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Theresa Foley
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- affiliation: NVIDIA
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2020 – today
- 2022
- [j11]Kerry A. Seitz, Theresa Foley, Serban D. Porumbescu, John D. Owens:
Supporting Unified Shader Specialization by Co-opting C++ Features. Proc. ACM Comput. Graph. Interact. Tech. 5(3): 25:1-25:17 (2022) - 2021
- [j10]Theresa Foley, Ann Marie Wolf, Chloe Jackson, Ryan Stephenson:
Development of a brownfield inventory for prioritizing funding outreach in Tucson, Arizona. Geo spatial Inf. Sci. 24(4): 742-754 (2021) - [i1]Kerry A. Seitz Jr., Theresa Foley, Serban D. Porumbescu, John D. Owens:
Unified Shader Programming in C++. CoRR abs/2109.14682 (2021)
2010 – 2019
- 2019
- [j9]Kerry A. Seitz Jr., Theresa Foley, Serban D. Porumbescu, John D. Owens:
Staged metaprogramming for shader system development. ACM Trans. Graph. 38(6): 202:1-202:15 (2019) - [e1]Markus Steinberger, Theresa Foley:
High-Performance Graphics 2019 - Short Papers, Strasbourg, France, July 8-10, 2019. Eurographics Association 2019, ISBN 978-3-03868-092-5 [contents] - 2018
- [j8]Yong He, Kayvon Fatahalian, Theresa Foley:
Slang: language mechanisms for extensible real-time shading systems. ACM Trans. Graph. 37(4): 141 (2018) - 2017
- [j7]Yong He, Theresa Foley, Teguh Hofstee, Haomin Long, Kayvon Fatahalian:
Shader components: modular and high performance shader development. ACM Trans. Graph. 36(4): 100:1-100:11 (2017) - 2016
- [j6]Yong He, Theresa Foley, Kayvon Fatahalian:
A system for rapid exploration of shader optimization choices. ACM Trans. Graph. 35(4): 112:1-112:12 (2016) - [j5]Wade Brainerd, Theresa Foley, Manuel Kraemer, Henry P. Moreton, Matthias Nießner:
Efficient GPU rendering of subdivision surfaces using adaptive quadtrees. ACM Trans. Graph. 35(4): 113:1-113:12 (2016) - 2015
- [j4]Yong He, Theresa Foley, Natalya Tatarchuk, Kayvon Fatahalian:
A system for rapid, automatic shader level-of-detail. ACM Trans. Graph. 34(6): 187:1-187:12 (2015) - [c8]Chris Wyman, Theresa Foley, Graham Sellers, Max McMullen, Jesse D. Hall, Dan Baker, Dan Ginsburg, Aras Pranckevicius:
An overview of next-generation graphics APIs. SIGGRAPH Courses 2015: 4:1 - 2014
- [c7]Karthik Vaidyanathan, Marco Salvi, Robert Toth, Theresa Foley, Tomas Akenine-Möller, Jim Nilsson, Jacob Munkberg, Jon Hasselgren, Masamichi Sugihara, Petrik Clarberg, Tomasz Janczak, Aaron E. Lefohn:
Coarse Pixel Shading. High Performance Graphics 2014: 9-18 - [c6]Rahul Sathe, Theresa Foley, Marco Salvi:
Post-Tessellation Geometry Caches. Eurographics (Short Papers) 2014: 57-60 - 2011
- [j3]Theresa Foley, Pat Hanrahan:
Spark: modular, composable shaders for graphics hardware. ACM Trans. Graph. 30(4): 107 (2011)
2000 – 2009
- 2009
- [c5]Aaron E. Lefohn, Mike Houston, Johan Andersson, Ulf Assarsson, Cass W. Everitt, Kayvon Fatahalian, Theresa Foley, Justin Hensley, Paul Lalonde, David Luebke:
Beyond programmable shading (parts I and II). SIGGRAPH Courses 2009: 7:1-7:312 - 2008
- [c4]Matt Pharr, Aaron E. Lefohn, Craig E. Kolb, Paul Lalonde, Theresa Foley, Geoff Berry:
Programmable graphics: the future of interactive rendering. SIGGRAPH Classes 2008: 17:1-17:6 - [c3]Theresa Foley, Justin Hensley, Jason C. Yang:
Parallel computing for graphics. SIGGRAPH ASIA Courses 2008: 15:1-15:5 - 2005
- [c2]Theresa Foley, Jeremy Sugerman:
KD-tree acceleration structures for a GPU raytracer. Graphics Hardware 2005: 15-22 - 2004
- [j2]Ian Buck, Theresa Foley, Daniel Reiter Horn, Jeremy Sugerman, Kayvon Fatahalian, Mike Houston, Pat Hanrahan:
Brook for GPUs: stream computing on graphics hardware. ACM Trans. Graph. 23(3): 777-786 (2004) - [c1]Theresa Foley, Mike Houston, Pat Hanrahan:
Efficient partitioning of fragment shaders for multiple-output hardware. Graphics Hardware 2004: 45-53 - 2000
- [j1]Kevin L. Dean, Xyler S. Asay-Davis, Evan M. Finn, Theresa Foley, Jeremy A. Friesner, Yo Imai, Bret J. Naylor, Sarah R. Wustner, Scott S. Fisher, Kent R. Wilson:
Virtual Explorer: Interactive Virtual Environment for Education. Presence Teleoperators Virtual Environ. 9(6): 505-523 (2000)
Coauthor Index
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