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27th ICCE 2019: Kenting, Taiwan
- Proceeding of the 27th International Conference on Computers in Education, ICCE 2019, Kenting, Taiwan, December 2-6, 2018. Asia-Pacific Society for Computers in Education 2019
- May Marie P. Talandron-Felipe, Ma. Mercedes T. Rodrigo:
Leveraging LSTM in the fine-grained analysis of the Incubation Effect in Physics Playground. - Hsuan-Yu Lin, Chih-Ming Chu:
A Study on Flow Experience and Learning Effectiveness of RFID Educational Board Game System. - Charoenchai Wongwatkit, Patcharin Panjaburee, Sasithorn Chookaew:
An Online Personalized Learning System with Ongoing Learning Experience Adaptation: A Prototype System for STEM Discipline. - Yi-Shiuan Chou, Huei-Tse Hou, Chien-Lun Su, Kuo-En Chang:
Designing and evaluating a mobile educational game "Void Broken 2.0" for history instruction. - Tanakorn Panomrerngsak, Niwat Srisawasdi:
A Flipped Classroom Model with Gamified Inquiry-based Process-Concept Relationship. - Andrea Valente, Emanuela Marchetti:
The road towards friendly, classroom-centered interactive digital contents authoring. - Kasper Kristensen:
Towards Computational Thinking in Scandinavia. - Hon-Mun Soh, Abdul Halim Abdullah, Mahani Mokhtar:
Enhancing Primary School Students' Higher Order Thinking Skills in Data Handling through Active Learning with Smart Board. - Hsin-Yi Chang, Cai-Ting Wen, Chen-Chung Liu:
Pedagogy Designs to Augment the Impact of Computer Simulations. - Kaushal Kumar Bhagat:
Augmented reality research output from 1990-2018: A bibliometric analysis. - Francisco Esquembre, Félix J. García Clemente, Rafael Chicón, Lawrence Wee, Leong Tze Kwang, Darren Tan:
Easy Java/JavaScript Simulations as a tool for Learning Analytics. - Cai-Ting Wen, Shao-Mei Chen, Chen-Chung Liu, Chia-Jung Chang, Ming-Hua Chang, Shih-Hsun Fan Chiang, Fu-Kwun Hwang, Hsin-Yi Chang, Chih-Wei Yang:
The impact of sensory simulations on young children's science learning. - Ya-Joe Wang, Silvia Wen-Yu Lee, Pai-Chuan Lin, Chen-Chung Liu:
Linking the learning processes to learning engagement and learning outcomes: How well did the students learn in modeling-based computer simulation activities? - Ma. Monica L. Moreno, Dominique Marie Antoinette Manahan, Marika Gianina Fernandez, Jose Isidro Beraquit, Nicole Anne Bugayong, Ma. Mercedes T. Rodrigo:
The Development of a Teacher's Guide for English Proficiency Games. - Chih-Chien Hu, Hui-Chin Yeh, Nian-Shing Chen:
Enhancing STEM Knowledge and Skills by Making Electronic Sound Synthesizer based on TPACK Model. - Tiny Chiu Yuen Tey, Priscilla Moses, Phaik Kin Cheah, Su Luan Wong:
Malaysian Students' Career Interest and Perception towards STEM Programmes and Strategies. - Jintana Wongta, Charoenchai Wongwatkit, Chitphon Yachulawetkunakorn, Ratthakarn Na Phatthalung, Cherdsak Saelee, Mullika Tawonatiwas:
Learning Archaeoastronomy in Temples with STEM-focused Mobile Learning Approach. - Nakarin Nimma, Issara Kanjug:
Designing Learning Environment to Encourage the Engineering Design in the setting of FLIPPED Classroom for Design and Technology Courses. - Sasithorn Chookaew, Chaiyaporn Silawatchananai, Santi Hutamarn, Suppachai Howimanporn, Warin Sootkaneung, Charoenchai Wongwatkit:
An Investigation of Vocational Students' Attitude towards STEM Robotic Activities. - Bo-Yuan Cheng, Hung-Yuan Wang, Chung-Yuan Hsu, Guo-Li Chiou, Meng-Jung Tsai:
Probing Digital Game-Based Science Learning Experience through Eye-Tracking. - Mas Nida Md. Khambari:
Designing an Interest-Driven Challenge-Based Learning and Alternative Assessment Method for an Educational Technology Undergraduate Course. - Wen-Yi Liu, Zhi-Hong Chen:
Enhancing students' writing quality and interest through story creation: From the perspective of the interest-driven creator (IDC) theory. - Hercy N. H. Cheng, Xiaotong Zhang:
How the Habits of Self-regulated Academic Writers are Behaviorally Facilitated? - Wen-Yi Liu, Zhi-Hong Chen:
Developing digital game-based learning system for the acquisition of Chinese characters in primary education: An interest-driven creator (IDC) theory perspective. - Lingyu Li, Noriko Uosaki, Kousuke Mouri, Chengjiu Yin:
A System for Finding and Improving the Relevant Contents of Digital Textbooks based on Quizzes' Contents. - Noriko Uosaki, Pengcheng Dai, Hye Rin Kong, Jacky Chun Kit Lam, Mehrasa Alizadeh:
Supporting Japanese Language Learners with an Onomatopoeia Learning Site. - Kousuke Mouri, Noriko Uosaki, Chengjiu Yin, Atsushi Shimada, Mohammad Nehal Hasnine, Keiichi Kaneko, Hiroaki Ogata:
Supporting ubiquitous language learning with object and text detection technologies. - Yanjie Song, Yin Yang:
Enhancing Hong Kong Secondary Students' English Grammar Learning and Collaborative Problem-solving Skills with Productive Failure Instructional Design in a MCSCL Environment. - Daner Sun, Chee-Kit Looi:
Crossing border: Mobile technologies integrating into STEM activity in and out of classroom. - Yasuhisa Okazaki, Sho Matsuo, Hiroshi Wakuya, Yukuo Hayashida, Nobuo Mishima:
Practical Evaluation of ICT-based Self-made Regional Safety Map through Residents' Workshop in a Historical Local Town. - Meiqin Liu, Hiroyuki Mitsuhara, Masami Shishibori:
Exploring Application of an ICT-Based Disaster Education System for Foreigners in Japan. - Katsumi Nagata, Masaki Oono, Masami Shishibori:
The Development of a Hand-Washing Education System. - Hisashi Hatakeyama, Masahiro Nagai, Masao Murota:
Examination of the Learning Effects of Creating Disaster Prevention Maps Outdoors Using ICT Devices as a Learning Activity. - Hazel A. Trapero, Cecilia B. Leaño, Ma. Rowena R. Caguiat:
Value-based Adoption of Open-Source Software in Higher Education: An Empirical Investigation. - Ma. Monica L. Moreno, Dominique Marie Antoinette Manahan, Marika Gianina Fernandez, Michelle P. Banawan, Jose Isidro Beraquit, Marie Rianne M. Caparros, Philip Caceres, Walfrido David A. Diy, Lean Rimes Sarcilla, Francesco U. Amante, Ma. Mercedes T. Rodrigo:
Development and Testing of a Mobile Game for English Proficiency Among Filipino Learners. - Suphaphan Chansiri, Charoenchai Wongwatkit:
An Interactive Story-based Mobile Application with Personal Recommendation and Notification for Sexual Health Education in Ethnic Adolescents. - Chanapa Chanoonan, Nang Chit Su Thew, Charoenchai Wongwatkit, Waralak Chongdarakul, Suphaphan Chansiri, Chit Su Po Po:
A Web-based Learning System for Myanmar Culture and Language Learning of Undergraduate Students in Thailand. - Chitphon Yachulawetkunakorn, Ratthakarn Na Phatthalung, Charoenchai Wongwatkit, Jintana Wongta, Chayanuch Watthana:
An Integrated Inquiry-based BYOD Approach for Supporting Social Studies Learning Abilities in Museums. - Josephine de la Cuesta, Jypzie M. Catedrilla, Ryan A. Ebardo, Laiza Limpin, Cecilia B. Leaño, Hazel A. Trapero:
Personality Traits of Future Nurses and Cyberchondria: Findings from an Emerging Economy. - Faisal Badar, Jon Mason:
Digital Learning Transformation for One-room Schoolhouses in Rural Pakistan. - Apiraporn Thumtathong, Sasivimol Premthaisong, Niwat Srisawasdi:
Teaching English with Science: A Result of Content and Language Integrated Learning Approach and Mobile-assisted Inquiry Pedagogy. - Atsushi Ashida, Masataka Tokumaru, Tomoko Kojiri:
Novel Writing Support System by Target Readers' Story Arcs and Characters' Emotional Changes. - Thomas James Tiam-Lee, Kaoru Sumi:
Classification of Emotions in Programming from Face and Log Features Using Representative Intervals. - Alisa Lincke, Marc Jansen, Marcelo Milrad, Elias Berge:
Using Data Mining Techniques to Assess Students' Answer Predictions. - Kazuaki Kojima, Kazuhisa Miwa:
Effects on Fostering Computational Thinking by Externalizing a Solution with Construction of a Problem-Solving Model. - Faiza Tahir, Antonija Mitrovic, Valerie Sotardi:
Towards Adaptive Provision of Examples During Problem Solving. - Aman Kumar, Pankaj S. Chavan, Ritayan Mitra:
Can EEG signal predict learners' perceived difficulty? - Song Lai, Bingbing Niu, Fati Wu:
Identifying Significant Indicators of Eye-movement and EEG-based Attention to Predict Reading Performance. - Yoshiki Sato, Akihiro Kashihara, Shinobu Hasegawa, Koichi Ota, Ryo Takaoka:
Promoting Reflection on Question Decomposition in Web-based Investigative Learning. - Hiroaki Kawashima, Kousuke Ueki, Kei Shimonishi:
Modeling Video Viewing Styles with Probabilistic Mode Switching. - Takuya Wada, Toya Otagaki, Tomoko Kojiri:
Externalization Support for Hypotheses Creation Process of Discovery Learning in Biology. - Alisa Lincke, Daniel Fellman, Marc Jansen, Marcelo Milrad, Elias Berge, Bert Jonsson:
Correlating Working Memory Capacity with Learners' Study Behavior in a Web-Based Learning Platform. - Chih-Yueh Chou, Wen-Chieh Chih, Shu-Fen Tseng, Zhi-Hong Chen:
Simulatable Open Learner Models of Core Competencies for Setting Goals for Course Performance. - May Marie P. Talandron-Felipe, Kent Levi A. Bonifacio:
Investigating Functional Fixedness among Novice Student Programmers. - Lia S. Adita, Tsukasa Hirashima, Yusuke Hayashi, Pedro Gabriel Fonteles Furtado, Kasiyah M. Junus, Harry Budi Santoso:
Reciprocal Kit Build Approach for Peer-to-peer Communication: Relationship between Similarities on Knowledge, Transfer of Knowledge, and Affective Responses. - Soumya Narayanan, Sahana Murthy:
Flare-Fork: A pedagogy for expanding problem and solution space for design problem solving. - Lisa Ollesch, Sven Heimbuch, Daniel Bodemer:
Towards an Integrated Framework of Group Awareness Support for Collaborative Learning in Social Media. - Christian Schlusche, Lenka Schnaubert, Daniel Bodemer:
Group Awareness Information to Support Academic Help-Seeking. - Errol Matthew C. Garcia, Maria Alva Q. Aberin:
Characterization of Different Instantiations of Mathematical Blindness. - Ge Wang, Bian Wu, Yiling Hu:
How to Measure the Collaborative Problem-solving Competency Based on Conversational Agent. - Ibrahim Hakki Bulut, Ömer Delialioglu:
