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Hideki Koike
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- affiliation: Tokyo Institute of Technology, Japan
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2020 – today
- 2023
- [j20]Naoki Wake
, Daichi Saito, Kazuhiro Sasabuchi, Hideki Koike, Katsushi Ikeuchi:
Text-driven object affordance for guiding grasp-type recognition in multimodal robot teaching. Mach. Vis. Appl. 34(4): 58 (2023) - [c196]Yuka Tashiro
, Shio Miyafuji
, Dong-Hyun Hwang
, Satoshi Kiyofuji
, Taichi Kin
, Takeo Igarashi
, Hideki Koike
:
GAuze-MIcrosuture-FICATION: Gamification in Microsuture training with real-time feedback. AHs 2023: 15-26 - [c195]Luna Takagi
, Shio Miyafuji
, Jefferson Pardomuan
, Hideki Koike
:
LUNAChair: Remote Wheelchair System Linking Users to Nearby People and Assistants. AHs 2023: 122-134 - [c194]Yusuke Miura
, Erwin Wu
, Masaki Kuribayashi
, Hideki Koike
, Shigeo Morishima
:
Exploration of Sonification Feedback for People with Visual Impairment to Use Ski Simulator. AHs 2023: 147-158 - [c193]Chen-Chieh Liao
, Dong-Hyun Hwang
, Erwin Wu
, Hideki Koike
:
AI Coach: A Motor Skill Training System using Motion Discrepancy Detection. AHs 2023: 179-189 - [c192]Ruofan Liu
, Erwin Wu
, Chen-Chieh Liao
, Hayato Nishioka
, Shinichi Furuya
, Hideki Koike
:
PianoHandSync: An Alignment-based Hand Pose Discrepancy Visualization System for Piano Learning. CHI Extended Abstracts 2023: 228:1-228:7 - [c191]Hui-Shyong Yeo
, Erwin Wu
, Daehwa Kim
, Juyoung Lee
, Hyung-il Kim
, Seoyoung Oh
, Luna Takagi
, Woontack Woo
, Hideki Koike
, Aaron J. Quigley
:
OmniSense: Exploring Novel Input Sensing and Interaction Techniques on Mobile Device with an Omni-Directional Camera. CHI 2023: 530:1-530:18 - [c190]Chen-Chieh Liao
, Jong-Hwan Kim
, Hideki Koike
, Dong-Hyun Hwang
:
Content-Preserving Motion Stylization using Variational Autoencoder. SIGGRAPH Posters 2023: 3:1-3:2 - [c189]Erwin Wu, Hayato Nishioka, Shinichi Furuya, Hideki Koike:
Marker-removal Networks to Collect Precise 3D Hand Data for RGB-based Estimation and its Application in Piano. WACV 2023: 2976-2985 - [c188]Yasheng Sun, Jiangke Lin, Hang Zhou, Zhiliang Xu, Dongliang He, Hideki Koike:
ReEnFP: Detail-Preserving Face Reconstruction by Encoding Facial Priors. WACV 2023: 6107-6117 - [i10]Yasheng Sun, Qianyi Wu, Hang Zhou, Kaisiyuan Wang, Tianshu Hu, Chen-Chieh Liao, Dongliang He, Jingtuo Liu, Errui Ding, Jingdong Wang, Shio Miyafuji, Ziwei Liu, Hideki Koike:
Make Your Brief Stroke Real and Stereoscopic: 3D-Aware Simplified Sketch to Portrait Generation. CoRR abs/2302.06857 (2023) - [i9]Daichi Saito, Eri Nagatomo, Jefferson Pardomuan, Hideki Koike:
Tracker: Model-based Reinforcement Learning for Tracking Control of Human Finger Attached with Thin McKibben Muscles. CoRR abs/2304.00227 (2023) - [i8]Yasheng Sun, Yifan Yang, Houwen Peng, Yifei Shen, Yuqing Yang, Han Hu, Lili Qiu, Hideki Koike:
ImageBrush: Learning Visual In-Context Instructions for Exemplar-Based Image Manipulation. CoRR abs/2308.00906 (2023) - 2022
- [j19]Jefferson Pardomuan
