
Ryan P. McMahan
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2020 – today
- 2020
- [j14]Shanthi Vellingiri, Ryan P. McMahan
, Balakrishnan Prabhakaran:
SCeVE: A Component-based Framework to Author Mixed Reality Tours. ACM Trans. Multim. Comput. Commun. Appl. 16(2): 40:1-40:23 (2020) - [c41]Nafisa Mostofa, Indira Avendano, Ryan P. McMahan, Gregory F. Welch:
Tactile Telepresence for Isolated Patients. ICAT-EGVE (Posters and Demos) 2020: 7-8 - [c40]Tiffany D. Do, Dylan S. Yu, Alyssa Katz, Ryan P. McMahan:
Virtual Reality Training for Proper Recycling Behaviors. ICAT-EGVE (Posters and Demos) 2020: 31-32 - [c39]James Coleman Eubanks, Alec G. Moore, Paul A. Fishwick, Ryan P. McMahan:
The Effects of Body Tracking Fidelity on Embodiment of an Inverse-Kinematic Avatar for Male Participants. ISMAR 2020: 54-63 - [c38]Tiffany D. Do, Joseph J. LaViola, Ryan P. McMahan:
The Effects of Object Shape, Fidelity, Color, and Luminance on Depth Perception in Handheld Mobile Augmented Reality. ISMAR 2020: 64-72 - [c37]Chengyuan Lai, Afham Ahmed Aiyaz, Ryan P. McMahan:
Locomotive and Cognitive Trade-Offs for Target-based Travel. ISMAR Adjunct 2020: 74-75 - [c36]Chengyuan Lai, Xinyu Hu, Ann Segismundo, Ananya Phadke, Ryan P. McMahan:
The Comfort Benefits of Gaze-Directed Steering. ISMAR Adjunct 2020: 102-103 - [c35]Chengyuan Lai, Ryan P. McMahan:
The Cognitive Load and Usability of Three Walking Metaphors for Consumer Virtual Reality. ISMAR 2020: 627-638 - [c34]Alec G. Moore, Ryan P. McMahan, Hailiang Dong, Nicholas Ruozzi:
Extracting Velocity-Based User-Tracking Features to Predict Learning Gains in a Virtual Reality Training Application. ISMAR 2020: 694-703 - [c33]Xinyu Hu, Alec G. Moore, James Coleman Eubanks, Afham Ahmed Aiyaz, Ryan P. McMahan:
Evaluating Interaction Cue Purpose and Timing for Learning and Retaining Virtual Reality Training. SUI 2020: 5:1-5:9 - [c32]Xinyu Hu, Alec G. Moore, James Coleman Eubanks, Afham Ahmed Aiyaz, Ryan P. McMahan
:
The Effects of Delayed Interaction Cues in Virtual Reality Training. VR Workshops 2020: 63-69 - [c31]Alec G. Moore, Xinyu Hu, James Coleman Eubanks, Afham Ahmed Aiyaz, Ryan P. McMahan
:
A Formative Evaluation Methodology for VR Training Simulations. VR Workshops 2020: 125-132 - [c30]Alec G. Moore, Xinyu Hu, James Coleman Eubanks, Afham Ahmed Aiyaz, Ryan P. McMahan
:
CARAI: A Formative Evaluation Methodology for VR Simulations. VR Workshops 2020: 621-622 - [e4]Ferran Argelaguet, Ryan P. McMahan, Maki Sugimoto:
30th International Conference on Artificial Reality and Telexistence, 25th Eurographics Symposium on Virtual Environments, ICAT-EGVE 2020, Virtual Event, USA, December 2-4, 2020. Eurographics Association 2020, ISBN 978-3-03868-111-3 [contents] - [i3]Tiffany D. Do, Joseph J. LaViola Jr., Ryan P. McMahan:
The Effects of Object Shape, Fidelity, Color, and Luminance on Depth Perception in Handheld Mobile Augmented Reality. CoRR abs/2008.05505 (2020)
2010 – 2019
- 2019
