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Max Birk
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- affiliation: Eindhoven University of Technology, The Netherlands
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Journal Articles
- 2024
- [j12]Max V. Birk, Simone van der Hof, Antonius J. van Rooij:
Behavioral design in video games. Games Res. Pract. 2(2): 16:1-16:3 (2024) - 2023
- [j11]Tengjia Zuo, Max V. Birk, Erik D. Van der Spek, Jun Hu:
The effect of fantasy on learning and recall of declarative knowledge in AR game-based learning. Entertain. Comput. 46: 100563 (2023) - [j10]Nicholas Balcomb, Max V. Birk, Scott Bateman:
The Effects of Hand Representation on Experience and Performance for 3D Interactions in Virtual Reality Games. Proc. ACM Hum. Comput. Interact. 7(CHI PLAY): 1206-1233 (2023) - 2022
- [j9]Tengjia Zuo, Max Valentin Birk, Erik D. Van der Spek, Jun Hu:
The mediating effect of fantasy on engagement in an AR game for learning. Entertain. Comput. 42: 100480 (2022) - [j8]Simone van der Hof, Stijn van Hilten, Sanne Ouburg, Max Valentin Birk, Antonius J. van Rooij:
"Don't Gamble With Children's Rights" - How Behavioral Design Impacts the Right of Children to a Playful and Healthy Game Environment. Frontiers Digit. Health 4: 822933 (2022) - [j7]Aqeel Haider, Casper Harteveld, Daniel Johnson, Max V. Birk, Regan L. Mandryk, Magy Seif El-Nasr, Lennart E. Nacke, Kathrin Gerling, Vero Vanden Abeele:
miniPXI: Development and Validation of an Eleven-Item Measure of the Player Experience Inventory. Proc. ACM Hum. Comput. Interact. 6(CHI PLAY): 1-26 (2022) - 2021
- [j6]Reyhan Pradantyo, Max Valentin Birk, Scott Bateman:
How the Visual Design of Video Game Antagonists Affects Perception of Morality. Frontiers Comput. Sci. 3: 531713 (2021) - [j5]Martin Johannes Dechant, Max Valentin Birk, Youssef Shiban, Knut Schnell, Regan L. Mandryk:
How Avatar Customization Affects Fear in a Game-based Digital Exposure Task for Social Anxiety. Proc. ACM Hum. Comput. Interact. 5(CHI PLAY): 248:1-248:27 (2021) - [j4]Tim Naglé, Scott Bateman, Max Valentin Birk:
Pathfinder: The Behavioural and Motivational Effects of Collectibles in Gamified Software Training. Proc. ACM Hum. Comput. Interact. 5(CHI PLAY): 264:1-264:23 (2021) - [j3]Sihang Qiu, Alessandro Bozzon, Max Valentin Birk, Ujwal Gadiraju:
Using Worker Avatars to Improve Microtask Crowdsourcing. Proc. ACM Hum. Comput. Interact. 5(CSCW2): 322:1-322:28 (2021) - 2019
- [j2]Max Valentin Birk, Greg Wadley, Vero Vanden Abeele, Regan L. Mandryk, John Torous:
Video games for mental health. Interactions 26(4): 32-36 (2019) - 2015
- [j1]Kathrin Maria Gerling, Regan L. Mandryk, Matthew K. Miller, Michael Kalyn, Max Birk, Jan D. Smeddinck:
Designing Wheelchair-Based Movement Games. ACM Trans. Access. Comput. 6(2): 6:1-6:23 (2015)
Conference and Workshop Papers
- 2024
- [c48]Daisy O'Neill, Max V. Birk, Regan L. Mandryk:
Unpacking Norms, Narratives, and Nourishment: A Feminist HCI Critique on Food Tracking Technologies. CHI 2024: 514:1-514:20 - [c47]Benny Markovitch, Panos Markopoulos, Max V. Birk:
Tunnel Runner: a Proof-of-principle for the Feasibility and Benefits of Facilitating Players' Sense of Control in Cognitive Assessment Games. CHI 2024: 960:1-960:18 - [c46]Joshua Roberts, Jason Wuertz, Max V. Birk, Scott Bateman, Daniel J. Rea:
How the Emotional Content of Music Affects Player Behaviour and Experience in Video Games. GEM 2024: 1-6 - [c45]Jonas Carl Christian Kamps, Max V. Birk, Chantal Vriens, Günter Wallner, Regina Bernhaupt:
Do You Dare to Ask? Influence of Question Recipient and Information Medium on Prompting Preparatory Questions for MR Imaging. MuC 2024: 53-66 - 2023
- [c44]Tengjia Zuo, Jun Hu, Erik D. Van der Spek, Max Birk:
Understanding the effect of Fantasy in Augmented Reality Game-Based Learning from a Player Journey Perspective. CCHI 2023: 55-60 - [c43]Max V. Birk, Simone van der Hof, Celia Hodent, Kathrin Gerling, Antonius J. van Rooij:
Behavioural Design in Video Games: Ethical, Legal, and Health Impact on Players. CHI Extended Abstracts 2023: 331:1-331:4 - [c42]Martin Johannes Dechant, Max Valentin Birk, Kathrin Gerling:
Vulnerability and Play: Exploring the Mundane Ways in Which Games Might Harm Players. CHI PLAY (Companion) 2023: 225-227 - [c41]Arianna Boldi, Selina Cho, Yubo Kou, Amon Rapp, Max V. Birk:
Methodological Challenges, Risks, and Ethical Implications in Game Research. CHI PLAY (Companion) 2023: 350-351 - 2022
- [c40]Lieke Vermeulen, Max V. Birk, Scott Bateman, Henk S. Schipper, Sanne L. Nijhof, Yuan Lu:
"It's All in the Game" A board game to facilitate disease-related conversations between children with a chronic disease and their peers. CHI PLAY 2022: 140-145 - [c39]Kathrin Gerling, Max V. Birk:
Reflections on Rigor and Reproducibility: Moving Toward a Community Standard for the Description of Artifacts in Experimental Games Research. CHI PLAY 2022: 266-267 - [c38]Yunjie Liu, W. F. Goevaerts, Max V. Birk, Hareld Kemps, Yuan Lu:
Development of a Conversational Dietary Assessment Tool for Cardiovascular Patients. HCSE 2022: 179-190 - 2021
- [c37]Dmitry Alexandrovsky, Maximilian Achim Friehs, Jendrik Grittner, Susanne Putze, Max Valentin Birk, Rainer Malaka, Regan L. Mandryk:
Serious Snacking: A Survival Analysis of how Snacking Mechanics Affect Attrition in a Mobile Serious Game. CHI 2021: 113:1-113:18 - [c36]Tengjia Zuo, Erik D. Van der Spek, Jun Hu, Max Valentin Birk:
Investigating the Motivational Effect of Fantasy and Similarity Through Avatar Identification in AR Game-Based Learning. INTETAIN 2021: 279-294 - [c35]Tengjia Zuo, Erik D. Van der Spek, Max Valentin Birk, Jun Hu:
An Introduction to ChemiKami AR. ICEC 2021: 521-526 - 2020
- [c34]Aaron Tabor, Reyhan Pradantyo, Book Sadprasid, Max Valentin Birk, Erik J. Scheme, Scott Bateman:
Bubble Breather - A Breathing Exercise Game to Support Pneumonia Rehabilitation and Recovery. CHI PLAY (Companion) 2020: 86-90 - [c33]Lisa E. S. Brand, Robyn L. Huiting, Harm Booy, Jim H. A. Blom, Max Valentin Birk:
LOOk: Exploring the Effect of Game-Play on the Salience Bias. CHI PLAY (Companion) 2020: 193-197 - [c32]Tengjia Zuo, Max Valentin Birk, Erik D. Van der Spek, Jun Hu:
Exploring Fantasy Play in MathMythos AR. CHI PLAY (Companion) 2020: 413-417 - [c31]Cassandra Folkins, Emily Read, Jeff Mundee, Max Valentin Birk, Scott Bateman:
A Serious Game for Promoting Positive Attitudes Towards Nursing Homes Among Youth. CHI PLAY 2020: 484-498 - 2019
