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ITS 2009: Banff, Canada
- Gerald Morrison, Sriram Subramanian, Sheelagh Carpendale, Michael Haller, Stacey D. Scott:
ACM International Conference on Interactive Tabletops and Surfaces, ITS 2009, Banff / Calgary, Alberta, Canada, November 23-25, 2009. ACM 2009, ISBN 978-1-60558-733-2
Behind the scene - hardware and toolkits
- François Bérard, Yann Laurillau:
Single user multitouch on the DiamondTouch: from 2 x 1D to 2D. 1-8
Interactive demos
- Ru Zarin:
Trollskogen: a multitouch table top framework for enhancing communication amongst cognitively disabled children. 1 - Nicolai Marquardt, Miguel A. Nacenta, James Everett Young, Sheelagh Carpendale, Saul Greenberg, Ehud Sharlin:
The Haptic Tabletop Puck: the video. 2 - Stephen Voida, Matthew Tobiasz, Julie Stromer, Petra Isenberg, Sheelagh Carpendale:
Getting practical with interactive tabletop displays: designing for dense data, "fat fingers, " diverse interactions, and face-to-face collaboration. 3 - Jonathan Chaboissier, Frédéric Vernier:
RealTimeChess: a real-time strategy and multiplayer game for tabletop displays. 4 - Benjamin Sprengart, Anthony Collins, Judy Kay:
Curator: a design environment for curating tabletop museum experiences. 5 - Daisuke Funato, Satoshi Shibuya, Ayumi Kizuka, Ken-ichi Kimura, Rina Naganuma:
Seamless interaction between "creation" and "appreciation": multi-touch drawing interface. 6 - Martin Spindler, Raimund Dachselt:
PaperLens: advanced magic lens interaction above the tabletop. 7 - Toshiki Sato, Haruko Mamiya, Kentaro Fukuchi, Hideki Koike:
PAC-PAC: pinching gesture recognition for augmented tabletop video game. 8
Behind the scene -- hardware and toolkits
- Martin Kaltenbrunner:
reacTIVision and TUIO: a tangible tabletop toolkit. 9-16
Interactive demos
- Christoph Bichlmeier, Sandro Michael Heining, Latifa Omary, Philipp Stefan, Ben Ockert, Ekkehard Euler, Nassir Navab:
MeTaTop: a multi-sensory and multi-user interface for collaborative analysis. 9 - Christophe Bortolaso, Emmanuel Dubois, Nicolas Dittlo, Jean-Baptiste de la Rivière:
3D multitouch advanced interaction techniques and applications. 10 - Stefan Flöring, Tobias Hesselmann:
TAP: visual analytics on surface computers. 11 - Darren David, Lee Granas, Jules Konig, Nathan Moody, Joshua Santangelo:
TouchTones: multi-user collaborative music composer. 12 - Daniel Jackson, Tom Bartindale, Patrick Olivier:
FiberBoard: compact multi-touch display using channeled light. 13 - Marc René Frieß, Martin Kleinhans, Florian Echtler, Florian Forster, Georg Groh:
A multi-touch tabletop interface for applying collaborative creativity techniques. 14 - Henning Voss, Georg Schneider:
Nori Scrum meeting table. 15
Behind the scene -- hardware and toolkits
- Thomas E. Hansen, Juan Pablo Hourcade, Mathieu Virbel, Sharath Patali, Tiago Serra:
PyMT: a post-WIMP multi-touch user interface toolkit. 17-24 - Daniel Jackson, Tom Bartindale, Patrick Olivier:
FiberBoard: compact multi-touch display using channeled light. 25-28 - Florian Echtler, Andreas Dippon, Marcus Tönnis, Gudrun Klinker:
Inverted FTIR: easy multitouch sensing for flatscreens. 29-32
Interaction design
- Thomas Seifried, Michael Haller, Stacey D. Scott, Florian Perteneder, Christian Rendl, Daisuke Sakamoto, Masahiko Inami:
CRISTAL: a collaborative home media and device controller based on a multi-touch display. 33-40 - Mark Micire, Munjal Desai, Amanda Courtemanche, Katherine M. Tsui, Holly A. Yanco:
Analysis of natural gestures for controlling robot teams on multi-touch tabletop surfaces. 41-48 - John Helmes, Xiang Cao, Siân E. Lindley, Abigail Sellen:
Developing the story: designing an interactive storytelling application. 49-52 - Peter Vandoren, Luc Claesen, Tom Van Laerhoven, Johannes Taelman, Chris Raymaekers, Eddy Flerackers, Frank Van Reeth:
FluidPaint: an interactive digital painting system using real wet brushes. 53-56
Input and interaction
- Tom Bartindale, Chris Harrison:
Stacks on the surface: resolving physical order using fiducial markers with structured transparency. 57-60 - Martha Abednego, Joong-Ho Lee, Won Moon, Ji-Hyung Park:
I-Grabber: expanding physical reach in a large-display tabletop environment through the use of a virtual grabber. 61-64 - Pierre Dragicevic, Yuanchun Shi:
Visualizing and manipulating automatic document orientation methods using vector fields. 65-68
Tangible interfaces
- Martin Spindler, Sophie Stellmach, Raimund Dachselt:
PaperLens: advanced magic lens interaction above the tabletop. 69-76 - Mark S. Hancock, Otmar Hilliges, Christopher Collins, Dominikus Baur, Sheelagh Carpendale:
Exploring tangible and direct touch interfaces for manipulating 2D and 3D information on a digital table. 77-84 - Nicolai Marquardt, Miguel A. Nacenta, James Everett Young, Sheelagh Carpendale, Saul Greenberg, Ehud Sharlin:
The Haptic Tabletop Puck: tactile feedback for interactive tabletops. 85-92
Extending basic surface interaction capabilities
- Hrvoje Benko, T. Scott Saponas, Dan Morris, Desney S. Tan:
Enhancing input on and above the interactive surface with muscle sensing. 93-100 - Chi Tai Dang, Martin Straub, Elisabeth André:
Hand distinction for multi-touch tabletop interaction. 101-108 - Stephen Voida, Matthew Tobiasz, Julie Stromer, Petra Isenberg, Sheelagh Carpendale:
Getting practical with interactive tabletop displays: designing for dense data, "fat fingers, " diverse interactions, and face-to-face collaboration. 109-116 - Alexander Schick, Florian van de Camp, Joris IJsselmuiden, Rainer Stiefelhagen:
Extending touch: towards interaction with large-scale surfaces. 117-124
Surface interaction with 3D data
- Andrew D. Wilson:
Simulating grasping behavior on an imaging interactive surface. 125-132 - Mark S. Hancock, Thomas ten Cate, Sheelagh Carpendale:
Sticky tools: full 6DOF force-based interaction for multi-touch tables. 133-140 - Rami Ajaj, Frédéric Vernier, Christian Jacquemin:
Navigation modes for combined table/screen 3D scene rendering. 141-148
Studies and evaluations
- Mathias Frisch, Jens Heydekorn, Raimund Dachselt:
Investigating multi-touch and pen gestures for diagram editing on interactive surfaces. 149-156 - Mark S. Hancock, Miguel A. Nacenta, Carl Gutwin, Sheelagh Carpendale:
The effects of changing projection geometry on the interpretation of 3D orientation on tabletops. 157-164 - Dustin Freeman, Hrvoje Benko, Meredith Ringel Morris, Daniel Wigdor:
ShadowGuides: visualizations for in-situ learning of multi-touch and whole-hand gestures. 165-172 - Tobias Hesselmann, Stefan Flöring, Marwin Schmitt:
Stacked Half-Pie menus: navigating nested menus on interactive tabletops. 173-180
Collaborative experiences
- Philip Tuddenham, Ian Davies, Peter Robinson:
WebSurface: an interface for co-located collaborative information gathering. 181-188 - Rowanne Fleck, Yvonne Rogers, Nicola Yuill, Paul Marshall, Amanda Carr, Jochen Rick, Victoria Bonnett:
Actions speak loudly with words: unpacking collaboration around the table. 189-196 - Alberto Battocchi, Fabio Pianesi, Daniel Tomasini, Massimo Zancanaro, Gianluca Esposito, Paola Venuti, A. Ben Sasson, Eynat Gal, Patrice L. Weiss:
Collaborative Puzzle Game: a tabletop interactive game for fostering collaboration in children with Autism Spectrum Disorders (ASD). 197-204
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