- [j13]Fei Tang, Ryan P. McMahan
:
The Syncopated Energy Algorithm for Rendering Real-Time Tactile Interactions. Frontiers ICT 6: 19 (2019) - [c29]Alec G. Moore, Marwan Kodeih, Anoushka Singhania, Angelina Wu, Tassneen Bashir, Ryan P. McMahan
:
The Importance of Intersection Disambiguation for Virtual Hand Techniques. ISMAR 2019: 310-317 - [c28]Afshin Taghavi Nasrabadi, Aliehsan Samiei, Anahita Mahzari, Ryan P. McMahan
, Ravi Prakash, Mylène C. Q. Farias
, Marcelo M. Carvalho:
A taxonomy and dataset for 360° videos. MMSys 2019: 273-278 - [r2]Ryan P. McMahan:
Virtual Reality System Fidelity. Encyclopedia of Computer Graphics and Games 2019 - [i2]Afshin Taghavi Nasrabadi, Aliehsan Samiei, Anahita Mahzari, Mylène C. Q. Farias, Marcelo M. Carvalho, Ryan P. McMahan, Ravi Prakash:
A Taxonomy and Dataset for 360° Videos. CoRR abs/1905.03823 (2019) - 2018
- [j12]Alec G. Moore
, John G. Hatch, Stephen Kuehl, Ryan P. McMahan
:
VOTE: A ray-casting study of vote-oriented technique enhancements. Int. J. Hum. Comput. Stud. 120: 36-48 (2018) - [j11]Kanchan Bahirat, Chengyuan Lai, Ryan P. McMahan
, Balakrishnan Prabhakaran:
Designing and Evaluating a Mesh Simplification Algorithm for Virtual Reality. ACM Trans. Multim. Comput. Commun. Appl. 14(3s): 63:1-63:26 (2018) - [c27]Rongkai Guo, Ryan P. McMahan
, Benjamin Weyers:
3DUI-League: 9th Annual 3DUI Contest. VR 2018: 845 - [e3]Prabhakaran Balakrishnan, Ryan P. McMahan:
Proceedings of the 3rd International Workshop on Interactive and Spatial Computing, IWISC 2018, Richardson, TX, USA, April 12-13, 2018. ACM 2018 [contents] - 2017
- [j10]Gary M. Hardee, Ryan P. McMahan
:
FIJI: A Framework for the Immersion-Journalism Intersection. Frontiers ICT 4: 21 (2017) - [c26]Rongkai Guo, Ryan P. McMahan
, Benjamin Weyers:
Augmented Reality exhibits of constructive art: 8th annual 3DUI Contest. 3DUI 2017: 253 - [c25]Fei Tang, Ryan P. McMahan
, Eric D. Ragan, Tandra T. Allen:
Subjective Evaluation of Tactile Fidelity for Single-Finger and Whole-Hand Touch Gestures. HCI (10) 2017: 185-200 - [c24]Kanchan Bahirat, Chengyuan Lai, Ryan P. McMahan
, Balakrishnan Prabhakaran:
A Boundary and Texture Preserving Mesh Simplification Algorithm for Virtual Reality. MMSys 2017: 50-61 - [c23]Asma Naz, Regis Kopper
, Ryan P. McMahan
, Mihai Nadin:
Emotional qualities of VR space. VR 2017: 3-11 - [i1]Asma Naz, Regis Kopper, Ryan P. McMahan, Mihai Nadin:
Emotional Qualities of VR Space. CoRR abs/1701.06412 (2017) - 2016
- [j9]Ryan P. McMahan
, Nicolas S. Herrera:
AFFECT: Altered-Fidelity Framework for Enhancing Cognition and Training. Frontiers ICT 3: 29 (2016) - [j8]Michael J. Howell, Nicolas S. Herrera, Alec G. Moore, Ryan P. McMahan
:
A reproducible olfactory display for exploring olfaction in immersive media experiences. Multim. Tools Appl. 75(20): 12311-12330 (2016) - [c22]Swaroop K. Pal, Marriam Khan, Ryan P. McMahan
:
The benefits of rotational head tracking. 3DUI 2016: 31-38 - [c21]Jian Ma, Prathamesh Potnis, Alec G. Moore, Ryan P. McMahan
