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CHI PLAY 2017: Amsterdam, The Netherlands
- Ben A. M. Schouten, Panos Markopoulos, Phoebe O. Toups Dugas, Paul A. Cairns, Tilde Bekker:
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017, Amsterdam, The Netherlands, October 15-18, 2017. ACM 2017, ISBN 978-1-4503-4898-0
Keynotes
- Ian Bogost:
How to Play. 1 - Katherine Isbister:
Connecting through Play by Design. 3
Session 1: Let's Get Physical
- Dennis L. Kappen, Pejman Mirza-Babaei, Lennart E. Nacke:
Gamification through the Application of Motivational Affordances for Physical Activity Technology. 5-18 - Rakesh Patibanda, Florian 'Floyd' Mueller, Matevz Leskovsek, Jonathan Duckworth:
Life Tree: Understanding the Design of Breathing Exercise Games. 19-31 - Sven Krome, Jussi Holopainen, Stefan Greuter:
AutoGym: An Exertion Game for Autonomous Driving. 33-42 - Florian 'Floyd' Mueller, Chek Tien Tan, Richard Byrne, Matt Jones:
13 Game Lenses for Designing Diverse Interactive Jogging Systems. 43-56 - Nuno Castelhano, Licínio Roque:
Lessons From Designing a Game to Support Playfulness in Multisensory Stimulation Environments. 57-68
Session 2: Gaming in the Real World
- Timothy Merritt, Christine Linding Nielsen, Frederik Lund Jakobsen, Jens Emil Grønbæk:
GlowPhones: Designing for Proxemics Play with Low-Resolution Displays in Location-based Games. 69-81 - Hitesh Nidhi Sharma, Sultan A. Alharthi, Igor Dolgov, Phoebe O. Toups Dugas:
A Framework Supporting Selecting Space to Make Place in Spatial Mixed Reality Play. 83-100 - Paula Alavesa, Minna Pakanen, Hannu Kukka, Matti Pouke, Timo Ojala:
Anarchy or Order on the Streets: Review Based Characterization of Location Based Mobile Games. 101-113 - Hanieh Shakeri, Samarth Singhal, Rui Pan, Carman Neustaedter, Anthony Tang:
Escaping Together: The Design and Evaluation of a Distributed Real-Life Escape Room. 115-128
Session 3: Player and Parent Preferences
- Gustavo Fortes Tondello, Alberto Mora, Lennart E. Nacke:
Elements of Gameful Design Emerging from User Preferences. 129-142 - Mike Schaekermann, Giovanni Ribeiro, Guenter Wallner, Simone Kriglstein, Daniel M. Johnson, Anders Drachen, Rafet Sifa, Lennart E. Nacke:
Curiously Motivated: Profiling Curiosity with Self-Reports and Behaviour Metrics in the Game "Destiny". 143-156 - Max Valentin Birk, Maximilian A. Friehs, Regan L. Mandryk:
Age-Based Preferences and Player Experience: A Crowdsourced Cross-sectional Study. 157-170 - Jane Mavoa, Marcus Carter, Martin R. Gibbs:
Beyond Addiction: Positive and Negative Parent Perceptions of Minecraft Play. 171-181
Session 4: Taking Serious Games Seriously
- Juliana Nazare, Anneli Hershman, Ivan Sysoev, Deb Roy:
Bilingual SpeechBlocks: Investigating How Bilingual Children Tinker with Words in English and Spanish. 183-193 - Zhongxiu Peddycord-Liu, Christa Cody, Sarah Kessler, Tiffany Barnes, Collin F. Lynch, Teomara Rutherford:
Using Serious Game Analytics to Inform Digital Curricular Sequencing: What Math Objective Should Students Play Next? 195-204 - Ivon Arroyo, Matthew Micciolo, Jonathan Casano, Erin Ottmar, Taylyn Hulse, Ma. Mercedes T. Rodrigo:
Wearable Learning: Multiplayer Embodied Games for Math. 205-216 - Monica Visani Scozzi, Ioanna Iacovides, Conor Linehan:
A Mixed Method Approach for Evaluating and Improving the Design of Learning in Puzzle Games. 217-228 - Nicole Lane, Nathan R. Prestopnik:
Diegetic Connectivity: Blending Work and Play with Storytelling in Serious Games. 229-240 - Amy Shannon Cook, Steven P. Dow, Jessica Hammer:
Towards Designing Technology for Classroom Role-Play. 241-251 - Jennefer Hart, Ioanna Iacovides, Anne Adams, Manuel Oliveira, Maria Margoudi:
Understanding Engagement within the Context of a Safety Critical Game. 253-264
Session 5: Tools to Analyse Games
- Jason T. Bowey, Regan L. Mandryk:
Those are not the Stories you are Looking For: Using Text Prototypes to Evaluate Game Narratives Early. 265-276 - Britton Horn, Seth Cooper, Sebastian Deterding:
Adapting Cognitive Task Analysis to Elicit the Skill Chain of a Game. 277-289 - Jinghui Cheng, Dorian Anderson, Cynthia Putnam, Jin Guo:
Leveraging Design Patterns to Support Designer-Therapist Collaboration When Ideating Brain Injury Therapy Games. 291-303 - Christian Guckelsberger, Christoph Salge, Jeremy Gow, Paul A. Cairns:
Predicting Player Experience without the Player.: An Exploratory Study. 305-315 - Dennis Ang, Alex Mitchell:
Comparing Effects of Dynamic Difficulty Adjustment Systems on Video Game Experience. 317-327 - Gustavo Fortes Tondello, Rina R. Wehbe, Rita Orji, Giovanni Ribeiro, Lennart E. Nacke:
A Framework and Taxonomy of Videogame Playing Preferences. 329-340
Session 6: Assisting Gameplay
- Colby Johanson, Carl Gutwin, Regan L. Mandryk:
The Effects of Navigation Assistance on Spatial Learning and Performance in a 3D Game. 341-353 - Donghee Yvette Wohn, Emma J. Freeman, Katherine J. Quehl:
A Game of Research: Information Management and Decision-making in Daily Fantasy Sports. 355-366 - Julian Frommel, Kim Fahlbusch, Julia Brich, Michael Weber:
The Effects of Context-Sensitive Tutorials in Virtual Reality Games. 367-375 - Falko Weigert Petersen, Line Ebdrup Thomsen, Pejman Mirza-Babaei, Anders Drachen:
Evaluating the Onboarding Phase of Free-toPlay Mobile Games: A Mixed-Method Approach. 377-388
Session 7: More Fun Together
- Pascal Lessel, Alexander Vielhauer, Antonio Krüger:
CrowdChess: A System to Investigate Shared Game Control in Live-Streams. 389-400 - Priscilla N. Y. Wong, Jacob M. Rigby, Duncan P. Brumby:
Game & Watch: Are "Let's Play" Gaming Videos as Immersive as Playing Games? 401-409 - Katharina Emmerich, Maic Masuch:
The Impact of Game Patterns on Player Experience and Social Interaction in Co-Located Multiplayer Games. 411-422 - Kellie Vella, Christopher James Koren, Daniel Johnson:
The Impact of Agency and Familiarity in Cooperative Multiplayer Games. 423-434 - Guo Freeman, Donghee Yvette Wohn:
Social Support in eSports: Building Emotional and Esteem Support from Instrumental Support Interactions in a Highly Competitive Environment. 435-447 - Ansgar E. Depping, Regan L. Mandryk:
Cooperation and Interdependence: How Multiplayer Games Increase Social Closeness. 449-461
Session 8: Beyond the Typical Player Experience
- Lars de Wildt, Stef Aupers:
Bibles and BioShock: Affording Religious Discussion on Video Game Forums. 463-475 - Anna Zamansky, Dirk van der Linden, Sofya Baskin, Vitaliya Kononova:
Is My Dog "Playing" Tablet Games?: Exploring Human Perceptions of Dog-Tablet Interactions. 477-484 - Amirreza Barin, Igor Dolgov, Phoebe O. Toups Dugas:
Understanding Dangerous Play: A Grounded Theory Analysis of High-Performance Drone Racing Crashes. 485-496 - Perttu Hämäläinen, Xiaoxiao Ma, Jari Takatalo, Julian Togelius:
Predictive Physics Simulation in Game Mechanics. 497-505
Session 9: VR and Other Novel IO Technology
- Valentin Schwind, Pascal Knierim, Lewis L. Chuang, Niels Henze:
"Where's Pinky?": The Effects of a Reduced Number of Fingers in Virtual Reality. 507-515 - Andrey Krekhov, Katharina Emmerich, Philipp Bergmann, Sebastian Cmentowski, Jens H. Krüger:
Self-Transforming Controllers for Virtual Reality First Person Shooters. 517-529 - Sven Seele, Sebastian Misztal, Helmut Buhler, Rainer Herpers, Jonas Schild:
Here's Looking At You Anyway!: How Important is Realistic Gaze Behavior in Co-located Social Virtual Reality Games? 531-540 - Joshua Newn, Eduardo Velloso, Fraser Allison, Yomna Abdelrahman, Frank Vetere:
Evaluating Real-Time Gaze Representations to Infer Intentions in Competitive Turn-Based Strategy Games. 541-552 - Michael Lankes, Jürgen Hagler, Georgi Kostov, Jeremiah Diephuis:
Invisible Walls: Co-Presence in a Co-located Augmented Virtuality Installation. 553-560 - Aliya Iskenderova, Florian Weidner, Wolfgang Broll:
Drunk Virtual Reality Gaming: Exploring the Influence of Alcohol on Cybersickness. 561-572
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