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Computers in Human Behavior, Volume 71
Volume 71, June 2017
- Tara M. Dumas, Matthew Maxwell-Smith, Jordan P. Davis, Paul A. Giulietti:
Lying or longing for likes? Narcissism, peer belonging, loneliness and normative versus deceptive like-seeking on Instagram in emerging adulthood. 1-10 - Sasha R. Sioni, Mary H. Burleson, Debra A. Bekerian:
Internet gaming disorder: Social phobia and identifying with your virtual self. 11-15 - Maria Chiara Di Lieto, Emanuela Inguaggiato, Emanuela Castro, Francesca Cecchi, Giovanni Cioni, Marta Dell'Omo, Cecilia Laschi, Chiara Pecini, Giacomo Santerini, Giuseppina Sgandurra, Paolo Dario:
Educational Robotics intervention on Executive Functions in preschool children: A pilot study. 16-23 - Nicola L. Young, Daria J. Kuss, Mark D. Griffiths, Christina J. Howard:
Passive Facebook use, Facebook addiction, and associations with escapism: An experimental vignette study. 24-31 - Kyongseok Kim, Jooyoung Kim, Leonard N. Reid:
Experiencing motivational conflict on social media in a crisis situation: The case of the Chick-fil-A same-sex marriage controversy. 32-41 - Christian E. López, Conrad S. Tucker:
A quantitative method for evaluating the complexity of implementing and performing game features in physically-interactive gamified applications. 42-58
- Juho Hamari, Lauri Keronen:
Why do people buy virtual goods: A meta-analysis. 59-69
- John Synnott, Andria Coulias, Maria Ioannou:
Online trolling: The case of Madeleine McCann. 70-78 - Jiahui Wang, Pavlo D. Antonenko:
Instructor presence in instructional video: Effects on visual attention, recall, and perceived learning. 79-89 - Lotte Vermeulen, Sofie Van Bauwel, Jan Van Looy:
Tracing female gamer identity. An empirical study into gender and stereotype threat perceptions. 90-98 - Megan A. Vendemia:
When do consumers buy the company? Perceptions of interactivity in company-consumer interactions on social networking sites. 99-109 - Sun Joo (Grace) Ahn, Joe Phua, Yan Shan:
Self-endorsing in digital advertisements: Using virtual selves to persuade physical selves. 110-121 - Nicola Diviani, Corine S. Meppelink:
The impact of recommendations and warnings on the quality evaluation of health websites: An online experiment. 122-129 - Susan Holtzman, Drew DeClerck, Kara Turcotte, Diana Lisi, Michael Woodworth:
Emotional support during times of stress: Can text messaging compete with in-person interactions? 130-139 - Leora Trub, Tyrel J. Starks:
Insecure attachments: Attachment, emotional regulation, sexting and condomless sex among women in relationships. 140-147 - Stéphanie Baggio, Marc Dupuis, André Berchtold, Stanislas Spilka, Olivier Simon, Joseph Studer:
Is gambling involvement a confounding variable for the relationship between Internet gambling and gambling problem severity? 148-152 - Tiago Oliveira, Matilde Alhinho, Paulo Rita, Gurpreet Dhillon:
Modelling and testing consumer trust dimensions in e-commerce. 153-164 - Michalina Hendon, Loreen M. Powell, Hayden Wimmer:
Emotional intelligence and communication levels in information technology professionals. 165-171 - XiaoChi Zhang, Lars Kuchinke, Marcella L. Woud, Julia Velten, Jürgen Margraf:
Survey method matters: Online/offline questionnaires and face-to-face or telephone interviews differ. 172-180 - Gina Masullo Chen, Yee Man Margaret Ng:
Nasty online comments anger you more than me, but nice ones make me as happy as you. 181-188 - Michelle F. Wright:
Parental mediation, cyberbullying, and cybertrolling: The role of gender. 189-195 - Tai-Kuei Yu, Mei-Lan Lin, Ying-Kai Liao:
Understanding factors influencing information communication technology adoption behavior: The moderators of information literacy and digital skills. 196-208 - Ángel Herrero Crespo, Héctor San Martín, María del Mar Garcia-De los Salmones:
Explaining the adoption of social networks sites for sharing user-generated content: A revision of the UTAUT2. 209-217 - Chi-Cheng Chang, Chaoyun Liang, Pao-Nan Chou, Guan-You Lin:
Is game-based learning better in flow experience and various types of cognitive load than non-game-based learning? Perspective from multimedia and media richness. 218-227 - Veronika Konok, Ákos Pogány, Ádám Miklósi:
Mobile attachment: Separation from the mobile phone induces physiological and behavioural stress and attentional bias to separation-related stimuli. 228-239 - Angela Locoro, Federico Cabitza, Rossana Actis-Grosso, Carlo Batini:
Static and interactive infographics in daily tasks: A value-in-use and quality of interaction user study. 240-257 - Mehmet Firat:
How real and model visuals affect the test performance of elementary students. 258-265 - Milena Foerster, Martin Röösli:
A latent class analysis on adolescents media use and associations with health related quality of life. 266-274 - Nicole Kashian, Jeong-woo Jang, Soo Yun Shin, Yue (Nancy) Dai, Joseph B. Walther:
Self-disclosure and liking in computer-mediated communication. 275-283 - Peter Larm, Cecilia Åslund, Kent W. Nilsson:
The role of online social network chatting for alcohol use in adolescence: Testing three peer-related pathways in a Swedish population-based sample. 284-290 - Jaemin Jung, Haeyeop Song, Youngju Kim, Hyunsuk Im, Sewook Oh:
Intrusion of software robots into journalism: The public's and journalists' perceptions of news written by algorithms and human journalists. 291-298 - Rajiv Kumar, Amit Sachan, Arindam Mukherjee:
Qualitative approach to determine user experience of e-government services. 299-306
- Lucas de Francisco Carvalho, Giselle Pianowski:
Pathological personality traits assessment using Facebook: Systematic review and meta-analyses. 307-317
- Simon J. Purdy:
Internet use and civic engagement: A structural equation approach. 318-326 - Roberto Martínez Maldonado, Peter Goodyear, Lucila Carvalho, Kate Thompson, Davinia Hernández-Leo, Yannis A. Dimitriadis, Luis Pablo Prieto, Dewa Wardak:
Supporting collaborative design activity in a multi-user digital design ecology. 327-342 - Peter A. Gloor, Andrea Fronzetti Colladon, Francesca Grippa, Gianni Giacomelli:
Forecasting managerial turnover through e-mail based social network analysis. 343-352 - Matthew W. Savage, Robert S. Tokunaga:
Moving toward a theory: Testing an integrated model of cyberbullying perpetration, aggression, social skills, and Internet self-efficacy. 353-361 - Richelle Mayshak, Stefanie J. Sharman, Lucy Zinkiewicz, Alexa Hayley:
The influence of empathy and self-presentation on engagement with social networking website posts. 362-377 - Gökçe Akçayir:
Why do faculty members use or not use social networking sites for education? 378-385 - Daniel Halpern, James E. Katz:
Texting's consequences for romantic relationships: A cross-lagged analysis highlights its risks. 386-394 - Juyoung Jang, Heather Hessel, Jodi Dworkin:
Parent ICT use, social capital, and parenting efficacy. 395-401 - Jennifer C. Richardson, Yukiko Maeda, Jing Lv, Secil Caskurlu:
Social presence in relation to students' satisfaction and learning in the online environment: A meta-analysis. 402-417 - Phillip Ozimek, Jens Förster:
The impact of self-regulatory states and traits on Facebook use: Priming materialism and social comparisons. 418-427 - Jorge Peña, Meng Chen:
Playing with power: Power poses affect enjoyment, presence, controller responsiveness, and arousal when playing natural motion-controlled video games. 428-435 - Subuhi Khan, Jorge Peña:
Playing to beat the blues: Linguistic agency and message causality effects on use of mental health games application. 436-443 - Christopher P. Barlett, Kristina Chamberlin:
Examining cyberbullying across the lifespan. 444-449
- Lennart E. Nacke, Sebastian Deterding:
The maturing of gamification research. 450-454 - Amon Rapp:
Designing interactive systems through a game lens: An ethnographic approach. 455-468 - Juho Hamari:
Do badges increase user activity? A field experiment on the effects of gamification. 469-478 - Karina Caro, Monica Tentori, Ana I. Martínez-Garcia, Iván Zavala-Ibarra:
FroggyBobby: An exergame to support children with motor problems practicing motor coordination exercises during therapeutic interventions. 479-498 - Richard N. Landers, Michael B. Armstrong:
Enhancing instructional outcomes with gamification: An empirical test of the Technology-Enhanced Training Effectiveness Model. 499-507 - Richard N. Landers, Kristina N. Bauer, Rachel C. Callan:
Gamification of task performance with leaderboards: A goal setting experiment. 508-515 - Carlos Cruz, Michael D. Hanus, Jesse Fox:
The need to achieve: Players' perceptions and uses of extrinsic meta-game reward systems for video game consoles. 516-524 - Elisa D. Mekler, Florian Brühlmann, Alexandre N. Tuch, Klaus Opwis:
Towards understanding the effects of individual gamification elements on intrinsic motivation and performance. 525-534 - Laura Malinverni, Joan Mora Guiard, Vanesa Padillo, Lilia Valero, Amaia Hervás, Narcís Parés:
An inclusive design approach for developing video games for children with Autism Spectrum Disorder. 535-549 - Gabriel Barata, Sandra Gama, Joaquim A. Jorge, Daniel Gonçalves:
Studying student differentiation in gamified education: A long-term study. 550-585 - Zachary Fitz-Walter, Daniel M. Johnson, Peta Wyeth, Dian Tjondronegoro, Bridie Scott-Parker:
Driven to drive? Investigating the effect of gamification on learner driver behavior, perceived motivation and user experience. 586-595
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