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Marcus Carter
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2020 – today
- 2025
- [c44]Taylor Hardwick
, Marcus Carter, Stephanie Harkin
, Tianyi Zhangshao, Ben Egliston
:
"They're Scamming Me": How Children Experience and Conceptualize Harm in Game Monetization. CHI 2025: 130:1-130:14 - 2024
- [j21]Ben Egliston
, Marcus Carter
:
'The metaverse and how we'll build it': The political economy of Meta's Reality Labs. New Media Soc. 26(8): 4336-4360 (2024) - [j20]Ben Egliston
, Marcus Carter
:
Cryptogames: The promises of blockchain for the future of the videogame industry. New Media Soc. 26(11): 6756-6778 (2024) - [c43]Tianyi Zhangshao, Marcus Carter:
A Hybrid Revolution: The Appeal of Hybrid Gaming on the Nintendo Switch. HICSS 2024: 2654-2663 - [c42]Premeet Sidhu, Marcus Carter:
Memorable Play in Dungeons & Dragons: Understanding the Relationship Between TTRPG Design and Peak Play Experiences. HICSS 2024: 2684-2693 - 2023
- [j19]Marcus Carter
, Ben Egliston
:
What are the risks of Virtual Reality data? Learning Analytics, Algorithmic Bias and a Fantasy of Perfect Data. New Media Soc. 25(3): 485-504 (2023) - 2022
- [j18]Ben Egliston
, Marcus Carter:
'The interface of the future': Mixed reality, intimate data and imagined temporalities. Big Data Soc. 9(1): 205395172110636 (2022) - [j17]Jane Mavoa
, Bjorn Nansen
, Marcus Carter
, Martin R. Gibbs
:
Synchronizing multi-perspectival data of children's digital play at home. Digit. Creativity 33(3): 234-249 (2022) - [j16]Ben Egliston
, Marcus Carter
:
Oculus imaginaries: The promises and perils of Facebook's virtual reality. New Media Soc. 24(1): 70-89 (2022) - [c41]Sarah Webber
, Wally Smith
, Marcus Carter
, Frank Vetere
:
Watching Animal-Computer Interaction: Effects on Perceptions of Animal Intellect. ACI 2022: 21:1-21:14 - 2021
- [j15]Simon Coghlan
, Sarah Webber
, Marcus Carter:
Improving ethical attitudes to animals with digital technologies: the case of apes and zoos. Ethics Inf. Technol. 23(4): 825-839 (2021) - [j14]Premeet Sidhu
, Marcus Carter
:
Pivotal Play: Rethinking Meaningful Play in Games Through Death in Dungeons & Dragons. Games Cult. 16(8): 1044-1064 (2021) - [j13]Ben Egliston, Marcus Carter:
Critical questions for Facebook's virtual reality: data, power and the metaverse. Internet Policy Rev. 10(4) (2021) - [c40]Kyle Moore, Marcus Carter:
It is Not an Island It's A World: Fortnite and "Worldness". HICSS 2021: 1-10 - 2020
- [j12]Fraser Allison
, Marcus Carter, Martin R. Gibbs:
Word Play: A History of Voice Interaction in Digital Games. Games Cult. 15(2): 91-113 (2020) - [j11]Marcus Carter
:
Valuing Play in Survivor: A Constructionist Approach to Multiplayer Games. Games Cult. 15(4): 434-452 (2020) - [j10]Marcus Carter
, Kyle Moore
, Jane Mavoa, Heather Horst, Luke Gaspard
:
Situating the Appeal of Fortnite Within Children's Changing Play Cultures. Games Cult. 15(4): 453-471 (2020) - [c39]Sarah Webber
, Marcus Carter, Wally Smith, Frank Vetere
:
Co-Designing with Orangutans: Enhancing the Design of Enrichment for Animals. Conference on Designing Interactive Systems 2020: 1713-1725 - [c38]Premeet Sidhu, Marcus Carter:
The Critical Role of Media Representations, Reduced Stigma and Increased Access in D&D's Resurgence. DiGRA 2020
2010 – 2019
- 2019
- [c37]Fraser Allison
, Joshua Newn
, Wally Smith, Marcus Carter, Martin R. Gibbs:
Frame Analysis of Voice Interaction Gameplay. CHI 2019: 393 - [c36]Xavier Ho
, Marcus Carter:
Roguelike ancestry network visualisation: insights from the roguelike community. FDG 2019: 42:1-42:9 - 2018
- [j9]Jane Mavoa, Marcus Carter, Martin R. Gibbs:
Children and Minecraft: A survey of children's digital play. New Media Soc. 20(9): 3283-3303 (2018) - [c35]Fraser Allison
, Marcus Carter