Introduction of Educational Technology Engagement Model. - Lenka Schnaubert, Sven Heimbuch, Melanie Erkens, Daniel Bodemer:
Cognitive Group Awareness Tools: versatile devices to guide learners towards discrepancies. - Wenli Chen, Jesmine S. H. Tan:
Scaffolding computer-supported collaborative lesson design: A spiral model. - Shigen Shimojo, Yugo Hayashi:
How shared concept mapping facilitates explanation activities in collaborative learning: An experimental investigation into learning performance in the context of different perspectives. - Christopher Krizanovic, Nguyen-Thinh Le, Niels Pinkwart:
A Crowd-Programming Approach for Computational Thinking Education. - Leanne Ma, Thelma Akyea:
Using Knowledge Forum to Support the Development of STEAM Literacies". - Kun-Hung Cheng:
Surveying the Relationships Between Students' Epistemic Curiosity and Their Online Academic Help Seeking Behaviors in Higher Education. - May Marie P. Talandron-Felipe:
The Role of Technology Identity among Students in Rural Areas using a Web-based Tutoring System. - Tosh Yamamoto, Ju-Ling Shih, Chris Pang, Benson Ong:
Proposing Curriculum and Learning Environment Development for Global Liberal Arts Education Incorporating Future Work Skills. - HanYuNing Lin, Mathew Pryor:
Patterns of Student Learning Behaviour within Technology-supported Socialised Learning Contexts. - Tien-Yu Hsu, Hsin-Yi Liang, Jun-Ming Chen:
Investigating the effects of cognitive style on blended museum learning. - Harry B. Santoso, Luthfi K. Putra:
Development of an Interactive Learning Module for Visualizing Self-Regulated Learning Skills. - Phiraphong Promjan, Nadh Ditcharoen:
Investigating STEM-based Learning Package for Enhancing Programming and Problem Solving Skills. - Tang Wee Teo:
Contingency Theory of Adaptive Practices Through the Lens of Eye Trackers. - Peng Zhou, Huan Li, Meiyi Guo, Chenchen Shang, Di Wu:
Simulation of Online Learning Interaction Relation Network Based on BA Model. - Mallika Nitin Gokarn, Swapna Gottipati, Venky Shankararaman:
Clustering Models for Topic Analysis in Graduate Discussion Forums. - Alwyn Vwen Yen Lee, Aik-Ling Tan, Seng Chee Tan:
eaching Analytics: A Multi-layer Analysis of Teacher Noticing to Support Teaching Practice. - Siaw Ling Lo, Kar Way Tan, Eng Lieh Ouh:
Do my students understand? Automated identification of doubts from informal reflections. - Ahmed Shams, Christoph Meinel:
Towards Sustainable Learning Materials for MOOC in Poor Network Environments. - Yusuke Hayashi, Toshihiro Nomura, Tsukasa Hirashima:
Propositional-Level Analysis of Collaborative Learning with Kit-Build Concept Map. - Zhizhuang Li, Zhengzhou Zhu, Teng Yang:
An Exercise Recommendation Method for K-12 Students Based on the Syllabus. - Chengjiu Yin, Juan Zhou, Lingyu Li, Kodai Yamaguchi, Noriko Uosaki, Hiroaki Ogata:
An Analysis of Learning Behavior Patterns with Different Devices and Weights. - Xiaoling Peng, Bian Wu:
Research on the Development of a Personalized Learning Assessment Model: Building Connections Between Knowledge Components and Cognitive Levels. - Huiyong Li, Yuanyuan Yang, Rwitajit Majumdar, Gökhan Akçapinar, Brendan Flanagan, Hiroaki Ogata:
Modeling Self-Planning and Promoting Planning Skills in a Data-Rich Context. - Yasuhiro Noguchi, Daiki Ihara, Satoru Kogure, Koichi Yamashita, Tatsuhiro Konishi, Yukihiro Itoh:
Learning Support System for Software Component Design based on Testability. - Ivica Boticki, Hiroaki Ogata, Karla Tomiek, Gökhan Akçapinar, Brendan Flanagan, Rwitajit Majumdar, Mohammad Nehal Hasnine:
Identifying Reading Styles from E-book Log Data. - Gökhan Akçapinar, Mohammad Nehal Hasnine, Rwitajit Majumdar, Brendan Flanagan, Hiroaki Ogata:
Exploring the Relationships between Students' Engagement and Academic Performance in the Digital Textbook System. - Ming Gao, Jingjing Zhang, Di Sun, Jiang Zhang:
Using Clickstream to Understand Learning Paths and the Network Structure of Learning Resources: Using MOOC as an Example. - Bo Yang, Baoping Li:
Identifying and Comparing Elementary Students' Problem-Solving Behavior Patterns Using Lag Sequential Analysis. - Wasan Na Chai, Taneth Ruangrajitpakorn, Thepchai Supnithi:
A Tool for Learning of Cognitive Process by Analysis from Exemplar Documents. - Jingyun Wang, Atsushi Shimada, Fumiya Okubo:
E-book Learner Behaviors Difference under two Meaningful Learning Support Environments. - Satoru Kogure, Kento Ogasawara, Koichi Yamashita, Yasuhiro Noguchi, Tatsuhiro Konishi, Yukihiro Itoh:
Application of Programming Learning Support System to Object-Oriented Language. - Rwitajit Majumdar, Jayakrishnan Madathil Warriem, Hiroyuki Kuromiya, Gökhan Akçapinar, Brendan Flanagan, Hiroaki Ogata:
Learning Evidence Analytics Framework (LEAF) in Practice: A2I2 based Teacher Adoption Approach. - Koichi Yamashita, Yuta Hiramatsu, Satoru Kogure, Yasuhiro Noguchi, Tatsuhiro Konishi, Yukihiro Itoh:
Extending Program Visualization System Based on Teacher's Intent of Instruction to Support Learning Dynamic Data Structures. - Jiahui Ruan, Yiling Hu, Xiaoling Peng:
An Index System of Education Information Resources Selection Based on Analytical Hierarchy Process. - Christopher C. Y. Yang, Gökhan Akçapinar, Brendan Flanagan, Hiroaki Ogata:
Developing E-Book Page Ranking Model for Pre-Class Reading Recommendation. - Yong Zheng:
Discovering the Impact of Student Communities in Educational Recommendations. - Yoko Sakamoto, Nobuhiro Sakata:
An Investigation of a Medical Terminology Learning Environment with a Robot and a Tablet. - Didik Dwi Prasetya, Triyanna Widiyaningtyas, Tsukasa Hirashima, Yusuke Hayashi:
Reconstruction of Concept Map to Promote Learners' Comprehension on New Knowledge. - Jiaxin Cao, Yanjie Song:
Beyond Just Following Data: How Does Visualization Strategy Facilitate Learning Analytics Design? - Jiangxiang Zhang, Fangting Jiang, Chu Liu:
Research on the Influence of Robot Teaching on the Creativity of Secondary School Students under the Background of STEM Education. - Chu Liu, Jueqi Guan, Youqun Ren:
Research on the Impact of e-Schoolbag on Students' Development: from the Perspective of Personal Learning Skills. - Yu-Ching Hsu, Mei-Wen Nian, Chang-Hsuan Yang, Yuan-Hsuan Lee, Jiun-Yu Wu:
Influence of Financial Course on Eighth Grade Students' Financial Concepts, Math Motivation, Math Anxiety in Taiwan. - Anurag Deep, Sahana Murthy, Paike Jayadeva Bhat:
Geneticus Investigatio: A Classroom-Based Technology-Enhanced Learning Environment for Problem-Solving Process Skills in Genetics. - Jule M. Krüger, Alexander Buchholz, Daniel Bodemer:
Augmented Reality in Education: Three Unique Characteristics from a User's Perspective. - Mamerto T. Goneda, Francis Arlando L. Atienza, John Paul P. Miranda, Rolando R. Fajardo, Dominic C. Cabauatan:
Actor-Network Theory Approach Using M-Learning Technologies in the Public Senior High School as Pedagogy. - Siew Wei Tho, Tien Tien Lee, Sadiah Baharom, Faridah Lisa Supiana, Nurul Syafiqah Yap Abdullah, Nurul Aina Syakirah Zainal Abidin:
The Pilot Implementation using an Adapted Technology Acceptance Model to Evaluate an Innovative Use of Smartphone for Scientific Investigation Programme in Tertiary Education. - Kozo Mizutani:
Proposal for Deviceless Learning Environment s Instead of Environments Using Smart Devices. - Tien-Yu Hsu, Jun-Ming Chen, Hsin-Yi Liang:
A Semantic Tag-based enhanced Learning Recommendation approach for enhancing student learning experiences. - Ingrid Yvonne D. Herras, Don Romielito N. Abanes, Nico B. del Rosario, Jonathan D. L. Casano:
Designing Pre-test Questions as Phone Notifications: Studying the Effects of a Mobile Learning Intervention. - Jing-Wen Pan, Di-Fei Wang, Mian Liu:
Analysis of Current Situation of Classroom Interactive Teaching Based on Mobile Devices: A Case Study of Middle School Mathematics Classroom Teaching. - Yusuke Soneda, Yuki Matsuda, Yutaka Arakawa, Keiichi Yasumoto:
Multimodal Recording System for Collecting Facial and Postural Data in a Group Meeting. - Pratiti Sarkar, Prabodh Sakhardande, Utsav Oza, Jayesh S. Pillai:
Study of Augmented Reality Interaction Mediums (AIMs) towards Collaboratively Solving Open-Ended Problems. - Noriko Uosaki, Kousuke Mouri, Takahiro Yonekawa, Chengjiu Yin, Hiroaki Ogata:
Supporting Job-hunting Students to Learn Job-hunting Related Terms with SCROLL eBook and InCircle. - Edwin Theng Fung Siew, Cheng Ean Lee:
The adoption of Facebook mobile application for managing learning. - Amalia Rahmah, Harry B. Santoso, Zainal A. Hasibuan:
Characteristics Analysis for Technology Enhanced Learning Maturity: A Qualitative Approach. - Jing-Wei Li, Iwen Huang, Hui-Yu Jiang:
Integration of cloud-based mobile learning to improve students' creative thinking in a visual arts course. - Rhodora Abadia, James Calvert, Ratna Dasika:
Effectiveness of using an Immersive and Interactive Virtual Reality Learning Environment to Empower Students in Strengthening Empathy and Mastery Learning. - Xuanqi Feng, Masanori Yamada:
Effects of game-based learning on informal historical learning: A learning analytics approach. - Shurui Bai, Khe Foon Hew, Biyun Huang:
Examining the Effect of Gamification in Information Science, Computer and Engineering Education: A Meta-analysis of Student Learning Performance. - Divine-kia T. Tan, Rodrigo Emmanuel Roy, Jose Rafael Lasala, Anton Gabriel Yap, Ma. Mercedes T. Rodrigo, Walfrido David A. Diy, Maria Regina M. Hechanova:
Drug Defense: A Mobile Game for Prevention of Alcohol Abuse. - Yi-Cheng Liao, Hao-Chiang Koong Lin, Po-Chun Kuo, Kuan-Yu Lin:
The Effects of Virtual Reality System Applied to Shooting Training Course for Senior High School Students. - Ma. Mercedes T. Rodrigo, Jenilyn L. Agapito, Dominique Marie Antoinette Manahan:
Analysis of Student Affect and Behavior while Playing a Mobile Game for English Comprehension. - Pedro Gabriel Fonteles Furtado, Tsukasa Hirashima, Yusuke Hayashi:
Core Gamification of Learning Activities through a Method based on Information Structure Manipulation. - Winna Mia Victoria D. Buenviaje, Ma. Anniela B. Dela Cruz, Ingrid Marie Therese P. Fadriquela:
A Usability Study on Shape Shape Hooray: an Adaptive Educational Game Associating 3D Geometric Shapes to Daily Objects. - Chih-Kai Chang, Xin-Yu Dai:
Integrating Computational Thinking with Digital Storytelling to Enhancing Expression Ability. - Ahmed Tlili, Mouna Denden, Fathi Esselmi, Mohamed Jemni, Kinshuk, Nian-Shing Chen, Maiga Chang, Ronghuai Huang:
A mind-mapping guide based on Unified Modeling Language for developing educational role-playing games. - Alejandro Romero-Hernández, Manuel Gonzalez Riojo, Borja Manero, Meriem El-Yamri:
Dancing a treasure: A videogame to motivate young audiences toward Spanish dance. - Raiya Yamamoto, Asaka Kitaoka, Kei Inoue:
Prototyping of an Earthquake Evacuation Learning Game with VR Reproducing the Environment That Is Familiar to Learners. - Xuefei Ding, Dongming Qian, Mengni Feng:
Research on Application of Steam Teaching in Primary School Based on Gamification Task Orientation-Taking the Fifth Grade Campus Sandbox as An Example. - Mas Nida Md. Khambari, Su Luan Wong, Noris Mohd Norowi:
Foregrounding the prototype design of a generic differentiated assessment tool for mixed-ability classroom. - Hung-Yang Shen, Jing-Li Hong:
Fictional publicness: A possible way out of practice in game. - John Blake:
Argument Analyzer: Visualizing and explaining logical arguments in context. - Shih-Hsun Chen:
Another Perspective of the Sleeping Beauty Problem: What Lessons Can We Learn from the Sleeping Beauty Problem? - Tzu-Keng Fu, Anca Christine Pascu:
Conceptual Metaphor in Teaching Logic. - Mei-Rong Alice Chen, Hiroaki Ogata, Gwo-Jen Hwang, Gökhan Akçapinar, Brendan Flanagan, Yi-Hsuan Lin, Hsiao-Ling Hsu:
Impacts of a knowledge sharing-based e-book system on students' language learning performance and behaviors. - Thomas James Tiam-Lee, Kaoru Sumi:
Analysis of Student Behaviors in Programming Exercises in Controlled and Natural Environments. - Yuanyuan Yang, Rwitajit Majumdar, Huiyong Li, Gökhan Akçapinar, Brendan Flanagan, Hiroaki Ogata:
Measuring Analysis Skill in Data-informed Self-directed Activities. - Yuichi Ono:
Predicting the level of linguistic knowledge from appropriately chosen learning data: A pilot study of English prepositional acquisition for Japanese EFL learners. - Christopher Chung Lim Kwan:
Identifying At-risk Students from Course-specific Predictive Analytics. - Kantinee Katchapakirin, Chutiporn Anutariya:
Computational Thinking Development Challenges: Case Studies In Thai Primary Education. - Hideyuki Takada, Ayaka Iwasa, Risa Matsubara, Yuki Takeda, Tsuyoshi Donen:
A Programming Learning System Introducing Small Steps Involving Mutual Evaluation. - Lu-Fang Lin:
A Study of Problem-Based Pedagogy for Fostering English Grammar Acquisition in a Web-Based Context: A Pilot Study. - Kento Koike, Takahito Tomoto, Tomoya Horiguchi, Tsukasa Hirashima:
Supporting Knowledge Organization for Reuse in Programming: Proposal of a System Based on Function-Behavior-Structure Models. - Fu-Yun Yu, Wen-Wen Cheng:
The Effects of Different Procedural Prompts on Online Student-Generated Question Performance in terms of Cognitive Levels. - Mariko Yoshioka, Kazuhisa Seta, Yuki Hayashi:
Reflection Support System in Ill-defined Problem Solving. - Melvin Freestone, Jon Mason:
Questions and Ethical Dilemmas within a Design-Based Research Project. - Sho Yamamoto, Yuki Morishima:
Redefining Question for Curve-Driving Practice Using Augmented Reality and Driving Models. - Urara Ueno, Takahito Tomoto, Tomoya Horiguchi, Tsukasa Hirashima:
A Support System for Learning Physics in Which Students Identify Errors Using Measurements Displayed by a Measurement Tool. - Chun-Ping Wu, Jia-Jyun Chen, Shih-Chung Li:
Design Robot-Programming Activities to Engage students in the Computational Problem Solving Process. - Margaret E. Cook, Austin Payne, Jinsil Hwaryoung Seo, Michelle Pine, Timothy McLaughlin:
InNervate AR: Mobile Augmented Reality for Studying Motor Nerve Deficits in Anatomy Education. - Acharaporn Khanthusaeng, Nadh Ditcharoen:
Enhancing Computer Assembly Skill Using Virtual Computer Laboratory in Conjunction with Team Game Tournament Method. - Fangyuan Tong, Jiahui Ruan, Lingling Meng:
Instructional Design of STEAM Education Based on Virtual Reality Technology - - Taking LEGO Bricks as An Example. - Vandit Sharma, Jeevankur Talukdar, Kaushal Kumar Bhagat:
CodAR: An Augmented Reality Based Game to Teach Programming. - Yu-Feng Yang:
English Language Learners' Perceptions and Experiences of an English Mobile Urban Game. - Shu-Yuan Lin, Ming-Puu Chen, Li-Chun Wang, Yu-Ting Kao, Di Zou, Haoran Xie:
Enhancing Low Achievers' EFL Learning with Interactive Digital Technologies. - Kengo Iwai, Pedro Gabriel Fonteles Furtado, Yu Ogata, Yusuke Hayashi, Tsukasa Hirashima:
Design and Development of a Conjunctive Word-Learning Support System for Conjunctive Expressions with Different-Meaning Commutativity and its Experimental Use. - Behice Ceyda Songül, Ömer Delialioglu, Çagri Özköse Biyik:
A Turkish EFL teacher's change processes through an OPD program: a case study. - Lin Luan, Yan Dong, Shasha Wang, Yin Li:
Validating an Instrument for EFL Learners' English New Media Literacy and the Relation to English Language Self-efficacy. - Jingjing Lian:
Investigating Chinese University EFL Learners' Self-Efficacy in a Blended Learning Environment. - Yu-Jie Zhou, Yong Zhou:
Multitask Learning for Chinese Grammatical Error Detection. - Chiou Sheng Chew, Wen-Chi Vivian Wu, Norisma Idris, Er Fu Loh:
Improving Summary Writing Performance via Theory-based Learning System. - Fang-Ying Riva Lo, Wen-Chi Vivian Wu, Cheng-Huan Chen, Jun Scott Chen Hsieh:
Enhancing EFL College Students' Language Performance via eBook Supported Learning. - Ka Yan Fung, Kwong Chiu Fung, Sally Wai-Yan Wan:
Augmented Reality and 3D Model for Children Chinese Character Recognition - Hong Kong Primary School Education. - Allan Nicholas, John Blake:
Diagnostic Language Assessment: Lessons Learned from Rapid Prototyping. - Yang Yang, Shumin Wu, Dantong Wang, Yaohua Huang, Su Cai:
Effects of Learning Activities Based on Augmented Reality on Students ' Understanding and Expression in an English Class. - Ya-Wen Cheng, Yuping Wang, Ming-Rong Liang, Nian-Shing Chen, Ya-Fei Yang:
Developing an Integrated system of Robots and Toys with Internet of Things for Children's Language Development. - Brendan Flanagan, Mei-Rong Alice Chen, Louis Lecailliez, Rwitajit Majumdar, Gökhan Akçapinar, Patrick Ocheja, Hiroaki Ogata:
Automatic Vocabulary Study Map Generation by Semantic Context and Learning Material Analysis. - Lung-Hao Lee, Wun-Syuan Wu, Jian-Hong Li, Yu-Chi Lin, Yuen-Hsien Tseng:
Building a Confused Character Set for Chinese Spell Checking. - Banni Satria Andoko, Yusuke Hayashi, Tsukasa Hirashima, Atiqah Nurul Asri:
Reading Assistance for EFL Readers with Kit-build Concept Map with Source-connection. - Ryan A. Ebardo, Laiza Limpin, Ma. Rowena R. Caguiat:
Factors Affecting the Behavioral Intention of K-12 Students to Pursue an IT Degree in a Transitioning Educational System. - Hyo-Jeong So, Ching Sing Chai, Nur Arifah Drajati, Uma Natarajan, Hyeran Lee, Yue Wang:
Co-Designing Multimodal Pedagogical Content Knowledge with Indonesian Teachers. - Deniese Cox, Sarah Prestridge:
Teaching conceptions and teaching context affect the enacted practice of online teachers. - Siu-Cheung Kong, Yi-Qing Wang:
Relationship between Parents' Perceptions of Programming Education and Their Emotional and Behavioral Outcomes. - Changhao Liang, Ivica Boticki, Hiroaki Ogata:
Supporting Teachers in Group Work Formation and Analytics for In-class Group Activities. - Lucian Vumilia Ngeze, Sridhar Iyer:
Online Teacher Professional Development in ICT Integration in Tanzania: An Experience Report. - Grace Chih-Nuo Chao, Morris Siu-Yung Jong, Ching-Sing Chai, Eric Tsun-Hin Luk:
Educational Use of Spherical Video-based Virtual Reality: A Preliminary Study from the Teacher Perspective. - Oskar Y. M. Ku, Jen-Kai Liang, Sung-Bin Chang, Michael Wu:
A Preliminary Case Study of Promoting Teacher Professional Development via Post-Lesson Debriefing with the Support of Sokrates Cloud Services. - Longkai Wu, Chee-Kit Looi, Sujin He:
Exploring K-12 Students' Acceptances of a Computational Making Programme: A Case Study in Singapore. - Jypzie M. Catedrilla, Josephine de la Cuesta, Ma. Rowena R. Caguiat:
Impact of the STEM Program on Information Technology College Students' Goals: Perspectives from the Philippines. - Shenghua Huang, Michael Yi-Chao Jiang, Morris Siu-yung Jong:
Exploring the Effects of Socio-Economic Status, Motivation and ICT Use on Science Achievement: Findings from PISA 2015. - Chun-Ping Wu, Jia-Jyun Chen, Shih-Chung Li:
Design Robot-Programming Activities to Engage students in the Computational Problem Solving Process. - Tosh Yamamoto, Ju-Ling Shih, Benson Ong, Chris Pang, Hui-Chun Chu, Takuro Ozaki, Yasuhiro Hayashi:
Design for choreographies/ambiance for global AGILE learning to foster future skills. - Xiao-Mei Qin:
On the Application of the Flipped Classroom in the Teaching of BTI - Taking the Teaching of Advanced English as An Example. - Xiaorong Yu, Di Wu, Chun Lu, Ting Cao, Xi-Being Xiong:
Exploring Chinese Rural Primary School Teachers' Application Competencies of Educational Technologies. - You Su, Chunping Zheng:
Using Online Literature Circles to Engage EFL Students in Collaborative Learning and Its Effect on Student' Self-efficacy. - Tai-Hsien Hou, Kuan-Ming Shen, Min-Hsien Lee:
The Relations among Undergraduate Students' Sourcing, Anxiety, and Perceived Trustworthiness of Online Information. - Fang-Jing Ning, Baoping Li:
Research on College Students' Practice Behavior Model after Class of Programming Course. - Guan-Chen Liu, Chih-Hsiang Ko:
A preliminary investigation of the features of the communication software assisted design thinking based learning. - Meilun Shih, Feng-Ru Sheu:
A Systematic Analysis of Chinese Reviews of Flipped Classroom. - Chang Xu, Chunping Zheng:
A Systematic Literature Review of Language Learning Based on Social Media. - Hongxia Cao:
A Comparison of Chinese EFL Learners' Listening Comprehension in Dictation and Dicto-comp. - Ching-Fang Juan, Kuo-En Chang, Jyh-Chong Liang:
Exploring the relationships among teaching Chinese as a second language teachers' teaching beliefs, perceptions of Technological Pedagogical Content Knowledge (TPACK) and teaching self-efficacy. - Bei-Bei Ye, Lei He, Jian He, Su-Ying Duan, Xibei Xiong:
Construction and Innovation Practice of "Internet +" Professional Development Mechanism for Urban and Rural Teachers. - Tzu-Shin Lin, Shelley Shwu-Ching Young:
Design and Construction of the Learner-centered E-learning System for Facilitating Dermoscopy Image Analysis and Diagnosis in Medical Education. - Ryan A. Ebardo, Laiza Limpin:
Social Factors in the Usage Continuance of Instant Messaging for Group Collaboration. - Michelle P. Banawan, Raul Vincent W. Lumapas, Jaclyn L. Ocumpaugh, Ma. Mercedes T. Rodrigo:
An Investigation of Affect within Ibigkas!: An Educational Game for English. - Chih-Hui Seet, Chuan-Chih Chiang, Huang-Yao Hong:
The Discourse of Pre-service Teachers on Designing an Online Learning Course. - Xingjuan Wang, Dongming Qian:
Exploring the changes in teachers' teaching behavior in the environment of e-books. - Guan-Lin Lin, Sherry Y. Chen:
The Impacts of Digital Games on Learning Academic English: A Prior Knowledge Perspective. - Wing-Kwong Wong, Wen-Jia Kuo, Ting-Sheng Wei, Kai-Ping Chen:
Learning Conversation with a Mobile Robot. - Morris Siu-Yung Jong, Gaowei Chen, Vincent Wai-Leuk Tam, Michael Yi-Chao Jiang, Mengyuen Chen:
Unforeseen Impediments Emerging in the Process of Flipped Learning: A Lesson Learned in FIBER. - Ati Suci Dian Martha, Harry Budi Santoso, Kasiyah M. Junus, Heru Suhartanto:
Designing Metacognitive and Motivation Tutor: A Pedagogical Agent to Facilitate Learning in Blended-Learning Environment in A Higher Education Context. - Zhong-Xiu Lu, Maiga Chang, Rita Kuo, Vivekanandan Kumar:
Incorporating Farming Feature into MEGA World for Improving Learning Motivation. - Mengyuan Chen, Morris Siu-Yung Jong, Ching-Sing Chai, Xiaohua Zhou:
Students' Conceptions of Interactive Spherical Video-based Virtual Reality Supported Chinese Writing Learning. - Totsaporn Naka, Nadh Ditcharoen:
Development of Augmented Reality-Based Learning Package for Learning Network Topology via STAD Process. - Huai-Hsuan Huang, Vivien Lin, Yu-Fen Yang, Nian-Shing Chen:
Designing an IoT-Based 3D Pop-Up Book to Engage Children in English Vocabulary Learning. - Shih-Jou Yu, Yu-Ling Hsueh, Jerry Chih-Yuan Sun, Hao-Ze Liu:
The Effect of an Immersive Virtual Reality Interactive Feedback System on University Students' Situational Interest and Learning Achievement: The Case of a Pour Over Coffee Brewing Lesson. - Huai-Ling Chang, Kai-Yi Chin:
A Museum Guiding and Learning System Based on Augment Reality and Wearable Technology. - Yuna Ishii, Izumi Horikoshi, Yasuhisa Tamura:
Comparison between Self-awareness of Academic Procrastination and Actual Learning Activity. - Elizabeth Koh, Simon Yang, Dhivya Suresh, Yi Huan Tee, Claire Lee:
Visualizing the language of teamwork. - Miao-Han Chang, Rita Kuo, Fathi Essalmi, Maiga Chang, Vive Kumar, Hsu-Yang Kung:
A Preliminary Usability Evaluation for Online Annotation and Student Clustering System. - Ling Chen, Ting-Ting Zhu, Mengqi Pan:
What are the most important predictors of Middle School Students' Online Academic Help-seeking Behaviors? - Kay Yong Khoo:
A Case Study on How Children Develop Computational Thinking Collaboratively with Robotics Toys. - Jon Mason, Khalid Khan, Gregory Smith:
A SySTEMic approach to Data Literacy. - Kuofeng Wu, Doresses Liu:
Apply Zuvio system to explore student's learning effective in the biostatistics class. - Takumi Muroi, Yuichi Ono:
Identifying Determining Factors of EFL Learners' Stage of the Acquisition on English Prepositions. - Tomoki Kano, Yuichi Ono:
Acquisition Order of Semantics of English Preposition by Japanese EFL Learners. - Takeshi Kato, Yuichi Ono:
Detecting Fine-Grained Syntactic Features for Predicting Japanese EFL Learners' Writing Proficiency. - Junichi Taguchi, Izumi Horikoshi, Yasuhisa Tamura:
Visualization of Utterance Transition in Group Discussion Using Learners' Mobile Devices. - Fu-Yun Yu, Pei-Chi Wu:
Effects of Different Media Formats of Student-provided Explanations to Online Student-generated Questions on English Language Learning. - Fu-Yun Yu, Chiao-Yi Chen:
The Effects of a Crowd-sourced Approach to Feedback-provision for Online Drill & Practice Activities. - Yi Chun Liu, Cheng-Hsuan Lan, Chun-Wang Wei:
Utilizing online community-based flipped learning approach for oral presentation. - Kae Nakaya, Yuri Uesaka, Hidekazu Kaminishi, Tatsushi Fukaya, Kazuhiro Yamaguchi, Masanori Nakagawa:
Practice on a Workshop Utilizing Web-based Investigation System for Teachers' Judgments on Students' Performance. - Melanie Erkens, Sven Manske, Daniel Bodemer, H. Ulrich Hoppe, Angela Langner-Thiele:
Video-based Competence Development in Chemistry Vocational Training. - Lydia Harbarth, Melanie Erkens, Daniel Bodemer:
Grounding Support for Effective Collaborative Learning. - Ayame Kobayashi, Shigeto Ozawa:
Study on English Learning Support Using Question Cards and Smart Speakers. - Rotua Zendrato, Ben Chang:
Seamless Social Networking Course Design: An Preliminary Result of Indonesia-Taiwan Workers' Online Translation Course. - Wan-Chen Chang:
Investigating the Strategy of Kindergarten Teachers Integrate Technology into Block Learning Area. - Calvin C. Y. Liao:
Supporting the Development of Students' Interdisciplinary Competence through the Smart Caring Technology Course. - Morris Siu-Yung Jong, Chin-Chung Tsai, Haoran Xie, Frankie Kwan Kit Wong, Vincent Wai-Leuk Tam, Xiaohua Zhou:
Exploring the Possibility of Leveraging Spherical Video-based Immersive Virtual Reality in Secondary Geography Education. - Jiyeon Jeong, Sujong Seo, Heisawn Jeong:
Comparison between International and Korean CSCL Research. - Ren Kanehira, Yasuhiro Ito, Masanao Kato, Naoki Miwa, Hideo Fujimoto:
Teaching System for Operation of Artificial Respirator. - Julio Vera Sancho, Eduardo De-Rivero, Christian Erik Condori-Mamani, Vidal Soncco-Merma, Gustavo Suero-Soto, Klinge Villalba-Condori:
Knowledge-based recommendation system for teaching computational thinking in primary level students. - Julio Vera Sancho, Gustavo Suero-Soto, Lushianna Tejada, Sonia Esther Castro Cuba-Sayco, Klinge Villalba-Condori:
Multi-label search platform for open educational resources based on purposes learning. - Ahmed Tlili, Ting-Wen Chang:
Web-based game development for beginners: A Hands-on Learning Experience. - Veenita Shah, Jayakrishnan Madathil Warriem, Sridhar Iyer, Sahana Murthy:
Planning, Designing and Orchestrating: Learner-Centric MOOcs using the LCM model. - Maiga Chang:
Virtual World and Quests Creation on MEGA World (Multiplayer Educational Game for All). - Trevor Watkins, Feng-Ru Sheu:
From topic and research question to published manuscript: A 10-step process to writing a research article through the use of FOSS Tools and open access information. - Jenilyn Agapito:
An Investigation of the Impact of Gamification on Novice Programmers' Achievement and Learning Experience. - Kasmira Dave:
University teachers designing for active learning. - Biyun Huang:
An Interactive Canvas of the Ideation Process in STEM Education. - Christine Lourrine S. Tablatin:
Exploring Common Code Reading Strategies in Debugging. - Joey Huang:
Studying Computational Thinking through Collaborative Design Activities. - Izumi Horikoshi, Yasuhisa Tamura:
Analysis of "Evaluation Behavior" Using Students' Peer Assessment Process Data. - Filzah Zahilah Mohamed Zaki, Su Luan Wong, Mas Nida Md. Khambari, Nur Aira Abd Rahim:
Development of a computational thinking assessment tool for lower secondary students in Malaysia. - Rex Perez Bringula, Ma. Mercedes T. Rodrigo:
Can "Stag-and-Hare Hunt" Behavior be Modeled using Interaction Data from a Mobile-Supported Collaborative Learning Application? - Szu-Kai Tsai, Tsung-Yen Chuang:
The Effect of Digital Game-Base Learning on Primary School Students' Critical Thinking Skills and Environmental Literacy. - Kung-Hou Lin, Tsung-Yen Chuang, Ju-Ling Shih:
Game-based Learning: Students' Critical Thinking Performance while Playing "Callisto Summit". - Faiza Tahir, Antonija Mitrovic, Valerie Sotardi:
Using Gamification to Effect Learning Behaviors in Intelligent Tutoring System. - Lia Sadita, Tsukasa Hirashima, Yusuke Hayashi:
Reciprocal Kit Build Concept Map: An Activity Designed to Encourage Learning at Boundary in Collaborative Situation. - Shurui Bai:
Examining the Effects of Leaderboards in Gamified Learning Environment. - Arlene Mae Celestial Valderama:
Mining Student Experience and Feedback in Social and Professional Issues in IT: Basis for Understanding Blended Learning. - Lucian Vumilia Ngeze:
Developing a Model for Effective Cascaded School Teacher Training on ICT Integration in Tanzania. - Narasimha Swamy:
Understanding and Improving Learners' Feedback Seeking Behavior. - Didik Dwi Prasetya, Tsukasa Hirashima, Yusuke Hayashi:
KB-Mixed: A Reconstruction and Improvable Concept Map to Enhance Meaningful Learning and Knowledge Structure. - Faisal Badar:
Digital Multi-Grade One-room Schoolhouses for underprivileged communities in rural Pakistan. - Pei-Yan Yuan, A-Mei Du, Yong-Bo Li, Xiao-Yan Zhao, Chuan Wang, Xiao-Dong Wang:
MOOD: A Mobile Phone-enabled Educational Data Collection Platform. - Chun-Ping Zheng, Ling-Yu Xu, Meng-Ya Gao, Qian-Qian Cheng, Zi-Tong Yang, Li-li Wang:
A Review of 3D Virtual Environments for Language Learning: New Teaching Practice and Research Trend. - Hsin-Yin Huang, Ju-Ling Shih, Shu-Hsien Huang, Jyh-Chong Liang:
Effects of the Interdisciplinary Robotic Game to Elementary School Students' Abilities of Computational Thinking and STEM. - Huiyong Li:
Promoting Students' Self-Direction Skills through Scaffolding with Learning and Physical Activity Data.

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