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CHI PLAY 2025: Pittsburgh, PA, USA
- Erik Harpstead, Jessica Hammer, Elizabeth M. Bonsignore, Mitchell W. McEwan, Katja Rogers, Oguz 'Oz' Buruk: 
 Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, CHI PLAY Companion 2025, Pittsburgh, PA, USA, October 13-16, 2025. ACM 2025, ISBN 979-8-4007-2023-9
Keynotes
- Katie Salen  : :
 Care(full) Play: Rethinking What Makes Play Meaningful. 1
- Jesse Schell  : :
 News from the Future: Videogames from 2026 to 2035. 2
Work-in-Progress
- Finlay Braithwaite  , Daniella Kalinda , Daniella Kalinda , Ali Mazalek , Ali Mazalek : :
 Augisoro: Augmenting a Culturally Significant Game as a Tangible Interface for Cultural Storytelling. 3-6
- Kaushall Senthil Nathan  , Jieun Lee , Jieun Lee , Derrick M. Wang , Derrick M. Wang , Geneva M. Smith , Geneva M. Smith , Eugene Y. Kukshinov , Eugene Y. Kukshinov , Daniel Harley , Daniel Harley , Lennart E. Nacke , Lennart E. Nacke : :
 Beyond Competitive Gaming: How Casual Players Evaluate and Respond to Teammate Performance. 7-14
- Yang Hu  , Ruchi Panchanadikar , Ruchi Panchanadikar , Guo Freeman , Guo Freeman : :
 Beyond Traditional Gaming: Understanding How Social VR Streaming Creates New Forms of Play. 15-22
- Jessica Patel  , Yun-Seok Yang , Yun-Seok Yang , Emma Westecott , Emma Westecott , Steve Engels , Steve Engels , Adam R. Tindale , Adam R. Tindale : :
 Combatting Toxicity: Early Designs of an Intelligent In-Game Intervention System for Verbal Harassment. 23-29
- Deborah Bertelini Scrochio  , Wilk Oliveira , Wilk Oliveira , Juho Hamari , Juho Hamari , Marli de Carvalho Jerico , Marli de Carvalho Jerico , Vanise Rafaela Zivieri Ralio , Vanise Rafaela Zivieri Ralio : :
 Cross-cultural Adaptation of the Gameful Experience Scale (GAMEX) in Brazilian Portuguese. 30-37
- Linda Hirsch  , James Collin Fey , James Collin Fey , Katherine Isbister , Katherine Isbister : :
 Designing Doable and Locally-adapted Action Cards for an Interactive Tabletop Game To Support Bottom-Up Flood Resilience. 38-51
- Binyan Xu  , Wei Wu , Wei Wu , Soonhyeon Kweon , Soonhyeon Kweon , Casper Harteveld , Casper Harteveld , Leanne Chukoskie , Leanne Chukoskie : :
 Designing Embodied AR Games Through PT Movement Logics: A Spectacles-Based Study. 52-57
- Bryan Snyder  , Shamima Yasmin , Shamima Yasmin , Erik Powell , Erik Powell : :
 Enhancing Literary Understanding in Secondary Education through Role Playing Games. 58-64
- Karina Caro  , Omar Mizael Carballido Ortega , Omar Mizael Carballido Ortega , Cesar Uriel Pérez-Mosco , Cesar Uriel Pérez-Mosco , Ángel Emiliano Salazar Pérez, Grecia Yudith Alcántara Soto , Ángel Emiliano Salazar Pérez, Grecia Yudith Alcántara Soto , Karina Bermudez , Karina Bermudez , Héctor Zatarain-Aceves , Héctor Zatarain-Aceves : :
 Exploring Player Experience in Adaptive Exergames to Support Visual-Motor Coordination Skills. 65-72
- Eshtiak Ahmed  , Philip Chambers , Philip Chambers , Timo Nummenmaa , Timo Nummenmaa , Mari Selkimäki , Mari Selkimäki , Teppo Hujala , Teppo Hujala , Juho Hamari , Juho Hamari , Oguz 'Oz' Buruk , Oguz 'Oz' Buruk : :
 Forest-Robot-Stormin': Exploring Play for Eliciting More-than-Human (MtH) Forest-Robot Interactions. 73-79