, Nobuhiro Takahashi, Hideki Koike
:
ASTRE: Prototyping Technique for Modular Soft Robots With Variable Stiffness. IEEE Access 10: 80495-80504 (2022) - [j18]Chen-Chieh Liao
, Dong-Hyun Hwang
, Hideki Koike
:
AI Golf: Golf Swing Analysis Tool for Self-Training. IEEE Access 10: 106286-106295 (2022) - [j17]Yuka Tanaka, Takuto Nakamura, Hideki Koike:
Posture-based Golf Swing Instruction using Multi-modal Feedback. J. Inf. Process. 30: 107-117 (2022) - [c187]Jana Hoffard, Xuan Zhang, Erwin Wu, Takuto Nakamura, Hideki Koike:
SkiSim: A comprehensive Study on Full Body Motion Capture and Real-Time Feedback in VR Ski Training. AHs 2022: 131-141 - [c186]Takashi Matsumoto, Erwin Wu, Hideki Koike:
Skiing, Fast and Slow: Evaluation of Time Distortion for VR Ski Training. AHs 2022: 142-151 - [c185]Yuka Tashiro, Mikihito Matsuura
, Dong-Hyun Hwang, Shio Miyafuji, Satoshi Kiyofuji, Taichi Kin, Takeo Igarashi, Hideki Koike:
Introducing a Concept of Gamification to Microscopic Suturing Training. AHs 2022: 294-297 - [c184]Jana Hoffard, Shio Miyafuji, Jefferson Pardomuan, Toshiki Sato, Hideki Koike:
FroggyHand: A Gesture Based Control System for Omni-Directional Projections. AHs 2022: 298-300 - [c183]Ruopeng Xu, Toshiki Sato, Shio Miyafuji, Hideki Koike:
OmniLantern: Design and Implementations of a Portable and Coaxial Omnidirectional Projector-Camera System. AVI 2022: 13:1-13:5 - [c182]Junpei Miyamoto, Hideki Koike, Toshiyuki Amano:
Gaze Guidance in the Real-world by Changing Color Saturation of Objects. ICAT-EGVE 2022: 91-98 - [c181]Jana Hoffard, Shio Miyafuji, Jefferson Pardomuan, Toshiki Sato, Hideki Koike:
OmniTiles - A User-Customizable Display Using An Omni-Directional Camera Projector System. ICAT-EGVE 2022: 149-158 - [c180]Shigeharu Ono
, Hideaki Kanai
, Ryosuke Atsumi, Hideki Koike
, Kazushi Nishimoto:
Learning Support and Evaluation of Weight-Shifting Skills for Novice Skiers Using Virtual Reality. HCI (31) 2022: 226-237 - [c179]Daichi Saito, Kazuhiro Sasabuchi, Naoki Wake, Jun Takamatsu, Hideki Koike, Katsushi Ikeuchi:
Task-grasping from a demonstrated human strategy. Humanoids 2022: 880-887 - [c178]Chen-Chieh Liao, Haruki Kikuchi, Dong-Hyun Hwang, Hideki Koike:
Virtual Club Shadow: A Real-time Projection of Golf Club Trajectory. ISMAR Adjunct 2022: 816-820 - [c177]Ruofan Liu, Erwin Wu, Chen-Chieh Liao, Hayato Nishioka, Shinichi Furuya, Hideki Koike:
Synchronized Hand Difference Visualization for Piano Learning. SIGGRAPH Posters 2022: 4:1-4:2 - [c176]Erwin Wu, Chen-Chieh Liao, Ruofan Liu, Hideki Koike:
Context-aware Risk Degree Prediction for Smartphone Zombies. SIGGRAPH Posters 2022: 48:1-48:2 - [c175]Yasheng Sun
, Hang Zhou
, Kaisiyuan Wang
, Qianyi Wu
, Zhibin Hong
, Jingtuo Liu
, Errui Ding
, Jingdong Wang
, Ziwei Liu
, Hideki Koike
:
Masked Lip-Sync Prediction by Audio-Visual Contextual Exploitation in Transformers. SIGGRAPH Asia 2022: 17:1-17:9 - [c174]Yusuke Miura
, Masaki Kuribayashi
, Erwin Wu
, Hideki Koike
, Shigeo Morishima
:
A Study on Sonification Method of Simulator-Based Ski Training for People with Visual Impairment. SIGGRAPH Asia Posters 2022: 33:1-33:2 - [c173]Hidetaka Katsuyama
