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CHI PLAY 2023: Stratford, ON, Canada
- Jim Wallace, Jennifer R. Whitson, Beth Bonsignore, Julian Frommel, Erik Harpstead:

Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, CHI PLAY Companion 2023, Stratford, ON, Canada, October 10-13, 2023. ACM 2023
Keynotes
- Tanya X. Short

:
Work Healthy, Play Healthy. 1 - Kris Alexander

:
Impactful Synergy: Video Games and Humanity. 2
Work in Progress
- Michel Wijkstra

, Katja Rogers
, Regan L. Mandryk
, Remco C. Veltkamp
, Julian Frommel
:
Help, My Game Is Toxic! First Insights from a Systematic Literature Review on Intervention Systems for Toxic Behaviors in Online Video Games. 3-9 - Nancy N. Blackburn

, M. Gardone
, Daniel S. Brown
:
Player-Centric Procedural Content Generation: Enhancing Runtime Customization by Integrating Real-Time Player Feedback. 10-16 - Neha Thumu

, Faith Meacham
, Aline Normoyle
:
Towards Understanding the Role of Curiosity in Puzzle Design. 17-21 - Max Chen

, Shano Liang
, Gillian Smith
:
Stackable Music: A Marker-Based Augmented Reality Music Synthesis Game. 22-28 - F. Ria Khan

, Agnes Romhanyi
:
Controlling Your Voice in a Shouting Match: A Preliminary Study on Fostering Self-Moderation among Gamers through Embodied Play. 29-35 - Ioannis Bikas

, Johannes Pfau
, Thomas Muender
, Dmitry Alexandrovsky
, Rainer Malaka
:
Grinding to a Halt: The Effects of Long Play Sessions on Player Performance in Video Games. 36-42 - Wei Lu Wang

, Derek Haqq
, Morva Saaty
, Yusheng Cao
, Jixiang Fan
, Jaitun V. Patel
, D. Scott McCrickard
:
Chatterbox Opener: A Game to Support Healthy Communication and Relationships. 43-48 - Pallavi Sodhi

, Audrey Girouard
, David Thue
:
Accessible Play: Towards Designing a Framework for Customizable Accessibility in Games. 49-55 - Aqeel Haider

, Günter Wallner
, Kathrin Gerling
, Vero Vanden Abeele
:
Preliminary Study of the Performance of the miniPXI when Measuring Player Experience throughout Game Development. 56-62 - Nick D. Bowman

, Yoon Esther Lee
, Siyang Chen
, Andrew M. Phelps
, Mia Consalvo
, Kelly Boudreau
:
Unscripted, Unproduced, Unstaged: Audience Perceptions of Authenticity of Microstreamers. 63-68 - Celina Retz

, Axel Braun
, Thomas Jürgen Klotzbier
, Sabiha Ghellal
, Nadja Schott
:
Towards Co-creative Interdisciplinary Exergame Design Processes: A Theory-Based Approach of a VR-Exergame Fall Prevention Training. 69-75 - Sukran Karaosmanoglu

, Tom Schmolzi
, Frank Steinicke
:
Playing with Friends or Strangers? The Effects of Familiarity between Players in an Asymmetric Multiplayer Virtual Reality Game. 76-82 - Xiner Liu

, Stefan Slater
, Juliana Ma. Alexandra L. Andres
, Luke Swanson
, Jennifer Scianna
, David J. Gagnon
, Ryan Shaun Baker
:
Struggling to Detect Struggle in Students Playing a Science Exploration Game. 83-88 - Joseph Tu

, Arielle Grinberg
, Mark Hancock
, Lennart E. Nacke
:
Multimedia Showdown: A Comparative Analysis of Audio, Video, and Avatar-Based Communication. 89-95 - Magdalena Kejstova

, Christina Stoiber
, Magdalena Boucher
, Martin Kandlhofer
, Simone Kriglstein
, Wolfgang Aigner
:
Construct and Play: Engaging Students with Visualizations through Playful Methods. 96-101 - Lauren Winter

, Sarah Masters
:
"Better Dead than a Damsel": Gender Representation and Player Churn. 102-107 - Eftychia Roumelioti

, Federica Gini
, Antonia Laura Philipa Jakobi
, Annapaola Marconi
, Boglárka Nyúl
, Maria Paola Paladino
, Gianluca Schiavo
, Massimo Zancanaro
:
StandByMe: A Gamified Educational Platform to Raise Awareness on Gender-Based Violence. 108-113 - German Schabert

