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Matthew Stephenson
This is just a disambiguation page, and is not intended to be the bibliography of an actual person. Any publication listed on this page has not been assigned to an actual author yet. If you know the true author of one of the publications listed below, you are welcome to contact us.
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2020 – today
- 2024
- [i31]Graham Todd, Alexander Padula, Matthew Stephenson, Éric Piette, Dennis J. N. J. Soemers, Julian Togelius:
GAVEL: Generating Games Via Evolution and Language Models. CoRR abs/2407.09388 (2024) - 2023
- [j12]Dennis J. N. J. Soemers
, Éric Piette
, Matthew Stephenson
, Cameron Browne:
Spatial state-action features for general games. Artif. Intell. 321: 103937 (2023) - [j11]Éric Piette
, Dennis J. N. J. Soemers, Matthew Stephenson, Cameron Browne:
The 2022 Ludii AI competition. J. Int. Comput. Games Assoc. 45(1): 16-27 (2023) - [j10]Dennis J. N. J. Soemers, Spyridon Samothrakis, Éric Piette
, Matthew Stephenson
:
Extracting tactics learned from self-play in general games. Inf. Sci. 624: 277-298 (2023) - [j9]Dennis J. N. J. Soemers, Vegard Mella, Éric Piette, Matthew Stephenson, Cameron Browne, Olivier Teytaud:
Towards a General Transfer Approach for Policy-Value Networks. Trans. Mach. Learn. Res. 2023 (2023) - [c33]Frederic Abraham, Matthew Stephenson
:
Utilizing Generative Adversarial Networks for Stable Structure Generation in Angry Birds. AIIDE 2023: 2-12 - [c32]Chathura Nagoda Gamage, Vimukthini Pinto, Matthew Stephenson
, Jochen Renz:
Physics-Based Task Generation through Causal Sequence of Physical Interactions. AIIDE 2023: 53-63 - [c31]Vimukthini Pinto
, Chathura Nagoda Gamage, Matthew Stephenson
, Jochen Renz:
The Difficulty of Novelty Detection and Adaptation in Physical Environments. AI (2) 2023: 28-40 - [i30]Matthew Stephenson, Dennis J. N. J. Soemers, Éric Piette, Cameron Browne:
Measuring Board Game Distance. CoRR abs/2301.03913 (2023) - [i29]Chathura Nagoda Gamage, Vimukthini Pinto, Cheng Xue, Peng Zhang, Ekaterina Nikonova, Matthew Stephenson, Jochen Renz:
NovPhy: A Testbed for Physical Reasoning in Open-world Environments. CoRR abs/2303.01711 (2023) - [i28]Matthew Stephenson
:
Redacted by arXiv. CoRR abs/2307.14810 (2023) - [i27]Chathura Nagoda Gamage, Vimukthini Pinto, Matthew Stephenson, Jochen Renz:
Physics-Based Task Generation through Causal Sequence of Physical Interactions. CoRR abs/2308.02835 (2023) - [i26]Frederic Abraham, Matthew Stephenson:
Utilizing Generative Adversarial Networks for Stable Structure Generation in Angry Birds. CoRR abs/2309.02614 (2023) - 2022
- [j8]Cameron Browne, Éric Piette
, Walter Crist, Matthew Stephenson, Dennis J. N. J. Soemers:
Report on the 2nd Digital Ludeme Project Workshop. J. Int. Comput. Games Assoc. 44(2): 56-66 (2022) - [c30]Matthew Stephenson
, Dennis J. N. J. Soemers, Éric Piette
, Cameron Browne:
Measuring Board Game Distance. CG 2022: 121-130 - [i25]Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson, Cameron Browne:
Spatial State-Action Features for General Games. CoRR abs/2201.06401 (2022) - [i24]Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson, Cameron Browne:
The Ludii Game Description Language is Universal. CoRR abs/2205.00451 (2022) - 2021
