ACM Transactions on Graphics, Volume 41

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Volume 41, Number 1, February 2022

Volume 41, Number 2, April 2022

Volume 41, Number 3, June 2022

Volume 41, Number 4, July 2022

Computational photography Shape analysis and approximation Volumes and materials An ode to solvers Neural objects, materials and illumination Meshing and mapping New wrinkles in cloth and shells Contact and fracture Image/video editing and generation Ray tracing and Monte Carlo methods Sampling, reconstruction and appearance Sketches, strokes, and ropes Design, direct, plan and program Physics-based character control Large scenes and fast neural rendering Neural geometry processing Convolutions and neural fields Display, write, and unwrap Fluid simulation Benchmarks, datasets and learning