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Pascal Gautron
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2020 – today
- 2023
- [c36]Pascal Gautron
, Christoph Kubisch
:
Interactive GPU-based Decimation of Large Meshes. SIGGRAPH Talks 2023: 55:1-55:2 - 2020
- [c35]Alexander Keller, Pascal Grittmann, Jirí Vorba, Iliyan Georgiev, Martin Sik, Eugene d'Eon
, Pascal Gautron, Petr Vévoda, Ivo Kondapaneni:
Advances in Monte Carlo rendering: the legacy of Jaroslav Křivánek. SIGGRAPH Courses 2020: 3:1-3:366 - [c34]Pascal Gautron:
Real-Time Ray-Traced Ambient Occlusion of Complex Scenes using Spatial Hashing. SIGGRAPH Talks 2020: 5:1-5:2
2010 – 2019
- 2014
- [c33]Pascal Lecocq, Jean-Eudes Marvie, Gaël Sourimant, Pascal Gautron:
Sub-pixel shadow mapping. I3D 2014: 103-110 - [c32]Pascal Gautron, Marc Droske, Carsten Wächter, Lutz Kettner, Alexander Keller, Nikolaus Binder, Ken Dahm:
Path space similarity determined by Fourier histogram descriptors. SIGGRAPH Talks 2014: 39:1 - 2013
- [j6]Pascal Gautron, Cyril Delalandre, Jean-Eudes Marvie, Pascal Lecocq:
Boundary-Aware Extinction Mapping. Comput. Graph. Forum 32(7): 305-314 (2013) - [c31]Cyril Delalandre, Pascal Gautron, Jean-Eudes Marvie:
Real-Time Image-Based Volume Lighting. Eurographics (Short Papers) 2013: 57-60 - [c30]Cyprien Buron, Jean-Eudes Marvie, Pascal Gautron:
GPU Roof Grammars. Eurographics (Short Papers) 2013: 85-88 - [c29]Pascal Lecocq, Pascal Gautron, Jean-Eudes Marvie, Gaël Sourimant:
Sub-pixel shadow mapping. SIGGRAPH Talks 2013: 19:1 - [c28]Jean-Eudes Marvie, Patrice Hirtzlin, Pascal Gautron:
Many-core event evaluation. Web3D 2013: 181-189 - 2012
- [j5]Jean-Eudes Marvie, Cyprien Buron, Pascal Gautron, Patrice Hirtzlin, Gaël Sourimant:
GPU Shape Grammars. Comput. Graph. Forum 31(7): 2087-2095 (2012) - [c27]Jose Esteve, Jamie Portsmouth, Pascal Gautron, Jean-Colas Prunier, Jean-Eudes Marvie, Cyril Delalandre:
Bringing transmittance function maps to the screen: Wrath of the Titans and Prometheus. DigiPro 2012: 73-78 - [c26]Pascal Gautron, Cyril Delalandre, Jean-Eudes Marvie, Pascal Lecocq:
Volume-aware extinction mapping. SIGGRAPH Talks 2012: 31 - 2011
- [c25]Jean-Eudes Marvie, Pascal Gautron, Patrice Hirtzlin, Gaël Sourimant:
Render-time procedural per-pixel geometry generation. Graphics Interface 2011: 167-174 - [c24]Pascal Gautron, Jean-Eudes Marvie, Cyprien Buron:
Grabbing real light: toward virtual presence. SCC 2011: 17-20 - [c23]Cyril Delalandre, Pascal Gautron, Jean-Eudes Marvie, Guillaume François:
Transmittance function mapping. SI3D 2011: 31-38 - [c22]Gaël Sourimant, Pascal Gautron, Jean-Eudes Marvie:
Poisson disk ray-marched ambient occlusion. SI3D 2011: 210 - [c21]Jean-Eudes Marvie, Pascal Gautron, Gaël Sourimant:
Triple depth culling. SIGGRAPH Talks 2011: 61 - [c20]Pascal Gautron, Cyril Delalandre, Jean-Eudes Marvie:
Extinction transmittance maps. SIGGRAPH Asia Sketches 2011: 7:1-7:2 - [c19]Jean-Eudes Marvie, Pascal Gautron, Pascal Lecocq, Olivier Mocquard, François Gérard:
Streaming and synchronization of multi-user worlds through HTTP/1.1. Web3D 2011: 111-120 - 2010
- [c18]Cyril Delalandre, Pascal Gautron, Jean-Eudes Marvie, Guillaume François:
Single scattering in heterogenous participating media. SIGGRAPH Talks 2010
2000 – 2009
- 2009
- [b1]Jaroslav Krivánek
