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Hideki Koike
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- affiliation: Tokyo Institute of Technology, Japan
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2020 – today
- 2022
- [j17]Yuka Tanaka, Takuto Nakamura, Hideki Koike:
Posture-based Golf Swing Instruction using Multi-modal Feedback. J. Inf. Process. 30: 107-117 (2022) - [c173]Jana Hoffard, Xuan Zhang, Erwin Wu, Takuto Nakamura, Hideki Koike:
SkiSim: A comprehensive Study on Full Body Motion Capture and Real-Time Feedback in VR Ski Training. AHs 2022: 131-141 - [c172]Takashi Matsumoto, Erwin Wu, Hideki Koike:
Skiing, Fast and Slow: Evaluation of Time Distortion for VR Ski Training. AHs 2022: 142-151 - [c171]Yuka Tashiro, Mikihito Matsuura, Dong-Hyun Hwang, Shio Miyafuji, Satoshi Kiyofuji, Taichi Kin, Takeo Igarashi, Hideki Koike:
Introducing a Concept of Gamification to Microscopic Suturing Training. AHs 2022: 294-297 - [c170]Jana Hoffard, Shio Miyafuji, Jefferson Pardomuan, Toshiki Sato, Hideki Koike:
FroggyHand: A Gesture Based Control System for Omni-Directional Projections. AHs 2022: 298-300 - [c169]Takashi Matsumoto, Erwin Wu, Hideki Koike:
Augmenting VR Ski Training using Time Distortion. VR Workshops 2022: 570-571 - [i6]Daichi Saito, Kazuhiro Sasabuchi, Naoki Wake, Jun Takamatsu, Hideki Koike, Katsushi Ikeuchi:
Task-grasping from human demonstration. CoRR abs/2203.00733 (2022) - 2021
- [j16]Erwin Wu, Mitski Piekenbrock, Takuto Nakamura, Hideki Koike:
SPinPong - Virtual Reality Table Tennis Skill Acquisition using Visual, Haptic and Temporal Cues. IEEE Trans. Vis. Comput. Graph. 27(5): 2566-2576 (2021) - [c168]Kohei Aso, Dong-Hyun Hwang, Hideki Koike:
Portable 3D Human Pose Estimation for Human-Human Interaction using a Chest-Mounted Fisheye Camera. AHs 2021: 116-120 - [c167]Mikihito Matsuura, Shio Miyafuji, Erwin Wu, Satoshi Kiyofuji, Taichi Kin, Takeo Igarashi, Hideki Koike:
CV-Based Analysis for Microscopic Gauze Suturing Training. AHs 2021: 169-173 - [c166]Hideki Koike, Jun Rekimoto, Junichi Ushiba, Shinichi Furuya, Asa Ito:
Human Augmentation for Skill Acquisition and Skill Transfer. CHI Extended Abstracts 2021: 93:1-93:3 - [c165]Hui-Shyong Yeo, Juyoung Lee, Woontack Woo, Hideki Koike, Aaron J. Quigley, Kai Kunze:
JINSense: Repurposing Electrooculography Sensors on Smart Glass for Midair Gesture and Context Sensing. CHI Extended Abstracts 2021: 457:1-457:6 - [c164]Christopher Mitcheltree
, Hideki Koike
:
SerumRNN: Step by Step Audio VST Effect Programming. EvoMUSART 2021: 218-234 - [c163]Daichi Saito, Naoki Wake, Kazuhiro Sasabuchi, Hideki Koike, Katsushi Ikeuchi:
Contact Web Status Presentation for Freehand Grasping in MR-based Robot-teaching. HRI (Companion) 2021: 167-171 - [c162]Yasheng Sun, Hang Zhou, Ziwei Liu, Hideki Koike:
Speech2Talking-Face: Inferring and Driving a Face with Synchronized Audio-Visual Representation. IJCAI 2021: 1018-1024 - [c161]Xuan Zhang, Erwin Wu, Hideki Koike:
Watch-Your-Skiing: Visualizations for VR Skiing using Real-time Body Tracking. ISMAR Adjunct 2021: 387-388 - [c160]Jana Hoffard, Takuto Nakamura, Erwin Wu, Hideki Koike:
PushToSki - An Indoor Ski Training System Using Haptic Feedback. SIGGRAPH Posters 2021: 15:1-15:2 - [c159]Luna Takagi, Toshiki Sato, Shio Miyafuji, Hideki Koike:
Real-time Projection of Lip Animation onto Face Masks using OmniProcam. SIGGRAPH Posters 2021: 20:1-20:2 - [c158]Chen-Chieh Liao, Dong-Hyun Hwang, Hideki Koike:
How Can I Swing Like Pro?: Golf Swing Analysis Tool for Self Training. SIGGRAPH ASIA Posters 2021: 41:1-41:2 - [i5]Christopher Mitcheltree, Hideki Koike:
White-box Audio VST Effect Programming. CoRR abs/2102.03170 (2021) - [i4]Naoki Wake, Daichi Saito, Kazuhiro Sasabuchi, Hideki Koike, Katsushi Ikeuchi:
Object affordance as a guide for grasp-type recognition. CoRR abs/2103.00268 (2021) - [i3]Christopher Mitcheltree, Hideki Koike:
SerumRNN: Step by Step Audio VST Effect Programming. CoRR abs/2104.03876 (2021) - [i2]Chen-Chieh Liao, Dong-Hyun Hwang, Hideki Koike:
How Can I Swing Like Pro?: Golf Swing Analysis Tool for Self Training. CoRR abs/2105.10153 (2021) - 2020
- [j15]Nobuhiro Takahashi
, Shinichi Furuya
, Hideki Koike
:
Soft Exoskeleton Glove with Human Anatomical Architecture: Production of Dexterous Finger Movements and Skillful Piano Performance. IEEE Trans. Haptics 13(4): 679-690 (2020) - [c157]Zhengqing Li, Theophilus Teo
, Liwei Chan, Gun A. Lee
, Matt Adcock, Mark Billinghurst
, Hideki Koike:
OmniGlobeVR: A Collaborative 360-Degree Communication System for VR. Conference on Designing Interactive Systems 2020: 615-625 - [c156]Tsubasa Kitayama, Shio Miyafuji
, Hideki Koike:
Vision Extension for a Ball Camera by Using Image Completion. AHs 2020: 4:1-4:5 - [c155]Biyuan Wang, Nobuhiro Takahashi, Hideki Koike:
Sensor Glove Implemented with Artificial Muscle Set for Hand Rehabilitation. AHs 2020: 11:1-11:4 - [c154]Hui-Shyong Yeo, Juyoung Lee, Andrea Bianchi, Alejandro Samboy, Hideki Koike, Woontack Woo, Aaron Quigley
:
WristLens: Enabling Single-Handed Surface Gesture Interaction for Wrist-Worn Devices Using Optical Motion Sensor. AHs 2020: 27:1-27:8 - [c153]Kosuke Maeda, Hideki Koike:
MirAIProjection: Real-time Projection onto High-speed Objects by Predicting Their 3D Position and Pose using DNNs. AVI 2020: 59:1-59:5 - [c152]Zhengqing Li, Liwei Chan, Theophilus Teo
, Hideki Koike:
OmniGlobeVR: A Collaborative 360° Communication System for VR. CHI Extended Abstracts 2020: 1-8 - [c151]Chen-Chieh Liao, Hideki Koike, Takuto Nakamura:
Realtime Center of Mass Adjustment via Weight Switching Device inside a Golf Putter. CHI Extended Abstracts 2020: 1-8 - [c150]Takuto Nakamura, Hideki Koike:
Golf Club-Type Device with Force Feedback for Modifying Club Posture. CHI Extended Abstracts 2020: 1-7 - [c149]Erwin Wu, Hideki Koike:
FuturePong: Real-time Table Tennis Trajectory Forecasting using Pose Prediction Network. CHI Extended Abstracts 2020: 1-8 - [c148]Erwin Wu, Takayuki Nozawa, Florian Perteneder, Hideki Koike:
VR Alpine Ski Training Augmentation using Visual Cues of Leading Skier. CVPR Workshops 2020: 3836-3845 - [c147]Takuto Nakamura, Daichi Saito, Erwin Wu, Hideki Koike:
Actuated Club: Modification of Golf-Club Posture with force feedback and motion prediction in VR environment. SIGGRAPH Emerging Technologies 2020: 12:1-12:2 - [c146]Florian Perteneder, Kathrin Probst, Joanne Leong, Sebastian Gassler, Christian Rendl, Patrick Parzer, Katharina Fluch, Sophie Gahleitner, Sean Follmer
, Hideki Koike, Michael Haller:
Foxels: Build Your Own Smart Furniture. Tangible and Embedded Interaction 2020: 111-122 - [c145]Dong-Hyun Hwang, Kohei Aso, Ye Yuan, Kris M. Kitani, Hideki Koike:
MonoEye: Multimodal Human Motion Capture System Using A Single Ultra-Wide Fisheye Camera. UIST 2020: 98-111 - [c144]Erwin Wu, Ye Yuan, Hui-Shyong Yeo, Aaron Quigley, Hideki Koike, Kris M. Kitani:
Back-Hand-Pose: 3D Hand Pose Estimation for a Wrist-worn Camera via Dorsum Deformation Network. UIST 2020: 1147-1160 - [c143]Dong-Hyun Hwang, Suntae Kim, Nicolas Monet, Hideki Koike, Soonmin Bae:
Lightweight 3D Human Pose Estimation Network Training Using Teacher-Student Learning. WACV 2020: 468-477 - [i1]Dong-Hyun Hwang, Suntae Kim, Nicolas Monet, Hideki Koike, Soonmin Bae:
Lightweight 3D Human Pose Estimation Network Training Using Teacher-Student Learning. CoRR abs/2001.05097 (2020)
2010 – 2019
- 2019
- [c142]Zhengqing Li, Shio Miyafuji
, Erwin Wu, Hideaki Kuzuoka, Naomi Yamashita, Hideki Koike:
OmniGlobe: An Interactive I/O System For Symmetric 360-Degree Video Communication. Conference on Designing Interactive Systems 2019: 1427-1438 - [c141]Erwin Wu, Mitski Piekenbrock, Hideki Koike:
BitoBody: Real-time human contact detection and dynamic projection system. AH 2019: 39:1-39:4 - [c140]Nobuhiro Takahashi, Hayato Takahashi, Hideki Koike:
Soft Exoskeleton Glove Enabling Force Feedback for Human-Like Finger Posture Control with 20 Degrees of Freedom. WHC 2019: 217-222 - [c139]Hui-Shyong Yeo, Juyoung Lee, Hyung-il Kim, Aakar Gupta, Andrea Bianchi, Daniel Vogel, Hideki Koike, Woontack Woo, Aaron Quigley
:
WRIST: Watch-Ring Interaction and Sensing Technique for Wrist Gestures and Macro-Micro Pointing. MobileHCI 2019: 19:1-19:15 - [c138]Atsuki Ikeda, Yuka Tanaka, Dong-Hyun Hwang, Homare Kon, Hideki Koike:
Golf training system using sonification and virtual shadow. SIGGRAPH Emerging Technologies 2019: 14:1-14:2 - [c137]Shio Miyafuji
, Soichiro Toyohara, Toshiki Sato, Hideki Koike:
Remote control experiment with displaybowl and 360-degree video. SIGGRAPH Posters 2019: 62:1-62:2 - [c136]Takayuki Nozawa, Erwin Wu, Florian Perteneder, Hideki Koike:
Visualizing expert motion for guidance in a VR ski simulator. SIGGRAPH Posters 2019: 64:1-64:2 - [c135]Erwin Wu, Florian Perteneder, Hideki Koike:
Real-time Table Tennis Forecasting System based on Long Short-term Pose Prediction Network. SIGGRAPH Asia Posters 2019: 23:1-23:2 - [c134]Hui-Shyong Yeo, Erwin Wu, Juyoung Lee, Aaron Quigley
, Hideki Koike:
Opisthenar: Hand Poses and Finger Tapping Recognition by Observing Back of Hand Using Embedded Wrist Camera. UIST 2019: 963-971 - [c133]Dong-Hyun Hwang, Kohei Aso, Hideki Koike:
MonoEye: Monocular Fisheye Camera-based 3D Human Pose Estimation. VR 2019: 988-989 - [c132]Takayuki Nozawa, Erwin Wu, Hideki Koike:
VR Ski Coach: Indoor Ski Training System Visualizing Difference from Leading Skier. VR 2019: 1341-1342 - [c131]Kohei Aso, Dong-Hyun Hwang, Hideki Koike:
Generating Synthetic Humans for Learning 3D Pose Estimation. VR 2019: 1519-1520 - [c130]Dong-Hyun Hwang, Kohei Aso, Hideki Koike:
Toward human motion capturing with an ultra-wide fisheye camera on the chest. VR 2019: 1524-1526 - [c129]Atsuki Ikeda, Dong-Hyun Hwang, Hideki Koike:
A Real-Time Projection System for Golf Training using Virtual Shadow. VR 2019: 1527-1528 - [c128]Nobuhiro Takahashi, Hayato Takahashi, Hideki Koike:
A Novel Soft Exoskeleton Glove for Motor Skill Acquisition Similar to Anatomical Structure of Forearm Muscles. VR 2019: 1568-1569 - [c127]Erwin Wu, Hideki Koike:
Real-time Human Motion Forecasting using a RGB Camera. VR 2019: 1575-1577 - [c126]Hui-Shyong Yeo, Hideki Koike, Aaron Quigley
:
Augmented Learning for Sports Using Wearable Head-worn and Wrist-worn Devices. VR 2019: 1578-1580 - [c125]Erwin Wu, Florian Perteneder, Hideki Koike, Takayuki Nozawa:
How to VizSki: Visualizing Captured Skier Motion in a VR Ski Training Simulator. VRCAI 2019: 5:1-5:9 - [c124]Shio Miyafuji
, Florian Perteneder, Toshiki Sato, Hideki Koike, Gudrun Klinker
:
A Bowl-Shaped Display for Controlling Remote Vehicles. VRCAI 2019: 10:1-10:8 - [c123]Erwin Wu, Hideki Koike:
FuturePose - Mixed Reality Martial Arts Training Using Real-Time 3D Human Pose Forecasting With a RGB Camera. WACV 2019: 1384-1392 - 2018
- [c122]Zhengqing Li, Shio Miyafuji
, Toshiki Sato, Hideki Koike, Naomi Yamashita, Hideaki Kuzuoka:
How Display Shapes Affect 360-Degree Panoramic Video Communication. Conference on Designing Interactive Systems 2018: 845-856 - [c121]Kyosuke Tanaka, Naoya Tochihara, Toshiki Sato, Hideki Koike:
A real-time image processing framework with an aerial overhead camera for sports. AVI 2018: 34:1-34:5 - [c120]Kayo Azuma, Hideki Koike:
A study on gaze guidance using artificial color shifts. AVI 2018: 47:1-47:5 - [c119]Dong-Hyun Hwang, Hideki Koike:
ParaPara: Synthesizing Pseudo-2.5D Content from Monocular Videos for Mixed Reality. CHI Extended Abstracts 2018 - [c118]Atsuki Ikeda, Dong-Hyun Hwang, Hideki Koike:
AR based Self-sports Learning System using Decayed Dynamic TimeWarping Algorithm. ICAT-EGVE 2018: 171-174 - [c117]Hideki Koike, Jun Rekimoto, Junichi Ushiba, Shinichi Furuya, Asa Ito:
A Study on Skill Acquisition Mechanism and Development of Skill Transfer Systems. IUI Workshops 2018 - [c116]Keishiro Uragaki, Yasushi Matoba, Soichiro Toyohara, Hideki Koike:
Sand to Water: Manipulation of Liquidness Perception with Fluidized Sand and Spatial Augmented Reality. ISS 2018: 243-252 - [c115]Toshiki Sato, Dong-Hyun Hwang, Hideki Koike:
MlioLight: Projector-camera Based Multi-layered Image Overlay System for Multiple Flashlights Interaction. ISS 2018: 263-271 - [c114]Kosuke Maeda, Mitski Piekenbrock, Toshiki Sato, Hideki Koike:
A Tabletop System Using an OmniDirectional Projector-Camera. ISS 2018: 311-314 - [c113]Zhengqing Li, Shio Miyafuji