- [c30]Jason Wuertz, Max Valentin Birk, Scott Bateman:
Healthy Lies: The Effects of Misrepresenting Player Health Data on Experience, Behavior, and Performance. CHI 2019: 319 - [c29]Renze Marree, Luuc Verburgh, Max Valentin Birk:
DanSync: Playful Track Selection through Synchronized Movements. CHI PLAY (Companion) 2019: 105-110 - [c28]Dmitry Alexandrovsky, Maximilian Achim Friehs, Max Valentin Birk, Rowan K. Yates, Regan L. Mandryk:
Game Dynamics that Support Snacking, not Feasting. CHI PLAY 2019: 573-588 - 2018
- [c27]Susanne Poeller, Max Valentin Birk, Nicola Baumann, Regan L. Mandryk:
Let Me Be Implicit: Using Motive Disposition Theory to Predict and Explain Behaviour in Digital Games. CHI 2018: 190 - [c26]Cale J. Passmore, Max Valentin Birk, Regan L. Mandryk:
The Privilege of Immersion: Racial and Ethnic Experiences, Perceptions, and Beliefs in Digital Gaming. CHI 2018: 383 - [c25]Max Valentin Birk, Regan L. Mandryk:
Combating Attrition in Digital Self-Improvement Programs using Avatar Customization. CHI 2018: 660 - [c24]Max Valentin Birk, Vero Vanden Abeele, Greg Wadley, John Torous:
Forum on Video Games for Mental Health. CHI PLAY (Companion) 2018: 683-688 - 2017
- [c23]Matthew K. Miller, Regan L. Mandryk, Max Valentin Birk, Ansgar E. Depping, Tushita Patel:
Through the Looking Glass: The Effects of Feedback on Self-Awareness and Conversational Behaviour during Video Chat. CHI 2017: 5271-5283 - [c22]Cale J. Passmore, Rowan K. Yates, Max Valentin Birk, Regan L. Mandryk:
Racial Diversity in Indie Games: Patterns, Challenges, and Opportunties. CHI PLAY (Companion) 2017: 137-151 - [c21]Max Valentin Birk, Maximilian A. Friehs, Regan L. Mandryk:
Age-Based Preferences and Player Experience: A Crowdsourced Cross-sectional Study. CHI PLAY 2017: 157-170 - [c20]Regan L. Mandryk, Max Valentin Birk, Adam Lobel, Marieke van Rooij, Isabela Granic, Vero Vanden Abeele:
Games for the Assessment and Treatment of Mental Health. CHI PLAY (Companion) 2017: 673-678 - 2016
- [c19]Max Valentin Birk, Cheralyn Atkins, Jason T. Bowey, Regan L. Mandryk:
Fostering Intrinsic Motivation through Avatar Identification in Digital Games. CHI 2016: 2982-2995 - [c18]Max Valentin Birk, Benjamin Buttlar, Jason T. Bowey, Susanne Poeller, Shelby C. Thomson, Nicola Baumann, Regan L. Mandryk:
The Effects of Social Exclusion on Play Experience and Hostile Cognitions in Digital Games. CHI 2016: 3007-3019 - [c17]Thomas Muender, Matthew K. Miller, Max Valentin Birk, Regan L. Mandryk:
Extracting Heart Rate from Videos of Online Participants. CHI 2016: 4562-4567 - [c16]Jan David Smeddinck, Regan L. Mandryk, Max Valentin Birk, Kathrin Maria Gerling, Dietrich Barsilowski, Rainer Malaka:
How to Present Game Difficulty Choices?: Exploring the Impact on Player Experience. CHI 2016: 5595-5607 - [c15]Max Valentin Birk, Regan L. Mandryk, Cheralyn Atkins:
The Motivational Push of Games: The Interplay of Intrinsic Motivation and External Rewards in Games for Training. CHI PLAY 2016: 291-303 - [c14]Elisa D. Mekler, Stefan Rank, Sharon T. Steinemann, Max Valentin Birk, Ioanna Iacovides:
Designing for Emotional Complexity in Games: The Interplay of Positive and Negative Affect. CHI PLAY (Companion) 2016: 367-371 - 2015
