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Pascal Lessel
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2020 – today
- 2022
- [j5]Maximilian Altmeyer, Berina Zenuni, Hanne Spelt, Thierry Jegen, Pascal Lessel, Antonio Krüger
:
Do Hexad User Types Matter? Effects of (Non-) Personalized Gamification on Task Performance and User Experience in an Image Tagging Task. Proc. ACM Hum. Comput. Interact. 6(CHI): 1-27 (2022) - [j4]Pascal Lessel, Maximilian Altmeyer, Julian Sahner, Antonio Krüger
:
Streamer's Hell - Investigating Audience Influence in Live-Streams Beyond the Game. Proc. ACM Hum. Comput. Interact. 6(CHI): 1-27 (2022) - [j3]Patrick Schuck
, Maximilian Altmeyer, Antonio Krüger
, Pascal Lessel:
Viewer types in game live streams: questionnaire development and validation. User Model. User Adapt. Interact. 32(3): 417-467 (2022) - [c38]Maximilian Altmeyer, Vladislav Hnatovskiy, Katja Rogers
, Pascal Lessel, Lennart E. Nacke:
Here Comes No Boom! The Lack of Sound Feedback Effects on Performance and User Experience in a Gamified Image Classification Task. CHI 2022: 193:1-193:14 - [c37]Pascal Lessel
, Maximilian Altmeyer
, Marc Schubhan
, Dennis Gudea
, Antonio Krüger
:
"Absolute or Relative?" - Exploring the Choice Between Leaderboard Types in an Image Tagging Task. CHI PLAY 2022: 63-69 - 2021
- [j2]Maximilian Altmeyer
, Pascal Lessel, Subhashini Jantwal, Linda Muller, Florian Daiber, Antonio Krüger
:
Potential and effects of personalizing gameful fitness applications using behavior change intentions and Hexad user types. User Model. User Adapt. Interact. 31(4): 675-712 (2021) - [c36]Maximilian Altmeyer, Pascal Lessel, Atiq Ur Rehman Waqar, Antonio Krüger
:
Design guidelines to increase the persuasiveness of achievement goals for physical activity. GamiFIN 2021: 40-49 - [c35]Maximilian Altmeyer, Marc Schubhan, Antonio Krüger
, Pascal Lessel:
A long-term investigation on the effects of (personalized) gamification on course participation in a gym. GamiFIN 2021: 60-69 - [c34]Sarah Faltaous, Maximilian Altmeyer, Felix Kosmalla, Pascal Lessel, Florian Daiber, Stefan Schneegass:
Understanding User Requirements for Self-Created IoT Health Assistant Systems. MUM 2021: 43-55 - [i2]Maximilian Altmeyer, Marc Schubhan, Antonio Krüger, Pascal Lessel:
A Long-Term Investigation on the Effects of (Personalized) Gamification on Course Participation in a Gym. CoRR abs/2107.12597 (2021) - [i1]Maximilian Altmeyer, Pascal Lessel, Atiq Ur Rehman Waqar, Antonio Krüger:
Design Guidelines to Increase the Persuasiveness of Achievement Goals for Physical Activity. CoRR abs/2107.12599 (2021) - 2020
- [j1]Pascal Lessel, Maximilian Altmeyer:
Understanding and empowering interactions between streamer and audience in game live streams. Interactions 27(1): 40-45 (2020) - [c33]Maximilian Altmeyer, Marc Schubhan, Pascal Lessel, Linda Muller, Antonio Krüger
:
Using Hexad User Types to Select Suitable Gamification Elements to Encourage Healthy Eating. CHI Extended Abstracts 2020: 1-8 - [c32]Marc Schubhan, Maximilian Altmeyer, Dominic Buchheit, Pascal Lessel:
Investigating User-Created Gamification in an Image Tagging Task. CHI 2020: 1-12
2010 – 2019
- 2019
- [c31]Maximilian Altmeyer, Kathrin Dernbecher, Vladislav Hnatovskiy, Marc Schubhan, Pascal Lessel, Antonio Krüger
:
Gamified Ads: Bridging the Gap Between User Enjoyment and the Effectiveness of Online Ads. CHI 2019: 182 - [c30]Maximilian Altmeyer, Pascal Lessel, Kathrin Dernbecher, Vladislav Hnatovskiy, Marc Schubhan, Antonio Krüger
:
Eating Ads With a Monster: Introducing a Gamified Ad Blocker. CHI Extended Abstracts 2019 - [c29]Vladislav Hnatovskiy, Maximilian Altmeyer, Pascal Lessel, Kathrin Dernbecher, Marc Schubhan, Antonio Krüger
:
Gamified Ads: Bridging the Gap Between User Enjoyment and the Effectiveness of Online Ads. CHI Extended Abstracts 2019 - [c28]Pascal Lessel, Maximilian Altmeyer, Matthias Hennemann, Antonio Krüger
:
HedgewarsSGC: A Competitive Shared Game Control Setting. CHI Extended Abstracts 2019 - [c27]Pascal Lessel, Maximilian Altmeyer, Lea Verena Schmeer, Antonio Krüger
:
"Enable or Disable Gamification?": Analyzing the Impact of Choice in a Gamified Image Tagging Task. CHI 2019: 150 - [c26]Pascal Lessel, Maximilian Altmeyer, Nicolas Brauner:
Crowdjump: Investigating a Player-Driven Platform Game. CHI PLAY 2019: 149-159 - [c25]Maximilian Altmeyer, Pascal Lessel, Marc Schubhan, Antonio Krüger
:
Towards Predicting Hexad User Types from Smartphone Data. CHI PLAY (Companion) 2019: 315-322 - [c24]Maximilian Altmeyer, Pascal Lessel, Marc Schubhan, Vladislav Hnatovskiy, Antonio Krüger