, Erwin Wu
, Hideki Koike
:
Using Rhythm Game to Train Rhythmic Motion in Sports. SIGGRAPH Asia Posters 2022: 35:1-35:2 - [c172]Takashi Matsumoto
, Erwin Wu
, Hideki Koike
:
Temporal and Spatial Distortion for VR Rhythmic Skill Training. SIGGRAPH Asia Posters 2022: 49:1-49:2 - [c171]Luna Takagi, Shio Miyafuji, Jefferson Pardomuan, Hideki Koike:
LUNAChair: Remote Wheelchair System that Links Up a Remote Caregiver and Wheelchair Surroundings. UIST (Adjunct Volume) 2022: 40:1-40:3 - [c170]Takashi Matsumoto, Erwin Wu, Hideki Koike:
Augmenting VR Ski Training using Time Distortion. VR Workshops 2022: 570-571 - [c169]Shigeharu Ono
, Hideaki Kanai
, Erwin Wu
, Hideki Koike
:
A Distance Learning System With Shareable Physical Information For Ski Training. VRST 2022: 36:1-36:2 - [i7]Daichi Saito, Kazuhiro Sasabuchi, Naoki Wake, Jun Takamatsu, Hideki Koike, Katsushi Ikeuchi:
Task-grasping from human demonstration. CoRR abs/2203.00733 (2022) - [i6]Yasheng Sun, Hang Zhou, Kaisiyuan Wang, Qianyi Wu, Zhibin Hong, Jingtuo Liu, Errui Ding, Jingdong Wang, Ziwei Liu, Hideki Koike:
Masked Lip-Sync Prediction by Audio-Visual Contextual Exploitation in Transformers. CoRR abs/2212.04970 (2022) - 2021
- [j16]Erwin Wu, Mitski Piekenbrock, Takuto Nakamura, Hideki Koike:
SPinPong - Virtual Reality Table Tennis Skill Acquisition using Visual, Haptic and Temporal Cues. IEEE Trans. Vis. Comput. Graph. 27(5): 2566-2576 (2021) - [c168]Kohei Aso, Dong-Hyun Hwang, Hideki Koike:
Portable 3D Human Pose Estimation for Human-Human Interaction using a Chest-Mounted Fisheye Camera. AHs 2021: 116-120 - [c167]Mikihito Matsuura
, Shio Miyafuji, Erwin Wu, Satoshi Kiyofuji, Taichi Kin, Takeo Igarashi, Hideki Koike:
CV-Based Analysis for Microscopic Gauze Suturing Training. AHs 2021: 169-173 - [c166]Hideki Koike, Jun Rekimoto, Junichi Ushiba, Shinichi Furuya, Asa Ito:
Human Augmentation for Skill Acquisition and Skill Transfer. CHI Extended Abstracts 2021: 93:1-93:3 - [c165]Hui-Shyong Yeo, Juyoung Lee, Woontack Woo
, Hideki Koike, Aaron J. Quigley, Kai Kunze:
JINSense: Repurposing Electrooculography Sensors on Smart Glass for Midair Gesture and Context Sensing. CHI Extended Abstracts 2021: 457:1-457:6 - [c164]Christopher Mitcheltree
, Hideki Koike
:
SerumRNN: Step by Step Audio VST Effect Programming. EvoMUSART 2021: 218-234 - [c163]Daichi Saito, Naoki Wake, Kazuhiro Sasabuchi, Hideki Koike, Katsushi Ikeuchi:
Contact Web Status Presentation for Freehand Grasping in MR-based Robot-teaching. HRI (Companion) 2021: 167-171 - [c162]Yasheng Sun, Hang Zhou, Ziwei Liu, Hideki Koike:
Speech2Talking-Face: Inferring and Driving a Face with Synchronized Audio-Visual Representation. IJCAI 2021: 1018-1024 - [c161]Xuan Zhang, Erwin Wu, Hideki Koike:
Watch-Your-Skiing: Visualizations for VR Skiing using Real-time Body Tracking. ISMAR Adjunct 2021: 387-388 - [c160]Jana Hoffard, Takuto Nakamura, Erwin Wu, Hideki Koike:
PushToSki - An Indoor Ski Training System Using Haptic Feedback. SIGGRAPH Posters 2021: 15:1-15:2 - [c159]Luna Takagi, Toshiki Sato, Shio Miyafuji, Hideki Koike:
Real-time Projection of Lip Animation onto Face Masks using OmniProcam. SIGGRAPH Posters 2021: 20:1-20:2 - [c158]Chen-Chieh Liao, Dong-Hyun Hwang, Hideki Koike:
How Can I Swing Like Pro?: Golf Swing Analysis Tool for Self Training. SIGGRAPH ASIA Posters 2021: 41:1-41:2 - [i5]Christopher Mitcheltree, Hideki Koike:
White-box Audio VST Effect Programming. CoRR abs/2102.03170 (2021) - [i4]Naoki Wake, Daichi Saito, Kazuhiro Sasabuchi, Hideki Koike, Katsushi Ikeuchi:
Object affordance as a guide for grasp-type recognition. CoRR abs/2103.00268 (2021) - [i3]Christopher Mitcheltree, Hideki Koike:
SerumRNN: Step by Step Audio VST Effect Programming. CoRR abs/2104.03876 (2021) - [i2]Chen-Chieh Liao, Dong-Hyun Hwang, Hideki Koike:
How Can I Swing Like Pro?: Golf Swing Analysis Tool for Self Training. CoRR abs/2105.10153 (2021) - 2020
- [j15]Nobuhiro Takahashi
, Shinichi Furuya
, Hideki Koike
:
Soft Exoskeleton Glove with Human Anatomical Architecture: Production of Dexterous Finger Movements and Skillful Piano Performance. IEEE Trans. Haptics 13(4): 679-690 (2020) - [c157]Zhengqing Li, Theophilus Teo
, Liwei Chan, Gun A. Lee
, Matt Adcock, Mark Billinghurst
, Hideki Koike:
OmniGlobeVR: A Collaborative 360-Degree Communication System for VR. Conference on Designing Interactive Systems 2020: 615-625 - [c156]Tsubasa Kitayama, Shio Miyafuji
, Hideki Koike:
Vision Extension for a Ball Camera by Using Image Completion. AHs 2020: 4:1-4:5 - [c155]Biyuan Wang, Nobuhiro Takahashi, Hideki Koike:
Sensor Glove Implemented with Artificial Muscle Set for Hand Rehabilitation. AHs 2020: 11:1-11:4 - [c154]Hui-Shyong Yeo, Juyoung Lee, Andrea Bianchi, Alejandro Samboy, Hideki Koike, Woontack Woo
, Aaron Quigley
:
WristLens: Enabling Single-Handed Surface Gesture Interaction for Wrist-Worn Devices Using Optical Motion Sensor. AHs 2020: 27:1-27:8 - [c153]Kosuke Maeda, Hideki Koike:
MirAIProjection: Real-time Projection onto High-speed Objects by Predicting Their 3D Position and Pose using DNNs. AVI 2020: 59:1-59:5 - [c152]Zhengqing Li, Liwei Chan, Theophilus Teo
, Hideki Koike:
OmniGlobeVR: A Collaborative 360° Communication System for VR. CHI Extended Abstracts 2020: 1-8 - [c151]Chen-Chieh Liao, Hideki Koike, Takuto Nakamura:
Realtime Center of Mass Adjustment via Weight Switching Device inside a Golf Putter. CHI Extended Abstracts 2020: 1-8 - [c150]Takuto Nakamura, Hideki Koike:
Golf Club-Type Device with Force Feedback for Modifying Club Posture. CHI Extended Abstracts 2020: 1-7 - [c149]Erwin Wu, Hideki Koike:
FuturePong: Real-time Table Tennis Trajectory Forecasting using Pose Prediction Network. CHI Extended Abstracts 2020: 1-8 - [c148]Erwin Wu, Takayuki Nozawa, Florian Perteneder, Hideki Koike:
VR Alpine Ski Training Augmentation using Visual Cues of Leading Skier. CVPR Workshops 2020: 3836-3845 - [c147]Takuto Nakamura, Daichi Saito, Erwin Wu, Hideki Koike:
Actuated Club: Modification of Golf-Club Posture with force feedback and motion prediction in VR environment. SIGGRAPH Emerging Technologies 2020: 12:1-12:2 - [c146]Florian Perteneder, Kathrin Probst, Joanne Leong, Sebastian Gassler, Christian Rendl, Patrick Parzer, Katharina Fluch, Sophie Gahleitner, Sean Follmer
