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Colby Johanson
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2020 – today
- 2023
- [j2]Colby Johanson, Carl Gutwin, Regan L. Mandryk:
Trails, rails, and over-reliance: How navigation assistance affects route-finding and spatial learning in virtual environments. Int. J. Hum. Comput. Stud. 178: 103097 (2023) - [j1]Colby Johanson, Brandon Piller, Carl Gutwin, Regan L. Mandryk:
If at First You Don't Succeed: Helping Players Make Progress in Games with Breaks and Checkpoints. Proc. ACM Hum. Comput. Interact. 7(CHI PLAY): 342-368 (2023) - 2020
- [c8]Martin Dechant, Susanne Poeller, Colby Johanson, Katelyn Wiley, Regan L. Mandryk:
In-game and Out-of-game Social Anxiety Influences Player Motivations, Activities, and Experiences in MMORPGs. CHI 2020: 1-14 - [c7]Julian Frommel, Valentin Sagl, Ansgar E. Depping, Colby Johanson, Matthew K. Miller, Regan L. Mandryk:
Recognizing Affiliation: Using Behavioural Traces to Predict the Quality of Social Interactions in Online Games. CHI 2020: 1-16 - [c6]Brandon Piller, Colby Johanson, Cody J. Phillips, Carl Gutwin, Regan L. Mandryk:
Is a Change as Good as a Rest? Comparing BreakTypes for Spaced Practice in a Platformer Game. CHI PLAY 2020: 294-305 - [i1]Julian Frommel, Valentin Sagl, Ansgar E. Depping, Colby Johanson, Matthew K. Miller, Regan L. Mandryk:
Recognizing Affiliation: Using Behavioural Traces to Predict the Quality of Social Interactions in Online Games. CoRR abs/2003.03438 (2020)
2010 – 2019
- 2019
- [c5]Colby Johanson, Carl Gutwin, Jason T. Bowey, Regan L. Mandryk:
Press Pause when you Play: Comparing Spaced Practice Intervals for Skill Development in Games. CHI PLAY 2019: 169-184 - 2018
- [c4]Ansgar E. Depping, Colby Johanson, Regan L. Mandryk:
Designing for Friendship: Modeling Properties of Play, In-Game Social Capital, and Psychological Well-being. CHI PLAY 2018: 87-100 - 2017
- [c3]Colby Johanson, Carl Gutwin, Regan L. Mandryk:
The Effects of Navigation Assistance on Spatial Learning and Performance in a 3D Game. CHI PLAY 2017: 341-353 - 2016
- [c2]Colby Johanson, Regan L. Mandryk:
Scaffolding Player Location Awareness through Audio Cues in First-Person Shooters. CHI 2016: 3450-3461 - [c1]Ansgar E. Depping, Regan L. Mandryk, Colby Johanson, Jason T. Bowey, Shelby C. Thomson:
Trust Me: Social Games are Better than Social Icebreakers at Building Trust. CHI PLAY 2016: 116-129
Coauthor Index
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