, Erwin Wu, Toshiki Sato, Hideaki Kuzuoka, Hideki Koike:
OmniEyeball: An Interactive I/O Device For 360-Degree Video Communication. ISS 2018: 429-432 - [c112]Atsuki Ikeda, Dong-Hyun Hwang, Hideki Koike:
Real-time Visual Feedback for Golf Training Using Virtual Shadow. ISS 2018: 445-448 - [c111]Zhengqing Li, Shio Miyafuji
, Toshiki Sato, Hideaki Kuzuoka, Hideki Koike:
OmniEyeball: Spherical Display Equipped With Omnidirectional Camera And Its Application For 360-Degree Video Communication. UIST (Adjunct Volume) 2018: 33-35 - [c110]Shio Miyafuji
, Soichiro Toyohara, Toshiki Sato, Hideki Koike:
DisplayBowl: A Bowl-Shaped Display for Omnidirectional Videos. UIST (Adjunct Volume) 2018: 99-101 - [c109]Soichiro Toyohara, Toshiki Sato, Hideki Koike:
Balloonygen: extended tabletop display embedded with balloon-like deformable spherical screen. VRST 2018: 7:1-7:5 - [c108]Junpei Miyamoto, Hideki Koike, Toshiyuki Amano:
Gaze navigation in the real world by changing visual appearance of objects using projector-camera system. VRST 2018: 14:1-14:5 - [c107]Yuka Tanaka, Homare Kon, Hideki Koike:
A real-time golf-swing training system using sonification and sound image localization. VRST 2018: 66:1-66:2 - [c106]Kazuki Shimozawa, Masakazu Nakazawa, Hideki Koike, Ryoichi Miyanaga, Naoki Hosoe:
Image compensation and stabilization for immersive 360-degree videos from capsule endoscopy. VRST 2018: 97:1-97:2 - [c105]Erwin Wu, Hideki Koike:
Real-time human motion forecasting using a RGB camera. VRST 2018: 118:1-118:2 - [c104]Rie Kamikubo, Keita Higuchi, Ryo Yonetani, Hideki Koike, Yoichi Sato:
Exploring the Role of Tunnel Vision Simulation in the Design Cycle of Accessible Interfaces. W4A 2018: 13:1-13:10 - [e3]Hideki Koike, Carlo Ratti, Yuichiro Takeuchi, Kentaro Fukuchi, Stacey Scott, Diego Martínez Plasencia:
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, ISS 2018, Tokyo, Japan, November 25-28, 2018. ACM 2018, ISBN 978-1-4503-5694-7 [contents] - 2017
- [c103]Rie Kamikubo, Keita Higuchi, Ryo Yonetani, Hideki Koike, Yoichi Sato:
Rapid Prototyping of Accessible Interfaces With Gaze-Contingent Tunnel Vision Simulation. ASSETS 2017: 387-388 - [c102]Masakazu Nakazawa, Hideki Koike:
Synthesizing fixed point of views from a spinning omnidirectional ball camera. AH 2017: 32 - [c101]Ryohei Funakoshi, Vishnu Naresh Boddeti, Kris Makoto Kitani, Hideki Koike:
Video segmentation and stabilization for BallCam. AH 2017: 40 - [c100]Soichiro Toyohara, Shio Miyafuji, Hideki Koike:
ARial Texture: Dynamic Projection Mapping on Drone Propellers. ISMAR Adjunct 2017: 206-211 - [c99]Nobuhiro Takahashi, Hideki Koike:
SHIN-TAI: A method for controlling characteristics of a humanoid robot's body using artificial muscles and fats. RO-MAN 2017: 1400-1405 - [c98]Shio Miyafuji
, Toshiki Sato, Zhengqing Li, Hideki Koike:
Qoom: An Interactive Omnidirectional Ball Display. UIST 2017: 599-609 - 2016
- [c97]Ryohei Funakoshi, Yoji Okudera, Hideki Koike:
Synthesizing Pseudo Straight View from A Spinning Camera Ball. AH 2016: 30:1-30:4 - [c96]Hajime Hata, Hideki Koike, Yoichi Sato:
Visual Guidance with Unnoticed Blur Effect. AVI 2016: 28-35 - [c95]Naoya Tochihara, Toshiki Sato, Hideki Koike:
A Remote Pointing Method with Dynamic C-D Ratio during a Pinching Gesture for Large Tabletop Systems. CHI Extended Abstracts 2016: 553-559 - [c94]Shio Miyafuji
, Masato Sugasaki, Hideki Koike:
Ballumiere: Real-Time Tracking and Spherical Projection for High-Speed Moving Balls. ISS 2016: 33-37 - [c93]Shio Miyafuji
, Masato Sugasaki, Hideki Koike:
Ballumiere: Real-Time Tracking and Projection for High-Speed Moving Balls. UIST (Adjunct Volume) 2016: 101-102 - [c92]Toshiki Sato, Hideki Koike:
MlioLight: Multi-Layered Image Overlay using Multiple Flashlight Devices. UIST (Adjunct Volume) 2016: 107-108 - [c91]Zhengqing Li, Shio Miyafuji
, Toshiki Sato, Hideki Koike:
OmniEyeball: Spherical Display Embedded With Omnidirectional Camera Using Dynamic Spherical Mapping. UIST (Adjunct Volume) 2016: 193-194 - [c90]Ryohei Funakoshi, Vishnu Naresh Boddeti, Kris Makoto Kitani, Hideki Koike:
Activity-Aware Video Stabilization for BallCam. UIST (Adjunct Volume) 2016: 197-198 - [p2]Yoichi Sato, Yusuke Sugano, Akihiro Sugimoto, Yoshinori Kuno
, Hideki Koike:
Sensing and Controlling Human Gaze in Daily Living Space for Human-Harmonized Information Environments. Human-Harmonized Information Technology (1) 2016: 199-237 - 2015
- [j14]Yusuke Sugano, Yasuyuki Matsushita
, Yoichi Sato, Hideki Koike:
Appearance-Based Gaze Estimation With Online Calibration From Mouse Operations. IEEE Trans. Hum. Mach. Syst. 45(6): 750-760 (2015) - [c89]Hideki Koike, Hiroaki Yamaguchi:
LumoSpheres: real-time tracking of flying objects and image projection for a volumetric display. AH 2015: 93-96 - [c88]Takuya Nojima, Ngoc Phuong, Takahiro Kai, Toshiki Sato, Hideki Koike:
Augmented dodgeball: an approach to designing augmented sports. AH 2015: 137-140 - [c87]Shio Miyafuji
, Hideki Koike:
Ballumiere: real-time tracking and projection system for high-speed flying balls. SIGGRAPH Asia Emerging Technologies 2015: 2:1 - [c86]Tomomi Takashina
, Kotaro Aoki, Akiya Maekawa, Chihiro Tsukamoto, Hitoshi Kawai, Yoshiyuki Yamariku, Kaori Tsuruta, Marie Shimokawa, Yuji Kokumai, Hideki Koike:
Smart curtain as interactive display in living space. SIGGRAPH Asia Posters 2015: 32:1 - 2014
- [j13]Toshiki Sato, Jefferson Pardomuan, Yasushi Matoba, Hideki Koike:
ClaytricSurface: An Interactive Deformable Display with Dynamic Stiffness Control. IEEE Computer Graphics and Applications 34(3): 59-67 (2014) - [j12]Yuexing Han, Hideki Koike, Masanori Idesawa:
Recognizing objects with multiple configurations. Pattern Anal. Appl. 17(1): 195-209 (2014) - [c85]Kei Nitta, Toshiki Sato, Hideki Koike, Takuya Nojima:
PhotoelasticBall: a touch detectable ball using photoelasticity. AH 2014: 16:1-16:4 - 2013
- [j11]Yoichi Takahashi, Yasushi Matoba, Hideki Koike, Álvaro Cassinelli, Jussi Ängeslevä, Yoshihiro Watanabe, Gonzalo Frasca, Masatoshi Ishikawa, Matthew Hirsch, Shahram Izadi, Henry Holtzman, Ramesh Raskar, Quentin Bonnard, Amanda Legge, Anna Geiduschek, Frédéric Kaplan, Pierre Dillenbourg:
Demo hour. Interactions 20(3): 8-9 (2013) - [c84]Kodai Horita, Hideki Sasaki, Hideki Koike, Kris Makoto Kitani
:
Experiencing the ball's POV for ballistic sports. AH 2013: 128-133 - [c83]Yasushi Matoba, Yoichi Takahashi, Taro Tokui, Shin Phuong, Shingo Yamano, Hideki Koike:
AquaTop display: a true "immersive" water display system. SIGGRAPH Emerging Technologies 2013: 4:1 - [c82]Yuta Suzuki, Hideki Koike:
MultiMosaic: simultaneous visualization of multiple images for near and far viewers using image mosaic and saliency map. SIGGRAPH ASIA Technical Briefs 2013: 19:1-19:4 - [c81]Hideki Koike, Yasushi Matoba, Yoichi Takahashi:
AquaTop display: interactive water surface for viewing and manipulating information in a bathroom. ITS 2013: 155-164 - [c80]Jefferson Pardomuan, Toshiki Sato, Hideki Koike:
LivingClay: particle actuation to control display volume and stiffness. UIST (Adjunct Volume) 2013: 103-104 - [c79]Yasushi Matoba, Yoichi Takahashi, Taro Tokui, Shin Phuong, Hideki Koike:
AquaTop display. VRIC 2013: 24:1-24:4 - 2012
- [c78]Yuta Suzuki, Yusaku Okada, Hiroki Kawaguchi, Takashi Kimura, Yoichi Takahashi, Kodai Horita, Takuya Nojima, Hideki Koike:
HOJI*HOJI: The Hole-Type Interactive Device for Entertainment. Advances in Computer Entertainment 2012: 561-564 - [c77]Tomohiro Ozawa, Kris Makoto Kitani
, Hideki Koike:
Human-centric panoramic imaging stitching. AH 2012: 20 - [c76]Taro Tokui, Masami Yamasaki, Hideki Koike:
Image correction techniques for 3D interactive surface using a transparent elastic gels. AVI 2012: 164-167 - [c75]Nobuhiro Takahashi, Yasushi Matoba, Toshiki Sato, Hideki Koike:
SHIRI: buttocks humanoid that represents emotions with visual and tactual transformation of the muscles. AVI 2012: 792-793 - [c74]Toshiki Sato, Nobuhiro Takahashi, Yasushi Matoba, Hideki Koike:
Interactive surface that have dynamic softness control. AVI 2012: 796-797 - [c73]Shinichi Mukosaka
, Kanae Teramoto, Hideki Koike:
mzRepeat: Visual analysis of lipids in mass spectrometry. BioVis 2012: 63-68 - [c72]Yasushi Matoba, Toshiki Sato, Nobuhiro Takahashi, Hideki Koike:
ClaytricSurface: an interactive surface with dynamic softness control capability. SIGGRAPH Emerging Technologies 2012: 6 - [c71]Yasushi Matoba, Taro Tokui, Ryo Sato, Toshiki Sato, Hideki Koike:
SplashDisplay: volumetric projection using projectile beads. SIGGRAPH Emerging Technologies 2012: 19 - [c70]Yoichi Takahashi, Yasushi Matoba, Hideki Koike:
Fluid surface: interactive water surface display for viewing information in a bathroom. ITS 2012: 311-314 - [c69]Kris Makoto Kitani
, Kodai Horita, Hideki Koike:
BallCam!: dynamic view synthesis from spinning cameras. UIST (Adjunct Volume) 2012: 87-88 - [c68]Noriyuki Aihara, Toshiki Sato, Hideki Koike:
Highly deformable interactive 3D surface display. UIST (Adjunct Volume) 2012: 91-92 - [c67]Yasushi Matoba, Taro Tokui, Ryo Sato, Toshiki Sato, Hideki Koike:
SplashDisplay. VRIC 2012: 27 - 2011
- [c66]Tsubasa Yoshida, Kris Makoto Kitani
, Hideki Koike, Serge J. Belongie, Kevin Schlei:
EdgeSonic: image feature sonification for the visually impaired. AH 2011: 11 - [c65]