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2020 – today
- 2025
- [j65]Naying Gao, Mohd Nor Akmal Khalid, Hiroyuki Iida:
The impact of performance degree on players: Exploring player enjoyment and engagement in the dynamic of game process. Entertain. Comput. 52: 100887 (2025) - 2024
- [j64]Muhammad Numan, Fazli Subhan, Mohd Nor Akmal Khalid, Wazir Zada Khan, Hiroyuki Iida:
Clone node detection in static wireless sensor networks: A hybrid approach. J. Netw. Comput. Appl. 232: 104018 (2024) - 2023
- [j63]Anunpattana Punyawee, Mohd Nor Akmal Khalid, Hiroyuki Iida:
Objectivity and Subjectivity in Variation of Multiple Choice Questions: Linking the Theoretical Concepts Using Motion in Mind. IEEE Access 11: 35371-35397 (2023) - [j62]Sagguneswaraan Thavamuni, Mohd Nor Akmal Khalid, Hiroyuki Iida:
What makes an ideal team? Analysis of Popular Multiplayer Online Battle Arena (MOBA) games. Entertain. Comput. 44: 100523 (2023) - [j61]Mohd Nor Akmal Khalid, Hiroyuki Iida, Umi Kalsom Yusof, Ruzinoor Che Mat:
Guest Editorial: Special issue on 'Artificial Intelligence and Entertainment Science: Empathic Entertainment Technology'. Entertain. Comput. 44: 100531 (2023) - [j60]Hiroyuki Iida, Jonathan Schaeffer, I-Chen Wu:
The 2023 Computer Olympiad. J. Int. Comput. Games Assoc. 45(2-3): 61-78 (2023) - [j59]Hiroyuki Iida:
ICGA treasure's report for 2023. J. Int. Comput. Games Assoc. 45(4): 109-110 (2023) - [j58]Muhammad Nazhif Rizani, Mohd Nor Akmal Khalid, Hiroyuki Iida:
Application of Meta-Gaming Concept to the Publishing Platform: Analysis of the Steam Games Platform. Inf. 14(2): 110 (2023) - [c73]Hiroyuki Iida, Fumitake Fujii, Takehiro Shiinoki:
Prediction of Respiratory Induced Lung Tumor Motion Based on Phenomenological Models of Hysteresis. SII 2023: 1-6 - 2022
- [j57]Zeliang Zhang, Naying Gao, Siqi Li, Mohd Nor Akmal Khalid, Hiroyuki Iida:
Action Games Evolution Analysis: A Case Study Using the God of War Series. IEEE Access 10: 123697-123710 (2022) - [j56]Naying Gao, Hengyuan Chang, Zeliang Zhang, Mohd Nor Akmal Khalid, Hiroyuki Iida:
Implications of Jerk's On the Measure of Game's Entertainment: Discovering Potentially Addictive Games. IEEE Access 10: 134362-134376 (2022) - [j55]Yuexian Gao, Chang Liu, Naying Gao, Mohd Nor Akmal Khalid, Hiroyuki Iida:
Nature of arcade games. Entertain. Comput. 41: 100469 (2022) - [j54]Hiroyuki Iida, Jonathan Schaeffer, I-Chen Wu:
The 2022 Computer Olympiad. J. Int. Comput. Games Assoc. 44(3): 95-102 (2022) - [j53]Hong Ri, Xiaohan Kang, Mohd Nor Akmal Khalid, Hiroyuki Iida:
The Dynamics of Minority versus Majority Behaviors: A Case Study of the Mafia Game. Inf. 13(3): 134 (2022) - [j52]Chang Liu, Shunqi Huang, Naying Gao, Mohd Nor Akmal Khalid, Hiroyuki Iida:
A solver of single-agent stochastic puzzle: A case study with Minesweeper. Knowl. Based Syst. 246: 108630 (2022) - [c72]Kenji Kurokawa, Hiroyuki Iida, Nobutomo Hanzawa, Takaya Oguma, Yoko Yamashita, Takayoshi Mori, Takashi Matsui, Kazuhide Nakajima:
Stimulated Raman Scattering and Power-over-Fiber Property of Multi-core Fiber. OFC 2022: 1-3 - 2021
- [j51]Mohd Nor Akmal Khalid, Hiroyuki Iida:
Objectivity and Subjectivity in Games: Understanding Engagement and Addiction Mechanism. IEEE Access 9: 65187-65205 (2021) - [j50]Anggina Primanita, Mohd Nor Akmal Khalid, Hiroyuki Iida:
Computing Games: Bridging the Gap Between Search and Entertainment. IEEE Access 9: 72087-72102 (2021) - [j49]Hiroyuki Iida, Jonathan Schaeffer, I-Chen Wu:
The Computer Olympiad 2020. J. Int. Comput. Games Assoc. 43(2): 118-131 (2021) - [j48]Hiroyuki Iida, Jonathan Schaeffer, I-Chen Wu:
The 2021 Computer Olympiad. J. Int. Comput. Games Assoc. 43(4): 226-235 (2021) - [j47]Zeliang Zhang, Xiaohan Kang, Mohd Nor Akmal Khalid, Hiroyuki Iida:
Bridging Ride and Play Comfort. Inf. 12(3): 119 (2021) - [j46]Haolan Wang, Zeliang Zhang, Mohd Nor Akmal Khalid, Hiroyuki Iida, Keqiu Li:
MMORPG Evolution Analysis from Explorer and Achiever Perspectives: A Case Study Using the Final Fantasy Series. Inf. 12(6): 229 (2021) - [j45]Htun Pa Pa Aung, Mohd Nor Akmal Khalid, Hiroyuki Iida:
What Constitutes Fairness in Games? A Case Study with Scrabble. Inf. 12(9): 352 (2021) - [j44]Xiaohan Kang, Hong Ri, Mohd Nor Akmal Khalid, Hiroyuki Iida:
Addictive Games: Case Study on Multi-Armed Bandit Game. Inf. 12(12): 521 (2021) - [c71]Mohd Nor Akmal Khalid, Hiroyuki Iida, Umi Kalsom Yusof, Ruzinoor Che Mat:
Artificial Intelligence and Entertainment Science Workshop: Towards Empathic Entertainment Technology. ICEC 2021: 475-481 - 2020
- [j43]Hiroyuki Iida, Mohd Nor Akmal Khalid:
Using Games to Study Law of Motions in Mind. IEEE Access 8: 138701-138709 (2020) - [j42]Xiaohan Kang, Mohd Nor Akmal Khalid, Hiroyuki Iida:
Player Satisfaction Model and its Implication to Cultural Change. IEEE Access 8: 184375-184382 (2020) - [j41]Liu Xinyue, Fu Luping, Mohd Nor Akmal Khalid, Hiroyuki Iida:
Finding appropriate settings for fairness and engagement in a newly designed game through self-playing AI program: A case study using Japanese crossword game 'MyoGo Renju'. Entertain. Comput. 34: 100358 (2020) - [j40]Wu Yisi, Mohd Nor Akmal Khalid, Hiroyuki Iida:
Analyzing the sophistication of Chinese checkers. Entertain. Comput. 34: 100363 (2020) - [j39]Yuexian Gao, Wanxiang Li, Yuhao Xiao, Mohd Nor Akmal Khalid, Hiroyuki Iida:
Nature of Attractive Multiplayer Games: Case Study on China's Most Popular Card Game - DouDiZhu. Inf. 11(3): 141 (2020) - [j38]Anggina Primanita, Mohd Nor Akmal Khalid, Hiroyuki Iida:
Characterizing the Nature of Probability-Based Proof Number Search: A Case Study in the Othello and Connect Four Games. Inf. 11(5): 264 (2020) - [j37]Pawin Prasertsakul, Toshiaki Kondo, Hiroyuki Iida, Teera Phatrapornnant:
Camera operation estimation from video shot using 2D motion vector histogram. Multim. Tools Appl. 79(25-26): 17403-17426 (2020) - [c70]Yicong Wu, Mohd Nor Akmal Khalid, Hiroyuki Iida:
Informatical Analysis of Go, Part 1: Evolutionary Changes of Board Size. CoG 2020: 320-327 - [c69]Yuan An, Anggina Primanita, Mohd Nor Akmal Khalid, Hiroyuki Iida:
Ascertaining the Play Outcome using the Single Conspiracy Number in GoBang. CoG 2020: 658-661 - [c68]Hiroyuki Iida, Hidenobu Hirota, Takui Uematsu, Kazutaka Noto:
Fresnel Reflection Analysis for Optical Fibre Identification Employing with Three-Wavelength OTDR. ECOC 2020: 1-4 - [c67]Muhammad Nazhif Rizani, Mohd Nor Akmal Khalid, Hiroyuki Iida, Reza Firsandaya Malik:
Analysis of Business Model Transition Based on Active User and Review Value. FDG 2020: 67:1-67:4 - [c66]Mohd Nor Akmal Khalid, Umi Kalsom Yusof, Hiroyuki Iida:
An Artificial Immune System Approach for Solving Type-E Assembly Line Balancing Problem with Problem-Specific Information. ICCA 2020: 1590-1595 - [c65]Shuo Xiong, Long Zuo, Hiroyuki Iida:
Murder Mystery Game Setting Research Using Game Refinement Measurement. ICEC 2020: 117-125 - [c64]Yuexian Gao, Naying Gao, Mohd Nor Akmal Khalid, Hiroyuki Iida:
Finding Flow in Training Activities by Exploring Single-Agent Arcade Game Information Dynamics. ICEC 2020: 126-133
2010 – 2019
- 2019
- [j36]Sakshi Agarwal, Mohd Nor Akmal Khalid, Hiroyuki Iida:
Game refinement theory: Paradigm shift from performance optimization to comfort in mind. Entertain. Comput. 32 (2019) - [c63]Sarot Busala, Zhang Song, Hiroyuki Iida, Mohd Nor Akmal Khalid, Umi Kalsom Yusof:
Single Conspiracy Number Analysis in Checkers. ICAART (2) 2019: 539-546 - [c62]Zhang Song, Hiroyuki Iida, H. Jaap van den Herik:
Probability based Proof Number Search. ICAART (2) 2019: 661-668 - [c61]Shuo Xiong, Yiwen Tang, Long Zuo, Hiroyuki Iida:
Quantifying Engagement of Battle City with Different AI Strength. IIAI-AAI 2019: 468-471 - [c60]Luiz Bernardo Martins Kummer, Hiroyuki Iida, Júlio César Nievola, Emerson Cabrera Paraiso:
Identifying Influences of Game Upgrades on Profitable Players Behavior in MMORPGs. ICEC-JCSG 2019: 299-310 - [c59]Shuo Xiong, Aoshuang Ye, Hiroyuki Iida:
A Game Informatical Analysis of Dark Chess by Game Refinement Theory. SmartCity360° 2019: 358-368 - [c58]Xiaohan Kang, Zeliang Zhang, Anggina Primanita, Mohd Nor Akmal Khalid, Hiroyuki Iida, Bing Han:
Analysis of Boardgames using Eye-tracking: Case Study with Gomoku. TAAI 2019: 1-6 - [c57]Chen Xiao, Anggina Primanita, Mohd Nor Akmal Khalid, Hiroyuki Iida:
Analysis of Card Collection Game 'Hearthstone'. TAAI 2019: 1-6 - 2018
- [j35]Zhang Song, Hiroyuki Iida:
Using single conspiracy number for long term position evaluation. J. Int. Comput. Games Assoc. 40(3): 269-280 (2018) - [c56]Long Zuo, Shuo Xiong, Zhichao Wang, Hiroyuki Iida:
An Analysis of Gamification Effect of Frequent-Flyer Program. Edutainment 2018: 53-60 - [c55]Shuo Xiong, Long Zuo, Zeliang Zhang, Shuo Zhang, Hiroyuki Iida:
E-learning Rhythm Design: Case Study Using Fighting Games. Edutainment 2018: 293-302 - [c54]Sagguneswaraan Thavamuni, Hadzariah Ismail, Hiroyuki Iida:
Analysis of the Effect of Number of Players on the Excitement of the Game with Respect to Fairness. ICEC 2018: 139-151 - [c53]Saajid Abuluaih, Azlinah Mohamed, Muthukkaruppan Annamalai, Hiroyuki Iida:
Fog of Search Resolver for Minimum Remaining Values Strategic Colouring of Graph. SCDS 2018: 201-215 - 2017
- [c52]Shuo Xiong, Wenlin Li, Xinting Mao, Hiroyuki Iida:
Mafia Game Setting Research Using Game Refinement Measurement. ACE 2017: 830-846 - [c51]Song Zhang, Hiroyuki Iida, H. Jaap van den Herik:
Deep df-pn and Its Efficient Implementations. ACG 2017: 73-89 - [c50]Danilo S. Carvalho, Minh Le Nguyen, Hiroyuki Iida:
An Analysis of Majority Voting in Homogeneous Groups for Checkers: Understanding Group Performance Through Unbalance. ACG 2017: 213-223 - [c49]Zhang Song, Hiroyuki Iida:
Using single Conspiracy Number to analyze game progress patterns. CITS 2017: 219-222 - [c48]Hai-Long Trieu, Hiroyuki Iida, Nhien Pham Hoang Bao, Le-Minh Nguyen:
Towards Developing Dialogue Systems with Entertaining Conversations. ICAART (2) 2017: 511-518 - [c47]Long Zuo, Shuo Xiong, Hiroyuki Iida:
An analysis of hotel loyalty program with a focus on the tiers and points system. ICSAI 2017: 507-512 - [c46]Shuo Xiong, Long Zuo, Zeliang Zhang, Hiroyuki Iida:
Individual game information evaluation using signal processing measurement. ICSAI 2017: 1400-1404 - [c45]Nhien Pham Hoang Bao, Shuo Xiong, Hiroyuki Iida:
Reaper Tournament System. INTETAIN 2017: 16-33 - [c44]Duy Huynh, Phuc Luong, Hiroyuki Iida, Razvan Beuran:
Design and Evaluation of a Cybersecurity Awareness Training Game. ICEC 2017: 183-188 - [c43]Long Zuo, Shuo Xiong, Hiroyuki Iida:
An Analysis of DOTA2 Using Game Refinement Measure. ICEC 2017: 270-276 - [c42]Shuo Xiong, Long Zuo, Hiroyuki Iida:
Possible Interpretations for Game Refinement Measure. ICEC 2017: 322-334 - [c41]Long Zuo, Hiroyuki Iida:
An Analysis of Sales Promotion 'Discount' Using Game Refinement Measurement. ICEC 2017: 487-491 - [i2]Suwanviwatana Kananat, Hiroyuki Iida:
First Results from Using Game Refinement Measure and Learning Coefficient in Scrabble. CoRR abs/1711.03580 (2017) - 2016
- [c40]Anunpattana Punyawee, Chetprayoon Panumate, Hiroyuki Iida:
Finding Comfortable Settings of Snake Game Using Game Refinement Measurement. CSA/CUTE 2016: 66-73 - [c39]Duy Huynh, Long Zuo, Hiroyuki Iida:
Analyzing Gamification of "Duolingo" with Focus on Its Course Structure. GALA 2016: 268-277 - [c38]Shuo Xiong, Ying Peng, Hiroyuki Iida, Nordin Abu Bakar:
An Approach to Entertainment Tuning in RPGs: Case Study Using Diablo III and Trails of Cold Steel. GALA 2016: 385-394 - [c37]Chetprayoon Panumate, Youichiro Miyake, Hiroyuki Iida:
A Generic Model for Emotional AI in Real-Time Multiplayer Fighting Games. GALA 2016: 395-404 - [c36]Suwanviwatana Kananat, Jean-Christophe Terrillon, Hiroyuki Iida:
Gamification and Scrabble. GALA 2016: 405-414 - [c35]Quang Vu, Taichi Ishitobi, Jean-Christophe Terrillon, Hiroyuki Iida:
