmann Method for Fluid Simulation. - Sicilia Ferreira Judice:
Lattice Gas Cellular Automata for Fluid Simulation. - Evren Bozgeyikli:
Locomotion in Virtual Reality Video Games.
M
- Giani Petri, Christiane Gresse von Wangenheim, Adriano Ferreti Borgatto:
MEEGA+, Systematic Model to Evaluate Educational Games. - Mehmet Kosa, Ahmet Uysal:
Mindfulness, Virtual Reality, and Video Games. - Vlasios Kasapakis, Damianos Gavalas, Elena Dzardanova:
Mixed Reality. - Isabel Cristina Siqueira da Silva:
Mixed Reality and Immersive Data Visualization. - George Papagiannakis, Efstratios Geronikolakis, Maria Pateraki, Víctor M. López-Menchero, Michael Tsioumas, Stella Sylaiou
, Fotis Liarokapis, Athina Grammatikopoulou, Kosmas Dimitropoulos, Nikolaos Grammalidis, Nikolaos Partarakis
, George Margetis, Giannis Drossis, Martha Vassiliadi, Alan Chalmers, Constantine Stephanidis, Nadia Magnenat-Thalmann:
Mixed Reality, Gamified Presence, and Storytelling for Virtual Museums. - Di Wu, Yi-Hao Ke, Jian He, Yong Li, Min Chen:
Mobile Cloud Gaming. - Jin Huang:
Modeling and Mesh Processing for Games. - Mark H. M. Winands:
Monte-Carlo Tree Search. - Amol Dattatraya Mali:
Motion Planning in Computer Games. - Jeffery Jonathan Joshua Davis, Robert Kozma:
Movie-Making of Spatiotemporal Dynamics in Complex Systems. - Dilek Dogan, Murat Çinar
, Hakan Tüzün:
Multi-user Virtual Environments for Education. - Fabrizio Lamberti, Federico Manuri
, Andrea Sanna
:
Multivariate Visualization Using Scatterplots.
N
- Natasha Bulatovic Trygg, Petter Skult, Jouni Smed
:
Narrative Design. - Hartmut Koenitz
:
Narrative in Video Games. - Niels Christian Nilsson
:
Natural Walking in Virtual Reality.
O
- Stefano Ferretti, Gabriele D'Angelo:
Online Gaming Architectures. - Stefano Ferretti, Gabriele D'Angelo:
Online Gaming Scalability. - Ilaria Mariani
:
Online Players: Engagement, Immersion, and Absorption Across Secondary Worlds. - Emily Peed, Newton Lee:
Open Source 3D Printing, History of. - Hanno Hildmann, Jule Hildmann:
Origin of Games. - Emily Peed, Newton Lee:
Origin of Virtual Reality. - Hanno Hildmann, Benjamin Hirsch:
Overview of Artificial Intelligence. - Michael Mcloughlin:
Overview of Virtual Ambisonic Systems.
P
- Niels Christian Nilsson
:
Perceptual Illusions and Distortions in Virtual Reality. - Kim J. L. Nevelsteen
:
Pervasive Games. - Kim J. L. Nevelsteen
:
Physical, Virtual, and Game World Persistence. - Sergio Rodríguez Valdunciel:
Pipeline of 2D Vector Animation in Television Series. - Jukka Vahlo
, Aki Koponen
:
Player Personas and Game Choice. - Nina Rosa, Wolfgang Hürst, Remco C. Veltkamp, Peter J. Werkhoven:
Player-Avatar Link: Interdisciplinary Embodiment Perspectives. - Nicusor Nedelcu:
Plug-in-Based Asset Compiler Architecture.