:
Germ Destroyer - A Gamified System to Increase the Hand Washing Duration in Shared Bathrooms. CHI PLAY 2019: 509-519 - [c23]Maximilian Altmeyer, Pascal Lessel, Linda Muller, Antonio Krüger:
Combining Behavior Change Intentions and User Types to Select Suitable Gamification Elements for Persuasive Fitness Systems. PERSUASIVE 2019: 337-349 - 2018
- [b1]Pascal Lessel:
Supporting users' influence in gamification settings and game live-streams. Saarland University, Saarbrücken, Germany, 2018 - [c22]Maximilian Altmeyer, Pascal Lessel, Seyedmostafa Hosseini, Antonio Krüger
:
SilverCycling: Evaluating Persuasive Strategies to Promote Physical Activity among Older Adults. Conference on Designing Interactive Systems (Companion Volume) 2018: 45-50 - [c21]Maximilian Altmeyer, Pascal Lessel, Antonio Krüger
:
Investigating Gamification for Seniors Aged 75+. Conference on Designing Interactive Systems 2018: 453-458 - [c20]Pascal Lessel, Maximilian Altmeyer, Antonio Krüger
:
Users As Game Designers: Analyzing Gamification Concepts in a "Bottom-Up" Setting. MindTrek 2018: 1-10 - [c19]Maximilian Altmeyer, Pascal Lessel, Tobias Sander, Antonio Krüger
:
Extending a Gamified Mobile App with a Public Display to Encourage Walking. MindTrek 2018: 20-29 - [c18]Pascal Lessel, Maximilian Altmeyer, Antonio Krüger
:
Viewers' Perception of Elements Used in Game Live-Streams. MindTrek 2018: 59-68 - 2017
- [c17]Pascal Lessel, Alexander Vielhauer, Antonio Krüger
:
Expanding Video Game Live-Streams with Enhanced Communication Channels: A Case Study. CHI 2017: 1571-1576 - [c16]Maximilian Altmeyer, Pascal Lessel:
The Importance of Social Relations for Well-Being Change in Old Age - Do Game Preferences Change As Well? PGW@CHI PLAY 2017 - [c15]Pascal Lessel, Alexander Vielhauer, Antonio Krüger
:
CrowdChess: A System to Investigate Shared Game Control in Live-Streams. CHI PLAY 2017: 389-400 - [c14]Pascal Lessel, Maximilian Altmeyer, Marc Müller, Christian Wolff, Antonio Krüger
:
Measuring the effect of "bottom-up" gamification in a microtask setting. MindTrek 2017: 63-72 - [c13]Pascal Lessel, Michael Mauderer, Christian Wolff, Antonio Krüger
:
Let's Play My Way: Investigating Audience Influence in User-Generated Gaming Live-Streams. TVX 2017: 51-63 - 2016
- [c12]Pascal Lessel, Maximilian Altmeyer, Frederic Kerber, Michael Barz
, Cornelius Leidinger
, Antonio Krüger
:
WaterCoaster: A Device to Encourage People in a Playful Fashion to Reach Their Daily Water Intake Level. CHI Extended Abstracts 2016: 1813-1820 - [c11]Pascal Lessel, Maximilian Altmeyer, Marc Müller, Christian Wolff, Antonio Krüger
:
"Don't Whip Me With Your Games": Investigating "Bottom-Up" Gamification. CHI 2016: 2026-2037 - [c10]Maximilian Altmeyer, Pascal Lessel, Antonio Krüger
:
Expense Control: A Gamified, Semi-Automated, Crowd-Based Approach For Receipt Capturing. IUI 2016: 31-42 - 2015
- [c9]Pascal Lessel, Maximilian Altmeyer, Antonio Krüger
:
Analysis of Recycling Capabilities of Individuals and Crowds to Encourage and Educate People to Separate Their Garbage Playfully. CHI 2015: 1095-1104 - [c8]Frederic Kerber, Pascal Lessel, Antonio Krüger
:
Same-side Hand Interactions with Arm-placed Devices Using EMG. CHI Extended Abstracts 2015: 1367-1372 - [c7]Pascal Lessel, Marc Müller, Antonio Krüger
:
Towards a Novel Issue Tracking System for "Industry 4.0" Environments. CHI Extended Abstracts 2015: 1809-1814 - [c6]Frederic Kerber, Pascal Lessel:
Adaptive und gamifizierte Werkerassistenz in der (semi-)manuellen Industrie 4.0-Montage. DeLFI WOrkshops 2015: 28-35 - 2014
- [c5]Frederic Kerber, Pascal Lessel, Maximilian Altmeyer, Annika Kaltenhauser
, Christian Neurohr, Antonio Krüger
:
Towards a novel digital household account book. CHI Extended Abstracts 2014: 1921-1926 - [c4]Pascal Lessel, Frederic Kerber, Dominic Gottwalles, Immanuel Haffner, Matthias Hennemann, Nico Herbig, Tobias Kiefer, André Zenner
:
OmniSports: encouraging physical activities in everyday life. CHI Extended Abstracts 2014: 2413-2418 - 2013
- [c3]Frederic Kerber, Pascal Lessel, Michael Mauderer
, Florian Daiber, Antti Oulasvirta, Antonio Krüger
:
Is autostereoscopy useful for handheld AR? MUM 2013: 4:1-4:4 - 2012
- [c2]Pascal Lessel, Matthias Böhmer, Alexander Kröner, Antonio Krüger
:
User requirements and design guidelines for digital restaurant menus. NordiCHI 2012: 524-533 - [c1]Frederic Kerber, Pascal Lessel, Florian Daiber
, Antonio Krüger
:
Shift 'n' touch: combining Wii Balance Board and Cubtile. NordiCHI 2012: 789-790
Coauthor Index
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