, Marc Schubhan
, Michael Schmitz
, Maximilian Altmeyer
:
Faster, Harder? Investigating the Impact of Changing Background Music Speed on Gameplay Performance and Player Experience in an Endless Runner Game. 114-119 - Rachel Gorden

, Imke Alenka Harbig
, Kseniia Harshina
, Marie Biedermann
, Mathias Lux
:
Behind the Screens: An Exploratory Study on Gamer Types and Identities in Game Jams. 120-126 - Anatolii Belousov

, Terho Ojell-Järventausta
, Mila Bujic
, Joseph Macey
, Juho Hamari
:
Digitally-Induced Altered States of Consciousness and Playful HCI: Future Research Agenda of a Novel Perspective. 127-134 - Laura Herrewijn

, Sven Charleer
:
Spectator LF Streamer: Facilitating Better Stream Discovery through Spectator Motivations and Stream Affordances. 135-142 - Yufei Cao

, Penny Sweetser
, Xuanying Zhu
:
Exploration of Player Emotions, Behaviours, and Individual Differences across Game Difficulty Levels in a Turn-Based Strategy Game. 143-148 - Hainan Yu

, Pedro Cardoso-Leite
:
Video Games to Study and Improve Collaboration Skills. 149-154 - Vahid Ranandeh

, Pejman Mirza-Babaei
:
Beyond Equilibrium: Utilizing AI Agents in Video Game Economy Balancing. 155-160 - Aqeel Haider

, Qiantong Gao
, Kathrin Gerling
, Vero Vanden Abeele
:
GMap: Supporting Free-Form Text Entry of Game Titles in Games User Research. 161-167 - Shruti Agrawal

, Girish Dalvi
:
From Interviews to Experience Sampling: Understanding Subjective Experience of Player Effort through Diverse Methodologies. 168-173 - Katie Seaborn

, Satoru Iseya
:
Meaningful Play and Malicious Delight: Exploring Maldaimonic Game UX. 174-180 - Joseph Tu

, Derrick M. Wang
, Ekaterina Durmanova
, Lennart E. Nacke
:
LEVI: Exploring Possibilities for an Adaptive Board Game System. 181-186 - Johannes Pfau

, Magy Seif El-Nasr
:
Balancing Video Games: A Player-Driven Instrument. 187-195 - Oliwia Sowinska

, Anna Kubczak
, Julia Dominiak
, Natalia Walczak
, Laurent Babout
:
Foot-Based Game Controller to Improve Interaction between Participants. 196-201 - Katie Seaborn

, Katja Rogers
, Somang Nam
, Miu Kojima:
Kawaii Game Vocalics: A Preliminary Model. 202-208
Perspectives on Play
- Günter Wallner

, Michael Lankes
:
The Ludic Potentials of Player Data. 209-211 - Joshua Newn

, Madison Klarkowski
:
Biofeedback-Driven Multiplayer Games: Leveraging Social Awareness and Physiological Signals for Play. 212-215 - Dan Bennett

, Elisa D. Mekler
:
Jank Accounts: We Should Study 'Broken' Games. 216-218 - Haoran Chang

:
Ludic Reenactment in Queer Game: Queer Affect and Queer Histories. 219-221 - Dees B. W. Postma, Armagan Karahanoglu

, Robby van Delden
, Dennis Reidsma
:
The Cost of Reward: A Critical Reflection on the 'What', 'How', and 'Why' of Gamification for Motivation in Sports. 222-224 - Martin Johannes Dechant

, Max Valentin Birk
, Kathrin Gerling
:
Vulnerability and Play: Exploring the Mundane Ways in Which Games Might Harm Players. 225-227 - Silvia Ruzanka

:
Plant Play. 228-230 - Robby van Delden

, Dennis Reidsma
, Dees B. W. Postma, Joris P. Weijdom
, Elena Márquez Segura
, Laia Turmo Vidal
, José Manuel Vega-Cebrián
, Ana Tajadura-Jiménez
, Annika Waern
, Solip Park
, Perttu Hämäläinen
, José María Font
, Mats Johnsson
, Lærke Schjødt Rasmussen
, Lars Elbæk
:
Technology, Movement, and Play Is Hampering and Boosting Interactive Play. 231-234 - Katie Seaborn

:
Super Synthesis Pros., or Why CHI PLAY Needs Research Synthesis. 235-237 - Katie Seaborn

:
Link, User-Centred Designer: Game Characters as Transcendent Models. 238-240
Interactivity Track
- Yibo Fu

