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19th IDC 2020: London, UK
- Elisa Rubegni, Asimina Vasalou, Narcís Parés Burguès, Nitin Sawhney:
Extended Abstracts Proceedings of the 19th ACM International Conference on Interaction Design and Children, IDC 2020, London, United Kingdom, June 17-24, 2020. ACM 2020, ISBN 978-1-4503-8020-1
Doctoral consortium
- Neelma Bhatti:
Digital childcare: need of the hour for international student mothers. 1-4 - Deanna Kocher:
Better together: designing for child-robot collaboration. 5-8 - Farzana Quayyum:
Cyber security education for children through gamification: research plan and perspectives. 9-13 - Ying Xu:
Using conversational agents to foster young children's science learning from screen media. 14-19 - Alexia Revueltas-Roux, Andrew Manches, Zayba Ghazali-Mohammed, Josie Booth, Katie Cebula:
Capturing engagement in early science learning: triangulating observational and psychophysiological measures. 20-24 - Cassia Fernandez:
Combining computational and science practices in K-12 education. 25-29 - Ewelina Bakala, Juan Pablo Hourcade, Gonzalo Tejera:
Exploring child-robot interaction ecology in the development of computational thinking. 30-33 - Pratiti Sarkar:
Designing an augmented reality learning environment for visuospatial thinking in geometry. 34-37
Workshops
- Alejandro Catalá, Cristina Sylla, Arzu Guneysu Ozgur, Pirita Ihamäki, Katriina Heljakka:
Smart toys, smart tangibles, robots and other smart things for children. 38-45 - Yoram Chisik, Ferran Altarriba Bertran, Marie-Monique Schaper, Elena Márquez Segura, Laia Turmo Vidal, Danielle Wilde:
Chasing play potentials in food culture: embracing children's perspectives. 46-53 - Alissa Nicole Antle, Christopher Frauenberger, Monica Landoni, Jerry Alan Fails, Marina Jirotka, Helena Webb, Nalin Tutiyaphuengprasert:
Emergent, situated and prospective ethics for child-computer interaction research. 54-61 - Marianne Kinnula, Netta Iivari, Sirkku Kotilainen, Jussi Okkonen, Sumita Sharma:
Researchers' toolbox for the future: designing the future of technology with and for children. 62-68 - Maarten Van Mechelen, Shuli Gilutz, Juan Pablo Hourcade, Gökçe Elif Baykal, Mathieu Gielen, Eva Eriksson, Greg Walsh, Janet C. Read, Ole Sejer Iversen:
Teaching the next generation of child-computer interaction researchers and designers. 69-76 - Ahmed Kharrufa, Serdar Abaci, Emeline Brulé, Petr Slovák, Megan Venn-Wycherley, Daniel Lambton-Howard:
Evaluation of emerging educational technologies in the classroom. 77-84
Courses
- Francisco R. Ortega, Adam S. Williams, Jason Garcia:
Multi-modal gesture elicitation methodology for children. 85-88
Workshops
- Vicky Charisi, Laura Malinverni, Marie-Monique Schaper, Elisa Rubegni:
Creating opportunities for children's critical reflections on AI, robotics and other intelligent technologies. 89-95 - Andrew Manches, Karen Davies, Sara Price, Shuli Gilutz, Alexia Revueltas-Roux, Minna Orvokki Nygren, Bieke Zaman:
From design to difference: increasing impact of IDC research. 96-102 - Monica Landoni, Jerry Alan Fails, Theo Huibers, Natalia Kucirkova, Emiliana Murgia, Maria Soledad Pera:
4th KidRec workshop - "what does good look like?": from design, research, and practice to policy. 103-110 - Seray B. Ibrahim, Emeline Brulé, Laura Benton, Anthony J. Hornof, Erin Beneteau, Oussama Metatla, Nikoleta Yiannoutsou, Katta Spiel:
What we learn when designing with marginalised children. 111-117 - Aurora Constantin, Jessica Korte, Cara Wilson, Cristina Adriana Alexandru, Judith Good, Gavin Sim, Janet C. Read, Jerry Alan Fails, Eva Eriksson:
Planning the world's most inclusive PD project. 118-125 - Stefanie Vanbecelaere, Frederik Cornillie, Fien Depaepe, Roger Gilabert Guerrero, Manolis Mavrikis, Mina Vasalou, Laura Benton:
Technology-mediated personalised learning for younger learners: concepts, design, methods and practice. 126-134
Courses
- Juan Pablo Hourcade:
Child development and interaction design. 135-138
Work in progress - Children with special needs
- Thomas Fröhlich, Rob Willems, Lisa Kremer, Aranka Dol, Jochen Meyer, Susanne Boll:
More than numbers: self-expression centered T1D app design for teenagers. 139-144 - Manikutty Gayathri, Nagarajan Akshay, Shruti C. M., Radhika Shetty, Mukil M. V., Rao R. Bhavani:
Social making: teaching children to design solutions for the global goals. 145-150 - Grazia Ragone, Judith Good, Katherine Howland:
OSMoSIS: interactive sound generation system for children with autism. 151-156 - Devyn Glass, Nicola Yuill:
Synchronised shared spaces: design considerations for tablet technology. 157-162 - Qurat ul Ain, Masooma Bukhari, Syed Ali Umair Tirmizi, Suleman Shahid:
Impact of exergames and game elements on cerebral palsy children: resistance and sound. 163-168 - Graham Parsonage, Matthew Horton, Janet C. Read:
Designing experiments for children and robots. 169-174 - Marikken Høiseth, Sindre Holme, Sondre Ek, Charlotte Tendenes Gabrielsen, Ole Andreas Alsos:
Teen evaluations of a game targeting school refusal. 175-180 - Oriana Arnone, Valerio Colombo, Giulia Cosentino, Fabiano Riccardi, Eleonora Beccaluva, Franca Garzotto:
Smart buckets: an interactive interface enabling sensory integration. 181-186
Work in progress - Ed-Tech and STEAM learning
- Farzana Quayyum, Jonas Bueie, Juan Carlos Torrado Vidal, Letizia Jaccheri:
Understanding coding activities for teens: a focus on school teachers' perspectives. 187-192 - Ruhan Yang, Cody Candler, Ellen Yi-Luen Do:
EdBoard: an educational breadboard. 193-198 - Yan-Ming Chiou, Tia Barnes, Chrystalla Mouza, Chien-Chung Shen:
Social robot teaches cybersecurity. 199-204 - Ana M. Villanueva, Hritik Kotak, Ziyi Liu, Rutvik Mehta, Kaiwen Li, Zhengzhe Zhu, Yeliana Torres, Karthik Ramani:
ARbits: Towards a DIY, AR-compatible electrical circuitry toolkit for children. 205-210 - Harrison Pearl, Samuel Arrants, Hillary Swanson, Dragan Trninic:
The AL Goldberg machine: a virtual environment for engaging learners in algorithmic practices. 211-216 - Elmira Yadollahi, Marta Couto, Pierre Dillenbourg, Ana Paiva:
Can you guide me?: supporting children's spatial perspective taking through games with robots. 217-222 - Hadas Erel, Nadav Viduchinsky, Oren Zuckerman:
Towards smart rooms for children: mapping children's needs in the context of their bedrooms in the IoT era. 223-228 - Siti Rohkmah Mohd Shukri, Rofithah Omar:
The graphic routines of closed and open shapes: children's drawing strategies on a touchscreen. 229-234 - Qiao Jin, Yu Liu, Ye Yuan, Lana Yarosh, Evan Suma Rosenberg:
VWorld: an immersive VR system for learning programming. 235-240
Research & design competition
- Sveva Valguarnera, Leandro Soares Guedes:
Two in a Pod: promoting sustainability and healthy eating in children through smart gardening. 241-246 - Carlotta Manara, Diba Dayyani:
SuperSolar: a wearable energy generator for children's outdoor play. 247-250 - Ying Xu, Mark Warschauer:
Wonder with elinor: designing a socially contingent video viewing experience. 251-255
Industry & demo
- XueYan (Sue) Chen, Meghna Nayak, Tiffany C. Wong, Saba Kawas, Julie A. Kientz:
Interaction design & children toolkit. 256-259 - Estíbaliz Fraca, Rakhi Nair, Carys Hubbard, Maria Kambouri, Gavin Mair, Manolis Mavrikis:
Engaging children and parents in physically active maths sessions. 260-263 - Maryam Beheshti, Paulo Bilkstein:
βWave: an EEG-based self-awareness curriculum. 264-267 - Jordan Graves, Brian Magerko:
Community garden: designing for connectedness in online museum exhibits. 268-271 - Emil Dragan:
Interactive educational game using machine learning. 272-275 - Maria C. R. Harrington:
Virtual dioramas transform natural history museum exhibit halls & gardens to life with immersive AR. 276-279 - Adelmo Eloy, Danielle Cruz, Kavindya Thennakoon, Wayne Grant:
Buildagram: a constructionist environment for spatial reasoning. 280-283 - Deanna Kocher, Cuyler Crandall, Christine Yuan, Keith E. Green:
GROWBOT: a robotic system to help children grow plants. 284-287 - Minna Orvokki Nygren, Sara Price:
EPESonic: understanding fictional framing of metaphorical actions in young children's digital interaction. 288-291 - Yuval Fein, Gilad Gome, Oren Zuckerman, Hadas Erel:
My first biolab: an inquiry-based learning system for microbiology exploration. 292-295
Work in progress - Designing with and for children
- Salma Elsayed-Ali, Elizabeth Bonsignore, Hernisa Kacorri, Mega Subramaniam:
Designing for children's values: conceptualizing value-sensitive technologies with children. 296-301 - Tone Lise Dahl, Marikken Høiseth:
Co-designing immersive VR with and for adolescents in elementary school. 302-307 - Will Cash, Kate Howland, Karina Rodriguez-Echavarria, Myrsini Samaroudi:
Exploring children's everyday journeys with user-generated AR. 308-313 - Lasse Lingens, Robert W. Sumner, Stéphane Magnenat:
Towards automatic drawing animation using physics-based evolution. 314-319 - Gabriela Pavarini, Sonia Alí, Leya George, Lasara Kariyawasam, Jessica Lorimer, Nastja Tomat, Keying Wang, Benjamin Wilcox, Aleksandra Yosifova, Ilina Singh:
Gamifying bioethics: a case study of co-designing empirical tools with adolescents. 320-325 - Heloisa Candello, Mauro Pichiliani, Claudio S. Pinhanez, Sara Vidon, Mairieli Santos Wessel:
Co-designing a conversational interactive exhibit for children. 326-331 - Di "Chelsea" Sun, Vaishnavi Melkote, Ahmed Sabbir Arif:
Exploratory study of young children's social media needs and requirements. 332-337 - Ji Youn Shin, Rebecca Vue, Amanda Mazzoli, Jacob Kedroske, Bree E. Holtz, Sung Won Choi:
Designing a tool for promoting fluid-intake behavior: a qualitative study with pediatric patients. 338-343 - Vera Hijkoop, Tilde Bekker, Helle Marie Skovbjerg, Andreas Lieberoth, Hanne Hede Jørgensen:
Designing playful, tangible self-report tools to give the child a voice. 344-349
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