- [j7]Matthew Stephenson, R. Ayesha Ali, Gerarda A. Darlington, Flavio S. Schenkel
, E. James Squires:
DSLRIG: Leveraging predictor structure in logistic regression. Commun. Stat. Simul. Comput. 50(6): 1600-1612 (2021) - [j6]Matthew Stephenson
, Jochen Renz
, Xiaoyu Ge, Peng Zhang:
Generating Stable Building Block Structures From Sketches. IEEE Trans. Games 13(1): 1-10 (2021) - [c29]Matthew Stephenson
, Éric Piette
, Dennis J. N. J. Soemers, Cameron Browne:
Automatic Generation of Board Game Manuals. ACG 2021: 211-222 - [c28]Dennis J. N. J. Soemers, Éric Piette
, Matthew Stephenson
, Cameron Browne:
Optimised Playout Implementations for the Ludii General Game System. ACG 2021: 223-234 - [c27]Cameron Browne, Éric Piette
, Matthew Stephenson
, Dennis J. N. J. Soemers:
General Board Geometry. ACG 2021: 235-246 - [c26]Chathura Nagoda Gamage, Vimukthini Pinto, Jochen Renz, Matthew Stephenson
:
Deceptive Level Generation for Angry Birds. CoG 2021: 1-8 - [c25]Chathura Nagoda Gamage, Vimukthini Pinto, Cheng Xue, Matthew Stephenson
, Peng Zhang, Jochen Renz:
Novelty Generation Framework for AI Agents in Angry Birds Style Physics Games. CoG 2021: 1-8 - [c24]Éric Piette
, Matthew Stephenson
, Dennis J. N. J. Soemers, Cameron Browne:
General Board Game Concepts. CoG 2021: 1-8 - [c23]Matthew Stephenson
, Dennis J. N. J. Soemers, Éric Piette
, Cameron Browne:
General Game Heuristic Prediction Based on Ludeme Descriptions. CoG 2021: 1-4 - [i23]Dennis J. N. J. Soemers, Vegard Mella, Éric Piette, Matthew Stephenson, Cameron Browne, Olivier Teytaud:
Transfer of Fully Convolutional Policy-Value Networks Between Games and Game Variants. CoRR abs/2102.12375 (2021) - [i22]Matthew Stephenson, Dennis J. N. J. Soemers, Éric Piette, Cameron Browne:
General Game Heuristic Prediction Based on Ludeme Descriptions. CoRR abs/2105.12846 (2021) - [i21]Chathura Nagoda Gamage, Matthew Stephenson, Vimukthini Pinto, Jochen Renz:
Deceptive Level Generation for Angry Birds. CoRR abs/2106.01639 (2021) - [i20]Éric Piette, Matthew Stephenson, Dennis J. N. J. Soemers, Cameron Browne:
General Board Game Concepts. CoRR abs/2107.01078 (2021) - [i19]Matthew Stephenson, Éric Piette, Dennis J. N. J. Soemers, Cameron Browne:
Automatic Generation of Board Game Manuals. CoRR abs/2109.09507 (2021) - [i18]Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson, Cameron Browne:
Optimised Playout Implementations for the Ludii General Game System. CoRR abs/2111.02839 (2021) - [i17]Cameron Browne, Éric Piette, Matthew Stephenson, Dennis J. N. J. Soemers:
General Board Geometry. CoRR abs/2111.11329 (2021) - 2020
- [j5]Matthew Stephenson
, Jochen Renz
, Xiaoyu Ge:
The computational complexity of Angry Birds. Artif. Intell. 280: 103232 (2020) - [c22]Matthew Stephenson
, Damien Anderson
, Ahmed Khalifa
, John Levine, Jochen Renz, Julian Togelius
, Christoph Salge:
A Continuous Information Gain Measure to Find the Most Discriminatory Problems for AI Benchmarking. CEC 2020: 1-8 - [c21]Dennis J. N. J. Soemers, Éric Piette
, Matthew Stephenson
, Cameron Browne:
Manipulating the Distributions of Experience used for Self-Play Learning in Expert Iteration. CoG 2020: 245-252 - [c20]Éric Piette, Dennis J. N. J. Soemers, Matthew Stephenson
, Chiara F. Sironi
, Mark H. M. Winands, Cameron Browne:
Ludii - The Ludemic General Game System. ECAI 2020: 411-418 - [c19]Matthew Stephenson
