CHI 2011: Vancouver, BC, Canada

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Health 1: technology challenges

Telepresence

Olfaction, breath & biofeedback

Research methods

Machine learning

Mid-air pointing & gestures

Twitter systems

Sex & bodies

Watching together

Health 2: persuasive systems

Brain & bio-sensor interactions

Gestures

Designing for values, democracy & peace

Driving

Meetings & interaction spaces

Art, music & movement

Facebook

Health 3: online communities & social interaction

Human-robot interaction

Tagging

HCI for all

Emotional states

Identity & virtual social interactions

Gestures, body & touch

Pointing 1

Ambient & peripheral computing

Museums & public exhibitions

Everyday information management

Low-cost ICT4D

Predicting & modeling human behaviors

Death & bereavement

Non-flat Displays

Design theory

Microblogging behavior

Inter-cultural interaction

Eye tracking

Families

Search & information seeking

Expression & perception

Flexible grips & gestures

3D interaction

Crowdsourcing

User studies/ethnography in developing regions

Visualization & perception

Digital content & collections

Search & stuff

Design materiality

Multi-touch

Pointing 2: Fitts law

Evaluation and/or design based on many users

Homeless users

Visual analytics

Photo sharing

Web search & usability

Performing arts

Collaboration & creativity

Wireless networks

Storytelling & perceptual crossing

Emergency response & scheduling

Learning

Time/animations

Touch 1: tactile & haptics

Security (systems)

Home automation

Sustainability 1

Mobile issues

Website & application design

New approaches to usability

Design Methods

Decision making & the web

Security (social)

Games

Sustainability 2

Location sharing

Text entry & typing

Touch 2: tactile & targets

Methods to aid & structure design

Touch 3: sensing

Authentication

Cats, dogs, sports, games & books

User experience

Interaction on mobile devices

Shortcuts commands & expertise

Sound interactions

Innovation & design

Tabletop synchronous collaboration

Social Q & A

Empowering users in developing regions

Organizations & distributed work

Reading & writing

Engaging youth

Tangibles

Groups around the table

Rehabilitation

Software development & product support

Multitasking & interruption

Organizations & enterprise

Books & language

Privacy

Tactile interaction

Tabletop & wall displays

Doctor-patient care

Developers & end-user programmers

Incentives & user generated content

Courriel