- [c13]Max Valentin Birk, Regan L. Mandryk, Matthew K. Miller, Kathrin Maria Gerling:
How Self-Esteem Shapes our Interactions with Play Technologies. CHI PLAY 2015: 35-45 - [c12]Jason T. Bowey, Max Valentin Birk, Regan L. Mandryk:
Manipulating Leaderboards to Induce Player Experience. CHI PLAY 2015: 115-120 - [c11]Max Valentin Birk, Ioanna Iacovides, Daniel M. Johnson, Regan L. Mandryk:
The False Dichotomy between Positive and Negative Affect in Game Play. CHI PLAY 2015: 799-804 - [c10]Max Valentin Birk, Christoph Lürig, Regan L. Mandryk:
A metric for automatically flagging problem levels in games from prototype walkthrough data. MindTrek 2015: 33-40 - [c9]Max Birk, Dereck Toker, Regan L. Mandryk, Cristina Conati:
Modeling Motivation in a Social Network Game Using Player-Centric Traits and Personality Traits. UMAP 2015: 18-30 - 2014
- [c8]Kathrin Maria Gerling, Matthew K. Miller, Regan L. Mandryk, Max Valentin Birk, Jan David Smeddinck:
Effects of balancing for physical abilities on player performance, experience and self-esteem in exergames. CHI 2014: 2201-2210 - [c7]Kathrin Maria Gerling, Regan L. Mandryk, Max Valentin Birk, Matthew K. Miller, Rita Orji:
The effects of embodied persuasive games on player attitudes toward people using wheelchairs. CHI 2014: 3413-3422 - [c6]Ian J. Livingston, Carl Gutwin, Regan L. Mandryk, Max Birk:
How players value their characters in world of warcraft. CSCW 2014: 1333-1343 - [c5]Dereck Toker, Ben Steichen, Max Birk:
Predicting Player Type in Social Network Games. UMAP Workshops 2014 - 2013
- [c4]Max Birk, Regan L. Mandryk:
Control your game-self: effects of controller type on enjoyment, motivation, and personality in game. CHI 2013: 685-694 - [c3]Brett Taylor, Max Birk, Regan L. Mandryk, Zenja Ivkovic:
Posture training with real-time visual feedback. CHI Extended Abstracts 2013: 3135-3138 - [c2]Kathrin Maria Gerling, Max Birk, Regan L. Mandryk, Andre Doucette:
The Effects of Graphical Fidelity on Player Experience. MindTrek 2013: 229 - [c1]Diane K. Watson, Mark S. Hancock, Regan L. Mandryk, Max Birk:
Deconstructing the touch experience. ITS 2013: 199-208
Editorship
- 2021
- [e3]Günter Wallner, Alexander Meschtscherjakov, Max Birk, Jo Iacovides, Mitchell W. McEwan:
CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Austria, October 18-21, 2021. ACM 2021, ISBN 978-1-4503-8356-1 [contents] - 2020
- [e2]Pejman Mirza-Babaei, Victoria McArthur, Vero Vanden Abeele, Max Birk:
CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020. ACM 2020, ISBN 978-1-4503-8074-4 [contents] - [e1]Pejman Mirza-Babaei, Victoria McArthur, Vero Vanden Abeele, Max Birk:
CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020 - Companion Volume / Extended Abstracts. ACM 2020, ISBN 978-1-4503-7587-0 [contents]
Informal and Other Publications
- 2024
- [i1]Dmitry Alexandrovsky, Kathrin Gerling, Merlin Steven Opp, Christopher Benjamin Hahn, Max V. Birk, Meshaiel M. Alsheail:
Disengagement From Games: Characterizing the Experience and Process of Exiting Play Sessions. CoRR abs/2406.00189 (2024)
Coauthor Index
aka: Kathrin Gerling
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last updated on 2024-10-30 20:30 CET by the dblp team
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