, Martin R. Gibbs, Wally Smith:
Design Patterns for Voice Interaction in Games. CHI PLAY 2018: 5-17 - [c34]SooJeong Yoo
, Marcus Carter
, Judy Kay:
VRmove: Design Framework for Balancing Enjoyment, Movement and Exertion in VR Games. CHI PLAY (Companion) 2018: 295-307 - [c33]Peta Wyeth
, Joshua V. Hall
, Marcus Carter, April Tyack, Roger Altizer
:
New Research Perspectives on Game Design and Development Education. CHI PLAY (Companion) 2018: 703-708 - 2017
- [j8]Sarah Webber
, Marcus Carter, Wally Smith, Frank Vetere
:
Interactive technology and human-animal encounters at the zoo. Int. J. Hum. Comput. Stud. 98: 150-168 (2017) - [j7]Eduardo Velloso
, Marcus Carter
, Joshua Newn
, Augusto Esteves
, Christopher Clarke
, Hans Gellersen
:
Motion Correlation: Selecting Objects by Matching Their Movement. ACM Trans. Comput. Hum. Interact. 24(3): 22:1-22:35 (2017) - [c32]Sarah Webber
, Marcus Carter, Sally Sherwen
, Wally Smith, Zaher Joukhadar
, Frank Vetere
:
Kinecting with Orangutans: Zoo Visitors' Empathetic Responses to Animals? Use of Interactive Technology. CHI 2017: 6075-6088 - [c31]Jane Mavoa, Marcus Carter, Martin R. Gibbs:
Beyond Addiction: Positive and Negative Parent Perceptions of Minecraft Play. CHI PLAY 2017: 171-181 - [c30]Ruining Dong
, Marcus Carter, Wally Smith, Zaher Joukhadar
, Sally Sherwen
, Alan Smith:
Supporting animal welfare with automatic tracking of giraffes with thermal cameras. OZCHI 2017: 386-391 - [e2]Marcus Carter, Martin R. Gibbs, Casey O'Donnell:
Proceedings of the 2017 DiGRA International Conference, DiGRA 2017, Melbourne, Australia, July 2-6, 2017. Digital Games Research Association 2017 [contents] - 2016
- [c29]Patricia Pons
, Marcus Carter, Javier Jaen:
Sound to your objects: a novel design approach to evaluate orangutans' interest in sound-based stimuli. ACI 2016: 7:1-7:5 - [c28]Sarah Webber
, Marcus Carter, Jason Watters, Bethany Krebs
, Sally Sherwen
, Clara Mancini, Fiona French
, Kenton O'Hara
:
HCI Goes to the Zoo: [Workshop Proposal]. CHI Extended Abstracts 2016: 3355-3362 - [c27]Marcus Carter, Eduardo Velloso, John Downs, Abigail Sellen, Kenton O'Hara
, Frank Vetere
:
PathSync: Multi-User Gestural Interaction with Touchless Rhythmic Path Mimicry. CHI 2016: 3415-3427 - [c26]Eduardo Velloso, Marcus Carter:
The Emergence of EyePlay: A Survey of Eye Interaction in Games. CHI PLAY 2016: 171-185 - [c25]Joshua Newn, Eduardo Velloso, Marcus Carter, Frank Vetere:
Exploring the Effects of Gaze Awareness on Multiplayer Gameplay. CHI PLAY (Companion) 2016: 239-244 - [c24]Travis Cox, Marcus Carter, Eduardo Velloso:
Public DisPLAY: social games on interactive public screens. OZCHI 2016: 371-380 - [c23]Tristan Beven, Thuong N. Hoang
, Marcus Carter, Bernd Ploderer
:
HandLog: a deformable tangible device for continuous input through finger flexion. OZCHI 2016: 595-604 - [c22]Joshua Newn
, Eduardo Velloso, Marcus Carter, Frank Vetere
:
Multimodal Segmentation on a Large Interactive Tabletop: Extending Interaction on Horizontal Surfaces with Gaze. ISS 2016: 251-260 - 2015
- [j6]Marcus Carter:
Emitexts and Paratexts: Propaganda in EVE Online. Games Cult. 10(4): 311-342 (2015) - [j5]Marcus Carter, Martin R. Gibbs, Michael Victor Arnold:
The Demarcation Problem in Multiplayer Games: Boundary-Work in EVE Online's eSport. Game Stud. 15(1) (2015) - [j4]Greg Wadley, Marcus Carter, Martin R. Gibbs:
Voice in Virtual Worlds: The Design, Use, and Influence of Voice Chat in Online Play. Hum. Comput. Interact. 30(3-4): 336-365 (2015) - [j3]Marcus Carter, Thomas H. Apperley
, Laura Crawford, Martin R. Gibbs, Bjorn Nansen:
Introduction: What 'is' Australian Game Studies? Trans. Digit. Games Res. Assoc. 2(1) (2015) - [c21]Jean-Loup Rault
, Sarah Webber
, Marcus Carter:
Cross-disciplinary perspectives on animal welfare science and animal-computer interaction. Advances in Computer Entertainment 2015: 56:1-56:5 - [c20]Marcus Carter, Sarah Webber
, Sally Sherwen
:
Naturalism and ACI: augmenting zoo enclosures with digital technology. Advances in Computer Entertainment 2015: 61:1-61:5 - [c19]Conor Linehan
, Sabine Harrer, Ben Kirman, Shaun W. Lawson, Marcus Carter:
Games Against Health: A Player-Centered Design Philosophy. CHI Extended Abstracts 2015: 589-600 - [c18]Marcus Carter, Fraser Allison
, John Downs, Martin R. Gibbs:
Player Identity Dissonance and Voice Interaction in Games. CHI PLAY 2015: 265-269 - [c17]Marcus Carter, Kelly Bergstrom, Nick Webber, Oskar Milik:
EVE is Real. DiGRA Conference 2015 - [c16]Fraser Allison
, Marcus Carter, Martin R. Gibbs:
Good Frustrations: The Paradoxical Pleasure of Fearing Death in DayZ. OZCHI 2015: 119-123 - [c15]Marcus Carter, Joshua Newn
, Eduardo Velloso
, Frank Vetere
:
Remote Gaze and Gesture Tracking on the Microsoft Kinect: Investigating the Role of Feedback. OZCHI 2015: 167-176 - [c14]Bjorn Nansen
, Michael Victor Arnold, Marcus Carter, Rowan Wilken
, Jenny Kennedy
, Martin R. Gibbs:
Proxy Users, Use By Proxy: Mapping Forms of Intermediary Interaction. OZCHI 2015: 294-298 - [e1]Bernd Ploderer
, Marcus Carter, Martin R. Gibbs, Wally Smith, Frank Vetere:
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, OZCHI 2015, Parkville, VIC, Australia, December 7-10, 2015. ACM 2015, ISBN 978-1-4503-3673-4 [contents] - 2014
- [j2]Marcus Carter, Martin Gibbs, Mitchell Harrop:
Drafting an Army: The Playful Pastime of Warhammer 40, 000. Games Cult. 9(2): 122-147 (2014) - [j1]Marcus Carter, Mitchell Harrop, Martin R. Gibbs:
The Roll of the Dice in Warhammer 40, 000. Trans. Digit. Games Res. Assoc. 1(3) (2014) - [c13]Marcus Carter, John Downs, Bjorn Nansen
, Mitchell Harrop, Martin R. Gibbs:
Paradigms of games research in HCI: a review of 10 years of research at CHI. CHI PLAY 2014: 27-36 - [c12]Marcus Carter, Bjorn Nansen
, Martin R. Gibbs:
Screen ecologies, multi-gaming and designing for different registers of engagement. CHI PLAY 2014: 37-46 - [c11]Lyndsey Fisk, Marcus Carter, Behnaz Rostami Yeganeh, Frank Vetere
, Bernd Ploderer
:
Implicit and explicit interactions in video mediated collaboration. OZCHI 2014: 250-259 - 2013
- [c10]Kelly Bergstrom, Marcus Carter, Darryl Woodford, Christopher A. Paul:
Constructing the Ideal EVE Online Player. DiGRA Conference 2013 - [c9]Mitchell Harrop, Martin R. Gibbs, Marcus Carter:
Everyone's a Winner at Warhammer 40K (or, at least not a loser). DiGRA Conference 2013 - [c8]Mitchell Harrop, Martin R. Gibbs, Marcus Carter:
The Pretence Awareness Contexts and Oscillating Nature of Coaching Frames. DiGRA Conference 2013 - [c7]Marcus Carter, Martin R. Gibbs:
eSports in EVE Online: Skullduggery, fair play and acceptability in an unbounded competition. FDG 2013: 47-54 - [c6]Marcus Carter:
Ruthless play. FDG 2013: 465-467 - [c5]Marcus Carter, Martin R. Gibbs, Greg Wadley:
Death and dying in DayZ. IE 2013: 22:1-22:6 - [c4]Emma Witkowski, Brett Hutchins
, Marcus Carter:
E-sports on the rise?: Critical considerations on the growth and erosion of organized digital gaming competitions. IE 2013: 43:1-43:2 - 2012
- [c3]Marcus Carter, Martin R. Gibbs, Mitchell Harrop:
Metagames, paragames and orthogames: a new vocabulary. FDG 2012: 11-17 - [c2]Marcus Carter, Martin R. Gibbs, Michael Victor Arnold:
Avatars, characters, players and users: multiple identities at/in play. OZCHI 2012: 68-71 - [c1]Marcus Carter, Greg Wadley, Martin R. Gibbs:
"Friendly, don't shoot!": how communication design can enable novel social interactions. OZCHI 2012: 72-75
Coauthor Index

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last updated on 2025-05-02 23:56 CEST by the dblp team
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