:
VUME: The voluntary-use methodology for evaluations. 3DUI 2016: 129-132 - [c20]Ryan P. McMahan
, Chengyuan Lai, Swaroop K. Pal:
Interaction Fidelity: The Uncanny Valley of Virtual Reality Interactions. HCI (10) 2016: 59-70 - [c19]James Coleman Eubanks, Veena Somareddy, Ryan P. McMahan
, Alfonso A. Lopez:
Full-Body Portable Virtual Reality for Personal Protective Equipment Training. HCI (10) 2016: 490-501 - [c18]Chengyuan Lai, Ryan P. McMahan
, Midori Kitagawa, Iolani Connolly:
Geometry Explorer: Facilitating Geometry Education with Virtual Reality. HCI (10) 2016: 702-713 - 2015
- [j7]Eric D. Ragan, Doug A. Bowman, Regis Kopper
, Cheryl Stinson, Siroberto Scerbo, Ryan P. McMahan
:
Effects of Field of View and Visual Complexity on Virtual Reality Training Effectiveness for a Visual Scanning Task. IEEE Trans. Vis. Comput. Graph. 21(7): 794-807 (2015) - [c17]Chengyuan Lai, Ryan P. McMahan
, James Hall:
March-and-Reach: A realistic ladder climbing technique. 3DUI 2015: 15-18 - [c16]Alec G. Moore, Michael J. Howell, Addison W. Stiles, Nicolas S. Herrera, Ryan P. McMahan
:
Wedge: A musical interface for building and playing composition-appropriate immersive environments. 3DUI 2015: 205-206 - [c15]James Coleman Eubanks, Chengyuan Lai, Ryan P. McMahan
:
Portable virtual reality: Inertial measurements and biomechanics. WEVR@VR 2015: 1-4 - [c14]Alec G. Moore, Nicolas S. Herrera, Tyler C. Hurst, Ryan P. McMahan
, Sandra Poeschl
:
The effects of olfaction on training transfer for an assembly task. VR 2015: 237-238 - [c13]Fei Tang, Ryan P. McMahan
, Eric D. Ragan, Tandra T. Allen:
A modified tactile brush algorithm for complex touch gestures. VR 2015: 295-296 - 2014
- [c12]Fei Tang, Ryan P. McMahan
, Tandra T. Allen:
Development of a low-cost tactile sleeve for autism intervention. HAVE 2014: 35-40 - [c11]Nicolas S. Herrera, Ryan P. McMahan:
Development of a Simple and Low-Cost Olfactory Display for Immersive Media Experiences. ImmersiveMe@MM 2014: 1-6 - [c10]David J. Zielinski, Ryan P. McMahan
, Solaiman Shokur, Edgard Morya
, Regis Kopper
:
Enabling closed-source applications for virtual reality via OpenGL intercept-based techniques. SEARIS 2014: 59-64 - [e2]George Bebis, Richard Boyle, Bahram Parvin, Darko Koracin, Ryan P. McMahan
, Jason Jerald, Hui Zhang, Steven Mark Drucker, Chandra Kambhamettu, Maha El Choubassi, Zhigang Deng, Mark Carlson:
Advances in Visual Computing - 10th International Symposium, ISVC 2014, Las Vegas, NV, USA, December 8-10, 2014, Proceedings, Part I. Lecture Notes in Computer Science 8887, Springer 2014, ISBN 978-3-319-14248-7 [contents] - [e1]George Bebis, Richard Boyle, Bahram Parvin, Darko Koracin, Ryan P. McMahan
, Jason Jerald, Hui Zhang, Steven Mark Drucker, Chandra Kambhamettu, Maha El Choubassi, Zhigang Deng, Mark Carlson:
Advances in Visual Computing - 10th International Symposium, ISVC 2014, Las Vegas, NV, USA, December 8-10, 2014, Proceedings, Part II. Lecture Notes in Computer Science 8888, Springer 2014, ISBN 978-3-319-14363-7 [contents] - [r1]Ryan P. McMahan, Regis Kopper, Doug A. Bowman
