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Qunsheng Peng 0001
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- affiliation: Zhejiang University, State Key Lab of CAD& CG, Hangzhou, China
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2020 – today
- 2021
- [j134]Xincheng Liu
, Yi Chen, Haitong Zhang, Yuhong Zou, Zhangye Wang, Qunsheng Peng:
Physically based modeling and rendering of avalanches. Vis. Comput. 37(9-11): 2619-2629 (2021)
2010 – 2019
- 2019
- [j133]Jianwang Zhao, Yi Chen, Haitong Zhang, Hao Xia, Zhangye Wang, Qunsheng Peng:
Physically based modeling and animation of landslides with MPM. Vis. Comput. 35(9): 1223-1235 (2019) - 2017
- [j132]Zhiguo Ren, Panayiotis Charalambous, Julien Bruneau, Qunsheng Peng, Julien Pettré:
Group Modeling: A Unified Velocity-Based Approach. Comput. Graph. Forum 36(8): 45-56 (2017) - [j131]Wei Chen, Cong Xie, Pingping Shang, Qunsheng Peng:
Visual analysis of user-driven association rule mining. J. Vis. Lang. Comput. 42: 76-85 (2017) - 2016
- [j130]Xinbo Jiang, Fan Zhong, Qunsheng Peng, Xueying Qin:
Action recognition based on global optimal similarity measuring. Multim. Tools Appl. 75(18): 11019-11036 (2016) - [c86]Hui Lei, Cong Xie, Pingping Shang, Fan Zhang, Wei Chen, Qunsheng Peng:
Visual Analysis of User-Driven Association Rule Mining. VINCI 2016: 96-103 - 2015
- [j129]Jiazhou Chen, Qi Lei
, Yongwei Miao, Qunsheng Peng:
Vectorization of line drawing image based on junction analysis. Sci. China Inf. Sci. 58(7): 1-14 (2015) - [j128]Guofeng Wang, Xueying Qin, Fan Zhong, Yue Liu, Hongbo Li, Qunsheng Peng, Ming-Hsuan Yang:
Visual Tracking via Sparse and Local Linear Coding. IEEE Trans. Image Process. 24(11): 3796-3809 (2015) - 2014
- [j127]Xuehong Zhou, Guanyu Xing, Zhipeng Ding, Yanli Liu, Junjun Xiong, Qunsheng Peng:
Image-based relighting from a sparse set of outdoor images. Comput. Graph. 38: 230-238 (2014) - [j126]Mei-E Fang
, Jia Lu, Qunsheng Peng:
Volumetric data modeling and analysis based on seven-directional box spline. Sci. China Inf. Sci. 57(6): 1-14 (2014) - [j125]Xinbo Jiang, Fan Zhong, Qunsheng Peng, Xueying Qin:
Online robust action recognition based on a hierarchical model. Vis. Comput. 30(9): 1021-1033 (2014) - [j124]Yanke Wang, Fan Zhong, Qunsheng Peng, Xueying Qin:
Depth map enhancement based on color and depth consistency. Vis. Comput. 30(10): 1157-1168 (2014) - 2013
- [j123]Guanyu Xing, Xuehong Zhou, Qunsheng Peng, Yanli Liu, Xueying Qin:
Lighting Simulation of Augmented Outdoor Scene Based on a Legacy Photograph. Comput. Graph. Forum 32(7): 101-110 (2013) - [j122]Guanyu Xing, Xuehong Zhou, Yanli Liu, Xueying Qin, Qunsheng Peng:
Online illumination estimation of outdoor scenes based on videos containing no shadow area. Sci. China Inf. Sci. 56(3): 1-11 (2013) - [j121]Hanqi Fan, Qunsheng Peng, Yizhou Yu:
A robust high-resolution details preserving denoising algorithm for meshes. Sci. China Inf. Sci. 56(9): 1-12 (2013) - [j120]Yu-Xin Ma, Jiayi Xu
, Dichao Peng, Ting Zhang, Cheng-Zhe Jin, Huamin Qu, Wei Chen, Qunsheng Peng:
A Visual Analysis Approach for Community Detection of Multi-Context Mobile Social Networks. J. Comput. Sci. Technol. 28(5): 797-809 (2013) - [j119]Chunxiao Liu, Hong Li, Qunsheng Peng, Xun Wang, Enhua Wu:
Relighting abstracted image via salient edge-guided luminance field optimization. Comput. Animat. Virtual Worlds 24(3-4): 265-274 (2013) - [j118]Dichao Peng, Wei Chen, Qunsheng Peng:
TrustVis: visualizing trust toward attack identification in distributed computing environments. Secur. Commun. Networks 6(12): 1445-1459 (2013) - [j117]Bin Pan, Yong Zhao, Xiaoming Guo, Xiang Chen, Wei Chen, Qunsheng Peng:
Perception-motivated visualization for 3D city scenes. Vis. Comput. 29(4): 277-286 (2013) - [j116]Nadia Magnenat-Thalmann
, Nicholas M. Patrikalakis, Franz-Erich Wolter
, Qunsheng Peng:
Editorial. Vis. Comput. 29(6-8): 469-471 (2013) - [j115]Zhiguo Ren, Wenjing Gai, Fan Zhong, Julien Pettré, Qunsheng Peng:
Inserting virtual pedestrians into pedestrian groups video with behavior consistency. Vis. Comput. 29(9): 927-936 (2013) - [j114]Rui Zhang, Fan Zhong, Lili Lin, Guanyu Xing, Qunsheng Peng, Xueying Qin:
Basis image decomposition of outdoor time-lapse videos. Vis. Comput. 29(11): 1197-1210 (2013) - [c85]Jun Wang, Fan Zhong, Guofeng Wang, Qunsheng Peng, Xueying Qin:
Visual Tracking via Subspace Motion Model. BMVC 2013 - [c84]Jiazhou Chen, Qi Lei
, Fan Zhong, Qunsheng Peng:
Interactive Tensor Field Design Based on Line Singularities. CAD/Graphics 2013: 353-360 - [c83]Xinbo Jiang, Fan Zhong, Qunsheng Peng, Xueying Qin:
Robust Action Recognition Based on a Hierarchical Model. CW 2013: 191-198 - 2012
- [j113]Guanyu Xing, Yanli Liu, Xueying Qin, Qunsheng Peng:
A practical approach for real-time illumination estimation of outdoor videos. Comput. Graph. 36(7): 857-865 (2012) - [j112]Qunsheng Peng:
Preface. Int. J. Softw. Informatics 6(1): 1 (2012) - [j111]Yong Zhao, Bin Pan, Chunxia Xiao, Qunsheng Peng:
Dual-domain deformation transfer for triangular meshes. Comput. Animat. Virtual Worlds 23(3-4): 447-456 (2012) - [j110]Xin Zhang, Zi'ang Ding, Chuan Zhu, Wei Chen, Qunsheng Peng:
View-Dependent Line Drawings for 3D Scenes. Trans. Edutainment 7: 151-160 (2012) - [j109]Fan Zhong, Xueying Qin, Qunsheng Peng, Xiangxu Meng:
Discontinuity-aware video object cutout. ACM Trans. Graph. 31(6): 175:1-175:10 (2012) - [j108]Taku Komura, Qunsheng Peng, George Baciu, Rynson W. H. Lau
:
Guest Editors' Introduction: Special Section on ACM VRST. IEEE Trans. Vis. Comput. Graph. 18(3): 354-355 (2012) - [j107]Bin Liao, Chunxia Xiao, Meng Liu, Zhao Dong, Qunsheng Peng:
Fast hierarchical animated object decomposition using approximately invariant signature. Vis. Comput. 28(4): 387-399 (2012) - [c82]Guofeng Wang, Fan Zhong, Yue Liu, Qunsheng Peng, Xueying Qin:
Visual Tracking in Continuous Appearance Space via Sparse Coding. ACCV (3) 2012: 57-70 - [c81]Dichao Peng, Neng Lu, Wei Chen, Qunsheng Peng:
SideKnot: Revealing relation patterns for graph visualization. PacificVis 2012: 65-72 - [c80]Xueying Qin, Rui Zhang, Lili Lin, Fan Zhong, Guanyu Xing, Qunsheng Peng:
Decomposition Equation of Basis Images with Consideration of Global Illumination. CVM 2012: 17-24 - [c79]Hanqi Fan, Qunsheng Peng, Yizhou Yu:
A Robust Algorithm for Denoising Meshes with High-Resolution Details. CVM 2012: 75-82 - [e4]Qunsheng Peng, Haizhou Li:
SIGGRAPH Asia 2012 Poster Proceedings, Singapore, Singapore, November 28 - December 01, 2012. ACM 2012, ISBN 978-1-4503-1911-9 [contents] - 2011
- [j106]Bin Pan, Fan Zhong, Shuai Wang, Wei Chen, Qunsheng Peng:
Salient structural elements based texture synthesis. Sci. China Inf. Sci. 54(6): 1199-1206 (2011) - [j105]Yijiang Zhang, Julien Pettré, Jan Ondrej
, Xueying Qin, Qunsheng Peng, Stéphane Donikian:
Online inserting virtual characters into dynamic video scenes. Comput. Animat. Virtual Worlds 22(6): 499-510 (2011) - [j104]Xiao-hong Mao, Jinghua Fu, Wei Chen, Qian You, Shiaofen Fang, Qunsheng Peng:
Structural visualization of sequential DNA data. J. Zhejiang Univ. Sci. C 12(4): 263-272 (2011) - [j103]Shiguang Liu, Qiguang Liu, Qunsheng Peng:
Realistic simulation of mixing fluids. Vis. Comput. 27(3): 241-248 (2011) - [j102]Fan Zhong, Xueying Qin, Qunsheng Peng:
Robust image segmentation against complex color distribution. Vis. Comput. 27(6-8): 707-716 (2011) - [c78]Jiazhou Chen, Yujun Chen, Xavier Granier
, Jingling Wang, Qunsheng Peng:
Importance-Driven Composition of Multiple Rendering Styles. CAD/Graphics 2011: 79-86 - [c77]Xin Zhang, Wei Chen, Zhonglei Yang, Chuan Zhu, Qunsheng Peng:
A New Foveation Ray Casting Approach for Real-Time Rendering of 3D Scenes. CAD/Graphics 2011: 99-102 - [c76]Xia Yuan, Fan Zhong, Yijiang Zhang, Qunsheng Peng:
Automatic Segmentation of Head-and-Shoulder Images by Combining Edge Feature and Shape Prior. CAD/Graphics 2011: 163-170 - [c75]Yijiang Zhang, Julien Pettré, Xueying Qin, Stéphane Donikian, Qunsheng Peng:
A Local Behavior Model for Small Pedestrian Groups. CAD/Graphics 2011: 275-281 - [c74]Yong Zhao, Bin Pan, Qunsheng Peng:
Robust Deformation Transfer via Dual Domain. CAD/Graphics 2011: 302-305 - [c73]Shuai Wang, Bin Pan, Xiaoming Guo, Zhangye Wang, Qunsheng Peng:
2.5D Focus+Context Map Visualization. CAD/Graphics 2011: 389-396 - [c72]Bin Pan, Xiang Chen, Xiaoming Guo, Wei Chen, Qunsheng Peng:
Interactive Expressive Illustration of 3D City Scenes. CAD/Graphics 2011: 406-410 - [c71]Guanyu Xing, Yanli Liu, Xueying Qin, Qunsheng Peng:
On-line Illumination Estimation of Outdoor Scenes Based on Area Selection for Augmented Reality. CAD/Graphics 2011: 439-442 - 2010
- [j101]Qunsheng Peng, Hujun Bao:
Foreword. Comput. Graph. 34(5): 528 (2010) - [j100]Yanli Liu, Xueying Qin, Guanyu Xing, Qunsheng Peng:
A new approach to outdoor illumination estimation based on statistical analysis for augmented reality. Comput. Animat. Virtual Worlds 21(3-4): 321-330 (2010) - [j99]Dengfeng Chai, Hongwei Lin, Qunsheng Peng:
Bisection approach for pixel labelling problem. Pattern Recognit. 43(5): 1826-1834 (2010) - [j98]Hanqi Fan, Yizhou Yu, Qunsheng Peng:
Robust Feature-Preserving Mesh Denoising Based on Consistent Subneighborhoods. IEEE Trans. Vis. Comput. Graph. 16(2): 312-324 (2010) - [j97]Qunsheng Peng:
Editorial. Vis. Comput. 26(4): 241 (2010) - [j96]Jian He, Xi Chen, Zhangye Wang, Chen Cao, He Yan, Qunsheng Peng:
Real-time adaptive fluid simulation with complex boundaries. Vis. Comput. 26(4): 243-252 (2010) - [j95]Xin Zhang, Zhangye Wang, Ran Wang, Zhonglei Yang, Wei Chen, Qunsheng Peng:
Real-time foveation filtering using nonlinear Mipmap interpolation. Vis. Comput. 26(6-8): 923-932 (2010) - [j94]Xin Zhang, Wei Chen, Jing Fang, Rui Wang, Qunsheng Peng:
Perceptually-motivated shape exaggeration. Vis. Comput. 26(6-8): 985-995 (2010) - [c70]Fan Zhong, Xueying Qin, Qunsheng Peng:
Transductive segmentation of live video with non-stationary background. CVPR 2010: 2189-2196 - [c69]Jiazhou Chen, Xavier Granier
, Naiyang Lin, Qunsheng Peng:
On-line visualization of underground structures using context features. VRST 2010: 167-170 - [e3]George Baciu, Rynson W. H. Lau, Ming C. Lin, Taku Komura, Qunsheng Peng:
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 2010, Hong Kong, China, November 22-24, 2010. ACM 2010, ISBN 978-1-4503-0441-2 [contents]
2000 – 2009
- 2009
- [j93]Zheng-Sheng Yu, Min-jae Oh, Zhi-Geng Pan, Qunsheng Peng:
Generation of a planar offset curve based on minimum distance. Int. J. Comput. Aided Eng. Technol. 1(3): 354-367 (2009) - [j92]Yong Zhao, Xinguo Liu, Qunsheng Peng, Hujun Bao:
Rigidity Constraints for Large Mesh Deformation. J. Comput. Sci. Technol. 24(1): 47-55 (2009) - [j91]Yanli Liu, Xiao-Gang Xu, Yan-Wen Guo, Jin Wang, Xin Duan, Xi Chen, Qunsheng Peng:
Pores-Preserving Face Cleaning Based on Improved Empirical Mode Decomposition. J. Comput. Sci. Technol. 24(3): 557-567 (2009) - [j90]Yong Zhao, Xinguo Liu, Chunxia Xiao, Qunsheng Peng:
A unified shape editing framework based on tetrahedral control mesh. Comput. Animat. Virtual Worlds 20(2-3): 301-310 (2009) - [j89]He Yan, Zhangye Wang, Jian He, Xi Chen, Changbo Wang, Qunsheng Peng:
Real-time fluid simulation with adaptive SPH. Comput. Animat. Virtual Worlds 20(2-3): 417-426 (2009) - [j88]Dengfeng Chai, Qunsheng Peng:
Bilayer representation for three dimensional visual communication. J. Vis. Commun. Image Represent. 20(8): 552-562 (2009) - [j87]Wei Chen, Zi'ang Ding, Song Zhang, Anna MacKay-Brandt, Stephen Correia, Huamin Qu, John Allen Crow, David F. Tate, Zhicheng Yan, Qunsheng Peng:
A Novel Interface for Interactive Exploration of DTI Fibers. IEEE Trans. Vis. Comput. Graph. 15(6): 1433-1440 (2009) - [j86]Yingzhen Yang, Yichen Wei, Chunxiao Liu, Qunsheng Peng, Yasuyuki Matsushita
:
An improved belief propagation method for dynamic collage. Vis. Comput. 25(5-7): 431-439 (2009) - [j85]Yanli Liu, Xueying Qin, Songhua Xu, Eihachiro Nakamae, Qunsheng Peng:
Light source estimation of outdoor scenes for mixed reality. Vis. Comput. 25(5-7): 637-646 (2009) - [j84]Shiguang Liu, Qiguang Liu, Tai An, Jizhou Sun, Qunsheng Peng:
Physically based simulation of thin-shell objects' burning. Vis. Comput. 25(5-7): 687-696 (2009) - [c68]Fan Zhong, Xueying Qin, Jiazhou Chen, Wei Hua, Qunsheng Peng:
Confidence-Based Color Modeling for Online Video Segmentation. ACCV (2) 2009: 697-706 - [c67]Tao Zhang, Qunsheng Peng, Wei Chen, Tao Wu, Xin Chen:
A Graph-Based Approach for Protein-Protein Docking. BMEI 2009: 1-8 - [c66]Jian He, Xi Chen, Zhangye Wang, Ke Yan, Chen Cao, Qunsheng Peng:
A new adaptive model for real-time fluid simulation with complex boundaries. CAD/Graphics 2009: 45-48 - [c65]Yingzhen Yang, Yin Zhu, Chunxiao Liu, Chengfang Song, Qunsheng Peng:
Entertaining video warping. CAD/Graphics 2009: 174-177 - [c64]Yijiang Zhang, Julien Pettré, Qunsheng Peng, Stéphane Donikian:
Data Based Steering of Virtual Human Using a Velocity-Space Approach. MIG 2009: 170-181 - [c63]Yingzhen Yang, Yin Zhu, Qunsheng Peng:
Image completion using structural priority belief propagation. ACM Multimedia 2009: 717-720 - 2008
- [j83]Wei Han, Zhidong Jin, Li Wang, Min Hu, Zhangye Wang, Qunsheng Peng:
Molecular field feature extraction and analysis with level set method. Comput. Graph. 32(6): 632-638 (2008) - [j82]Chunxiao Liu, Yingzhen Yang, Qunsheng Peng, Jin Wang, Wei Chen:
Distortion Optimization based Image Completion from a Large Displacement View. Comput. Graph. Forum 27(7): 1755-1764 (2008) - [j81]Shiguang Liu, Zhangye Wang, Zheng Gong, Qunsheng Peng:
Simulation of atmospheric binary mixtures based on two-fluid model. Graph. Model. 70(6): 117-124 (2008) - [j80]Yun Zeng, Dimitris Samaras, Wei Chen, Qunsheng Peng:
Topology cuts: A novel min-cut/max-flow algorithm for topology preserving segmentation in N-D images. Comput. Vis. Image Underst. 112(1): 81-90 (2008) - [j79]Yanli Liu, Jin Wang, Xi Chen, Yanwen Guo, Qunsheng Peng:
A Robust and Fast Non-Local Means Algorithm for Image Denoising. J. Comput. Sci. Technol. 23(2): 270-279 (2008) - [j78]Chunxia Xiao, Shu Liu, Hongbo Fu
, Chengchun Lin, Chengfang Song, Zhiyong Huang, Fazhi He, Qunsheng Peng:
Video completion and synthesis. Comput. Animat. Virtual Worlds 19(3-4): 341-353 (2008) - [j77]Yanwen Guo, Hanqiu Sun, Qunsheng Peng, Zhongding Jiang:
Mesh-Guided Optimized Retexturing for Image and Video. IEEE Trans. Vis. Comput. Graph. 14(2): 426-439 (2008) - [j76]Yi Gong, Wei Chen, Long Zhang, Yun Zeng, Qunsheng Peng:
GPU-based rendering for deformable translucent objects. Vis. Comput. 24(2): 95-103 (2008) - [j75]Yongwei Miao, Jieqing Feng, Chunxia Xiao, Qunsheng Peng:
High frequency geometric detail manipulation and editing for point-sampled surfaces. Vis. Comput. 24(2): 125-138 (2008) - [j74]Xinguo Liu, Zhao Dong, Hujun Bao, Qunsheng Peng:
Caustic spot light for rendering caustics. Vis. Comput. 24(7-9): 485-494 (2008) - [j73]Rui Wang, Ewen Cheslack-Postava, Rui Wang, David P. Luebke, Qianyong Chen
, Wei Hua, Qunsheng Peng, Hujun Bao:
Real-time editing and relighting of homogeneous translucent materials. Vis. Comput. 24(7-9): 565-575 (2008) - [j72]Changbo Wang, Zhangye Wang, Xin Zhang, Lei Huang, Zhiliang Yang, Qunsheng Peng:
Real-time modeling and rendering of raining scenes. Vis. Comput. 24(7-9): 605-616 (2008) - [c62]Long Zhang, Yubo Zhang, Wei Chen, Qunsheng Peng:
Real-time simulation of large-scale dynamic forest with GPU. APCCAS 2008: 614-617 - 2007
- [j71]Min Hu, Junhui Wang, Qunsheng Peng:
Identification and visualization of cage-shaped proteins. Bioinform. 23(24): 3400-3402 (2007) - [j70]Minghao Pan
, Rui Wang, Xinguo Liu, Qunsheng Peng, Hujun Bao:
Precomputed Radiance Transfer Field for Rendering Interreflections in Dynamic Scenes. Comput. Graph. Forum 26(3): 485-493 (2007) - [j69]Yongwei Miao, Jieqing Feng, Chunxia Xiao, Qunsheng Peng, A. Robin Forrest:
Differentials-Based Segmentation and Parameterization for Point-Sampled Surfaces. J. Comput. Sci. Technol. 22(5): 749-760 (2007) - [j68]Shiguang Liu, Zhangye Wang, Zheng Gong, Lei Huang, Qunsheng Peng:
Physically based animation of sandstorm. Comput. Animat. Virtual Worlds 18(4-5): 259-269 (2007) - [j67]Long Zhang, Yubo Zhang, Zhongding Jiang, Luying Li, Wei Chen, Qunsheng Peng:
Precomputing data-driven tree animation. Comput. Animat. Virtual Worlds 18(4-5): 371-382 (2007) - [j66]Yanwen Guo, Fuyan Zhang, Chunxiao Liu, Hanqiu Sun, Qunsheng Peng:
Learning-based 3D face detection using geometric context. Comput. Animat. Virtual Worlds 18(4-5): 483-492 (2007) - [j65]Changbo Wang, Zhangye Wang, Qunsheng Peng:
Real-time rendering of sky scene considering scattering and refraction. Comput. Animat. Virtual Worlds 18(4-5): 539-548 (2007) - [j64]Weiwei Xu, Kun Zhou, Yizhou Yu, Qifeng Tan, Qunsheng Peng, Baining Guo:
Gradient domain editing of deforming mesh sequences. ACM Trans. Graph. 26(3): 84 (2007) - [j63]Chunxia Xiao, Wenting Zheng, Yongwei Miao, Yong Zhao, Qunsheng Peng:
A unified method for appearance and geometry completion of point set surfaces. Vis. Comput. 23(6): 433-443 (2007) - [j62]Shiguang Liu, Zhangye Wang, Zheng Gong, Qunsheng Peng:
Real time simulation of a tornado. Vis. Comput. 23(8): 559-567 (2007) - [j61]Long Zhang, Wei Chen, David S. Ebert
, Qunsheng Peng:
Conservative voxelization. Vis. Comput. 23(9-11): 783-792 (2007) - [j60]Chunxiao Liu, Yanwen Guo, Liang Pan, Qunsheng Peng, Fuyan Zhang:
Image completion based on views of large displacement. Vis. Comput. 23(9-11): 833-841 (2007) - [c61]Yanli Liu, Jin Wang, Chen Xi, Yanwen Guo, Qunsheng Peng:
A Robust and Fast Non-local Means Algorithm for Image Denoising. CAD/Graphics 2007: 30 - [c60]Chengfang Song, Qunsheng Peng, Zi'ang Ding, Xiaolan Tu, Yubo Zhang, Wei Chen, Chunxia Xiao:
Sketch-based Modeling and Animation of Floral Blossom. CAD/Graphics 2007: 37 - [c59]Wei Han, Zhidong Jin, Li Wang, Min Hu, Zhangye Wang, Qunsheng Peng:
The Feature Extraction of Macromolecular Field Based on Level Set Method. CAD/Graphics 2007: 108-113 - [c58]Shiguang Liu, Ruoguan Huang, Zhangye Wang, Qunsheng Peng, Jiawan Zhang, Jizhou Sun:
Texture Advection Based Simulation of Dynamic Cloud Scene. CAD/Graphics 2007: 144-149 - [c57]Lanfang Miao, Qunsheng Peng:
Point Sampled Surface Reconstruction Based on Local Geometry. Edutainment 2007: 701-710 - [c56]Zheng Gong, Zhimin Ren, Zhangye Wang, Qunsheng Peng:
Interactive rendering of multiple scattering in participating media using separable phase function. GRAPP (GM/R) 2007: 262-270 - [c55]Dengfeng Chai, Qunsheng Peng:
Bilayer Stereo Matching. ICCV 2007: 1-8 - [c54]Feng Tang, Jin Wang, Hai Tao, Qunsheng Peng:
Probabilistic Hierarchical Face Model for Feature Localization. WACV 2007: 53 - 2006
- [j59]Yu Guan, Wei Chen, Xiao Liang, Zi'ang Ding, Qunsheng Peng:
Easy matting: A Stroke Based Approach for Continuous Image Matting. Comput. Graph. Forum 25(3): 567-576 (2006) - [j58]Yun Zeng, Wei Chen, Qunsheng Peng:
A Novel Variational Image Model: Towards a Unified Approach to Image Editing. J. Comput. Sci. Technol. 21(2): 224-231 (2006) - [j57]Xinguo Liu, Hujun Bao, Qunsheng Peng:
Digital Differential Geometry Processing. J. Comput. Sci. Technol. 21(5): 847-860 (2006) - [j56]Yu Guan, Wei Chen, Lincan Zou, Long Zhang, Qunsheng Peng:
Modeling and rendering of realistic waterfall scenes with dynamic texture sprites. Comput. Animat. Virtual Worlds 17(5): 573-583 (2006) - [j55]Zhong Ren, Rui Wang, John M. Snyder, Kun Zhou, Xinguo Liu, Bo Sun, Peter-Pike J. Sloan, Hujun Bao, Qunsheng Peng, Baining Guo:
Real-time soft shadows in dynamic scenes using spherical harmonic exponentiation. ACM Trans. Graph. 25(3): 977-986 (2006) - [j54]Jieqing Feng, Jin Shao, Xiaogang Jin, Qunsheng Peng, A. Robin Forrest:
Multiresolution free-form deformation with subdivision surface of arbitrary topology. Vis. Comput. 22(1): 28-42 (2006) - [j53]Guofei Hu, Qunsheng Peng, A. Robin Forrest:
Mean shift denoising of point-sampled surfaces. Vis. Comput. 22(3): 147-157 (2006) - [j52]Chunxia Xiao, Yongwei Miao, Shu Liu, Qunsheng Peng:
A dynamic balanced flow for filtering point-sampled geometry. Vis. Comput. 22(3): 210-219 (2006) - [j51]Rui Wang, Wei Hua, Zilong Dong, Qunsheng Peng, Hujun Bao:
Synthesizing trees by plantons. Vis. Comput. 22(4): 238-248 (2006) - [j50]Changbo Wang, Zhangye Wang, Tian Xia, Qunsheng Peng:
Real-time snowing simulation. Vis. Comput. 22(5): 315-323 (2006) - [j49]Rui Wang, Kun Zhou, John Snyder, Xinguo Liu, Hujun Bao, Qunsheng Peng, Baining Guo:
Variational sphere set approximation for solid objects. Vis. Comput. 22(9-11): 612-621 (2006) - [c53]Dengfeng Chai, Qunsheng Peng:
Image Feature Detection as Robust Model Fitting. ACCV (2) 2006: 673-682 - [c52]Chunxia Xiao, Wenting Zheng, Yongwei Miao, Yong Zhao, Qunsheng Peng:
Appearance and Geometry Completion with Constrained Texture Synthesis. Computer Graphics International 2006: 24-35 - [c51]Yi Gong, Wei Chen, Long Zhang, Yun Zeng, Qunsheng Peng:
An Approximate Image-Space Approach for Real-Time Rendering of Deformable Translucent Objects. Computer Graphics International 2006: 124-135 - [c50]Chunxia Xiao, Shu Liu, Qunsheng Peng, A. Robin Forrest:
A Feature-Preserving and Volume-Constrained Flow for Fairing Irregular Meshes. Computer Graphics International 2006: 197-208 - [c49]Jin Wang, Yiting Ying, Yanwen Guo, Qunsheng Peng:
Automatic Foreground Extraction of Head Shoulder Images. Computer Graphics International 2006: 385-396 - [c48]Min Hu, Wei Chen, Tao Zhang, Qunsheng Peng:
Direct Volume Rendering of Volumetric Protein Data. Computer Graphics International 2006: 397-403 - [c47]Changbo Wang, Zhangye Wang, Qi Zhou, Zhidong Jin, Qunsheng Peng:
Real-Time Simulation of Dynamic Mirage Scenes. Computer Graphics International 2006: 647-654 - [c46]Yongwei Miao, Jieqing Feng, Chunxia Xiao, Hui Li, Qunsheng Peng:
Detail-Preserving Local Editing for Point-Sampled Geometry. Computer Graphics International 2006: 673-681 - [c45]Long Zhang, Chengfang Song, Qifeng Tan, Wei Chen, Qunsheng Peng:
Quasi-physical Simulation of Large-Scale Dynamic Forest Scenes. Computer Graphics International 2006: 735-742 - [c44]Zhangye Wang, Changbo Wang, Yan Zhou, Qunsheng Peng:
Real-Time Walkthrough System of Large-Scale Infrared Dynamic Scene. Edutainment 2006: 947-950 - [c43]Chengfang Song, Qifeng Tan, Long Zhang, Wei Chen, Yi Gong, Yu Guan, Qunsheng Peng:
Interactive Simulation of Large-Scale Forests in Virtual Reality Applications. Edutainment 2006: 1066-1069 - [c42]Tianzhou Chen, Jinhui Yu, Qunsheng Peng:
Style Conversion of Cartoon Animation. Edutainment 2006: 1074-1079 - [c41]Guoxian Zheng, Jieqing Feng, Xiaogang Jin, Qunsheng Peng:
Adaptive Level Set Method for Mesh Evolution. Edutainment 2006: 1094-1097 - [c40]Yu Guan, Xiao Liang, Zi'ang Ding, Yinan Fan, Wei Chen, Qunsheng Peng:
Energy Matting. Edutainment 2006: 1098-1102 - [c39]Yi Gong, Yubo Zhang, Wei Chen, Qunsheng Peng:
Dynamic Anisotropic Occlusion. Eurographics (Short Presentations) 2006: 43-47 - [c38]Jin Wang, Yanwen Guo, Yiting Ying, Yanli Liu, Qunsheng Peng:
Fast Non-Local Algorithm for Image Denoising. ICIP 2006: 1429-1432 - [c37]Yan-Wen Guo, Xiaodong Xu, Xi Chen, Jin Wang, Qunsheng Peng:
Synthesizing Variational Direction and Scale Texture on Planar Region. PCM 2006: 159-166 - [e2]Tomoyuki Nishita, Qunsheng Peng, Hans-Peter Seidel:
Advances in Computer Graphics, 24th Computer Graphics International Conference, CGI 2006, Hangzhou, China, June 26-28, 2006, Proceedings. Lecture Notes in Computer Science 4035, Springer 2006, ISBN 3-540-35638-X [contents] - 2005
- [j48]Jinhui Yu, Qunsheng Peng:
Realistic synthesis of cao shu of Chinese calligraphy. Comput. Graph. 29(1): 145-153 (2005) - [j47]Yanwen Guo, Jin Wang, Hanqiu Sun, Xiufen Cui, Qunsheng Peng:
A novel constrained texture mapping method based on harmonic map. Comput. Graph. 29(6): 972-979 (2005) - [j46]Changbo Wang, Zhangye Wang, Qi Zhou, Chengfang Song, Yu Guan, Qunsheng Peng:
Dynamic modeling and rendering of grass wagging in wind. Comput. Animat. Virtual Worlds 16(3-4): 377-389 (2005) - [j45]Yanwen Guo, Jin Wang, Xiang Zeng, Zhongyi Xie, Hanqiu Sun, Qunsheng Peng:
Image and video retexturing. Comput. Animat. Virtual Worlds 16(3-4): 451-461 (2005) - [c36]Tao Zhang, Wei Chen, Min Hu, Qunsheng Peng:
A similarity computing algorithm for proteins. CAD/Graphics 2005: 5 - [c35]Zhihua Zhou, Huagen Wan, Shuming Gao, Qunsheng Peng:
A realistic force rendering algorithm for CyberGrasp. CAD/Graphics 2005: 6 - [c34]Tao Zhang, Wei Chen, Min Hu, Qunsheng Peng:
A Similarity Computing Algorithm for Volumetric Data Sets. FSKD (2) 2005: 742-751 - [c33]Guofei Hu, Jie Xu, Lanfang Miao, Qunsheng Peng:
Bilateral Estimation of Vertex Normal for Point-Sampled Models. ICCSA (1) 2005: 758-768 - [c32]Yongwei Miao, Jieqing Feng, Qunsheng Peng:
Curvature Estimation of Point-Sampled Surfaces and Its Applications. ICCSA (3) 2005: 1023-1032 - [c31]Yongwei Miao, Huahao Shou
, Jieqing Feng, Qunsheng Peng, A. Robin Forrest:
Bézier Surfaces of Minimal Internal Energy. IMA Conference on the Mathematics of Surfaces 2005: 318-335 - [c30]Yan-Wen Guo, Jin Wang, Xiufen Cui, Qunsheng Peng:
A New Constrained Texture Mapping Method. ICEC 2005: 48-58 - [c29]Min Hu, Qunsheng Peng:
Volume fractal dimensionality: a useful parameter for measuring the complexity of 3D protein spatial structures. SAC 2005: 172-176 - [c28]Lanfang Miao, Jin Huang, Xinguo Liu, Hujun Bao, Qunsheng Peng, Baining Guo:
Computing Variation Modes for Point Set Surfaces. PBG 2005: 63-69 - 2004
- [j44]Guofei Hu, Qunsheng Peng, A. Robin Forrest:
Robust Mesh Smoothing. J. Comput. Sci. Technol. 19(4): 521-528 (2004) - [j43]Kun Zhou, Hujun Bao, Jiaoying Shi, Qunsheng Peng:
Geometric Signal Compression. J. Comput. Sci. Technol. 19(5): 596-606 (2004) - [j42]Xueying Qin, Eihachiro Nakamae, Wei Hua, Yasuo Nagai, Qunsheng Peng:
Anti-Aliased Rendering of Water Surface. J. Comput. Sci. Technol. 19(5): 626-632 (2004) - [j41]Chunxia Xiao, Wenting Zheng, Qunsheng Peng, A. Robin Forrest:
Robust morphing of point-sampled geometry. Comput. Animat. Virtual Worlds 15(3-4): 201-210 (2004) - [c27]Feng Tang, Yiting Ying, Jin Wang, Qunsheng Peng:
A Novel Texture Synthesis Based Algorithm for Object Removal in Photographs. ASIAN 2004: 248-258 - [c26]Zhao Dong, Wei Chen, Long Zhang, Qunsheng Peng:
Balancing CPU and GPU: Real-Time Visualization of Large Scale 3D Scanning Models. GCC Workshops 2004: 712-719 - [c25]Huagen Wan, Shuming Gao, Qunsheng Peng:
Virtual grasping for virtual assembly tasks. ICIG 2004: 448-451 - [c24]Zhao Dong, Wei Chen, Hujun Bao, Hongxin Zhang, Qunsheng Peng:
Real-time Voxelization for Complex Polygonal Models. PG 2004: 43-50 - [c23]Huagen Wan, Yang Luo, Shuming Gao, Qunsheng Peng:
Realistic virtual hand modeling with applications for virtual grasping. VRCAI 2004: 81-87 - [c22]Wei Chen, Huagen Wan, Hongxin Zhang, Hujun Bao, Qunsheng Peng:
Interactive collision detection for complex and deformable models using programmable graphics hardware. VRST 2004: 10-15 - [c21]Wei Hua, Huaisheng Zhang, Yanqing Lu, Hujun Bao, Qunsheng Peng:
Huge texture mapping for real-time visualization of large-scale terrain. VRST 2004: 154-157 - 2003
- [j40]Ying Tang, Jin Wang, Hujun Bao, Qunsheng Peng:
RBF-based constrained texture mapping. Comput. Graph. 27(3): 415-422 (2003) - [j39]Xiaogang Jin, Hanqiu Sun, Qunsheng Peng:
Subdivision interpolating implicit surfaces. Comput. Graph. 27(5): 763-772 (2003) - [j38]Huagen Wan, Shuming Gao, Qunsheng Peng, Yiyu Cai:
Optimization Techniques for Assembly Planning of Complex Models in Large-scale Virtual Environments. Int. J. Image Graph. 3(2): 379-398 (2003) - [j37]Jinhui Yu, Guoming Luo, Qunsheng Peng:
Image-Based Synthesis of Chinese Landscape Painting. J. Comput. Sci. Technol. 18(1): 22-28 (2003) - [j36]Wei Chen, Wei Hua, Hujun Bao, Qunsheng Peng:
Real-Time Ray Casting Rendering of Volume Clipping in Medical Visualization. J. Comput. Sci. Technol. 18(6): 804-814 (2003) - 2002
- [j35]Yong-qing Li, Ying-Lin Ke, Wei-Shi Li
, Qunsheng Peng, Jianrong Tan:
Termination criterion for subdivision of triangular Bézier patch. Comput. Graph. 26(1): 67-74 (2002) - [j34]Lanfang Miao, Xinguo Liu, Qunsheng Peng, Hujun Bao:
BRDC: binary representation of displacement code for line. Comput. Graph. 26(3): 401-408 (2002) - [j33]Guodong Lu, Xuanhui Wu, Qunsheng Peng:
An efficient line clipping algorithm based on adaptive line rejection. Comput. Graph. 26(3): 409-415 (2002) - [j32]Xinguo Liu, Hujun Bao, Heung-Yeung Shum, Qunsheng Peng:
A Novel Volume Constrained Smoothing Method for Meshes. Graph. Model. 64(3-4): 169-182 (2002) - [j31]Jin Wang, Hujun Bao, Weihua Zhou, Qunsheng Peng, Yingqing Xu:
Automatic Image-Based Pencil Sketch Rendering. J. Comput. Sci. Technol. 17(3): 347-355 (2002) - [j30]Jieqing Feng, Tomoyuki Nishita, Xiaogang Jin, Qunsheng Peng:
B-spline free-form deformation of polygonal object as trimmed Bézier surfaces. Vis. Comput. 18(8): 493-510 (2002) - [c20]Wenting Zheng, Hanqiu Sun, Hujun Bao, Qunsheng Peng:
Rendering of virtual environments based on polygonal & point-based models. VRST 2002: 25-32 - [c19]Wei Hua, Hujun Bao, Qunsheng Peng, A. Robin Forrest:
The global occlusion map: a new occlusion culling approach. VRST 2002: 155-162 - [e1]Jiaoying Shi, Larry F. Hodges, Hanqiu Sun, Qunsheng Peng:
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 2002, Hong Kong, China, November 11-13, 2002. ACM 2002, ISBN 1-58113-530-0 [contents] - 2001
- [j29]Xiang Fang, Hujun Bao, Pheng-Ann Heng
, Tien-Tsin Wong, Qunsheng Peng:
Continuous field based free-form surface modeling and morphing. Comput. Graph. 25(2): 235-243 (2001) - [j28]Xinguo Liu, Hujun Bao, Qunsheng Peng, Pheng-Ann Heng, Tien-Tsin Wong:
Constrained Fairing for Meshes. Comput. Graph. Forum 20(2): 115-123 (2001) - [j27]Xiaogang Jin, Huagen Wan, Qunsheng Peng:
Geometric Deformations Based on 3D Volume Morphing. J. Comput. Sci. Technol. 16(5): 443-449 (2001) - [j26]Cao Weiqun, Hujun Bao, Qunsheng Peng:
An Algorithm for LOD by Merging Near Coplanar Faces Based on Gauss Sphere. J. Comput. Sci. Technol. 16(5): 450-457 (2001) - [j25]Xiaogang Jin, Chiew-Lan Tai, Jieqing Feng, Qunsheng Peng:
Convolution Surfaces for Line Skeletons with Polynomial Weight Distributions. J. Graphics, GPU, & Game Tools 6(3): 17-28 (2001) - [c18]Qunsheng Peng, Wei Hua, Xuehui Yang:
A New Approach of Point-Based Rendering. Computer Graphics International 2001: 275-282 - [c17]Jiang Li, Heung-Yeung Shum, Qunsheng Peng:
An Improved Spacetime Ray Tracing System for the Visualization of Relativistic Effects. Eurographics (Short Presentations) 2001 - 2000
- [j24]Shuming Gao, Huagen Wan, Qunsheng Peng:
An approach to solid modeling in a semi-immersive virtual environment. Comput. Graph. 24(2): 191-202 (2000) - [j23]Xiaogang Jin, Youfu Li
, Qunsheng Peng:
General constrained deformations based on generalized metaballs. Comput. Graph. 24(2): 219-231 (2000) - [j22]Shuming Gao, Huagen Wan, Qunsheng Peng:
Constraint-Based Virtual Solid Modeling. J. Comput. Sci. Technol. 15(1): 56-63 (2000) - [j21]Jieqing Feng, Qunsheng Peng:
Accelerating Accurate B-spline Free-form Deformation of Polygonal Objects. J. Graphics, GPU, & Game Tools 5(1): 1-8 (2000) - [c16]Jieqing Feng, Qunsheng Peng:
B-Spline Free-Form Deformation of Polygonal Objects through Fast Functional Composition. GMP 2000: 408-414 - [c15]Li Chen, Issei Fujishiro, Qunsheng Peng:
Fast LIC Image Generation Based on Significance Map. ISHPC 2000: 537-546 - [c14]Ying Tang, Hujun Bao, Qunsheng Peng, Florence Y. Mong:
Non-Distorted Texture Mapping Using Variational Interpolation. PG 2000: 402-403 - [c13]Xinguo Liu, Hujun Bao, Qunsheng Peng, Pheng-Ann Heng, Tien-Tsin Wong, Hanqiu Sun:
Progressive Geometry Compression for Meshes. PG 2000: 408-410
1990 – 1999
- 1999
- [j20]Hujun Bao, Li Chen, Jianguo Ying, Qunsheng Peng:
Non-linear view interpolation. Comput. Animat. Virtual Worlds 10(4): 233-241 (1999) - [c12]Wenting Zheng, Hujun Bao, Qunsheng Peng, Hanqiu Sun:
A Distributed Hybrid Rendering Algorithm for Highly Complex Scenes. PG 1999: 222-230 - 1998
- [j19]Hujun Bao, Qunsheng Peng:
Interactive 3D Morphing. Comput. Graph. Forum 17(3): 23-30 (1998) - [j18]Yigang Wang, Hujun Bao, Qunsheng Peng:
Accelerated Walkthroughs of Virtual Environments Based on Visibility Preprocessing and Simplification. Comput. Graph. Forum 17(3): 187-194 (1998) - [c11]Hujun Bao, Li Chen, Jianguo Ying, Qunsheng Peng:
Nonlinear View Interpolation. PG 1998: 61- - [c10]Xiaogang Jin, Youfu Li
, Qunsheng Peng:
General Constrained Deformations based on Generalized Metaballs. PG 1998: 115-124 - [c9]Wei jie Yu, Hongming Tu, Qunsheng Peng:
An Infrared Image Synthesis Model. PG 1998: 208-209 - 1997
- [j17]Hujun Bao, Xiaogang Jin, Qunsheng Peng:
A progressive radiosity algorithm based on piecewise polynomial intensity distribution. Comput. Graph. 21(3): 281-288 (1997) - [j16]Shuming Gao, Qunsheng Peng:
Hierarchical geometric constraint model for parametric feature based modeling. J. Comput. Sci. Technol. 12(3): 193-201 (1997) - [c8]Qunsheng Peng, Xiaogang Jin, Jieqing Feng:
Arc-Length-Based Axial Deformation and Length Preserved Animation. CA 1997: 86-92 - [c7]Lizhuang Ma, Rynson W. H. Lau, Jieqing Feng, Qunsheng Peng, Janis P. Y. Wong:
Surface deformation using the sensor glove. VRST 1997: 189-196 - 1996
- [j15]Sheng Fu, Hujun Bao, Qunsheng Peng:
An accelerated rendering algorithm for stereoscopic display. Comput. Graph. 20(2): 223-229 (1996) - [j14]Jieqing Feng, Lizhuang Ma, Qunsheng Peng:
A new free-form deformation through the control of parametric surfaces. Comput. Graph. 20(4): 531-539 (1996) - 1995
- [j13]Lizhuang Ma, Qunsheng Peng:
Smoothing of free-form surfaces with Bézier patches. Comput. Aided Geom. Des. 12(3): 231-249 (1995) - [j12]Lizhuang Ma, Qunsheng Peng:
Recursive Gk transformations between adjacent Bézier surfaces. Comput. Aided Geom. Des. 12(5): 439-458 (1995) - [j11]Hujun Bao, Jianguo Ying, Qunsheng Peng:
Shading with Curve Light Sources. Comput. Graph. Forum 14(3): 217-228 (1995) - [j10]Yizhou Yu, Qunsheng Peng:
Multiresolution B-spline Radiosity. Comput. Graph. Forum 14(3): 285-298 (1995) - [c6]Lizhuang Ma, Qunsheng Peng:
Modifying and Controlling of Smooth Closed Surfaces. ICSC 1995: 398-410 - 1994
- [j9]Hujun Bao, Qunsheng Peng:
An efficient form-factor evaluation algorithm for environments with curved surfaces. Comput. Graph. 18(4): 481-486 (1994) - [j8]Jianrong Tan, Jianmin Zheng, Qunsheng Peng:
A unified algorithm for finding the intersection curve of surfaces. J. Comput. Sci. Technol. 9(2): 107-116 (1994) - 1993
- [j7]Hujun Bao, Qunsheng Peng:
Shading models for linear and area light sources. Comput. Graph. 17(2): 137-145 (1993) - [j6]Hujun Bao, Qunsheng Peng:
A Progressive Radiosity Algorithm for Scenes Containing Curved Surfaces. Comput. Graph. Forum 12(3): 399-408 (1993) - 1992
- [j5]Yong Zhou, Qunsheng Peng:
The super-plane buffer: An efficient form-factor evaluation algorithm for progressive radiosity. Comput. Graph. 16(2): 151-158 (1992) - [j4]Mingfu Wang, Hujun Bao, Qunsheng Peng:
A new progressive radiosity algorithm through the use of accurate form-factors. Comput. Graph. 16(3): 303-309 (1992) - [j3]Lizhuang Ma, Youdong Liang, Qunsheng Peng:
Equidistant Smoothing of Polyhedra with Arbitrary Topologies. Comput. Graph. Forum 11(3): 405-414 (1992) - 1990
- [j2]Hau Xu, Qunsheng Peng, You-Dong Liang:
Accelerated radiosity method for complex environments. Comput. Graph. 14(1): 65-71 (1990) - [c5]Jun-Cai Dong, Qunsheng Peng, You-Dong Liang:
A Stochastic Functional Approach for Terrain Modeling. Eurographics 1990
1980 – 1989
- 1989
- [c4]Hau Xu, Qunsheng Peng, You-Dong Liang:
Accelerated Radiosity Method for Complex Environments. Eurographics 1989 - 1988
- [j1]Yining Zhu, Qunsheng Peng, Youdong Liang:
PERIS: A programming environment for realistic image synthesis. Comput. Graph. 12(3-4): 299-307 (1988) - [c3]Ping-Ping Shao, Qunsheng Peng, You-Dong Liang:
Form-Factors for General Environments. Eurographics 1988 - [c2]Min-Zhi Shao, Qunsheng Peng, You-Dong Liang:
A new radiosity approach by procedural refinements for realistic image sythesis. SIGGRAPH 1988: 93-99 - 1987
- [c1]Qunsheng Peng, Yining Zhu, Youdong Liang:
A Fast Ray Tracing Algorithm Using Space Indexing Techniques. Eurographics 1987
Coauthor Index

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