- Ihsan Ozan Yildirim  , Cansu Çetin Er , Cansu Çetin Er , Ege Keskin , Ege Keskin , Murat Kuscu , Murat Kuscu , Oguzhan Özcan , Oguzhan Özcan : :
 From Uncertainty to Innovation: Wearable Prototyping with ProtoBot. 80-87
- Srikkanth Sundaram  , Madeleine Steeds , Madeleine Steeds : :
 Frustration, Engagement, and Adaptation: Analyzing Player Emotions and Behaviors in Ori And The Blind Forest. 88-95
- Jewoo Park  , Hyewon Youn , Hyewon Youn , Jiin Jun , Jiin Jun , Junghwan Kim , Junghwan Kim , Jaejun Lee , Jaejun Lee : :
 GRAB : Griefing Recognition via Anomaly Behavior detection. 96-101
- Wei Wu  , Binyan Xu , Binyan Xu , Casper Harteveld , Casper Harteveld : :
 Ghost Gait: Cultic Feedback and Meme-Driven Accountability in Wearable AR Fitness Play. 102-106
- Alicia (Hyun Jin) Lee  , Chaco Iwase , Chaco Iwase , Maria Xu , Maria Xu , Chengguizi Han , Chengguizi Han , Jessica Hammer , Jessica Hammer : :
 I Can't Turn My Brain Off: Exploring Conversational AI for Self-Critical Thoughts in VR. 107-111
- Isabelle Melo do Nascimento  , Wilk Oliveira , Wilk Oliveira , Juho Hamari , Juho Hamari , Claudio Fabiano Motta Toledo , Claudio Fabiano Motta Toledo : :
 Identifying User Types in Gamified Learning Management Systems Based on Behavior Data. 112-118
- Jason Tan  , Ed Sykes , Ed Sykes , Zhao Zhao , Zhao Zhao : :
 NapQuest: A Gamified Mobile App to Promote Power Napping Among University Students. 119-124
- Kaitlin Heller  , Jessica Kaminsky , Jessica Kaminsky , Avonelle Wing , Avonelle Wing , John Balash , John Balash , Aaron J. Dinkin , Aaron J. Dinkin , Elaine Fath , Elaine Fath , Maila Jill Rible , Maila Jill Rible , Jessica Hammer , Jessica Hammer : :
 Nonna's Feast: Using Game Design Practice for Knowledge Transmission in Small Teams. 125-131
- Marc Schubhan  , Rostyslav Hnatyshyn , Rostyslav Hnatyshyn , Maximilian Altmeyer , Maximilian Altmeyer : :
 Out of Tune? Nudging Player Behavior Through Background Music Pitch Modulation. 132-138
- Jiarui Dong  , SuJi Han , SuJi Han , Chao Guan , Chao Guan , JoHsu Pi , JoHsu Pi , Ning Wang , Ning Wang , Ziqi Wang , Ziqi Wang , Jaejun Lee , Jaejun Lee : :
 Radiogenesis: Designing a Serious Game for Radiation Safety Education Through the Integration of the Design-Play-Experience Framework and Social Cognitive Theory. 139-147
- Alexandre dos Anjos de Souza  , Leonardo Tórtoro Pereira , Leonardo Tórtoro Pereira , Wilk Oliveira , Wilk Oliveira , Caetano Mazzoni Ranieri , Caetano Mazzoni Ranieri : :
 RogueLibras: A Serious Game to Learn Brazilian Sign Language Vocabulary. 148-154
- Shuo Zhou  , Norihisa Segawa , Norihisa Segawa : :
 Stimulate to Calm: Exploring EMS-Based Breathing Control for Emotion Regulation in Games. 155-160
- Ernie Roby-Tomic  , Samuel Valkeapää, Ánde Somby , Samuel Valkeapää, Ánde Somby , Lars Ailo Bongo , Lars Ailo Bongo : :
 Storycrafting With Constraints: Sámi Storytelling and Generative AI Workflows. 161-168
- Laura Ferreira Bezerra  , Leonardo Tórtoro Pereira , Leonardo Tórtoro Pereira , Wilk Oliveira , Wilk Oliveira , Juho Hamari , Juho Hamari , Caetano Mazzoni Ranieri , Caetano Mazzoni Ranieri : :
 Sustainable Planet - Mission Preserve: A Serious Game for Solid Waste Management Awareness. 169-176
- Sultan A. Alharthi  : :
 The Surprising Gaming Profile of Saudi Women. 177-183
