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Aaron E. Lefohn
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2020 – today
- 2024
- [j17]Tizian Zeltner
, Fabrice Rousselle
, Andrea Weidlich
, Petrik Clarberg
, Jan Novák
, Benedikt Bitterli
, Alex Evans
, Tomás Davidovic, Simon Kallweit
, Aaron E. Lefohn
:
Real-time Neural Appearance Models. ACM Trans. Graph. 43(3): 33:1-33:17 (2024) - 2023
- [j16]Karthik Vaidyanathan
, Marco Salvi
, Bartlomiej Wronski
, Tomas Akenine-Möller
, Pontus Ebelin
, Aaron E. Lefohn
:
Random-Access Neural Compression of Material Textures. ACM Trans. Graph. 42(4): 88:1-88:25 (2023) - [j15]Sai Praveen Bangaru, Lifan Wu, Tzu-Mao Li, Jacob Munkberg, Gilbert Bernstein, Jonathan Ragan-Kelley, Frédo Durand, Aaron E. Lefohn, Yong He:
SLANG.D: Fast, Modular and Differentiable Shader Programming. ACM Trans. Graph. 42(6): 264:1-264:28 (2023) - [i2]Tizian Zeltner, Fabrice Rousselle, Andrea Weidlich, Petrik Clarberg, Jan Novák, Benedikt Bitterli, Alex Evans, Tomás Davidovic, Simon Kallweit, Aaron E. Lefohn:
Real-Time Neural Appearance Models. CoRR abs/2305.02678 (2023) - [i1]Karthik Vaidyanathan, Marco Salvi, Bartlomiej Wronski, Tomas Akenine-Möller, Pontus Ebelin, Aaron E. Lefohn:
Random-Access Neural Compression of Material Textures. CoRR abs/2305.17105 (2023) - 2020
- [j14]Jon Hasselgren, Jacob Munkberg, Marco Salvi, Anjul Patney, Aaron E. Lefohn:
Neural Temporal Adaptive Sampling and Denoising. Comput. Graph. Forum 39(2): 147-155 (2020) - [j13]Benedikt Bitterli, Chris Wyman, Matt Pharr, Peter Shirley, Aaron E. Lefohn, Wojciech Jarosz
:
Spatiotemporal reservoir resampling for real-time ray tracing with dynamic direct lighting. ACM Trans. Graph. 39(4): 148 (2020)
2010 – 2019
- 2019
- [c39]Natalya Tatarchuk, Aaron E. Lefohn:
Open problems in real-time rendering. SIGGRAPH Courses 2019 - 2018
- [c38]Cyril Crassin, Chris Wyman, Morgan McGuire, Aaron E. Lefohn:
Correlation-aware semi-analytic visibility for antialiased rendering. High Performance Graphics 2018: 2:1-2:4 - [c37]Anjul Patney, Aaron E. Lefohn:
Detecting aliasing artifacts in image sequences using deep neural networks. High Performance Graphics 2018: 4:1-4:4 - 2017
- [j12]Chakravarty R. Alla Chaitanya, Anton S. Kaplanyan, Christoph Schied, Marco Salvi, Aaron E. Lefohn, Derek Nowrouzezahrai, Timo Aila:
Interactive reconstruction of Monte Carlo image sequences using a recurrent denoising autoencoder. ACM Trans. Graph. 36(4): 98:1-98:12 (2017) - [c36]Alessandro Dal Corso, Marco Salvi, Craig E. Kolb, Jeppe Revall Frisvad
, Aaron E. Lefohn, David P. Luebke:
Interactive stable ray tracing. High Performance Graphics 2017: 1:1-1:10 - [c35]Christoph Schied, Anton Kaplanyan, Chris Wyman, Anjul Patney, Chakravarty R. Alla Chaitanya, John Burgess, Shiqiu Liu, Carsten Dachsbacher, Aaron E. Lefohn, Marco Salvi:
Spatiotemporal variance-guided filtering: real-time reconstruction for path-traced global illumination. High Performance Graphics 2017: 2:1-2:12 - [c34]Natalya Tatarchuk, Aaron E. Lefohn:
Open problems in real-time rendering. SIGGRAPH Courses 2017 - 2016
- [j11]Anjul Patney, Marco Salvi, Joohwan Kim, Anton Kaplanyan, Chris Wyman
, Nir Benty, David Luebke, Aaron E. Lefohn:
Towards foveated rendering for gaze-tracked virtual reality. ACM Trans. Graph. 35(6): 179:1-179:12 (2016) - [j10]Cyril Crassin, Morgan McGuire, Kayvon Fatahalian, Aaron E. Lefohn:
Aggregate G-Buffer Anti-Aliasing -Extended Version-. IEEE Trans. Vis. Comput. Graph. 22(10): 2215-2228 (2016) - [j9]Chris Wyman
, Rama Hoetzlein, Aaron E. Lefohn:
Frustum-Traced Irregular Z-Buffers: Fast, Sub-Pixel Accurate Hard Shadows. IEEE Trans. Vis. Comput. Graph. 22(10): 2249-2261 (2016) - [c33]Anton S. Kaplanyan, Stephan Hill, Anjul Patney, Aaron E. Lefohn:
Filtering distributions of normals for shading antialiasing. High Performance Graphics 2016: 151-162 - [c32]Anjul Patney, Joohwan Kim, Marco Salvi, Anton Kaplanyan, Chris Wyman
, Nir Benty, Aaron E. Lefohn, David Luebke:
Perceptually-based foveated virtual reality. SIGGRAPH Emerging Technologies 2016: 17:1-17:2 - 2015
- [c31]Chris Wyman
, Rama Hoetzlein, Aaron E. Lefohn:
Frustum-traced raster shadows: revisiting irregular z-buffers. I3D 2015: 15-23 - [c30]Cyril Crassin, Morgan McGuire, Kayvon Fatahalian, Aaron E. Lefohn:
Aggregate G-buffer anti-aliasing. I3D 2015: 109-119 - [c29]Natalya Tatarchuk, Aaron E. Lefohn:
Frontiers in real time rendering. SIGGRAPH Courses 2015: 13:1 - [c28]Chris Wyman
, Rama Hoetzlein, Aaron E. Lefohn:
Frustum-traced irregular z-buffers: fast, sub-pixel accurate hard shadows. SIGGRAPH Talks 2015: 69:1 - 2014
- [c27]Karthik Vaidyanathan, Marco Salvi, Robert Toth, Theresa Foley, Tomas Akenine-Möller, Jim Nilsson, Jacob Munkberg, Jon Hasselgren, Masamichi Sugihara, Petrik Clarberg, Tomasz Janczak, Aaron E. Lefohn:
Coarse Pixel Shading. High Performance Graphics 2014: 9-18 - 2012
- [c26]Karthik Vaidyanathan, Robert Toth, Marco Salvi, Solomon Boulos, Aaron E. Lefohn:
Adaptive Image Space Shading for Motion and Defocus Blur. High Performance Graphics 2012: 13-21 - 2011
- [c25]Marco Salvi, Jefferson Montgomery, Aaron E. Lefohn:
Adaptive Transparency. High Performance Graphics 2011: 119-126 - [c24]Andrew Lauritzen, Marco Salvi, Aaron E. Lefohn:
Sample distribution shadow maps. SI3D 2011: 97-102 - 2010
- [j8]Marco Salvi, Kiril Vidimce, Andrew Lauritzen, Aaron E. Lefohn:
Adaptive Volumetric Shadow Maps. Comput. Graph. Forum 29(4): 1289-1296 (2010)
2000 – 2009
- 2009
- [c23]Aaron E. Lefohn, Mike Houston, Johan Andersson, Ulf Assarsson, Cass W. Everitt, Kayvon Fatahalian, Theresa Foley, Justin Hensley, Paul Lalonde, David Luebke:
Beyond programmable shading (parts I and II). SIGGRAPH Courses 2009: 7:1-7:312 - 2008
- [c22]Aaron E. Lefohn, Mike Houston, Chas Boyd, Kayvon Fatahalian, Tom Forsyth, David Luebke, John D. Owens:
Beyond programmable shading: fundamentals. SIGGRAPH Classes 2008: 9:1-9:21 - [c21]Matt Pharr, Aaron E. Lefohn, Craig E. Kolb, Paul Lalonde, Theresa Foley, Geoff Berry:
Programmable graphics: the future of interactive rendering. SIGGRAPH Classes 2008: 17:1-17:6 - [c20]Aaron E. Lefohn, Mike Houston, David Luebke, Jon Olick, Fabio Pellacini:
Beyond programmable shading: in action. SIGGRAPH Classes 2008: 18:1-18:20 - 2007
- [j7]Aaron E. Lefohn, Shubhabrata Sengupta, John D. Owens:
Resolution-matched shadow maps. ACM Trans. Graph. 26(4): 20 (2007) - [c19]Louis Bavoil, Steven P. Callahan, Aaron E. Lefohn, João Luiz Dihl Comba
, Cláudio T. Silva:
Multi-fragment effects on the GPU using the k-buffer. SI3D 2007: 97-104 - [c18]Aaron E. Lefohn:
GPGPU for raster graphics. SIGGRAPH Courses 2007: 11 - 2006
- [j6]Aaron E. Lefohn, Shubhabrata Sengupta, Joe Kniss, Robert Strzodka, John D. Owens:
Glift: Generic, efficient, random-access GPU data structures. ACM Trans. Graph. 25(1): 60-99 (2006) - [c17]David P. Luebke, Mark J. Harris, Naga K. Govindaraju, Aaron E. Lefohn, Mike Houston, John D. Owens, Mark Segal, Matthew Papakipos, Ian Buck:
S07 - GPGPU: general-purpose computation on graphics hardware. SC 2006: 208 - 2005
- [j5]Fabio Pellacini, Kiril Vidimce, Aaron E. Lefohn, Alex Mohr, Mark Leone, John Warren:
Lpics: a hybrid hardware-accelerated relighting engine for computer cinematography. ACM Trans. Graph. 24(3): 464-470 (2005) - [c16]John D. Owens, David Luebke, Naga K. Govindaraju, Mark J. Harris, Jens H. Krüger, Aaron E. Lefohn, Timothy J. Purcell:
A Survey of General-Purpose Computation on Graphics Hardware. Eurographics (State of the Art Reports) 2005: 21-51 - [c15]Aaron E. Lefohn, Shubhabrata Sengupta, Joe Kniss, Robert Strzodka, John D. Owens:
Dynamic adaptive shadow maps on graphics hardware. SIGGRAPH Sketches 2005: 13 - [c14]Joe Kniss, Aaron E. Lefohn, Robert Strzodka, Shubhabrata Sengupta, John D. Owens:
Octree textures on graphics hardware. SIGGRAPH Sketches 2005: 16 - [c13]Aaron E. Lefohn:
GPU memory model overview. SIGGRAPH Courses 2005: 127 - [c12]Aaron E. Lefohn:
Glift: an abstraction for generic, efficient GPU data structures. SIGGRAPH Courses 2005: 140 - [c11]Aaron E. Lefohn:
A dynamic adaptive multi-resolution GPU data structure: adaptive shadow maps, octree 3D paint, adaptive PDE solver. SIGGRAPH Courses 2005: 165 - [c10]Aaron E. Lefohn, Joe Michael Kniss, Charles D. Hansen, Ross T. Whitaker:
A streaming narrow-band algorithm: interactive computation and visualization of level sets. SIGGRAPH Courses 2005: 243 - [c9]Nathaniel Fout, Hiroshi Akiba, Kwan-Liu Ma, Aaron E. Lefohn, Joe Kniss:
High-Quality Rendering of Compressed Volume Data Formats. EuroVis 2005: 77-84 - [c8]Aaron E. Lefohn, Ian Buck, Patrick S. McCormick, John D. Owens, Timothy J. Purcell, Robert Strzodka:
General Purpose Computation on Graphics Hardware. IEEE Visualization 2005: 121 - [c7]David E. Breen, Mike Kirby, Aaron E. Lefohn, Ken Museth, Tobias Preusser, Guillermo Sapiro, Ross T. Whitaker:
Level Set and PDE Methods for Visualization. IEEE Visualization 2005: 125 - 2004
- [j4]Joshua E. Cates
, Aaron E. Lefohn, Ross T. Whitaker:
GIST: an interactive, GPU-based level set segmentation tool for 3D medical images. Medical Image Anal. 8(3): 217-231 (2004) - [j3]Aaron E. Lefohn, Joe Michael Kniss, Charles D. Hansen, Ross T. Whitaker:
A Streaming Narrow-Band Algorithm: Interactive Computation and Visualization of Level Sets. IEEE Trans. Vis. Comput. Graph. 10(4): 422-433 (2004) - [c6]Andrew Riffel, Aaron E. Lefohn, Kiril Vidimce, Mark Leone, John D. Owens:
Mio: fast multipass partitioning via priority-based instruction scheduling. Graphics Hardware 2004: 35-44 - [c5]Klaus Engel, Markus Hadwiger, Joe Michael Kniss, Aaron E. Lefohn, Christof Rezk-Salama, Daniel Weiskopf
:
Real-time volume graphics. SIGGRAPH Course Notes 2004: 29 - [c4]David Luebke, Mark J. Harris, Jens H. Krüger, Timothy J. Purcell, Naga K. Govindaraju, Ian Buck, Cliff Woolley, Aaron E. Lefohn:
GPGPU: general purpose computation on graphics hardware. SIGGRAPH Course Notes 2004: 33 - 2003
- [j2]Aaron E. Lefohn, Brian Budge, Peter Shirley, Richard Caruso, Erik Reinhard
:
An Ocularist's Approach to Human Iris Synthesis. IEEE Computer Graphics and Applications 23(6): 70-75 (2003) - [j1]Simon Premoze, Tolga Tasdizen, James Bigler, Aaron E. Lefohn, Ross T. Whitaker:
Particle-Based Simulation of Fluids. Comput. Graph. Forum 22(3): 401-410 (2003) - [c3]Aaron E. Lefohn, Joshua E. Cates
, Ross T. Whitaker:
Interactive, GPU-Based Level Sets for 3D Segmentation. MICCAI (1) 2003: 564-572 - [c2]Aaron E. Lefohn, Joe Michael Kniss, Charles D. Hansen, Ross T. Whitaker:
Interactive Deformation and Visualization of Level Set Surfaces Using Graphics Hardware. IEEE Visualization 2003: 75-82 - [c1]Joe Kniss, Simon Premoze, Milan Ikits, Aaron E. Lefohn, Charles D. Hansen, Emil Praun:
Gaussian Transfer Functions for Multi-Field Volume Visualization. IEEE Visualization 2003: 497-504
Coauthor Index

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last updated on 2025-01-20 22:56 CET by the dblp team
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