, Jochen Renz, Xiaoyu Ge:
The Computational Complexity of Angry Birds (Extended Abstract). IJCAI 2020: 5105-5109 - [i16]Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson, Cameron Browne:
Manipulating the Distributions of Experience used for Self-Play Learning in Expert Iteration. CoRR abs/2006.00283 (2020)
2010 – 2019
- 2019
- [j4]Matthew Stephenson
, Gerarda A. Darlington, Flavio S. Schenkel
, E. James Squires, R. Ayesha Ali:
DSRIG: Incorporating graphical structure in the regularized modeling of SNP data. J. Bioinform. Comput. Biol. 17(3): 1950017:1-1950017:15 (2019) - [j3]Jochen Renz, Xiaoyu Ge, Matthew Stephenson
, Peng Zhang:
AI meets Angry Birds. Nat. Mach. Intell. 1(7): 328 (2019) - [j2]Matthew Stephenson
, Jochen Renz
, Xiaoyu Ge, Lucas Ferreira
, Julian Togelius
, Peng Zhang:
The 2017 AIBIRDS Level Generation Competition. IEEE Trans. Games 11(3): 275-284 (2019) - [c18]Cameron Browne, Matthew Stephenson
, Éric Piette
, Dennis J. N. J. Soemers:
A Practical Introduction to the Ludii General Game System. ACG 2019: 167-179 - [c17]Philip Bontrager, Ahmed Khalifa, Damien Anderson, Matthew Stephenson, Christoph Salge, Julian Togelius:
"Superstition" in the Network: Deep Reinforcement Learning Plays Deceptive Games. AIIDE 2019: 10-16 - [c16]Raluca D. Gaina, Matthew Stephenson
:
"Did You Hear That?" Learning to Play Video Games from Audio Cues. CoG 2019: 1-4 - [c15]Tommy Liu, Jochen Renz, Peng Zhang, Matthew Stephenson
:
Using Restart Heuristics to Improve Agent Performance in Angry Birds. CoG 2019: 1-8 - [c14]Cédric Piette, Éric Piette, Matthew Stephenson
, Dennis J. N. J. Soemers, Cameron Browne:
Ludii and XCSP: Playing and Solving Logic Puzzles. CoG 2019: 1-4 - [c13]Éric Piette
, Matthew Stephenson
, Dennis J. N. J. Soemers, Cameron Browne:
An Empirical Evaluation of Two General Game Systems: Ludii and RBG. CoG 2019: 1-4 - [c12]Dennis J. N. J. Soemers, Éric Piette
, Matthew Stephenson
, Cameron Browne:
Learning Policies from Self-Play with Policy Gradients and MCTS Value Estimates. CoG 2019: 1-8 - [c11]Matthew Stephenson
, Éric Piette
, Dennis J. N. J. Soemers, Cameron Browne:
Ludii as a Competition Platform. CoG 2019: 1-8 - [c10]Matthew Stephenson
, Éric Piette
, Dennis J. N. J. Soemers, Cameron Browne:
An Overview of the Ludii General Game System. CoG 2019: 1-2 - [i15]Matthew Stephenson, Jochen Renz:
Agent-Based Adaptive Level Generation for Dynamic Difficulty Adjustment in Angry Birds. CoRR abs/1902.02518 (2019) - [i14]Éric Piette, Dennis J. N. J. Soemers, Matthew Stephenson, Chiara F. Sironi, Mark H. M. Winands, Cameron Browne:
Ludii - The Ludemic General Game System. CoRR abs/1905.05013 (2019) - [i13]Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson, Cameron Browne:
Learning Policies from Self-Play with Policy Gradients and MCTS Value Estimates. CoRR abs/1905.05809 (2019) - [i12]Tommy Liu, Jochen Renz, Peng Zhang, Matthew Stephenson:
Using Restart Heuristics to Improve Agent Performance in Angry Birds. CoRR abs/1905.12877 (2019) - [i11]Cameron Browne, Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson, Michael Conrad
, Walter Crist, Thierry Depaulis, Eddie Duggan
, Fred Horn, Steven Kelk, Simon M. Lucas, João Pedro Neto, David Parlett, Abdallah Saffidine, Ulrich Schädler, Jorge Nuno Silva, Alex de Voogt, Mark H. M. Winands:
Foundations of Digital Archæoludology. CoRR abs/1905.13516 (2019) - [i10]Raluca D. Gaina, Matthew Stephenson:
"Did You Hear That?" Learning to Play Video Games from Audio Cues. CoRR abs/1906.04027 (2019) - [i9]Matthew Stephenson, Éric Piette, Dennis J. N. J. Soemers, Cameron Browne:
An Overview of the Ludii General Game System. CoRR abs/1907.00240 (2019) - [i8]Éric Piette, Matthew Stephenson, Dennis J. N. J. Soemers, Cameron Browne:
An Empirical Evaluation of Two General Game Systems: Ludii and RBG. CoRR abs/1907.00244 (2019) - [i7]Cédric Piette, Éric Piette, Matthew Stephenson, Dennis J. N. J. Soemers, Cameron Browne:
Ludii and XCSP: Playing and Solving Logic Puzzles. CoRR abs/1907.00245 (2019) - [i6]Matthew Stephenson, Éric Piette, Dennis J. N. J. Soemers, Cameron Browne:
Ludii as a Competition Platform. CoRR abs/1907.00246 (2019) - [i5]Philip Bontrager, Ahmed Khalifa, Damien Anderson, Matthew Stephenson, Christoph Salge, Julian Togelius:
Superstition in the Network: Deep Reinforcement Learning Plays Deceptive Games. CoRR abs/1908.04436 (2019) - 2018
- [c9]Damien Anderson
, Matthew Stephenson
, Julian Togelius
, Christoph Salge, John Levine, Jochen Renz:
Deceptive Games. EvoApplications 2018: 376-391 - [c8]Matthew Stephenson
, Jochen Renz:
Deceptive angry birds: towards smarter game-playing agents. FDG 2018: 13:1-13:10 - [i4]Damien Anderson, Matthew Stephenson, Julian Togelius, Christoph Salge, John Levine, Jochen Renz:
Deceptive Games. CoRR abs/1802.00048 (2018) - [i3]Matthew Stephenson, Jochen Renz, Xiaoyu Ge, Peng Zhang:
The 2017 AIBIRDS Competition. CoRR abs/1803.05156 (2018) - [i2]Matthew Stephenson, Damien Anderson, Ahmed Khalifa, John Levine, Jochen Renz, Julian Togelius, Christoph Salge:
A Continuous Information Gain Measure to Find the Most Discriminatory Problems for AI Benchmarking. CoRR abs/1809.02904 (2018) - [i1]Matthew Stephenson, Jochen Renz, Xiaoyu Ge:
The Computational Complexity of Angry Birds. CoRR abs/1812.07793 (2018) - 2017
- [j1]Matthew Stephenson, R. Ayesha Ali, Gerarda A. Darlington:
A simple approach to analyzing clustered longitudinal data. Commun. Stat. Simul. Comput. 46(5): 3553-3562 (2017) - [c7]Matthew Stephenson
, Jochen Renz:
Creating a Hyper-Agent for Solving Angry Birds Levels. AIIDE 2017: 234-240 - [c6]Matthew Stephenson
, Jochen Renz, Xiaoyu Ge:
The Computational Complexity of Angry Birds and Similar Physics-Simulation Games. AIIDE 2017: 241-247 - [c5]Diego Perez Liebana, Matthew Stephenson
, Raluca D. Gaina, Jochen Renz, Simon M. Lucas:
Introducing real world physics and macro-actions to general video game ai. CIG 2017: 248-255 - [c4]Matthew Stephenson
, Jochen Renz:
Generating varied, stable and solvable levels for angry birds style physics games. CIG 2017: 288-295 - 2016
- [c3]Matthew Stephenson, Jochen Renz:
Procedural Generation of Levels for Angry Birds Style Physics Games. AIIDE 2016: 225-231 - [c2]Matthew Stephenson
, Jochen Renz:
Procedural generation of complex stable structures for angry birds levels. CIG 2016: 1-8 - 2015
- [c1]Matthew Stephenson
, Adrian J. Clark
, Richard D. Green:
Novel methods for reflective symmetry detection in scanned 3D models. IVCNZ 2015: 1-6
Coauthor Index
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last updated on 2024-08-16 18:32 CEST by the dblp team
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