, Yuqing Liang
, Harpreet Sareen
:
Trouble Maker: Truth or Dare Prompt Generator Based on Markov Chain. 241-247 - Noor Hammad

, Erik Harpstead
, Jessica Hammer
:
GameAware Streaming Interfaces. 248-253 - Shiina Takano

, Arinobu Niijima
:
Game with Breathing Control System for Learning Circular Breathing. 254-258 - Maya Grace Torii

, Takahito Murakami
, Yoichi Ochiai
:
Lottery and Sprint: Generate a Board Game with Design Sprint Method on AutoGPT. 259-265
Student Game Design Competition
- Daniel Fernández Galeote

, Nikoletta Zampeta Legaki
, Juho Hamari
:
Climate Connected: An Immersive VR and PC Game for Climate Change Engagement. 266-273 - Hendrik Janter

, Nicolas Pirson
, Liesl Spruyt
, Wouter Coenen
, Jasper De Kepper
, Jeroen Wauters
, Maria Aufheimer
, Nianmei Zhou
, Luc Geurts
:
CookT: A Fast-Paced Collaborative Cooking Game with Interactive Objects. 274-279 - Arnaud Lescure

, Nickolas Ménard
, Nathan Hemez
, Kevin Lavigne-Bourque
, Pierre Tousignant
, Yannick Francillette
, François-Xavier Dupas
:
Exploring the Significance of Iterative Design: A Case Study of L'île Archéo. 280-285 - Juan Francisco Lam

, Spencer Henry
, Kalli Melilli
, Ryan Garrett
, Hyo Jeong Kang
:
The Sea Is a Sky: Towards a Poetry of Motion. 286-291 - Quincy Kuang

, Feifei Shen
, Cathy Mengying Fang
, Annie Dong
:
Memeopoly: An AI-Powered Physical Board Game Interface for Tangible Play and Learning Art and Design. 292-297 - Marie-Ève Côté

, Thomas Bergeron
, Virginie Juteau
, Kevin Lavigne-Bourque
, Pierre Tousignant
, Yannick Francillette
, François-Xavier Dupas
:
Lux: A Game to Promote Good Lighting Practices among the General Public. 298-305 - Ensor Hieronymous Moriarty

, Nathan Perriman
, Josh Rutledge
, Jack Taylor
, T. C. Nicholas Graham
:
Increasing Player Coupling in an Asymmetric Racing Game. 306-311 - Roshni Saxena

, Zachary Gaydos
, Morva Saaty
, Derek Haqq
, Priyanka Nair
, Gary Grutzik
, Wei Lu Wang
, Jaitun V. Patel
:
Fit to Draw: An Elevation of Location-Based Exergames. 312-317
Doctoral Consortium
- Kutub Gandhi

:
Cool Little Playable Things: Supporting Transformational Games Outside Formal Contexts. 318-321 - Yuxuan Huang

:
The Future of Generative AI: How GenAI Would Change Human-Computer Co-creation in the Next 10 to 15 Years. 322-325 - Nellie Seale

:
Education, Entertainment, and Engagement in Museums in the Digital Age. 326-329 - Gerard T. Mulvany

:
Designing for Digital Hybridisation of Theatre. 330-332 - Francesca Foffano

:
When Games Become Inaccessible: A Constructive Grounded Theory on Stuckness in Videogames. 333-336 - Miyuki Tanaka

:
Action RPG Game Space Created by Listening: Spatial Exploration and Cognition without Vision. 337-340 - Jihane Floriane ElHarizi

:
Understanding Women's Success in eSports in the MENA Region. 341-343 - Sanzida Mojib Luna

:
DHH People in Co-located Collaborative Multiplayer AR Environments. 344-347
Connections Track
- Julian Frommel

, Guo Freeman
, Janelle E. MacKenzie
, Daniel Johnson
, Regan L. Mandryk
:
Workshop on Understanding and Combating the Problematic Side of Play. 348-349 - Arianna Boldi

, Selina Cho
, Yubo Kou
, Amon Rapp
, Max V. Birk
:
Methodological Challenges, Risks, and Ethical Implications in Game Research. 350-351 - Erik Harpstead

, David J. Gagnon
, Magy Seif El-Nasr
, Luke Swanson
:
Using Open Game Data to Understand Game-Based Learning. 352 - Cody J. Phillips

, Nico Trick
, Lennart E. Nacke
, Regan L. Mandryk
:
The Role of Generative AI in Games Research. 353-354

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