- Clara Fernández-Vara:
Game Spaces Speak Volumes: Indexical Storytelling.
- Anders Frank:
Unexpected game calculations in educational wargaming: Design flaw or beneficial to learning?
- Adrienne Shaw:
"He could be a bunny rabbit for all I care!": Identification with video game characters and arguments for diversity in representation.
- Vinciane Zabban:
What Keeps Designers and Players Apart? Thinking How an Online Game World is Shared.
- Jeroen Van Bree:
The End of the Rainbow: In search of crossing points between organizations and play.
- Peter Howell:
Schematically Disruptive Game Design.
- Julian Togelius:
A Procedural Critique of Deontological Reasoning.
- Sybille Lammes:
The map as playground: Locationbased games as cartographical practices.
- Jef Folkerts:
Video Games, Walking the Fine Line between Art and Entertainment.
- Nicolle Lamerichs:
'Can't Stop The Signal?' The Design of the Dutch Firefly LARP.
- Carl Therrien:
"To Get Help, Please Press X" The Rise of the Assistance Paradigm in Video Game Design.
- Daniel Schultheiss:
MUsE - A Framework for Reception-based Gaming Research.
- David B. Nieborg:
The winner takes all: Standardization and console games.
- Ivan Mosca:
Just a Cyberplace The rules in videogames: between Ontology and Epistemology.
- Valentina Rao:
How to Say Things with Actions I: a Theory of Discourse for Video Games for Change.
- Jonas Linderoth:
Exploring anonymity in cooperative board games.
- Orlando Guevara-Villalobos:
Cultures of independent game production: Examining the relationship between community and labour.
- Henrik Schoenau-Fog:
The Player Engagement Process - An Exploration of Continuation Desire in Digital Games.
- Jonas Linderoth:
Beyond the digital divide: An ecological approach to gameplay.
- Isaac Lenhart:
Kairotopos: A reflection on Greek space/time concepts as design implications in Minecraft.
- Ashley Brown:
Players and the Love Game: Conceptualizing Cheating with Erotic Role Players in World of Warcraft.
- René Glas:
Breaking Reality: Exploring Pervasive Cheating in Foursquare.
- Miriam Asad:
Meaning Making Through Constraint: Modernist Poetics and Game Design Analysis.
- Martijn Van Zwieten:
Danger Close: Contesting Ideologies and Contemporary Military Conflict in First Person Shooters.
- Lindsay D. Grace:
The Poetics of Game Design, Rhetoric and the Independent Game.
- Tanya Marriott:
Designing Social Behaviour through Play.
- Stefan Böhme:
Playing with Data Bases.
- Rolf F. Nohr:
Business Games, Rationality and Control Logistics.
- Melanie Swalwell:
More Than A Craze: Photographs of New Zealand's early digital games scene.
- Serjoscha Wiemer:
Computer history and the movement of business simulations.
- Filip Lange-Nielsen:
The Power-up Experience: A study of Power-ups in Games and their Effect on Player Experience.
- Steven Boyer:
Jane Fonda's Wii Fit: Continuity, Contingency, and Concordance in Fitness Gaming.
- Sander Huiberts:
Listen! - Improving the Cooperation between Game Designers and Audio Designers.
- Joris Dormans:
Integrating Emergence and Progression.
- Jonne Arjoranta:
Do We Need Real-Time Hermeneutics? Structures of Meaning in Games.
- Jaakko Suominen:
Game reviews as tools in the construction of game historical awareness in Finland, 1984-2010: Case MikroBitti Magazine.
- Richard van Meurs:
And Then You Wait: The Issue of Dead Time in Social Network Games.
- Mirjam P. Eladhari:
Game Mechanics and Dynamics of Social Actions in a Prototype Multiplayer Game World.
- Faltin Karlsen:
Theorycrafting: from collective intelligence to intrinsic satisfaction.
- Heather Logas:
Meta-Rules and Complicity in Brenda Brathwaite's Train.
- Jason Begy:
Experiential Metaphors in Abstract Games.
- Tom Betts:
Pattern Recognition: Gameplay as negotiating procedural form.