- Tianyu Shao  , Olaoluwa Oyedokun , Olaoluwa Oyedokun , Christos Mousas , Christos Mousas , Dominic Kao , Dominic Kao : :
 Towards Understanding the Impact of AI-Generated Visual and Vocal Self-Similarity on Avatar Identification, Motivation, and Engagement in Educational Games. 184-190
- Jaeung Franciskus Yoo  , Huy Kang Kim , Huy Kang Kim : :
 Tracer: A Forensic Framework for Detecting Fraudulent Speedruns from Game Replays. 191-196
- Young Eun Kwon  : :
 Unveiling Shadow Markets: A Scalable Anomaly Detection Framework for Gold Farming and RMT in MMORPG Player-Driven Markets. 197-202
- Takumi Yokosaka  , Yuko Isogaya , Yuko Isogaya , Tomoko Ohtani , Tomoko Ohtani , Kazushi Maruya , Kazushi Maruya : :
 Video-Game Retrospective Effect: How Playing Remakes Alters Experience Evaluations for Original Works. 203-208
- Ana Cristina Saial  , Élvio Rúbio Gouveia , Élvio Rúbio Gouveia , Alda Portugal , Alda Portugal , Beatriz Jardim Peres , Beatriz Jardim Peres , Muhammad Satar , Muhammad Satar , Ana Paula Relvas , Ana Paula Relvas : :
 When Play Gets Serious: Can a game-based mobile application serve as an intervention for preventing intimate partner violence among emerging adults? 209-214
- Hongfei Ji  , Yuhan Yuan , Yuhan Yuan , Qiao Jin , Qiao Jin : :
 "Jump, Stop, Jump Again": Exploring AI-Supported Physical Activity Play at Home with Parents and Children. 215-221
Perspectives on Play
- Gloria Xiaodan Zhang  , Katie Seaborn , Katie Seaborn : :
 Deceptively Intimate: The Threat of Romantic Mechanics in Video Games. 222-224
- Imke Alenka Harbig  : :
 Delivering Existential Concerns: Death Stranding as the Most Existential Game We Have (So Far). 225-227
- Francesca Foffano  , Paul A. Cairns , Paul A. Cairns : :
 Do Not Play With My Emotions. Design for Emotional Accessibility. 228-230
- Ticianne Darin  : :
 Games Made Elsewhere, Harms Felt Here: A Speculative Perspective of Deceptive Design Impact from the Global South. 231-235
- Katie Seaborn  , Rua Mae Williams , Rua Mae Williams : :
 Levelling Up the Literature: How Games Can Inspire Academic Reporting. 236-238
Interactivity
- Qiao Zhang  , Chunyi Wang , Chunyi Wang , Christopher J. MacLellan , Christopher J. MacLellan : :
 (A)I Can Play Gomoku: An Intelligent Tutoring System for Strategic Games. 239-244
- M. J. Johns  , Linda Hirsch , Linda Hirsch , Yiyang Lu , Yiyang Lu , Bridget Ho , Bridget Ho , Anna Toledo , Anna Toledo , Tristyn Lai , Tristyn Lai , Krithik Dhandapani , Krithik Dhandapani , Edward F. Melcer , Edward F. Melcer , Katherine Isbister , Katherine Isbister : :
 A Playful Wildfire Simulation System in Two Minigames. 245-252
- Alison Crosby  , MJ Johns , MJ Johns , Katherine Isbister , Katherine Isbister , Sri Kurniawan , Sri Kurniawan : :
 FEVR: Exploring the Use of Virtual Reality for Pre-Evacuation Wildfire Training. 253-258
- Michel Wijkstra  , Remco C. Veltkamp , Remco C. Veltkamp , Julian Frommel , Julian Frommel : :
 Frustration Buddy: Using An Interactive Stress Ball To Control Frustration In Online Games. 259-264
Doctoral Consortium
- M. J. Johns  : :
 Building Resilience Through Community-Centered Gameful Design. 265-269
- Imke Alenka Harbig  : :
 Playing Towards Wisdom: Exploring Personal Growth through Video Games. 270-272
- Noor Hammad  : :