Using Conspiracy Numbers for Improving Move Selection in Minimax Game-Tree Search. ICAART (2) 2016: 400-406 - [c34]Shuo Xiong, Nor Azan Mat Zin, Liang Yang, Hiroyuki Iida:
Mathematical model of ranking accuracy and popularity promotion. ICSAI 2016: 350-357 - [c33]Mingyang Wu, Shuo Xiong, Hiroyuki Iida:
Fairness mechanism in multiplayer online battle arena games. ICSAI 2016: 387-392 - [c32]Shuo Xiong, Parth Pankaj Tiwary, Hiroyuki Iida:
Solving the Sophistication-Population Paradox of Game Refinement Theory. ICEC 2016: 266-271 - [c31]Sakshi Agarwal, Rinel Ram, Hiroyuki Iida:
Measuring force of game information in the brain: Linking game refinement theory and neuroscience. KST 2016: 291-294 - [c30]Chetprayoon Panumate, Hiroyuki Iida, Jean-Christophe Terrillon:
A game informatical analysis of RoShamBo. TAAI 2016: 116-123 - [i1]Nhien Pham Hoang Bao, Hiroyuki Iida:
An Analysis of Tournament Structure. CoRR abs/1611.08499 (2016) - 2015
- [j34]Shuo Xiong, Hiroyuki Iida:
Attractiveness of real time strategy games. Comput. Sci. Inf. Syst. 12(4): 1217-1234 (2015) - [j33]Arie Pratama Sutiono, Rido Ramadan, Peetikorn Jarukasetporn, Junki Takeuchi, Ayu Purwarianti, Hiroyuki Iida:
A Mathematical Model of Game Refinement and Its Applications to Sports Games. EAI Endorsed Trans. Creative Technol. 2(5): e1 (2015) - [c29]Taichi Ishitobi, Aske Plaat, Hiroyuki Iida, H. Jaap van den Herik:
Reducing the Seesaw Effect with Deep Proof-Number Search. ACG 2015: 185-197 - [c28]Yuichiro Sato, Hiroyuki Iida, H. Jaap van den Herik:
Transfer Learning by Inductive Logic Programming. ACG 2015: 223-234 - [c27]Chetprayoon Panumate, Shuo Xiong, Hiroyuki Iida:
An Approach to Quantifying Pokemon's Entertainment Impact with Focus on Battle. ACIT-CSI 2015: 60-66 - [c26]Mohd Nor Akmal Khalid, Umi Kalsom Yusof, Hiroyuki Iida, Taichi Ishitobi:
Critical Position Identification in Games and Its Application to Speculative Play. ICAART (2) 2015: 38-45 - [c25]Mohd Nor Akmal Khalid, E. Mei Ang, Umi Kalsom Yusof, Hiroyuki Iida, Taichi Ishitobi:
Identifying Critical Positions Based on Conspiracy Numbers. ICAART (Revised Selected Papers) 2015: 100-127 - [c24]Saajid Abuluaih, Azlinah Hj. Mohamed, Muthukkaruppan Annamalai, Hiroyuki Iida:
Reordering Variables using ‘Contribution Number' Strategy to Neutralize Sudoku Sets. ICAART (2) 2015: 325-333 - [c23]Chetprayoon Panumate, Shuo Xiong, Hiroyuki Iida, Toshiaki Kondo:
Evolutionary Changes of Pokemon Game: A Case Study with Focus On Catching Pokemon. ICEC 2015: 182-194 - 2014
- [c22]Nathan Nossal, Hiroyuki Iida:
Game refinement theory and its application to score limit games. GEM 2014: 1-3 - [c21]Shuo Xiong, Hiroyuki Iida:
Attractiveness of real time strategy games. ICSAI 2014: 271-276 - [c20]Arie Pratama Sutiono, Ayu Purwarianti, Hiroyuki Iida:
A Mathematical Model of Game Refinement. INTETAIN 2014: 148-151 - [e5]H. Jaap van den Herik, Hiroyuki Iida, Aske Plaat:
Computers and Games - 8th International Conference, CG 2013, Yokohama, Japan, August 13-15, 2013, Revised Selected Papers. Lecture Notes in Computer Science 8427, Springer 2014, ISBN 978-3-319-09164-8 [contents] - [e4]Tristan Cazenave, Mark H. M. Winands, Hiroyuki Iida:
Computer Games - Workshop on Computer Games, CGW 2013, Held in Conjunction with the 23rd International Conference on Artificial Intelligence, IJCAI 2013, Beijing, China, August 3, 2013, Revised Selected Papers. Communications in Computer and Information Science 408, Springer 2014, ISBN 978-3-319-05427-8 [contents] - 2013
- [j32]H. Jaap van den Herik, Hiroyuki Iida, Aske Plaat:
The 8th Computers and Games Conference. J. Int. Comput. Games Assoc. 36(3): 169 (2013) - [j31]H. Jaap van den Herik, Hiroyuki Iida, Aske Plaat, Johanna Hellemons:
The Brain and Mind Sports Olympiad. J. Int. Comput. Games Assoc. 36(3): 172 (2013) - [j30]H. Jaap van den Herik, Hiroyuki Iida, Aske Plaat:
The 8th Computers and Games Conference (Part 2). J. Int. Comput. Games Assoc. 36(4): 234 (2013) - [j29]H. Jaap van den Herik, Hiroyuki Iida, Aske Plaat, Johanna Hellemons:
The Brain and Mind Sports Computer Olympiad (Part 2). J. Int. Comput. Games Assoc. 36(4): 237 (2013) - [c19]Kristian Toby Spoerer, Toshihisa Okaneya, Kokolo Ikeda, Hiroyuki Iida:
Further Investigations of 3-Member Simple Majority Voting for Chess. Computers and Games 2013: 199-207 - [c18]Apimuk Muangkasem, Atsuo Yoshitaka, Kristian Spoerer, Hiroyuki Iida:
How Humans Search Varying-Knowledge Environments: Solving Imperfect Information Mazes. HCI (28) 2013: 488-492 - [c17]Hiroyuki Iida, Kunihiro Toge, Fumihiko Ito:
200-subchannel ultra-high-density frequency division multiplexed coherent otdr with nonlinear effect suppression. OFC/NFOEC 2013: 1-3 - 2012
- [j28]Hiroyuki Iida, Takeo Nakagawa, Kristian Spoerer:
Game information dynamic models based on fluid mechanics. Entertain. Comput. 3(3): 89-99 (2012) - [c16]Akira Hasegawa, Hiroyuki Iida, Takeo Nakagawa, Shogo Sone:
Digital-Kakejiku Typhoon Model based on Fluid Mechanics. VS-GAMES 2012: 310-311 - 2011
- [j27]Hiroyuki Iida:
SHARK wins Dots and Boxes Tournament. J. Int. Comput. Games Assoc. 34(2): 95 (2011) - [c15]Hiroyuki Iida, Takeo Nakagawa, Kristian Spoerer, Shogo Sone:
Three Elemental Game Progress Patterns. IScIDE 2011: 571-581 - [c14]Hiroyuki Iida, Takeo Nakagawa:
Game Information Dynamics. ICEC 2011: 403-406 - [e3]H. Jaap van den Herik, Hiroyuki Iida, Aske Plaat:
Computers and Games - 7th International Conference, CG 2010, Kanazawa, Japan, September 24-26, 2010, Revised Selected Papers. Lecture Notes in Computer Science 6515, Springer 2011, ISBN 978-3-642-17927-3 [contents]
2000 – 2009
- 2009
- [j26]Julien Kloetzer, Hiroyuki Iida, Bruno Bouzy:
Playing Amazons Endgames. J. Int. Comput. Games Assoc. 32(3): 140-148 (2009) - 2008
- [c13]Toru Ueda, Tsuyoshi Hashimoto, Junichi Hashimoto, Hiroyuki Iida:
Weak Proof-Number Search. Computers and Games 2008: 157-168 - [c12]Alessandro Cincotti, Hiroyuki Iida:
The Game of Synchronized Domineering. Computers and Games 2008: 241-251 - [c11]Julien Kloetzer, Hiroyuki Iida, Bruno Bouzy:
A comparative study of solvers in Amazons endgames. CIG 2008: 378-384 - 2007
- [c10]Alessandro Cincotti, Hiroyuki Iida:
The Game of Synchronized Cutcake. CIG 2007: 374-379 - 2005
- [j25]H. Jaap van den Herik, Hiroyuki Iida:
Foreword. Theor. Comput. Sci. 349(2): 121-122 (2005) - 2004
- [c9]Shinya Iida, Hiroyuki Iida:
Changes in Youth's Authority Concept After a Group Accommodative Event. ICCM 2004: 356-357 - [c8]Hiroyuki Iida, Kazutoshi Takahara, Jun Nagashima, Yoichiro Kajihara, Tsuyoshi Hashimoto:
An Application of Game-Refinement Theory to Mah Jong. ICEC 2004: 333-338 - [e2]H. Jaap van den Herik, Hiroyuki Iida, Ernst A. Heinz:
Advances in Computer Games, Many Games, Many Challenges, 10th International Conference, ACG 2003, Graz, Austria, November 24-27, 2003, Revised Papers. IFIP 263, Kluwer 2004, ISBN 1-4020-7709-2 [contents] - 2003
- [j24]Makoto Sakuta, Tsuyoshi Hashimoto, Jun Nagashima, Jos W. H. M. Uiterwijk, Hiroyuki Iida:
Application of the killer-tree heuristic and the lambda-search method to lines of action. Inf. Sci. 154(3-4): 141-155 (2003) - 2002
- [j23]Hiroyuki Iida, Makoto Sakuta, Jeff Rollason:
Computer shogi. Artif. Intell. 134(1-2): 121-144 (2002) - [c7]Hiroyuki Iida, Nobuo Takeshita, Jin Yoshimura:
A metric for entertainment of boardgames: its implication for evolution of chess variants. IWEC 2002: 65-72 - [c6]Makoto Sakuta, Tsuyoshi Hashimoto, Jun Nagashima, Hiroyuki Iida:
Endgame Search Techniques Developed in Shogi: Application to Lines of Action. JCIS 2002: 458-460 - 2001
- [j22]Masahiro Seo, Hiroyuki Iida, Jos W. H. M. Uiterwijk:
The PN*-search algorithm: Application to tsume-shogi. Artif. Intell. 129(1-2): 253-277 (2001) - [j21]Makoto Sakuta, Hiroyuki Iida:
AND/OR-Tree Search Algorithms in Shogi Mating Search. J. Int. Comput. Games Assoc. 24(4): 231-235 (2001) - [j20]H. Jaap van den Herik, Hiroyuki Iida:
Papers from CG 1998 - Foreword. Theor. Comput. Sci. 252(1-2): 1-3 (2001) - [j19]Xinbo Gao, Hiroyuki Iida, Jos W. H. M. Uiterwijk, H. Jaap van den Herik:
Strategies anticipating a difference in search depth using opponent-model search. Theor. Comput. Sci. 252(1-2): 83-104 (2001) - [c5]Tak Kamae, H. Jaap van den Herik, Kazuhiko Nishi, Masahiko Tsukamoto, Hitoshi Matsubara, Ian Frank, Hiroyuki Iida:
Entertainement Computing. INTERACT 2001: 873-874 - 2000
- [j18]Hiroyuki Iida, Martin Müller:
Report on the second Open Computer-Amazons Championship. J. Int. Comput. Games Assoc. 23(1): 51-54 (2000) - [j17]Hiroyuki Iida:
Yss Wins Shogi Tournament. J. Int. Comput. Games Assoc. 23(3): 184-185 (2000) - [j16]Makoto Sakuta, Hiroyuki Iida:
Solving Kriegspiel-like Problems: Exploiting a Transposition Table. J. Int. Comput. Games Assoc. 23(4): 218-229 (2000) - [c4]Makoto Sakuta, Hiroyuki Iida:
Solving Kriegspiel-Like Problems: Examining Efficient Search Methods. Computers and Games 2000: 55-73
1990 – 1999
- 1999
- [j15]H. Jaap van den Herik, Hiroyuki Iida:
Computers and Games. J. Int. Comput. Games Assoc. 22(1): 36 (1999) - [j14]Nobusuke Sasaki, Hiroyuki Iida:
Report on the First Open Computer-Amazon Championship. J. Int. Comput. Games Assoc. 22(1): 41-44 (1999) - [j13]Makoto Sakuta, Hiroyuki Iida:
Report on the 9th CSA World Computer-Shogi Championship. J. Int. Comput. Games Assoc. 22(3): 180-182 (1999) - [j12]Makoto Sakuta, Hiroyuki Iida:
Report on the First International Shogi Forum. J. Int. Comput. Games Assoc. 22(3): 183-185 (1999) - [j11]Hiroyuki Iida, Hitoshi Matsubara, Atsushi Yoshikawa:
Report on the First Meeting of the Special Issue Group on Games Informatics (IPSJ-SIG-GI). J. Int. Comput. Games Assoc. 22(4): 255-257 (1999) - [e1]H. Jaap van den Herik, Hiroyuki Iida:
Computers and Games, First International Conference, CG'98, Tsukuba, Japan, November 11-12, 1998, Proceedings. Lecture Notes in Computer Science 1558, Springer 1999, ISBN 3-540-65766-5 [contents] - 1998
- [j10]Reijer Grimbergen, Hiroyuki Iida:
Report on the 8th CSA World Computer-Shogi Championships. J. Int. Comput. Games Assoc. 21(2): 135-137 (1998) - [j9]Atsushi Yoshikawa, Hiroyuki Iida:
A Report on the 4th Fost-Cup World-Open Computer-Go Championships. J. Int. Comput. Games Assoc. 21(3): 203-206 (1998) - [c3]Xinbo Gao, Hiroyuki Iida, Jos W. H. M. Uiterwijk, H. Jaap van den Herik:
A Speculative Strategy. Computers and Games 1998: 74-92 - [c2]Hiroyuki Iida, Jin Yoshimura, Kazuro Morita, Jos W. H. M. Uiterwijk:
Retrograde Analysis of the KGK Endgame in Shogi: Its Implications for Ancient Heian Shogi. Computers and Games 1998: 318-335 - 1997
- [j8]Atsushi Yoshikawa, Hiroyuki Iida:
H. Matsubara (ed.): Proceedings of Game Programming Workshop in Japan '97. J. Int. Comput. Games Assoc. 20(4): 249-252 (1997) - 1996
- [j7]Hitoshi Matsubara, Hiroyuki Iida, Reijer Grimbergen:
Natural Developments in Game Research. J. Int. Comput. Games Assoc. 19(2): 103-112 (1996) - [j6]Yasuki Saito, Hiroyuki Iida:
Review. J. Int. Comput. Games Assoc. 19(4): 242-246 (1996) - [c1]Hitoshi Matsubara, Hiroyuki Iida, Jos W. H. M. Uiterwijk:
A Shogi-Computer Test Set. ACM Conference on Computer Science 1996: 139-146 - 1995
- [j5]Hiroyuki Iida, Ken'ichi Handa, Jos Uiterwijk:
Tutoring Strategies in Game-Tree Search. J. Int. Comput. Games Assoc. 18(4): 191-204 (1995) - [j4]Jos W. H. M. Uiterwijk, Hiroyuki Iida:
H. Matsubara (ed.): Proceedings of the Game Programming Workshop in Japan '95. J. Int. Comput. Games Assoc. 18(4): 227-229 (1995) - 1994
- [j3]Hiroyuki Iida, Jos W. H. M. Uiterwijk, H. Jaap van den Herik, I. S. Herschberg:
Potential Applications of Opponent-Model Search. J. Int. Comput. Games Assoc. 17(1): 10-14 (1994) - [j2]Hiroyuki Iida:
Heuristic Theories on Game-Tree Search. J. Int. Comput. Games Assoc. 17(4): 220 (1994) - 1993
- [j1]Hiroyuki Iida, Jos W. H. M. Uiterwijk, H. Jaap van den Herik, I. S. Herschberg:
Potential Applications of Opponent-Model Search. J. Int. Comput. Games Assoc. 16(4): 201-208 (1993)
Coauthor Index
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