:
Principles for Designing Effective 3D Interaction Techniques. Handbook of Virtual Environments, 2nd ed. 2014: 285-311 - 2013
- [c9]Benjamin Izatt, Kate Scholberq, Ryan P. McMahan
:
Super-KAVE: An immersive visualization tool for neutrino physics. VR 2013: 75-76 - [c8]David J. Zielinski, Ryan P. McMahan
, Wenjie Lu, Silvia Ferrari:
ML2VR: providing MATLAB users an easy transition to virtual reality and immersive interactivity. VR 2013: 83-84 - [c7]David J. Zielinski, Regis Kopper
, Ryan P. McMahan
, Wenjie Lu, Silvia Ferrari:
Intercept tags: enhancing intercept-based systems. VRST 2013: 263-266 - 2012
- [j6]Doug A. Bowman
, Ryan P. McMahan
, Eric D. Ragan:
Questioning naturalism in 3D user interfaces. Commun. ACM 55(9): 78-88 (2012) - [j5]Ryan P. McMahan
, Doug A. Bowman, David J. Zielinski, Rachael B. Brady:
Evaluating Display Fidelity and Interaction Fidelity in a Virtual Reality Game. IEEE Trans. Vis. Comput. Graph. 18(4): 626-633 (2012) - [c6]Eric D. Ragan, Andrew Wood, Ryan P. McMahan
, Doug A. Bowman:
Trade-Offs Related to Travel Techniques and Level of Display Fidelity in Virtual Data-Analysis Environments. ICAT/EGVE/EuroVR 2012: 81-84 - 2011
- [j4]Ryan P. McMahan
, Eric D. Ragan, Anamary Leal, Robert J. Beaton, Doug A. Bowman:
Considerations for the use of commercial video games in controlled experiments. Entertain. Comput. 2(1): 3-9 (2011) - [j3]Tao Ni, Doug A. Bowman, Chris North, Ryan P. McMahan
:
Design and evaluation of freehand menu selection interfaces using tilt and pinch gestures. Int. J. Hum. Comput. Stud. 69(9): 551-562 (2011) - [c5]David J. Zielinski, Ryan P. McMahan
, Rachael B. Brady:
Shadow walking: An unencumbered locomotion technique for systems with under-floor projection. VR 2011: 167-170 - 2010
- [j2]Regis Kopper
, Doug A. Bowman, Mara G. Silva, Ryan P. McMahan
:
A human motor behavior model for distal pointing tasks. Int. J. Hum. Comput. Stud. 68(10): 603-615 (2010) - [c4]Ryan P. McMahan
, Alexander Joel D. Alon, Shaimaa Y. Lazem
, Robert J. Beaton, David Machaj, Michael Schaefer, Mara G. Silva, Anamary Leal, Robert Hagan, Doug A. Bowman:
Evaluating natural interaction techniques in video games. 3DUI 2010: 11-14
2000 – 2009
- 2008
- [j1]Doug A. Bowman
, Ryan P. McMahan
:
Virtual Reality: How Much Immersion Is Enough? Computer 40(7): 36-43 (2008) - [c3]Tao Ni, Ryan P. McMahan
, Doug A. Bowman
:
Tech-note: rapMenu: Remote Menu Selection Using Freehand Gestural Input. 3DUI 2008: 55-58 - 2007
- [c2]Ryan P. McMahan
, Doug A. Bowman
:
An Empirical Comparison of Task Sequences for Immersive Virtual Environments. 3DUI 2007: 14 - 2006
- [c1]Ryan P. McMahan
, Doug Gorton, Joe Gresock, Will McConnell, Doug A. Bowman
:
Separating the effects of level of immersion and 3D interaction techniques. VRST 2006: 108-111
Coauthor Index

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