 Towards Trail-Aware Digital Content Creation Tools. 273-275
- Xuewen Yang  : :
 Towards a Framework of Playfulness in the Museum: Visitors, Interactive Exhibits, and Playful Experiences. 276-279
- Uttkarsh Narayan  : :
 Using Data to Empower Asynchronous Communities in Instructionist Game-Based Learning. 280-283
Connections
- Mehmet Kosa  , Julian Frommel , Julian Frommel , Kathrin Gerling , Kathrin Gerling , Daniel Johnson , Daniel Johnson , Regan L. Mandryk , Regan L. Mandryk : :
 Exploring Future Directions for Healthy Escapism and Self-Regulation in Games. 284-287
- Geneva M. Smith  , Christian Roth , Christian Roth , Mark Hancock , Mark Hancock , Lennart E. Nacke , Lennart E. Nacke : :
 First Interdisciplinary Workshop for Human-Computer Narrative Interactions (HCNI). 288-292
- Jessica Cromp  , Jessica Hammer , Jessica Hammer : :
 From Inspiration to Action: Connecting Transformational Games to Real-World Action for Wildlife Conservation. 293-294
- Oguz 'Oz' Buruk  , Max V. Birk , Max V. Birk , Ferran Altarriba Bertran , Ferran Altarriba Bertran , Alena Denisova , Alena Denisova , Aakash Johry , Aakash Johry , Rakesh Patibanda , Rakesh Patibanda , Velvet Spors , Velvet Spors , Xin Tong , Xin Tong , Rina R. Wehbe , Rina R. Wehbe : :
 Leveling Up Leadership: Emerging Voices and Evolving Practices in the Games & Play Community. 295-299
- Brian M. Winn  , Jessica Hammer , Jessica Hammer , Erik Harpstead , Erik Harpstead , Avonelle Wing , Avonelle Wing , Amanda Cote , Amanda Cote , Rabindra Ratan , Rabindra Ratan : :
 Past, Present, Future of Meaningful Play: Building and Bridging Communities Through Games Research and Design. 300-301
- Khushbu Kshirsagar  , Marcelo Worsley , Marcelo Worsley , Maryam Azmandian , Maryam Azmandian : :
 StoryBit Boards: Crafting Interactive Narratives in Paper-Based Games with Micro: bits. 302-304
Student Game Design Competition
- Robert Hortua Leal  , Hazra Imran , Hazra Imran : :
 Assembler's Adventure in Sands: A Narrative Puzzle Game for Learning Assembly Logic and Computational Thinking. 305-309
- SiYon Lee  , JaeMin Lee , JaeMin Lee , Junhee Lee , Junhee Lee : :
 Campfire Companions : Native Games For Smart TV. 310-315
- Pragati Maheshwary  , Aditi Haiman , Aditi Haiman , Emma Brown , Emma Brown , Aarnav Sangekar , Aarnav Sangekar , Canwen Wang , Canwen Wang : :
 Case 429: A Murder Mystery Game for Teaching Bias in Generative AI. 316-321
- Yuanyuan Lu  , Zhen Cao , Zhen Cao , Rongke Zhou , Rongke Zhou : :
 NightmareBreaker: A VR Therapeutic Adventure Game for Adolescent Night Fear Management Using Breathing-Based Interactions and CBT. 322-325
- Alairton Sousa Junior  , Luiz Santos Filho , Luiz Santos Filho , Levi Ribeiro , Levi Ribeiro , Amanda Coelho , Amanda Coelho , Vitória Santos, Nayana Carneiro , Vitória Santos, Nayana Carneiro , Geórgia Pereira , Geórgia Pereira , Ticianne Darin , Ticianne Darin : :
 The Good Dev: A Reflective Game to Provoke Behavior Change About Deceptive Patterns in Digital Games. 326-332
- Sajana Alungalali  , Ishita Sarkar , Ishita Sarkar , Anubhuti Aind , Anubhuti Aind , Ranjabati Sarkar , Ranjabati Sarkar : :
 Whatever Floats Your Boat: Balancing Mechanics in Hybrid Interactive Game Design. 333-337

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