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CHI Extended Abstracts 2007: San Jose, California, USA
- Mary Beth Rosson, David J. Gilmore:
Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, CHI 2007, San Jose, California, USA, April 28 - May 3, 2007. ACM 2007, ISBN 978-1-59593-642-4
Doctoral consortium
- David Akers:
Observation-based design methods for gestural user interfaces. 1625-1628 - Luís A. Castro:
Connectedness: support to communities in diaspora via ict. 1629-1632 - Henriette S. M. Cramer:
Interaction with user-adaptive information filters.: trust, transparency and acceptance. 1633-1636 - Leah Findlater:
Design and evaluation of reduced-functionality interfaces. 1637-1640 - Christopher Frauenberger:
Ears ))): a methodological framework for auditory display design. 1641-1644 - Erin Friess:
Decision-making strategies in design meetings. 1645-1648 - Leonardo Galicia:
Supporting proactive planning of multiple activities. 1649-1652 - Fabien Girardin:
Bridging the social-technical gap in location-aware computing. 1653-1656 - David Holman:
Gazetop: interaction techniques for gaze-aware tabletops. 1657-1660 - Joseph Kaye:
Evaluating experience-focused HCI. 1661-1664 - Markus Klann:
Playing with fire: participatory design of wearable computing for fire fighters. 1665-1668 - Leilah Blakeney Lyons:
Scaffolding cooperative multi-device activities in an informal learning environment. 1669-1672 - Nikhil Sharma:
Sensemaking handoff: theory and recommendations. 1673-1676 - Andrea Tartaro:
Authorable virtual peers for children with autism. 1677-1680 - Rick Wash:
Incentive design for home computer security. 1681-1684
Experience report
- Shweta Aneja, Youn-Kyung Lim:
Designing for totality of mobile and non-mobile interaction: a case study. 1685-1690 - Arianna Bassoli, Johanna Brewer, Karen Martin:
In-between theory and practice: dialogues in design research. 1691-1696 - Rachel K. E. Bellamy, John T. Richards, Rhonda Rosenbaum, Thomas Erickson, Wendy A. Kellogg, John C. Thomas, Jonathan P. Brezin, Calvin Swart:
Common & particular needs: a challenge to participatory design. 1697-1702 - Daniela K. Busse:
Fast-tracking product innovation. 1703-1708 - Maria Callander, Lorna Zorman:
Usability on patrol. 1709-1714 - Victoria Carlsson, Bernt Schiele:
Towards systematic research of multimodal interfaces for non-desktop work scenarios. 1715-1720 - Jarinee Chattratichart:
A theory-based approach to designing student learning context. 1721-1728 - Xerxes P. Kotval, Cheryl L. Coyle, Paulo A. Santos, Heather Vaughn, Rebecca Iden:
Heuristic evaluations at bell labs: analyses of evaluator overlap and group session. 1729-1734 - Brenton Elmore, Stuart Hamilton, Subbarao Ivaturi:
Designing software for consumers to easily set up a secure home network. 1735-1740 - Muriel Garreta Domingo, Magí Almirall Hill, Enric Mor:
User-centered design gymkhana. 1741-1746 - Gloria Gomez:
A bridging design prototype for investigating concept mapping in the preschool community. 1747-1752 - Juan Pablo Hourcade, Olga I. Garcia, Keith B. Perry:
Learning observation skills by making peanut butter and jelly sandwiches. 1753-1758 - Younghee Jung, Akseli Anttila:
How to look beyond what users say that they want. 1759-1764 - Lynne S. Brotman Karmin, Dorée D. Seligmann, Michael J. Sammon, Ed Peebles:
Evolution of a concept: from technology to end-user to enterprise. 1765-1770 - Nina Khalayli, Silja Nyhus, Kari Hamnes, Tone Terum:
Persona based rapid usability kick-off. 1771-1776 - Grace K. Kim:
Early research strategies in context: adobe photoshop lightroom. 1777-1782 - Andrea Knight, Guy Pyrzak, Collin Green:
When two methods are better than one: combining user study with cognitive modeling. 1783-1788 - Matthew A. Lievesley, Joyce S. R. Yee:
Surrogate users: a pragmatic approach to defining user needs. 1789-1794 - Liang-Cheng Lin, Wai On Lee:
UI toolkit for non-designers in the enterprise applications industry. 1795-1804 - Agnes Lisowska, Susan Armstrong, Mireille Bétrancourt, Martin Rajman:
Minimizing modality bias when exploring input preferences for multimodal systems in new domains: the archivus case study. 1805-1810 - Neema Moraveji, A. R. D. Rajan, Liu Like:
Mandala: supporting social presence and interaction in the Chinese home. 1811-1816 - James E. Nieters, Subbarao Ivaturi, Iftikhar Ahmed:
Making personas memorable. 1817-1824 - James E. Nieters, Subbarao Ivaturi, Garett O. Dworman:
The internal consultancy model for strategic UXD relevance. 1825-1832 - Peter Reichl, Peter Fröhlich, Lynne Baillie, Raimund Schatz, Antitza Dantcheva:
The LiLiPUT prototype: a wearable lab environment for user tests of mobile telecommunication applications. 1833-1838 - Rudy Schusteritsch, Carolyn Y. Wei, Mark LaRosa:
Towards the perfect infrastructure for usability testing on mobile devices. 1839-1844 - Yael Schwartzman, Tapan S. Parikh:
Establishing relationships for designing rural information systems. 1845-1850 - Philip Strain, A. Dawn Shaikh, Richard Boardman:
Thinking but not seeing: think-aloud for non-sighted users. 1851-1856 - William A. Stubblefield, Tania L. Carson:
Software design and engineering as a social process. 1857-1862 - Fuminori Tsunoda, Takayuki Matsumoto, Takeshi Nakagawa, Mariko Utsunomiya:
Implementation of interactive poster "SuiPo". 1863-1868 - Michael Voong, Russell Beale:
Music organisation using colour synaesthesia. 1869-1874 - Ron Wakkary, Madison Poon, Leah Maestri, Travis Kirton, Corey Julihn, Ryan Betts:
How informances can be used in design ethnography. 1875-1880 - Michael Wittkämper, Irma Lindt, Wolfgang Broll, Jan Ohlenburg, Jan Herling, Sabiha Ghellal:
Exploring augmented live video streams for remote participation. 1881-1886 - Marius Wolf, Eric Lee, Jan O. Borchers:
Education, entertainment and authenticity: lessons learned from designing an interactive exhibit about medieval music. 1887-1892 - Susan Wyche, Alex S. Taylor, Joseph Kaye:
Pottering: a design-oriented investigation. 1893-1898 - Hanna Yehuda, Jennifer McGinn:
Coming to terms: comparing and combining the results of multiple evaluators performing heuristic evaluation. 1899-1904
Interactive session
- Richard I. Anderson, Jeremy Ashley, Tobias Herrmann, Justin Miller, Jim Nieters, Shauna Sampson Eves, Secil Tabli Watson:
Moving ux into a position of corporate influence: whose advice really works? 1905-1908 - Duane Degler, Scott Henninger, Lisa Battle:
Semantic web HCI: discussing research implications. 1909-1912 - William Jones, Jared M. Spool, Jonathan Grudin, Victoria Bellotti, Mary Czerwinski:
"Get real!": what's wrong with hci prototyping and how can we fix it? 1913-1916 - David M. Krum, Dietrich Manstetten, Clifford Nass, K. Venkatesh Prasad, Roberto Sicconi:
Taking CHI for a drive: interaction in the car. 1917-1920 - Rolf Molich, Kasper Hornbæk, Josephine Scott:
Recommendations on recommendations. 1921-1924 - Scott Pobiner, Anijo Punnen Mathew:
Who killed design?: addressing design through an interdisciplinary investigation. 1925-1928
Interactivity
- Rafael Ballagas, Sven G. Kratz, Jan O. Borchers, Eugen Yu, Steffen P. Walz, Claudia O. Fuhr, Ludger Hovestadt, Martin Tann:
REXplorer: a mobile, pervasive spell-casting game for tourists. 1929-1934 - Patrick Baudisch, Mike Sinclair, Andrew Wilson:
Soap: how to make a mouse work in mid-air. 1935-1940 - Stephan Baumann, Björn Jung, Arianna Bassoli, Martin Wisniowski:
BluetunA: let your neighbour know what music you like. 1941-1946 - Sung-Jung Cho, Changkyu Choi, Younghoon Sung, Kwanghyeon Lee, Yeun-Bae Kim, Roderick Murray-Smith:
Dynamics of tilt-based browsing on mobile devices. 1947-1952 - Raphaël Grasset, Andreas Dünser, Hartmut Seichter, Mark Billinghurst:
The mixed reality book: a new multimedia reading experience. 1953-1958 - Wilko Heuten, Niels Henze, Susanne Boll:
Interactive exploration of city maps with auditory torches. 1959-1964 - Michael S. Horn, Robert J. K. Jacob:
Tangible programming in the classroom with tern. 1965-1970 - Per Ola Kristensson, Shumin Zhai:
Learning shape writing by game playing. 1971-1976 - Manu Kumar, Terry Winograd:
GUIDe: gaze-enhanced UI design. 1977-1982 - Gilad Lotan, Christian Croft:
imPulse. 1983-1988 - Florian Mueller, Shannon O'Brien, Alex Thorogood:
Jogging over a distance: supporting a "jogging together" experience although being apart. 1989-1994 - Kimiko Ryokai, Stefan Marti, Hiroshi Ishii:
I/O brush: beyond static collages. 1995-2000 - Steven Strachan, Roderick Murray-Smith, M. Sile O'Modhrain:
BodySpace: inferring body pose for natural control of a music player. 2001-2006 - Bill Tomlinson, Eric P. S. Baumer, Man Lok Yau, Paul Mac Alpine, Lorenzo Canales, Andrew Correa, Bryant Hornick, Anju Sharma:
Dreaming of adaptive interface agents. 2007-2012 - John Williamson, Roderick Murray-Smith, Stephen Hughes:
Devices as interactive physical containers: the shoogle system. 2013-2018 - Haiyan Zhang, Björn Hartmann:
Building upon everyday play. 2019-2024
Student design competition
- Paul André, Max L. Wilson, Alisdair Owens, Daniel A. Smith:
Journey planning based on user needs. 2025-2030 - Arvind Ashok, Christian M. Beck, Nick Quagliara:
Ri-Ri: assisting bus conductors in madras (chennai). 2031-2036 - Tonatzin Yutzin Baños, Emmanuel Aquino, Fernando David Sernas, Yazmín Regina López, Roberto Carlos Mendoza:
EMI: a system to improve and promote the use of public transportation. 2037-2042 - John M. Booher, Balakrishna Chennupati, Nina S. Onesti, David P. Royer:
Facebook ride connect. 2043-2048 - Carl Collins, Amy Grude, Matthew Scholl, Robert Thompson:
txt bus: wait time information on demand. 2049-2054 - John Dobrosielski, Tiffany Gray, Anna Nhan, Martin Stolen:
Carpool.UMD: community carpooling. 2055-2060 - Pin Sym Foong, Vincent Diaz Jr., Aaron R. Houssian, Adam Huse, Pornsuree Jamsri:
EventStream: integrated transit information system. 2061-2066 - Martha V. Gukeisen, David K. Hutchful, Pieter Kleymeer, Sean A. Munson:
altVerto: using intervention and community to promote alternative transportation. 2067-2072 - Joshua Morse, Joshua Palay, Yarun Luon, Satyendra Nainwal:
CarLoop: leveraging common ground to develop long-term carpools. 2073-2078 - Will Odom, Scott Jensen, Meng Li:
Senior travel buddies: sustainable ride-sharing & socialization. 2079-2084 - Tyler Pace, Shruti Ramalingam, David Roedl:
Celerometer and idling reminder: persuasive technology for school bus eco-driving. 2085-2090 - Darren James Thomson, Marius Gylseth, Robert McGarry, Carmen Valero Garcia:
The VVIP system: encouraging the use of public transport in Edinburgh. 2091-2096
SIG
- Paula M. Bach, Bryan Kirschner, John M. Carroll:
Usability and free/libre/open source software SIG: HCI expertise and design rationale. 2097-2100 - Elizabeth A. Crane, N. Sadat Shami, Christian Peter:
Let's get emotional: emotion research in human computer interaction. 2101-2104 - Garett O. Dworman, James E. Nieters, Subbarao Ivaturi:
Comparing internal UXD business models. 2105-2108 - Daniel R. Gillette, Gillian R. Hayes, Gregory D. Abowd, Justine Cassell, Rana El Kaliouby, Dorothy Strickland, Patrice L. (Tamar) Weiss:
Interactive technologies for autism. 2109-2112 - Jina Huh, Mark S. Ackerman, Thomas Erickson, Steve R. Harrison, Phoebe Sengers:
Beyond usability: taking social, situational, cultural, and other contextual factors into account. 2113-2116 - Joseph Kaye, Kirsten Boehner, Jarmo Laaksolahti, Anna Ståhl:
Evaluating experience-focused HCI. 2117-2120 - Jennifer Mankoff, Eli Blevis, Alan Borning, Batya Friedman, Susan R. Fussell, Jay Hasbrouck, Allison Woodruff, Phoebe Sengers:
Environmental sustainability and interaction. 2121-2124 - Brad A. Myers, Margaret M. Burnett, Susan Wiedenbeck, Amy J. Ko:
End user software engineering: CHI 2007 special interest group meeting. 2125-2128 - Lisa Neal, Kate Oakley, Gitte Lindgaard, David Kaufman, Jan Marco Leimeister, Ted Selker:
Online health communities. 2129-2132 - Philippe A. Palanque, Sandra Basnyat, Regina Bernhaupt, Ronald L. Boring, Chris W. Johnson, Peter Johnson:
Beyond usability for safety critical systems: how to be sure (safe, usable, reliable, and evolvable)? 2133-2136 - Jens Riegelsberger, Asimina Vasalou:
Trust 2.1: advancing the trust debate. 2137-2140 - Stephanie Rosenbaum, Judith Ramey:
Current issues in assessing and improving information usability. 2141-2144 - David A. Siegel, Susan M. Dray, Rolf Molich:
Dealing with key challenges in international usability and user research. 2145-2148 - Misha W. Vaughan, Catherine Courage:
SIG: capturing longitudinal usability: what really affects user performance over time? 2149-2152
ACM student research competition
- Sama'a Al Hashimi:
The role of paralinguistic voice-control of interactive media in augmenting awareness of voice characteristics in the hearing-impaired. 2153-2158 - Laura Amaya Becvar:
Social impacts of a video blogging system for clinical instruction. 2159-2164 - Georgios Christou:
Towards a new method for the evaluation of reality based interaction. 2165-2170 - Anthony Eugene Collins:
Exploring tabletop file system interaction. 2171-2176 - Melissa Dawe:
"Let me show you what i want": engaging individuals with cognitive disabilities and their families in design. 2177-2182 - Sebastian de la Chica:
SciNews online: scaffolding the construction of scientific explanations. 2183-2188 - Xianghua Ding, Catalina Danis, Thomas Erickson, Wendy A. Kellogg:
Visualizing an enterprise Wiki. 2189-2194 - Nathan G. Freier:
Children distinguish conventional from moral violations in interactions with a personified agent. 2195-2200 - Joshua B. Gross:
Defining high-throughput email users. 2201-2206 - Sin-Hwa Kang:
The impact of digital iconic realism on anonymous interactants' mobile phone communication. 2207-2212 - Eric Lee:
Towards a quantitative analysis of audio scrolling interfaces. 2213-2218 - Wendy Moncur:
Providing affective information to family and friends based on social networks. 2219-2224 - Satyendra Kumar Nainwal:
An interface to aid rural health workers in the preliminary diagnosis of cataract at the slit lamp using LOCS III. 2225-2230 - Michael A. Oren:
Speed sonic across the span: building a platform audio game. 2231-2236 - Philip Tuddenham:
Distributed tabletops: territoriality and orientation in distributed collaboration. 2237-2242
Work-in-progress
- Alissa Nicole Antle:
Designing tangibles for children: what designers need to know. 2243-2248 - Carmelo Ardito, Maria Francesca Costabile, Rosa Lanzilotti, Thomas Pederson:
Making dead history come alive through mobile game-play. 2249-2254 - Arvind Ashok, Christian Beck:
Using activity theory to develop a design framework for rural development. 2255-2260 - Robert Ball, Pardha S. Pyla, Manuel A. Pérez-Quiñones:
OSI and ET: originating source of information and evidence traceability. 2261-2266 - Marcello Bastéa-Forte, Corina Yen:
Encouraging contribution to shared sketches in brainstorming meetings. 2267-2272 - Sebastian Baumgärtner, Achim Ebert, Matthias Deller, Stefan Agne:
2D meets 3D: a human-centered interface for visual data exploration. 2273-2278 - Tony Bergstrom, Karrie Karahalios:
Conversation votes: enabling anonymous cues. 2279-2284 - Michael S. Bernstein, Max Van Kleek, m. c. schraefel, David R. Karger:
Management of personal information scraps. 2285-2290 - Timothy W. Bickmore, Daniel Schulman:
Practical approaches to comforting users with relational agents. 2291-2296 - Mark Blythe:
The digital music box: using cultural and critical theory to inform design. 2297-2302 - Joel Brandt, Noah Weiss, Scott R. Klemmer:
txt 4 l8r: lowering the burden for diary studies under mobile conditions. 2303-2308 - Xiaowei Cao, Sri Hastuti Kurniawan:
Designing mobile phone interface with children. 2309-2314 - Kirsten Cater, Richard Hull, Tom Melamed, Robin Hutchings:
An investigation into the use of spatialised sound in locative games. 2315-2320 - Sajeev P. Cherian, Judith S. Olson:
Extending a theory of remote scientific collaboration to corporate contexts. 2321-2326 - Marshini Chetty, Rebecca E. Grinter:
HCI4D: hci challenges in the global south. 2327-2332