, Pascal Gautron:
Practical Global Illumination with Irradiance Caching. Synthesis Lectures on Computer Graphics and Animation, Morgan & Claypool Publishers 2009, ISBN 978-3-031-79539-8 - [j4]Guillaume François, Pascal Gautron, Gaspard Breton, Kadi Bouatouch:
Image-Based Modeling of the Human Eye. IEEE Trans. Vis. Comput. Graph. 15(5): 815-827 (2009) - [c17]Pascal Gautron, Jean-Eudes Marvie, Guillaume François:
Volumetric shadow mapping. SIGGRAPH Talks 2009 - 2008
- [j3]Jonathan Brouillat, Pascal Gautron, Kadi Bouatouch:
Photon-driven Irradiance Cache. Comput. Graph. Forum 27(7): 1971-1978 (2008) - [c16]Jaroslav Krivánek, Pascal Gautron, Greg Ward, Henrik Wann Jensen, Per H. Christensen, Eric Tabellion:
Practical global illumination with irradiance caching. SIGGRAPH Classes 2008: 60:1-60:20 - [c15]Pascal Gautron:
Hardware implementation. SIGGRAPH Classes 2008: 67:1-67:61 - [c14]Pascal Gautron:
Temporal radiance caching. SIGGRAPH Classes 2008: 68:1-68:49 - [c13]Jaroslav Krivánek, Pascal Gautron, Sumanta N. Pattanaik, Kadi Bouatouch:
Radiance caching for efficient global illumination computation. SIGGRAPH Classes 2008: 75:1-75:19 - [c12]Jaroslav Krivánek, Pascal Gautron, Kadi Bouatouch, Sumanta N. Pattanaik:
Improved radiance gradient computation. SIGGRAPH Classes 2008: 76:1-76:5 - [c11]Pascal Gautron, Jaroslav Krivánek, Kadi Bouatouch, Sumanta N. Pattanaik:
Radiance cache splatting: a GPU-friendly global illumination algorithm. SIGGRAPH Classes 2008: 78:1-78:10 - [c10]Pascal Gautron, Kadi Bouatouch, Sumanta N. Pattanaik:
Temporal radiance caching. SIGGRAPH Classes 2008: 79:1-79:29 - 2007
- [j2]Pascal Gautron, Kadi Bouatouch, Sumanta N. Pattanaik:
Temporal Radiance Caching. IEEE Trans. Vis. Comput. Graph. 13(5): 891-901 (2007) - [c9]Jaroslav Krivánek, Pascal Gautron, Greg Ward, Okan Arikan, Henrik Wann Jensen:
Practical global illumination with irradiance caching. SIGGRAPH Courses 2007: 1 - [c8]Pascal Gautron:
Hardware implementation. SIGGRAPH Courses 2007: 8 - [c7]Pascal Gautron:
Temporal coherence. SIGGRAPH Courses 2007: 9 - [c6]Guillaume François, Pascal Gautron, Gaspard Breton, Kadi Bouatouch:
Anatomically accurate modeling and rendering of the human eye. SIGGRAPH Sketches 2007: 59 - 2006
- [c5]Pascal Gautron, Kadi Bouatouch, Sumanta N. Pattanaik:
Temporal radiance caching. SIGGRAPH Sketches 2006: 171 - 2005
- [j1]Jaroslav Krivánek, Pascal Gautron, Sumanta N. Pattanaik, Kadi Bouatouch:
Radiance Caching for Efficient Global Illumination Computation. IEEE Trans. Vis. Comput. Graph. 11(5): 550-561 (2005) - [c4]Pascal Gautron, Jaroslav Krivánek, Kadi Bouatouch, Sumanta N. Pattanaik:
Radiance Cache Splatting: A GPU-Friendly Global Illumination Algorithm. Rendering Techniques 2005: 55-64 - [c3]Jaroslav Krivánek, Pascal Gautron, Kadi Bouatouch, Sumanta N. Pattanaik:
Improved radiance gradient computation. SCCG 2005: 155-159 - [c2]Pascal Gautron, Jaroslav Krivánek
, Kadi Bouatouch, Sumanta N. Pattanaik:
Radiance cache splatting: a GPU-friendly global illumination algorithm. SIGGRAPH Sketches 2005: 36 - 2004
- [c1]Pascal Gautron, Jaroslav Krivánek, Sumanta N. Pattanaik, Kadi Bouatouch:
A Novel Hemispherical Basis for Accurate and Efficient Rendering. Rendering Techniques 2004: 321-330
Coauthor Index
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