, Hideki Koike, Michael Haller:
Foxels: Build Your Own Smart Furniture. TEI 2020: 111-122 - [c145]Dong-Hyun Hwang, Kohei Aso, Ye Yuan, Kris M. Kitani, Hideki Koike:
MonoEye: Multimodal Human Motion Capture System Using A Single Ultra-Wide Fisheye Camera. UIST 2020: 98-111 - [c144]Erwin Wu, Ye Yuan, Hui-Shyong Yeo, Aaron Quigley, Hideki Koike, Kris M. Kitani:
Back-Hand-Pose: 3D Hand Pose Estimation for a Wrist-worn Camera via Dorsum Deformation Network. UIST 2020: 1147-1160 - [c143]Dong-Hyun Hwang, Suntae Kim, Nicolas Monet, Hideki Koike, Soonmin Bae:
Lightweight 3D Human Pose Estimation Network Training Using Teacher-Student Learning. WACV 2020: 468-477 - [i1]Dong-Hyun Hwang, Suntae Kim, Nicolas Monet, Hideki Koike, Soonmin Bae:
Lightweight 3D Human Pose Estimation Network Training Using Teacher-Student Learning. CoRR abs/2001.05097 (2020)
2010 – 2019
- 2019
- [c142]Zhengqing Li, Shio Miyafuji
, Erwin Wu, Hideaki Kuzuoka, Naomi Yamashita, Hideki Koike:
OmniGlobe: An Interactive I/O System For Symmetric 360-Degree Video Communication. Conference on Designing Interactive Systems 2019: 1427-1438 - [c141]Erwin Wu, Mitski Piekenbrock, Hideki Koike:
BitoBody: Real-time human contact detection and dynamic projection system. AH 2019: 39:1-39:4 - [c140]Nobuhiro Takahashi, Hayato Takahashi, Hideki Koike:
Soft Exoskeleton Glove Enabling Force Feedback for Human-Like Finger Posture Control with 20 Degrees of Freedom. WHC 2019: 217-222 - [c139]Hui-Shyong Yeo, Juyoung Lee, Hyung-il Kim
, Aakar Gupta, Andrea Bianchi, Daniel Vogel, Hideki Koike, Woontack Woo
, Aaron Quigley
:
WRIST: Watch-Ring Interaction and Sensing Technique for Wrist Gestures and Macro-Micro Pointing. MobileHCI 2019: 19:1-19:15 - [c138]Atsuki Ikeda, Yuka Tanaka, Dong-Hyun Hwang, Homare Kon, Hideki Koike:
Golf training system using sonification and virtual shadow. SIGGRAPH Emerging Technologies 2019: 14:1-14:2 - [c137]Shio Miyafuji
, Soichiro Toyohara, Toshiki Sato, Hideki Koike:
Remote control experiment with displaybowl and 360-degree video. SIGGRAPH Posters 2019: 62:1-62:2 - [c136]Takayuki Nozawa, Erwin Wu, Florian Perteneder, Hideki Koike:
Visualizing expert motion for guidance in a VR ski simulator. SIGGRAPH Posters 2019: 64:1-64:2 - [c135]Erwin Wu, Florian Perteneder, Hideki Koike:
Real-time Table Tennis Forecasting System based on Long Short-term Pose Prediction Network. SIGGRAPH Asia Posters 2019: 23:1-23:2 - [c134]Hui-Shyong Yeo, Erwin Wu, Juyoung Lee, Aaron Quigley
, Hideki Koike:
Opisthenar: Hand Poses and Finger Tapping Recognition by Observing Back of Hand Using Embedded Wrist Camera. UIST 2019: 963-971 - [c133]Dong-Hyun Hwang, Kohei Aso, Hideki Koike:
MonoEye: Monocular Fisheye Camera-based 3D Human Pose Estimation. VR 2019: 988-989 - [c132]Takayuki Nozawa, Erwin Wu, Hideki Koike:
VR Ski Coach: Indoor Ski Training System Visualizing Difference from Leading Skier. VR 2019: 1341-1342 - [c131]Kohei Aso, Dong-Hyun Hwang, Hideki Koike:
Generating Synthetic Humans for Learning 3D Pose Estimation. VR 2019: 1519-1520 - [c130]Dong-Hyun Hwang, Kohei Aso, Hideki Koike:
Toward human motion capturing with an ultra-wide fisheye camera on the chest. VR 2019: 1524-1526 - [c129]Atsuki Ikeda, Dong-Hyun Hwang, Hideki Koike:
A Real-Time Projection System for Golf Training using Virtual Shadow. VR 2019: 1527-1528 - [c128]Nobuhiro Takahashi, Hayato Takahashi, Hideki Koike:
A Novel Soft Exoskeleton Glove for Motor Skill Acquisition Similar to Anatomical Structure of Forearm Muscles. VR 2019: 1568-1569 - [c127]Erwin Wu, Hideki Koike:
Real-time Human Motion Forecasting using a RGB Camera. VR 2019: 1575-1577 - [c126]Hui-Shyong Yeo, Hideki Koike, Aaron Quigley
:
Augmented Learning for Sports Using Wearable Head-worn and Wrist-worn Devices. VR 2019: 1578-1580 - [c125]Erwin Wu, Florian Perteneder, Hideki Koike, Takayuki Nozawa:
How to VizSki: Visualizing Captured Skier Motion in a VR Ski Training Simulator. VRCAI 2019: 5:1-5:9 - [c124]Shio Miyafuji
, Florian Perteneder, Toshiki Sato, Hideki Koike, Gudrun Klinker
:
A Bowl-Shaped Display for Controlling Remote Vehicles. VRCAI 2019: 10:1-10:8 - [c123]Erwin Wu, Hideki Koike:
FuturePose - Mixed Reality Martial Arts Training Using Real-Time 3D Human Pose Forecasting With a RGB Camera. WACV 2019: 1384-1392 - 2018
- [c122]Zhengqing Li, Shio Miyafuji
, Toshiki Sato, Hideki Koike, Naomi Yamashita, Hideaki Kuzuoka:
How Display Shapes Affect 360-Degree Panoramic Video Communication. Conference on Designing Interactive Systems 2018: 845-856 - [c121]Kyosuke Tanaka, Naoya Tochihara, Toshiki Sato, Hideki Koike:
A real-time image processing framework with an aerial overhead camera for sports. AVI 2018: 34:1-34:5 - [c120]Kayo Azuma, Hideki Koike:
A study on gaze guidance using artificial color shifts. AVI 2018: 47:1-47:5 - [c119]Dong-Hyun Hwang, Hideki Koike:
ParaPara: Synthesizing Pseudo-2.5D Content from Monocular Videos for Mixed Reality. CHI Extended Abstracts 2018 - [c118]Atsuki Ikeda, Dong-Hyun Hwang, Hideki Koike:
AR based Self-sports Learning System using Decayed Dynamic TimeWarping Algorithm. ICAT-EGVE 2018: 171-174 - [c117]Hideki Koike, Jun Rekimoto, Junichi Ushiba, Shinichi Furuya, Asa Ito:
A Study on Skill Acquisition Mechanism and Development of Skill Transfer Systems. IUI Workshops 2018 - [c116]Keishiro Uragaki, Yasushi Matoba, Soichiro Toyohara, Hideki Koike:
Sand to Water: Manipulation of Liquidness Perception with Fluidized Sand and Spatial Augmented Reality. ISS 2018: 243-252 - [c115]Toshiki Sato, Dong-Hyun Hwang, Hideki Koike:
MlioLight: Projector-camera Based Multi-layered Image Overlay System for Multiple Flashlights Interaction. ISS 2018: 263-271 - [c114]Kosuke Maeda, Mitski Piekenbrock, Toshiki Sato, Hideki Koike:
A Tabletop System Using an OmniDirectional Projector-Camera. ISS 2018: 311-314 - [c113]Zhengqing Li, Shio Miyafuji
, Erwin Wu, Toshiki Sato, Hideaki Kuzuoka, Hideki Koike:
OmniEyeball: An Interactive I/O Device For 360-Degree Video Communication. ISS 2018: 429-432 - [c112]Atsuki Ikeda, Dong-Hyun Hwang, Hideki Koike:
Real-time Visual Feedback for Golf Training Using Virtual Shadow. ISS 2018: 445-448 - [c111]Zhengqing Li, Shio Miyafuji
, Toshiki Sato, Hideaki Kuzuoka, Hideki Koike:
OmniEyeball: Spherical Display Equipped With Omnidirectional Camera And Its Application For 360-Degree Video Communication. UIST (Adjunct Volume) 2018: 33-35 - [c110]Shio Miyafuji
, Soichiro Toyohara, Toshiki Sato, Hideki Koike:
DisplayBowl: A Bowl-Shaped Display for Omnidirectional Videos. UIST (Adjunct Volume) 2018: 99-101 - [c109]Soichiro Toyohara, Toshiki Sato, Hideki Koike:
Balloonygen: extended tabletop display embedded with balloon-like deformable spherical screen. VRST 2018: 7:1-7:5 - [c108]Junpei Miyamoto, Hideki Koike, Toshiyuki Amano:
Gaze navigation in the real world by changing visual appearance of objects using projector-camera system. VRST 2018: 14:1-14:5 - [c107]Yuka Tanaka, Homare Kon, Hideki Koike:
A real-time golf-swing training system using sonification and sound image localization. VRST 2018: 66:1-66:2 - [c106]Kazuki Shimozawa, Masakazu Nakazawa, Hideki Koike, Ryoichi Miyanaga, Naoki Hosoe:
Image compensation and stabilization for immersive 360-degree videos from capsule endoscopy. VRST 2018: 97:1-97:2 - [c105]Erwin Wu, Hideki Koike:
Real-time human motion forecasting using a RGB camera. VRST 2018: 118:1-118:2 - [c104]Rie Kamikubo, Keita Higuchi, Ryo Yonetani, Hideki Koike, Yoichi Sato:
Exploring the Role of Tunnel Vision Simulation in the Design Cycle of Accessible Interfaces. W4A 2018: 13:1-13:10 - [e3]Hideki Koike, Carlo Ratti, Yuichiro Takeuchi, Kentaro Fukuchi, Stacey D. Scott, Diego Martínez Plasencia:
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, ISS 2018, Tokyo, Japan, November 25-28, 2018. ACM 2018, ISBN 978-1-4503-5694-7 [contents] - 2017
- [c103]Rie Kamikubo, Keita Higuchi, Ryo Yonetani, Hideki Koike, Yoichi Sato:
Rapid Prototyping of Accessible Interfaces With Gaze-Contingent Tunnel Vision Simulation. ASSETS 2017: 387-388 - [c102]Masakazu Nakazawa, Hideki Koike:
Synthesizing fixed point of views from a spinning omnidirectional ball camera. AH 2017: 32 - [c101]Ryohei Funakoshi, Vishnu Naresh Boddeti, Kris Makoto Kitani, Hideki Koike:
Video segmentation and stabilization for BallCam. AH 2017: 40 - [c100]Soichiro Toyohara, Shio Miyafuji, Hideki Koike:
ARial Texture: Dynamic Projection Mapping on Drone Propellers. ISMAR Adjunct 2017: 206-211 - [c99]Nobuhiro Takahashi, Hideki Koike:
SHIN-TAI: A method for controlling characteristics of a humanoid robot's body using artificial muscles and fats. RO-MAN 2017: 1400-1405 - [c98]Shio Miyafuji
, Toshiki Sato, Zhengqing Li, Hideki Koike:
Qoom: An Interactive Omnidirectional Ball Display. UIST 2017: 599-609 - 2016
- [c97]Ryohei Funakoshi, Yoji Okudera, Hideki Koike:
Synthesizing Pseudo Straight View from A Spinning Camera Ball. AH 2016: 30:1-30:4 - [c96]Hajime Hata, Hideki Koike, Yoichi Sato:
Visual Guidance with Unnoticed Blur Effect. AVI 2016: 28-35 - [c95]Naoya Tochihara, Toshiki Sato, Hideki Koike:
A Remote Pointing Method with Dynamic C-D Ratio during a Pinching Gesture for Large Tabletop Systems. CHI Extended Abstracts 2016: 553-559 - [c94]